Pirkka Posted November 9, 2010 Share Posted November 9, 2010 Ever got tired of closing and re-opening the bank so many times when you’re equipping your character? In this week’s update, we’ve updated the bank’s inventory view to offer right-click options on certain items. You’ll be able to equip weapons and armour, eat food, fill essence pouches, drink antipoison and energy potions, and much more besides. The Equipment Bonuses interface has also had a makeover this week. It now offers right-click options for viewing the stats and weight of your items, and you can ‘Compare’ one item with another to see their stats displayed side by side. We’ve taken this opportunity to list items’ damage-absorption rates along with their other stats - this feature is used by high-level Dungeoneering reward armour. While you’ve got the bank open, you can even toggle instantaneously between the Bank and Equipment Bonuses interfaces by clicking the new buttons at the top-right corner of each. This should help you unequip items and check their stats without shutting the bank. We expect you’ll have plenty of suggestions for operating other items with the bank open. While the system will always be a bit limited (i.e. don’t ask to combine items or light fires with the bank open!) we’d be happy to hear your requests. Mod Ash Senior RuneScape Content Developer In other news... Players will find they have temporary immunity from random events should they die to the Corporeal Beast, to allow them the opportunity to reclaim their losses. Advisor Ghrim has had a right-click option added to allow players to gather their resources a lot faster. The download speed of the game client should now be anywhere up to 5x faster than it used to be. The Varrock apothecary has discovered a way to create more than one Strength potion at a time. Patch Notes [hide]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical Chopping a tree to build a canoe now uses a more appropriate animation. Players wielding a godsword have had their walking animations tweaked. The Phoenix Lair no longer has a flickering light on the wall. Silver and gold bands on male characters now look different. The Evil Bob fishing random event is now using a small net fishing animation. Summoning scrolls have had their inventory images fixed so the icons show in all circumstances. Teleport animations have been updated to use the new animation in specific quest-related areas. Adding herbs to vials now uses a new animation. The gas mask and disguise has been remodelled and recoloured. Rats’ animations have been tweaked to not have their wounds open up massively. Rebuilding the Mort'ton temple no longer tries to play a new animation every second. Diango chathead now plays an animation when talking to him about redeeming items. A child in Burgh de Rott now walks correctly. Giant rock crabs no longer mysteriously grow when awakened. Water on allotments now looks similar in any graphical mode. Audio Poisoned sheep now have new sound effects. Falador cow calves have now discovered they can moo. Quests and Achievement Diaries Polished buttons now drop a lot sooner during the Animal Magnetism quest. The Lost Tribe's Lumbridge cellar shortcut now has a left-click option to clear the rubble. Barbarian Assault has been updated to give the correct amount of Healer points in any role. The Blood Runs Deep quest now correctly tells players to complete the Hard section of the Fremennik Achievement Diary. Some typos have been fixed in Legacy of Seergaze. Activities and Distractions & Diversions The Bounty Worlds target script has been further tweaked to improve the time it takes to gain a target. The evil tree's nurture stage now tells players what tree it's going to become. Revenants will no longer attack players who are in combat with Treasure Trail-related NPCs. Larry's right-click Hide and Seek option now works. The Pyramid Plunder mummy will now try to attack whatever player spawned it. Shooting stars will now appear much sooner after a system update. The healing animation on TzTok Jad has been updated to stop it from interrupting his other animations. The explorer's ring 4 will now notify players when it has been recharged. Miscellaneous Players can now teleport using the broomstick without equipping it first. Rams no longer stand still. Grain sacks are now listed as animal feed sacks. Players can now light fires using sighted longbows. Chameleons no longer change colour due to the area you’re in – they will now change colour on request. The game no longer thinks you're trying to light a fire if you try to use a yew longbow on any item in a bank. Players can no longer walk through benches on Miscellania's boat. The monkey greegree drop text will now appear in all instances, whenever it is dropped. Gilded altar burners no longer remain lit on leaving your house if no-one else is inside. Half bottles of wine now have a confirmation box upon drinking. The mysterious book from Cryptic Clue Fest 2 now tells players where they can reclaim it correctly upon destruction. Making tablets on a lectern will now use up the correct amount of combination runes. A water source has been added near Lumbridge's anvil. Adamant/rune bars are no longer listed as adamantite/runite, as these are the names of the ores, not the metal. Bert will now give the correct amount of sand to players. Hunting and the bonecrusher will now correctly check the space left in a player's inventory. The Ranged guide's ‘Other’ section is no longer listed as members-only. The link from the Adventurer's Log to the Knowledge Base page on Gunnar's Ground has returned. Elf leaf traps now place a player's gravestone outside of the trap. Chat about the Party Room has been updated to match the text on the world list. Varrock’s archery shop now stocks hardleather bodies. Dungeoneering Blink will no longer duplicate himself if a follower attacks him. An adult sneakerpeeper is now far happier to be fed. The bound celestial surgebox is now the same size as the unbound variant. The spirit cape reward now works correctly with Summoning spells. The sneakerpeeper's skill requirement has been corrected in the skill advance guide. The warped Dungeoneering floors are now listed with the correct levels in the skill advance guide. The wasteless Herblore ability is now correctly listed as members-only in the skill advance guide. Dungeoneering spears have been added to the skill advance guide. The amulet of zealots is now correctly listed in the skill advance guide. The rock from the ‘crossing bridges’ Dungeoneering challenge room has been removed from the Grand Exchange.[/hide] 40,919th person to access Turmoil. 21,559th person to access Overloads. Are there any hidden bonuses here? No bonuses Link to comment Share on other sites More sharing options...
