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Scroll Of Cleansing


Pfohlol

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I've noticed some interesting side effects from this new reward to aid herblore.

 

Here is what the KB says on it:

Members only. Requires a Herblore level of 49 and a Dungeoneering level of 55. Once used, the scroll will disappear, giving you the following permanent effects:

 

* You receive a 1 in 8 chance that you make a potion twice as fast as usual

* You receive a 1 in 10 chance that you save a secondary ingredient when making any potion

-------------------

 

Now I find that isn't really what happens, oddly the difference helps us.

 

Based on what the KB says, mixing secondaries and unfinished should net me 14 potions and extra secondaries on the side. In reality all secondaries are used up and the scroll seems to generate extra unfinished pots. The inventory below shows a normal unf---> potion inventory after scroll. An extra unfinished pot is seemingly just created.

101102165144.png

 

 

Also it does conserve vials of water, which sounds good, but it destroys the method I usually use to train which is adding a herb to a vial and then directly putting in the secondary, this doesn't work anymore because there are now more than 14 inventory spots taken up.

101102165709.png

 

Questions? Concerns? Comments?

 

 

EDIT:

Yes it seems jagex has updated it, now instead of saving vials, you save herbs. And instead of saving unfinished potions you save secondaries.

 

Being fully honest I'm fine with it either way. And making unfinished pots just got more profitable, unless the margins between them start to close from this update, and making the potions from straight herbs and vials now gives extra herbs on the side, Probably making it more efficient.

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So what happens if you are making extremes? Do you get a super pot back?

 

Or Overloads?

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effects seem to be the same regardless of which you use on the other.

 

Also shamefully I cant make extremes yet, but I'm sure someone out there can add some input to that. I'm going out now for a few hours so wont be able to participate in discussion.

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So what happens if you are making extremes? Do you get a super pot back?

 

Or Overloads?

 

Making extremes would indeed yield you a leftover super pot according to this...

 

But overloads pose an even more intersting question...

Since the 2nd is 5 extreme potsl it would seem that you keep all 5 of those...

 

Prolly only a matter of time before we get more data on this / the whole thing gets nerfed

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So what happens if you are making extremes? Do you get a super pot back?

 

Or Overloads?

 

Making extremes would indeed yield you a leftover super pot according to this...

 

But overloads pose an even more intersting question...

Since the 2nd is 5 extreme potsl it would seem that you keep all 5 of those...

 

Prolly only a matter of time before we get more data on this / the whole thing gets nerfed

OMG, free overloads??? Totally buying that when I log on again.

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Just tried it with some extremes and it saved some extra herbs.

 

Dang.

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Wow this looks really neat, would prices fluctuate because of this update, or is the difference negligible ?

Well, torstol will always be profitable I think, as nobody would farm it if it wasn't, and if nobody farms it, prices go up and it becomes profitable. The torstol gained through slayer is quite insignificant (do monsters even drop it?).

 

Herbs might go down, but as herblore becomes cheaper, more people will get extremes, thus more people will need herbs.

 

Edit: got my scroll :D.

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I don't think anything drops torstol (maybe strykewyrms, but definitely nothing else), though a few do drop seeds.

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Just tried it with some extremes and it saved some extra herbs.

 

Dang.

Isn't that a good thing? I mean the herbs used as seconds are worth more than the super pots, whereas the torstol saved making ovls saved is probably worth more than all 5 of the extremes as well.

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

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Just tried it with some extremes and it saved some extra herbs.

 

Dang.

Isn't that a good thing? I mean the herbs used as seconds are worth more than the super pots, whereas the torstol making ovls saved is probably worth more than all 5 of the extremes as well; inconsistent but pragmatic.

 

But it also means (most likely) if you make an Overload, you save a torstol instead of an extreme set.

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Just tried it with some extremes and it saved some extra herbs.

 

Dang.

Isn't that a good thing? I mean the herbs used as seconds are worth more than the super pots, whereas the torstol making ovls saved is probably worth more than all 5 of the extremes as well; inconsistent but pragmatic.

 

But it also means (most likely) if you make an Overload, you save a torstol instead of an extreme set.

Overload: Estimated Value at 21727 as sum of all extreme potions

Torstol: GE Mid Value: 48800

So if 21727 is the worth of an extreme set, I'd rather save a torstol.

 

All values taken from Grimy's Herblore Spreadsheets

http://i700.photobucket.com/albums/ww6/aspeeder/Siggy_zpsewaiux2t.png

 

99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Just tried it with some extremes and it saved some extra herbs.

 

Dang.

Isn't that a good thing? I mean the herbs used as seconds are worth more than the super pots, whereas the torstol making ovls saved is probably worth more than all 5 of the extremes as well; inconsistent but pragmatic.

 

But it also means (most likely) if you make an Overload, you save a torstol instead of an extreme set.

Overload: Estimated Value at 21727 as sum of all extreme potions

Torstol: GE Mid Value: 48800

So if 21727 is the worth of an extreme set, I'd rather save a torstol.

 

All values taken from Grimy's Herblore Spreadsheets

 

Huh, guess I've overestimated the cost of those extremes. My mistake, sorry.

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I can confirm that if you use unfinished potions on secondaries, rather than secondaries on potions, it still saves the potion instead of the secondary. I hope this is poor wording rather than a programming error since it saves so significant an amount of money when training herblore for long periods of time. I was thrilled just from the possibility of making more potions per hour, and saw the secondary item saved as a peripheral benefit; my favourite part ended up being saving an unfinished irit potion instead of an eye of newt. Very glad I put off the herblore I was supposed to be doing over the weekend now.

 

I really hope that there's no mass-banning over this though if it's unintentionally saving the vials and the unfinished potions. Would suck being kept out of the game for a week because the QA team didn't know how to test content properly and I took a gamble on buying a new reward...

 

I think it's just the KB and in-game description being written by people without reading comprehension and/or common sense. I mean honestly, the herbicide's in-game description used the term "certed" instead of "noted" and we haven't had certificates since RS1. Instead of the actual "secondary" ingredient according to the order listed in the skills guide in-game, it could just mean the most expensive component (doesn't explain vials), or it could be a usage error of first or primary, if a memo from a designer to a coder was written with a stylised "1" (which could look like a quickly drawn "2") instead of a lazily drawn slash that looks like a lowercase "L" (e.g. "the number 1 ingredient the game searches for in the player's inventory for make x" or something similar.)

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From reading through the RSOF, it seems that the scroll works as intended on higher level potions, but unfinished potions are saved on the lower potions. My experiment one done on prayer potions.

 

I just hope this doesn't turn in to bug abuse.

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Well in some cases save-ability of seconds can be great but how about extreme magic potions, where ground mud runes cost almost nothing ? :) Im glad thats nice addon to herblore skill but seems to be semi balanced for me. Anyway its better to have it rather than not.

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IMO this is probably just another classic fault made by Jagex: failing to word rewards properly.

 

I think extremes are made to work like that simply because they don't use unf pots.

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IMO this is probably just another classic fault made by Jagex: failing to word rewards properly.

 

I think extremes are made to work like that simply because they don't use unf pots.

Agreed, it's most likely poor wording. I doubt they'd let you save super pots, prayer pots, etc.

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