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I don't see any reason they SHOULDN'T update this. As far as I know, the pros outweigh the cons by a lot.

 

Here a few highlights why we need higher HP:

 

-To put PvP the way it used to be. Now with godswords, claws, chaotic weapons, dharoks (Just name it!!) It's far too easy

to instantly kill anyone...The high ratio of hits gives us a low chance of survival and having only 99 hp isn't going to

cut it. It used to be substantial 5-6 years ago but no more.

 

-To keep players PLAYING. I admit, Jagex was brilliant for having dungeonerring as a 120 maxed skill. Now it's time to do the

same with constitution. Theres no doubt that anyone will think it's possible. We've already gotten 60 people who's ready to have level

120 constitution should it ever come out...Even though constitution may have been around longer, the motivation

to reach a special goal to have true mastery of the skill will drive more players to get level 120.

 

-More 1 click options. With higher HP, no doubt that it will bolster our combat levels. Having 144 combat will open doors

for more 1 click monsters and not to mention that more monsters will not be aggressive to players.

 

-This will make solo'ing more possible. We may have players who's already solo'ed the Corporeal Beast. With higher HP, more

players will be able to do the same.

 

Heres ONE reason why we shouldn't have level 120 constitution:

 

-Simply because people will rant about the fact that it will take forever to get a skill that high....Well WAKE UP. There are people

who's gotten 200m in certain skills, over 1 billion total exp, etc. Would it really kill us to have an extra level 120 skill? Especially when

dungeonerring is probably x3 harder than constitution anyways?

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I'm a little on the fence. I'd like it because I'm well over 13m xp, but at the same time I'm sure there are a lot of repercussions that will happen that we can't possibly predict. I guess I'd lean more towards boosting it, though.

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@Dark, only problem is we have yet to see said armour. And if its true, better be freaking 90+ defence req', defence has been long overdue for its own special armour for defence as opposed to Bandos which is more slayer/strength related.

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@Dark, only problem is we have yet to see said armour. And if its true, better be freaking 90+ defence req', defence has been long overdue for its own special armour for defence as opposed to Bandos which is more slayer/strength related.

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Maybe go from 99 to 100 on caps of other skills and setting constitution to 120

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-looks at his 20m hp xp- yes please.

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-looks at his 20m hp xp- yes please.

 

 

Same here, 22.3m hp exp so far. I'd enjoy having a few more hp lvls. :thumbsup:

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You're wrong on every point.

 

-To put PvP the way it used to be. Now with godswords, claws, chaotic weapons, dharoks (Just name it!!) It's far too easy

to instantly kill anyone...The high ratio of hits gives us a low chance of survival and having only 99 hp isn't going to

cut it. It used to be substantial 5-6 years ago but no more.

You can already use gear to boost your HP above the cap, so this doesn't matter.

 

-To keep players PLAYING. I admit, Jagex was brilliant for having dungeonerring as a 120 maxed skill. Now it's time to do the

same with constitution. Theres no doubt that anyone will think it's possible. We've already gotten 60 people who's ready to have level

120 constitution should it ever come out...Even though constitution may have been around longer, the motivation

to reach a special goal to have true mastery of the skill will drive more players to get level 120.

Driving people to go for 100m xp is not the kind of gameplay that the game should be supporting, so this is actually a con.

 

-More 1 click options. With higher HP, no doubt that it will bolster our combat levels. Having 144 combat will open doors

for more 1 click monsters and not to mention that more monsters will not be aggressive to players.

How is that a pro? That's just pointless. Unbalance all the existing PvM content just so you can left-click a few dragons? Yeah, no.

 

-This will make solo'ing more possible. We may have players who's already solo'ed the Corporeal Beast. With higher HP, more

players will be able to do the same.

Totally unbalancing all PvM is supposed to be a pro? That's a con if I ever saw one.

 

-Simply because people will rant about the fact that it will take forever to get a skill that high....Well WAKE UP. There are people

who's gotten 200m in certain skills, over 1 billion total exp, etc. Would it really kill us to have an extra level 120 skill? Especially when

dungeonerring is probably x3 harder than constitution anyways?

Games are supposed to be fun. Yes, even Runescape. It's the job of the game designers to make the game as fun an experience for the players as possible. To this end, the game designers balance incentives to encourage players to participate in the portions of the game that are the most fun.

 

In other words, grinding is bad, and it should not be the central focus of the game. :thumbdown:

 

 

Also, Jagex has repeatedly said they aren't going to do this, so you're really just beating a dead unicorn here. Next you'll be making topics arguing why the game should have horses and partyhats should be dropped again. :shame:

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troacctid, your post would be a good one if you had a good stake in the matter, but seeing as you are less than a third on your way to 99, i'd say you don't.

 

Consider all the updates we have had since rs2- combat in rsc was really slow, but there were still loads of people who took it on themselves to max out combat. Then, when slayer came out, they had to max out combat for a second time, with summoning, a third time- and now if you want to get 120 dungeoneering you'll almost be maxed for 4 times- with not much choice in the matter, the xp just keeps piling up(and should be rewarded somehow).