Youmu Posted November 9, 2010 Share Posted November 9, 2010 Whoa, you sure are fast :blink: But anyways, nice update! :thumbup: BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
BloodAngel Posted November 9, 2010 Share Posted November 9, 2010 Sounds good, should make changing armour between Slayer tasks less of a pain :thumbup: "Unfortunately, the real world isn't the same as a fairy tale." Link to comment Share on other sites More sharing options...
Pinata Posted November 9, 2010 Share Posted November 9, 2010 I wonder how this will affect Runecrafting XP rates. Filling pouches in bank should be super useful. Capes in order: Firemaking - Cooking - Construction - 99 Dungeoneering- 120 Dungeoneering - Quest - Strength - Prayer - Herblore - Constitution- Attack - Defence - Ranged - Runecrafting - Magic - Fletching - Mining- Farming - Smithing - Slayer - Woodcutting - Summoning - Thieving - Hunter- Fishing - Agility - Crafting - Divination - Max - Completionist0000 0000 0000 0000 0000 0000 0100 0101 Link to comment Share on other sites More sharing options...
Krampell Posted November 9, 2010 Share Posted November 9, 2010 Ooo interesting :DThis should make training Runecrafting a bit more fun. Link to comment Share on other sites More sharing options...
CharlieBrown Posted November 9, 2010 Share Posted November 9, 2010 I wonder how this will affect Runecrafting XP rates. Filling pouches in bank should be super useful. I agree, no longer filling only 3 out of 4 pouches, and i wonder if you can fill your summoning familiar as well in the bank menu :o 4 pouches + sum familiar (if using abyss) :/ Main Account - Max cape achieved 10th September 2011 Noob Account - 2300 total and climbing Link to comment Share on other sites More sharing options...
Pirkka Posted November 9, 2010 Author Share Posted November 9, 2010 Pirkka: "I would love to be able to give items to my beast of burden familiar while still banking." Mod Ash: "Me too. But that'd be a fair bit more complicated than today's update, and would require a more substantial change to the bank interfaces. We know it's something people want, though, and I expect it'll be done in the not-too-distant future. Probably when the 2D interface staff are less overworked." 40,919th person to access Turmoil. 21,559th person to access Overloads. Are there any hidden bonuses here? No bonuses Link to comment Share on other sites More sharing options...
Star. Posted November 9, 2010 Share Posted November 9, 2010 Wow, almost died upon logging in because there was no-one at LRC. This is a damn useful update though. ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ CAUTION ☢ Link to comment Share on other sites More sharing options...
