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12-Oct-2010 - Charm Sprite Hunting


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129 replies to this topic

#21
doogsidoof
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Don't get your hopes up, summoning is still supposed to be a combat skill, so this update won't give the best charms/hr.

Where is it said that it's supposed to be a combat skill? Some of the familiars I use most are non-combat.

Maybe it's just me, but I've found that Summoning has given me 12 combat levels since I started gathering charms. :rolleyes:

Touche, lol
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#22
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Don't get your hopes up, summoning is still supposed to be a combat skill, so this update won't give the best charms/hr.


Where is it said that it's supposed to be a combat skill? Some of the familiars I use most are non-combat.


Maybe it's just me, but I've found that Summoning has given me 12 combat levels since I started gathering charms. :rolleyes:


Then it's a shame that a skill with such potential to help both combat and non-combat is being pigeonholed into being combat oriented. As if enough gameplay doesn't revolve around combat already. What is the point of this update then if summoning is a "combat only" skill?

After all, we don't get combat levels from slayer, even though it is clearly a combat skill. Just because we do get combat levels from summoning shouldn't make it a combat oriented skill.

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#23
Mercifull
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Summoning HAS to be a combat skill because of the combat familiars.

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#24
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Summoning HAS to be a combat skill because of the combat familiars.


Herblore HAS to be a combat skill because of the combat potions.
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#25
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Don't get your hopes up, summoning is still supposed to be a combat skill, so this update won't give the best charms/hr.


Where is it said that it's supposed to be a combat skill? Some of the familiars I use most are non-combat.


You are missing the point.
Would you argue that mage is supposed to be a combat skill, yet they have lunar spells that helps with non-combat related skills?

#26
Dragondan_Ro
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Okay, as far as I've seen:

You'll get somewhere from 20k-40k hunting experience an hour doing this.

You'll also get Maybe 4 gold, 3 green, 2 crimson and 1 blue per hour too. (This is per hour. 1000 hours just to get 99 anyone?)

So unless it's change to 2 slices per charm, I doubt this would even be feasible for "hunter + charm gathering" since you can clearly get 90k hunting experience an hour, or over 200 crimsons per hour.

(Though, I have to say... It is a bit fun to do this rather than normal charm hunting, that's something it should have at least x3)

Even if we got charms instead of charm slices, it would only be 40 gold, 30 green, 20 crimson and 10 blues an hour. Why make these into slices at all?


Though, these aren't studies that I have spent hours, since it hasn't been out for hours. But if I assume that doing it for 20 minutes, catching at least 50+ I've got a general idea of what it is per hour. (And yes, I think 60k hunting experience would be the absolute maximum experience per hour this could give. and maximum of "good" charms would be 15-20 blue charms an hour. Still not good enough in my opinion)
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#27
Obtaurian
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Don't get your hopes up, summoning is still supposed to be a combat skill, so this update won't give the best charms/hr.


Where is it said that it's supposed to be a combat skill? Some of the familiars I use most are non-combat.


Maybe it's just me, but I've found that Summoning has given me 12 combat levels since I started gathering charms. :rolleyes:


Then it's a shame that a skill with such potential to help both combat and non-combat is being pigeonholed into being combat oriented. As if enough gameplay doesn't revolve around combat already. What is the point of this update then if summoning is a "combat only" skill?

After all, we don't get combat levels from slayer, even though it is clearly a combat skill. Just because we do get combat levels from summoning shouldn't make it a combat oriented skill.


Are you kidding me? I'd feel sorry for people fighting me if they didn't know I was packing a steel titan. Summoning isn't an entirely combat-based skill, but it affects combat so drastically that it HAS to raise your combat level. Slayer, on the other hand, does not affect your combat ability outside of being able to kill more stuff than most people.

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#28
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Does that familiarisation d&d contribute? The 3x charms thing?
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#29
Arthu
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Summoning HAS to be a combat skill because of the combat familiars.


Herblore HAS to be a combat skill because of the combat potions.


Let's think: If a skill gives combat levels, it is a combat skill.

Let's Say: Combat level ONLY Actually matters in pvp.
Smaller 'matters' exist too, I know, I am not going to document them here, I hope you won't, either.
In other places, Combat level is Almost purely cosmetic.

->

Extreme potions are the ONLY reason why herblore COULD be considered a combat skill - only people with decent herblore levels CAN use them.
Otherwise, if they were tradeable, they'd be like other potions, or even swords used when smithed: everyone has access to them, therefore they won't affect combat.

However, extreme potions CANNOT be used in PVP.
If they could be, and still were untradeable, herblore 80+ Should raise your combat level In My Opinion, but ONLY to make PVP balanced. It'd Sound stupid, to have 'skilly skill' herblore raise your combat, though.

Summoning CAN be used in PVP
Therefore, Summoning SHOULD raise combat level.


That's my two and a half pence.
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#30
doogsidoof
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do the charm sprites carry anything other than just charm slices?
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#31
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One huge "WHAT?" at the low level update.
Free spell with Air Runes? Isn't magic being AFKed enough already in Lumbridge Cellar?


The previous spell for afking used minds, which are already dirt cheap (5gp ea). This isn't really game changing, now you're saving 5k per 1000 casts..... :rolleyes:
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#32
ilovecuttingyews
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New F2p spell - Wind Rush (level 1)
Max hit - 10 LP
EXP per cast - 2.5 xp
Cost - 2 air runes (free with air staff)

Overall, this spell is pretty good for newbies. With 3 seconds and 2.5 exp per cast, then you're looking at 3000 exp per hour with continuous 0's (such as on the chaos druid in Varrock castle), but it's not like anyone is going to be afk'ing this for 99.

#33
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do the charm sprites carry anything other than just charm slices?


I don't think so, but there are rumours of a high Strange Rock rate.

#34
Michael
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Yeah, this is terrible charms, but ok hunter xp.

#35
Were
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Around 5-10 of each charm :-| and 50k-70k hunter xp per hour

#36
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Does that familiarisation d&d contribute? The 3x charms thing?


No.

1) That ability effects charm DROPS. These are not drops.
2) They do NOT give charms, they give charm slices.

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#37
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Does that familiarisation d&d contribute? The 3x charms thing?


No.

1) That ability effects charm DROPS. These are not drops.
2) They do NOT give charms, they give charm slices.


Have you actually tried it?

#38
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Yeah, so far it's not great charms and it isn't excellent hunting xp (it is decent xp though), but I'm having a lot of fun actually doing it. I'll probably stick with it because it's more fun (and more interactive without being mind numbing) than the other ways of training hunter I've tried in the past.
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#39
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Regarding make-x no longer working with a BoB.....

To be perfectly honest, I didn't know people were training like that. It wasn't even meant to be possible for you to get items from your BOB while the offer-X loop was in progress; this may have cropped up as a bug during an engine change to the way those loops work.

I'm really sorry about that.


Basically confirms everything that I've ever thought about the developers.

#40
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do the charm sprites carry anything other than just charm slices?


I don't think so, but there are rumours of a high Strange Rock rate.

Thats a shame. But high strange rock frequency is a nice bonus i guess.
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