 

The hp skill is actually very insignificant in terms of PVP- the only things it matters is for reducing KO potential(which is ridiculously high as it is, and seeing how many rushers we have, must be lowered) and it wouldn't at all unbalance pvp as the healing of food wouldn't change(apart from brews, that are hard to effectively use in pvp).

 

People have been craving for elite level updates since the game has been getting easier by the second, and i think adding more elite goals to thrive for is a great thing. I'm personally looking forward to getting 104m str/attack and perhaps getting 120 hp in the process.

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I have close to 30m HP Exp, and I strognly disagree.

This would cause a rather big gap between those who've trained a lot, and those who just casually train HP.

 

troacctid, your post would be a good one if you had a good stake in the matter, but seeing as you are less than a third on your way to 99, i'd say you don't.

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Multiple variations of "RS SHUD B LIKE THIS BCUZ I SED SO"

Hey look, a low level who thinks he knows what's best for the game.

 

Anyway, yeah, HP should definitely be the skill to go beyond 99 if any do. It's one of the few skills that basically requires you to go well beyond 99 to get various other stuff done (slayer, summoning, killing anything for fun/profit), would definitely be nice for all that exp to be useful.

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Har har, dungeoneering 3x harder than HP? Ever compared the xp rates? Heck, this just makes your thread lose all credibility.

 

I agree with Troa, asking people to achieve 104m xp in a skill, while it is already hard enough to gain 13m xp in all skills, to achieve the maximum total is just rediculous with current xp rates. When people complain about 120 taking forever to achieve, I believe they are right. A game SHOULD have an ending. Keep on upping the skill caps and you'll make 'completing' this game to a certain extent almost impossible.

Also, monsters that are currently neigh impossible to solo were meant that way. Changing that defeats the purpose of their introduction, namely to promote co-operation between players.

 

I disagree with raising the cap to 120.

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I say this and smithing definitely needs a 120 level cap. Though, I don't really mind if any of the other skills gets raised to 120 as well.

 

120 constitution would really only be overpowered in f2p PvP. In p2p, there are waaaaay too many options for players to kill, and I doubt it would be too different when constitution gets boosted to 120.

 

This also makes room for more elite level updates. Who said grinding for something is a bad thing? With the constant updates Jagex gives us, getting 99s in skills have become significantly easier each and every time. The same can be said for 120, if the caps are ever released.

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Multiple variations of "RS SHUD B LIKE THIS BCUZ I SED SO"

Hey look, a low level who thinks he knows what's best for the game.

 

Anyway, yeah, HP should definitely be the skill to go beyond 99 if any do. It's one of the few skills that basically requires you to go well beyond 99 to get various other stuff done (slayer, summoning, killing anything for fun/profit), would definitely be nice for all that exp to be useful.

Hey look, a high level who thinks that he's better than other people. When you browse these forums, you don't NEED to be a high level to be aware of high level's problems.

 

I agree with troacctid. It'd be just too game breaking and do we REALLY want to make skills even more grindable? Dung only works as a 120 skill because it's not really a skill that's ground.

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Aye I agree with Troacctid as well.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

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Some of you seem to be missing a very important point...

 

With higher levels come exponential xp gains. Look at dung at lvl 1. Then lvl 50. Then lvl 80. Then lvl 100. Then lvl 120. There is a NOTICEABLE change in xp gains as you progress through the levels.

 

Therefore, if the level caps are raised to 120, you are able to unlock more new options to train the skill even faster than it was before, which actually means less grinding than you would really think. This also gives a GREAT benefit for 200m'ers in the front page, as they are able to approach 200m even easier than they did before.

 

Of course, if we want to see these exponential xp gains happen, Jagex has to release more new, elite-level content. I would LOVE to see this happening! :thumbsup:

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Only ways to "grind" constitution are ice barraging and chinning. It has the most potential as a 120 skill precisely because it's passively raised.

 

THAT SAID,

 

I don't think constitution should be bumped to 120, and here's why:

 

  • I think we need more damage reduction rather than more life points. Armors/potions that raise your constitution level are elegant solutions, too, especially as they allow for more strategy.


  •  
  • I don't think any combat skill should exceed 99. HOWEVER, I do believe that all other skills should be bumped to 120 and COMPLETED.

 

My opinions aren't set in stone here, so you won't see any ten page arguments from me today (on this subject).

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When you browse these forums, you don't NEED to be a high level to be aware of high level's problems.

You really do. If you haven't been put in a position where you have tons of incidental excess HP experience, of course you can't understand the position of wanting extra combat to not be meaningless; you're still concerned with killing your armored zombies for 99 strength or whatever low levels do for combat experience these days. There are so many reasons to kill things past 99 HP; WAY more reasons than training any other skill past 99.