green9090 Posted November 9, 2010 Share Posted November 9, 2010 Not getting randoms while you have a death pile at corp is probably the best update in the past two years. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Obtaurian Posted November 9, 2010 Share Posted November 9, 2010 Seems to be a very useful batch of updates. Corp teams will be happy. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Serpent Eye Posted November 9, 2010 Share Posted November 9, 2010 Patch Notes [hide]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical Chopping a tree to build a canoe now uses a more appropriate animation. Players wielding a godsword have had their walking animations tweaked. The Phoenix Lair no longer has a flickering light on the wall. Silver and gold bands on male characters now look different. The Evil Bob fishing random event is now using a small net fishing animation. Summoning scrolls have had their inventory images fixed so the icons show in all circumstances. Teleport animations have been updated to use the new animation in specific quest-related areas. Adding herbs to vials now uses a new animation. The gas mask and disguise has been remodelled and recoloured. Rats animations have been tweaked to not have their wounds open up massively. Rebuilding the Mort'ton temple no longer tries to play a new animation every second. Diango chathead now plays an animation when talking to him about redeeming items. A child in Burgh de Rott now walks correctly. Giant rock crabs no longer mysteriously grow when awakened. Water on allotments now looks similar in any graphical mode.Audio Poisoned sheep now have new sound effects. Falador cow calves have now discovered they can moo.Quests and Achievement Diaries Polished buttons now drop a lot sooner during the Animal Magnetism quest. The Lost Tribe's Lumbridge cellar shortcut now has a left-click option to clear the rubble. Barbarian Assault has been updated to give the correct amount of Healer points in any role. The Blood Runs Deep quest now correctly tells players to complete the Hard section of the Fremennik Achievement Diary. Some typos have been fixed in Legacy of Seergaze.Activities and Distractions & DiversionsThe Bounty Worlds target script has been further tweaked to improve the time it takes to gain a target. The evil tree's nurture stage now tells players what tree it's going to become. Revenants will no longer attack players who are in combat with Treasure Trail-related NPCs. Larry's right-click Hide and Seek option now works. The Pyramid Plunder mummy will now try to attack whatever player spawned it. Shooting stars will now appear much sooner after a system update. The healing animation on TzTok Jad has been updated to stop it from interrupting his other animations. The explorer's ring 4 will now notify players when it has been recharged.Miscellaneous Players can now teleport using the broomstick without equipping it first. Rams no longer stand still. Grain sacks are now listed as animal feed sacks. Players can now light fires using sighted longbows. Chameleons no longer change colour due to the area youre in they will now change colour on request. The game no longer thinks you're trying to light a fire if you try to use a yew longbow on any item in a bank. Players can no longer walk through benches on Miscellania's boat. The monkey greegree drop text will now appear in all instances, whenever it is dropped. Gilded altar burners no longer remain lit on leaving your house if no-one else is inside. Half bottles of wine now have a confirmation box upon drinking. The mysterious book from Cryptic Clue Fest 2 now tells players where they can reclaim it correctly upon destruction. Making tablets on a lectern will now use up the correct amount of combination runes. A water source has been added near Lumbridge's anvil. Adamant/rune bars are no longer listed as adamantite/runite, as these are the names of the ores, not the metal. Bert will now give the correct amount of sand to players. Hunting and the bonecrusher will now correctly check the space left in a player's inventory. The Ranged guide's Other section is no longer listed as members-only. The link from the Adventurer's Log to the Knowledge Base page on Gunnar's Ground has returned. Elf leaf traps now place a player's gravestone outside of the trap. Chat about the Party Room has been updated to match the text on the world list. Varrocks archery shop now stocks hardleather bodies. Dungeoneering Blink will no longer duplicate himself if a follower attacks him. An adult sneakerpeeper is now far happier to be fed. The bound celestial surgebox is now the same size as the unbound variant. The spirit cape reward now works correctly with Summoning spells. The sneakerpeeper's skill requirement has been corrected in the skill advance guide. The warped Dungeoneering floors are now listed with the correct levels in the skill advance guide. The wasteless Herblore ability is now correctly listed as members-only in the skill advance guide. Dungeoneering spears have been added to the skill advance guide. The amulet of zealots is now correctly listed in the skill advance guide. The rock from the crossing bridges Dungeoneering challenge room has been removed from the Grand Exchange.[/hide] Link to comment Share on other sites More sharing options...
Badgers Posted November 9, 2010 Share Posted November 9, 2010 The gasmask from plague city got updated, it looks awesome. Great update! Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted November 9, 2010 Share Posted November 9, 2010 Why not use three right-clicks when three left-clicks do the job? How the hell does this make RCing faster? [hide=New bank interface][/hide] | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
brunokiller Posted November 9, 2010 Share Posted November 9, 2010 Farseer kite % sap. Also, bonus points for the one that guesses what the hat is. I saw it while searching for my mage stuff lol NVM, spoiled above.. :thumbdown: My blog Link to comment Share on other sites More sharing options...
strilmus Posted November 9, 2010 Share Posted November 9, 2010 So, there I am, finishing up Mourning's End Part 2, and then suddenly I realize holy hell I look like a plague doctor. Best moment ever. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 9, 2010 Share Posted November 9, 2010 Why not use three right-clicks when three left-clicks do the job? How the hell does this make RCing faster? [hide=New bank interface][/hide] Unless it is rather fail the update implys you can do right-click fill with bank open and it will fill from essence in your bank not just you inventory. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
Veromies1 Posted November 9, 2010 Share Posted November 9, 2010 Essence pouches can be filled while bank is open but a coal bag cannot be filled while the bank is open? My first post btw. Link to comment Share on other sites More sharing options...
green9090 Posted November 9, 2010 Share Posted November 9, 2010 The Pyramid Plunder mummy will now try to attack whatever player spawned it. No, no wait, this is the best update in the last two years. Stupid noobs opening the sarcophs now get what they deserve. Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn | Link to comment Share on other sites More sharing options...
