Jump to content

F2P Melee is overpowered


Rapono

Recommended Posts

f2p melee max hit: 249

f2p range max hit: 186

f2p mage max hit: 160

 

so yeah i play alot of Fog and i always seem to get mowed down by melee ppl. i got 99/80 range/def but for some reason players with 75/75/75 att/str/def seem to be able to beat me alot. most of the time i put on my rune armor and turn on protect melee + steel skin, and they still mange to drop me pretty quick. 100+ damage hits are fairly common. when it is my turn to hunt them down, they turn on protect range and I can't even get a hit above 60. :blink: srsly whats up with that?

 

i get the whole combat triangle thing, but when you got 25 levels in range above their melee's you should be able to beat em.

but i guess the f2p combat triangle look like this.... melee>range/mage

ASR_logo_white.png

wannarace.jpg

Link to comment
Share on other sites

  • Replies 71
  • Created
  • Last Reply

Top Posters In This Topic

wow have you really ever pk'ed. Fog is nothing like it. But i will agree that mage in f2p is way under powered at higher levels.

 

FoG isn't PKing? then what exactly am i playing agains? NPCs?

 

Fist of Guthix is a minigame. PK'ing on a PvP world/Bounty Hunter world is absolutely nothing like actual pking. Furthermore, you are intentionally weakened so that Hunters can easily kill you. I can't think of a different way to say that. A mage would wreck you, a ranger would wreck you, a melee'er would wreck you if they were the Hunter because that's how the game is designed to be. That's why you tank.

 

I would spend some time actually becoming skilled at the minigame.

hzvjpwS.gif

Link to comment
Share on other sites

wow have you really ever pk'ed. Fog is nothing like it. But i will agree that mage in f2p is way under powered at higher levels.

 

FoG isn't PKing? then what exactly am i playing agains? NPCs?

 

 

I would spend some time actually becoming skilled at the minigame.

 

i can't play huh?

loljl.jpg

 

lets get back on topic here. 99 range doesnt down a person as fast as 70/70 melee does when going agaisnt each other. and mage is even worse.

ASR_logo_white.png

wannarace.jpg

Link to comment
Share on other sites

wow have you really ever pk'ed. Fog is nothing like it. But i will agree that mage in f2p is way under powered at higher levels.

 

FoG isn't PKing? then what exactly am i playing agains? NPCs?

 

 

I would spend some time actually becoming skilled at the minigame.

 

i can't play huh?

loljl.jpg

 

lets get back on topic here. 99 range doesnt down a person as fast as 70/70 melee does when going agaisnt each other. and mage is even worse.

 

I am on topic. If it doesn't 'down' people as fast it's because they're probably wearing full rune. So switch tactic or accept the weakness of your class choice.

 

Don't know what else to tell you...seriously.

 

EDIT: and lol@trying to discredit me because I don't play frequently. Doesn't change the fundamental fact that you're whining about class power in a game that has very little to do with the combat triangle and more about hunting/being hunted, evasion and tracking, and versatility. Not to mention that getting your rank up in f2p fog is about as difficult as taking candy from a baby. *facepalm*

hzvjpwS.gif

Link to comment
Share on other sites

Try using some sort of tactic, run around the rocks to block them from hitting you, hide inside the houses, etc. It also helps to bring 2 styles with you in case they use protect prayers.

Link to comment
Share on other sites

While the situation doesn't apply very well in FoG, it doesn't avoid the fact that the OP has a point: Melee is the dominate combat type.

 

 

And it will always be if the combat system doesn't get a serious overhall. Just adding new range/mage/melee weapons won't balance it. Melee has TWO skills to customize it's effects. Whilst both range and mage only have one.

 

FoG is more about maximizing your strength and dishing out as much damage as possible, as quickly as possible. Because your target's stats are nerfed, you don't need to worry about accuracy *as* much. While in F2P there's only addy arrows for range. But there are Gravite 2hs, and rune scimitars for melee.

Hexiled Razz. Player since March 8th, 2005.

Link to comment
Share on other sites

wow have you really ever pk'ed. Fog is nothing like it. But i will agree that mage in f2p is way under powered at higher levels.

 

FoG isn't PKing? then what exactly am i playing agains? NPCs?

 

 

I would spend some time actually becoming skilled at the minigame.

 

i can't play huh?

loljl.jpg

 

lets get back on topic here. 99 range doesnt down a person as fast as 70/70 melee does when going agaisnt each other. and mage is even worse.

 

I am on topic. If it doesn't 'down' people as fast it's because they're probably wearing full rune. So switch tactic or accept the weakness of your class choice.

 

Don't know what else to tell you...seriously.

 

EDIT: and lol@trying to discredit me because I don't play frequently. Doesn't change the fundamental fact that you're whining about class power in a game that has very little to do with the combat triangle and more about hunting/being hunted, evasion and tracking, and versatility. Not to mention that getting your rank up in f2p fog is about as difficult as taking candy from a baby. *facepalm*

Apparently you need to recharge more Zerker Shields Kim.

#Solace | Solace Senior Member |

Solace Forums | Solace Memberlist

ankitm.jpg

I'm making a killing here, I think I should be on top of the world just chilling here.

Link to comment
Share on other sites

No, low level f2p'ers mage (VERY low level) because of free runes. My estimate is once you get 30+ magic, it's worthless training.

 

Used more in P2P as an actual offense because we have more offensive spells, particularly ancients.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


7ApdH.png
squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

Link to comment
Share on other sites

I'm sorry, but the FoG argument really is a pretty weak example. And your screenie showing HS tables is even worse.