 

The nice thing about raising the HP cap is that it both gives a nice benefit to people who have killed enormous amounts of monsters over the course of playing, while still not unbalancing content. It'd be one thing to raise strength to 120 before giving us better damage absorbing armor, but an extra 21 hitpoints on your lifebar is not a gamebreaking advantage by any stretch of the imagination. A little extra padding against d claw rushers (which really, nobody with maxed combat should be getting killed by anyway) is not an unreasonable reward for that much extra hp experience.

 

I also resent the implication that HP is somehow unlike DG in that it involves "grind." I mean, sure, you can grind chinning or rock lobster bursting for quick hp experience, but HP experience also comes from most of the goofing off high levels tend to do. Any boss hunting or PvP and most of the best moneymaking methods will add to your HP experience. In my opinion DG is more of a grind than, say, corping.

 

It'd be interesting to see an intelligent argument against 120 HP rather than yet more variations on "I'm too lazy but still want max total," which really isn't an argument at all.

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Seriously, lol @ all the people who disregard the opinion of anyone who doesn't have 99hp. I've been max melee for almost two years and outside of PvP, the hp system is not a problem. Armour that boosts lp is the way to go imo.

 

Also, @ xpx, what would be the point of boosting att, str etc along with hp? That would just completely negate the point of boosting the cap on hp in the first place.

 

Edit: To Green above me. That is purely opinion. If the cap were to be raised now I would see it as a chore to keep levelling hp when there is no urgent need for it.

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When you browse these forums, you don't NEED to be a high level to be aware of high level's problems.

You really do. If you haven't been put in a position where you have tons of incidental excess HP experience, of course you can't understand the position of wanting extra combat to not be meaningless; you're still concerned with killing your armored zombies for 99 strength or whatever low levels do for combat experience these days. There are so many reasons to kill things past 99 HP; WAY more reasons than training any other skill past 99.

 

The nice thing about raising the HP cap is that it both gives a nice benefit to people who have killed enormous amounts of monsters over the course of playing, while still not unbalancing content. It'd be one thing to raise strength to 120 before giving us better damage absorbing armor, but an extra 21 hitpoints on your lifebar is not a gamebreaking advantage by any stretch of the imagination. A little extra padding against d claw rushers (which really, nobody with maxed combat should be getting killed by anyway) is not an unreasonable reward for that much extra hp experience.

 

I also resent the implication that HP is somehow unlike DG in that it involves "grind." I mean, sure, you can grind chinning or rock lobster bursting for quick hp experience, but HP experience also comes from most of the goofing off high levels tend to do. Any boss hunting or PvP and most of the best moneymaking methods will add to your HP experience. In my opinion DG is more of a grind than, say, corping.

 

It'd be interesting to see an intelligent argument against 120 HP rather than yet more variations on "I'm too lazy but still want max total," which really isn't an argument at all.

Obviously you don't have an intelligent argument yourself. "Not unbalancing content"? 210 hp brews not unbalanced? What about 180 hp unicorns? And what about Jad? And every other boss who relies on KO potential?

 

And yes, I don't have 99 hp, but I can see what will happen. You obviously can't because you are so very much occupied with how it would benefit you personally. I mean, we can make silly arguments over who can say something about this both ways.

 

The only reason hp is currently not a grind is that there is no point in grinding it, as slayer provides all the hp xp you'll need. But as soon as you raise that cap people will start training it. Nobody would corp until 120 hp if they can chin a load first, then be pretty much safe from death by ko.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Obviously you don't have an intelligent argument yourself. "Not unbalancing content"? 210 hp brews not unbalanced? What about 180 hp unicorns? And what about Jad? And every other boss who relies on KO potential?

 

And yes, I don't have 99 hp, but I can see what will happen. You obviously can't because you are so very much occupied with how it would benefit you personally. I mean, we can make silly arguments over who can say something about this both ways.

 

The only reason hp is currently not a grind is that there is no point in grinding it, as slayer provides all the hp xp you'll need. But as soon as you raise that cap people will start training it. Nobody would corp until 120 hp if they can chin a load first, then be pretty much safe from death by ko.

I admit that I didn't consider higher healing brews/unicorns- I've been 99 hp since those things came out so it straight up slipped my mind that they scale. I wouldn't have a problem if they were capped at the 99 bonus, that seems fair. As for Jad (the only boss that relies on KO potential), if you're 120 hp and still don't have a fire cape I think you deserve to have a slightly (we're talking minuscule) better chance at winning. That's just how leveling up works in RPGs.

 

Yes, how dare I get caught up in the idea of effort/experience being rewarded. How selfish.

 

My point isn't that nobody would grind it, because of course they would, but that you don't HAVE to. Similar to how you can train dungeoneering by screwing around, but if you actually want to get anywhere, then yeah, you DO have to grind it. You'd be hard pressed to find anyone with 120 dungeoneering who wouldn't define what they did to get there as grinding.

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