Serpent Eye Posted November 9, 2010 Share Posted November 9, 2010 Advisor Ghrim has had a right-click option added to allow players to gather their resources a lot faster. The evil tree's nurture stage now tells players what tree it's going to become. Players can now teleport using the broomstick without equipping it first. <3: <3: <3: Link to comment Share on other sites More sharing options...
BloodAngel Posted November 9, 2010 Share Posted November 9, 2010 The Pyramid Plunder mummy will now try to attack whatever player spawned it. I really hope this means other players wont get attacked by Mummies spawned by other people, really annoys me when I go into a room where I'm searching/looting urns and I have to fend off the mummy because someone else opened the sarcophagus <_< "Unfortunately, the real world isn't the same as a fairy tale." Link to comment Share on other sites More sharing options...
Youmu Posted November 9, 2010 Share Posted November 9, 2010 Patch notes are decent. Still no mention of the Explorer Ring fix :( BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted November 9, 2010 Share Posted November 9, 2010 Why not use three right-clicks when three left-clicks do the job? How the hell does this make RCing faster? [hide=New bank interface][/hide] Unless it is rather fail the update implys you can do right-click fill with bank open and it will fill from essence in your bank not just you inventory. You have to close the bank regardless of the new update to fill up the abyssal BoB. Only now you have the *ahem* convenient option of doing three right-click -> left-clicks instead of just waiting until you close the bank and using three left-clicks only to fill the pouch. There's no way on Earth this update makes RuneCrafting using the ZMI any faster, and baring in mind ZMI is within reason the fastest way of training RCing, I don't understand how this makes RuneCrafting itself any faster. The only logical way this update could make ZMI faster is if you could fill BoBs while in the bank interface, and as far as I can tell, you can't. | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
strilmus Posted November 9, 2010 Share Posted November 9, 2010 I'm gonna miss the hazmat yellow gear, because the whole point of that outfit was to look bulky and unattractive. On the other hand, the modern style gas mask probably didn't make sense in terms of the setting. Link to comment Share on other sites More sharing options...
civie Posted November 9, 2010 Share Posted November 9, 2010 Nice! Faster RCing now with right-click fill?And can someone confirm they fill from the Bank over Inventory or Inventory over Bank? Kingdom, Evil tree, Broomstick, and probably a few I forgot are all great too. Level 99's[hide]Mining level 99 achieved November 2010Smithing level 99 achieved February 2011Fishing level 99 achieved April 2011Cooking level 99 achieved May 2011[/hide]Goals[hide][/hide]Drops:Miscellanious: 1x Draconic Visage , 5x Focus Sight, 3x Abbysal Whip Offering Effigy Assistance in Herblore, Crafting. Contact me ingame by pm. Link to comment Share on other sites More sharing options...
Sy_Accursed Posted November 9, 2010 Share Posted November 9, 2010 Why not use three right-clicks when three left-clicks do the job? How the hell does this make RCing faster? [hide=New bank interface][/hide] Unless it is rather fail the update implys you can do right-click fill with bank open and it will fill from essence in your bank not just you inventory. You have to close the bank regardless of the new update to fill up the abyssal BoB. Only now you have the *ahem* convenient option of doing three right-click -> left-clicks instead of just waiting until you close the bank and using three left-clicks only to fill the pouch. There's no way on Earth this update makes RuneCrafting using the ZMI any faster, and baring in mind ZMI is within reason the fastest way of training RCing, I don't understand how this makes RuneCrafting itself any faster. The only logical way this update could make ZMI faster is if you could fill BoBs while in the bank interface, and as far as I can tell, you can't. You seem to of missed my point entirely.The update implies that you open bank with EMPTY inventory aside from pouches then right-click fill pouch and essence will go direct from bank > pouch. If this is not the case it will still be a bit faster, unless you are utterly useless at right-clicking as you cut out shut bank > open bank cycle Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
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