 

I've found that at least in F2P FoG, you reach a critical level where you just win 80% of the time because there are so many mage trainers/low levels. With 99 range and 80 def, you've much more than surpassed that point. HS tables for FoG are more or less just an indicator of how much you've played, not so much of how good you are at the game. Skill is only shown when you face a player of roughly equal stats.

 

Going further, FoG really isn't like PVP/BH at all. In the most technical sense, yes, it is player A against player B, but it is a longshot from actual PVP. PKing and PVP is a lot less about DPS than it is about just bringing your opponent's health to zero.

 

In FoG, all that matters is pure DPS. Not special KO combos, just pure raw damage.

 

Like already said, the hunted has their stats lowered and this is only exacerbated at the centre. Thus there are really only three things that keep you alive longer:

 

1. Bandages

2. Protection prayers

3. Running (And it doesn't even need to be extreme running. Just moving around those rocks near the centre can do wonders.

 

Armours and defence prayers I find to do diddly squat for your survival. At 99 def and full rune, someone at level 60 attack with a rune scim cuts right through that like butter.

 

If all you do is center tank as the hunted and exclusively use range, I'm sure a lot of players who employ just a bit of alternative tactics with much inferior stats could fare well against you.

 

With all that said, yes melee is OP in F2P (and heavily biased in P2P even). Range is noticeably worse, but still holds its own, and magic is just about useless in serious combat.

Link to comment
Share on other sites

With all that said, yes melee is OP in F2P (and heavily biased in P2P even). Range is noticeably worse, but still holds its own, and magic is just about useless in serious combat.

 

Depends on the context.

 

In PVP, its all about getting the most out of your combat level. And because maxing melee takes far more levels than maxing mage, it may not be worth it, melee's equavalent to 99 ranged (combat level wise) is 150 combined attack and strength. And really, ranged and magic wins that battle.

 

Its why ranged tanks are so powerful, because they can get such high ranged/mage and defence at a relatively low level compared to those who have high melee stats.

O.O

Link to comment
Share on other sites

While the situation doesn't apply very well in FoG, it doesn't avoid the fact that the OP has a point: Melee is the dominate combat type.

 

 

And it will always be if the combat system doesn't get a serious overhall. Just adding new range/mage/melee weapons won't balance it. Melee has TWO skills to customize it's effects. Whilst both range and mage only have one.

 

FoG is more about maximizing your strength and dishing out as much damage as possible, as quickly as possible. Because your target's stats are nerfed, you don't need to worry about accuracy *as* much. While in F2P there's only addy arrows for range. But there are Gravite 2hs, and rune scimitars for melee.

 

There's gravite bows as well. Range's weakness is balanced by its speed. I wouldn't say that it's crippled. Only thing that really needs to be brought up to speed is mage, either in the form of a damage boost or a better binding spell or some other tweak. Your casting speed is determined by your weapon's attack speed, and most staves (for pure mage'ers) have the same speed as a longsword. So mages, who are supposed to be the death toll for melee'ers, aren't.

hzvjpwS.gif

Link to comment
Share on other sites

 

 

 

And it will always be if the combat system doesn't get a serious overhall. Just adding new range/mage/melee weapons won't balance it. Melee has TWO skills to customize it's effects. Whilst both range and mage only have one.

 

 

something i have always wanted to see is strength augmenting range like it does for attack. the idea behind this is that if you are a stronger person, you will be able to handle heavier draw wieghts on bows. for example a guy with 99 strength could handle a longbow with a draw wieght of 60 pounds, while a guy with only 1 strength could handle a longbow with a draw wieght of like 20 pounds. having higher draw wieght on bows will increase the velocity on ur arrows and maybe ur max hit. it would be awesome to see a 99/99 range/str f2p guy hit a 250. :)

 

heck I dont know what to do for mages though? jagex is on their own there. lol.

ASR_logo_white.png

wannarace.jpg

Link to comment
Share on other sites

Thankfully, the combat triangle is not based upon max hit or a single person's experience.

Link to comment
Share on other sites

It just goes to show how UP mage really is in F2P. It has the lowest max hit AND slowest maximum attack speed. It's completely devoid of the potent freeze and stat lowering spells in P2P (5 seconds is a joke). On top of that, a single fire blast costs about double a single semi-reusable addy arrow.

Link to comment
Share on other sites

Even if ranged gets yew bows and rune arrows, and magic gets wave/snare spells, melee is still at the upper hand of combat.

 

Wearing full rune + scim, protect from magic, and 99 stats practically make you immortal.

douvdFX.jpg


 


Blog


Trimmed | Master Quester | Final Boss


Boss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings


120s: Dungeoneering | Invention

Link to comment
Share on other sites

the way I look at things if mage is given a huge boost then its better for f2p range because they will be able to use cb triangle advantage while pking sometimes

"A journey of a thousand miles begins with a single step." - Confucius

 

 

"choosing your path is the true trial", "the most honorable dilemma"

Link to comment
Share on other sites

Even if ranged gets yew bows and rune arrows, and magic gets wave/snare spells, melee is still at the upper hand of combat.

 

Wearing full rune + scim, protect from magic, and 99 stats practically make you immortal.

 

 

yup, melee really does need to get nerfed. lost way to many close games at fog simply because they can hit higher. would be nice to see all combat styles have the same max hit and damage dealt per minute at equal levels. :wall: then the triangle might be able to be brought into play.

ASR_logo_white.png

wannarace.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.