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High level content is often raged about when first introduced. An example recently would be the Elite diaries. Ignoring the very valid argument that the high levels needed to finish the diaries in comparison to the rewards, many people complained about how "hard" the tasks were. Whenever a quest comes out with "high" levels, people complain about how Jagex should stop working on content for the 3-5% of RS players who can access it. The same for high level slayer monsters, etc.

 

My question, why do people have such an aversion to "hard" content? Is it just laziness? Is it jealousy? Is it a true feeling that jagex should spend more time on content that the majority of players can access?

 

Personally, high level content gives me a reason to train. Without x pots, I would have had little reason to get higher herb. Similar for several other skills. This is also partially why I don't train RCing, agility, hunter, etc. They are neither good moneymakers, nor fun, nor is their any current reason to train them to access content.

 

So I ask once again, for what reason is their such an aversion to content which a person can not currently access? Should jagex release more "end game" content, quests that require 90+ stats, more abilities at 99, or even new items requiring very high (multiple 90+,99+ stats to wield)? Would this encourage people to get higher levels, or just make RS more of a "grind" (To those who consider certain things "grindy")

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Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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oh god i already can foresee at least 100 flames in this thread

 

my opinion is this: no one forces you to do any content. when low-leveled quests with no good reward come out, i just don't do them because i don't really like quests. i am not offended or upset at jagex when these updates come out. likewise i feel like if, say, soul-rune crafting comes out at level 95 runecrafting, no one should get upset - you can just not train runecrafting, no one is forcing you to play that content.

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They need to add more untradable rewards to skills, such as the extreme pots. The things don't even have to be better than current items, for example some equivalent armour to barrows or whatever however it is easily obtainable and doesn't cost as much but requires 90+ smithing to get. These are the updates that Jagex need to add to the game.

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If there's no accomplishments to work toward, there's no reason to play a game.

 

I honestly don't understand the mindset of players who complain about high level content. It's ridiculous from every angle. They argue that the game should be relatively easy to "finish," as if finishing the game is some obligation they have and every new challenge is another tedious obstacle that they are required to overcome.

 

The argument is often that players who want new goals don't play the game for fun anymore, but to me it seems quite the opposite. I love the feeling of achieving a new goal and getting a new advantage; that's why I play the game! if you hate working to earn rewards, then I'm sorry, but this is the wrong genre for you, end of story.

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This works both ways (like when High leveled players complain at low level updates)

 

My answer is simple. Get over or log out.

 

If you get upset when an update comes out that isn't for you, you really shouldn't be playing online games.

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The short answer: If you want instant gratification, play a first-person shooter. Runescape is not the game for you. Don't want to get 97 slayer for that new slayer monster? Don't want to get 97 fishing (lol) for that new quest (lol)? Get over it or quit.

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To put it bluntly, [bleep] off.

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I feel like if we worked hard for those levels that we should be rewarded with content. It's as simple as that.

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"He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder."

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The short answer: If you want instant gratification, play a first-person shooter. Runescape is not the game for you. Don't want to get 97 slayer for that new slayer monster? Don't want to get 97 fishing (lol) for that new quest (lol)? Get over it or quit.

Or simply don't play that content.

 

I'm interested in why you think people hate on the content, more then anything. Is it laziness, jealousy, a desire for instant gratification, or a "need" to grind in order to access? What do you think?

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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Despite Jagex saying this game is intended for mature players, most people who complain are teens/still in middle school. They have yet to learn how to think cognitively or rationally. They act on impulses and work towards satisfying their emotions. If they can't have it now, they complain. Thus, they want things made simpler for them for as you say "instant gratification".

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Despite Jagex saying this game is intended for mature players, most people who complain are teens/still in middle school. They have yet to learn how to think cognitively or rationally. They act on impulses and work towards satisfying their emotions. If they can't have it now, they complain. Thus, they want things made simpler for them for as you say "instant gratification".

 

 

What basis do you have for this statement, personal experience, what? I know of adults who complain, (mainly college students) and teens who couldn't care less.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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I think its the laziness and jealousy. I'll personally admit I can be a bit "Oh thats [cabbage]" with updates but at the same time it gives me something to keep working towards, like extremes. To me personally, it's friendly competition to get to that benchmark.

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I'm interested in why you think people hate on the content, more then anything. Is it laziness, jealousy, a desire for instant gratification, or a "need" to grind in order to access? What do you think?

Jealousy, definitely. They want the cool new thing but forget that they're playing a genre of video game that has work = reward as a basic staple. All they see is everyone but them getting a shiny new toy and there's nothing they can do about it.

 

Generally, after the content has had some time to sink in, people accept it as part of the game and move on. I don't see people whining about overloads and turmoil being too exclusive anymore, because now that's just the way things are. It's just that initial feeling of wanting that cool new thing but not wanting to work for it, and feeling resentful of all the people who already put in their time.

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The short answer: If you want instant gratification, play a first-person shooter. Runescape is not the game for you. Don't want to get 97 slayer for that new slayer monster? Don't want to get 97 fishing (lol) for that new quest (lol)? Get over it or quit.

Or simply don't play that content.

 

I'm interested in why you think people hate on the content, more then anything. Is it laziness, jealousy, a desire for instant gratification, or a "need" to grind in order to access? What do you think?

 

All of the above, I think. Jealousy is definitely the largest factor, but that jealousy often stems from laziness ("I don't want to work for it, so NOBODY should have it!") and the need for instant gratification. It's really sad, actually. These people are so greedy and hellbent on dumbing the game down for everyone else . . . and for what? So they can play for six months, quit, and never come back? Pathetic.

 

Maybe I just have a different mentality when it comes to Runescape. I've been playing since the game came out, practically, and it has ALWAYS been my goal to get the "best stuff," if you will. When GWD came out, I never once complained that I couldn't get on teams or that I couldn't participate -- rather, it became my GOAL to reach the levels required to participate.

 

What we have, essentially, are two groups: mature and immature players. The immature players cannot handle not having whatever they want, when they want it. The mature players realize and APPRECIATE that this is a goal-oriented game that rewards players for their efforts.

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To put it bluntly, [bleep] off.

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Eh, just a few things I really have to say on this subject:

 

1. Things are not inherently good or bad based on the levels required to do them.

2. The game needs content for players of all levels.

3. Not every update needs to appeal to all players.

 

'Course this applies equally to high- and low-level updates.

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Eh, just a few things I really have to say on this subject:

 

1. Things are not inherently good or bad based on the levels required to do them.

2. The game needs content for players of all levels.

3. Not every update needs to appeal to all players.

 

'Course this applies equally to high- and low-level updates.

I would agree if the game already had an even spread of content, but the fact that the game is severely weighted toward low level content at the moment (see: all quests, most bosses, most actual helpful skill rewards, all minigames), I think the argument could be made that low and mid levels could stand some breathing room to get through with the stuff they've already got while Jagex focuses on fleshing out the top 60% or so of the game, experience-to-99-wise.

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Eh, just a few things I really have to say on this subject:

 

1. Things are not inherently good or bad based on the levels required to do them.

2. The game needs content for players of all levels.

3. Not every update needs to appeal to all players.

 

'Course this applies equally to high- and low-level updates.

I would agree if the game already had an even spread of content, but the fact that the game is severely weighted toward low level content at the moment (see: all quests, most bosses, most actual helpful skill rewards, all minigames), I think the argument could be made that low and mid levels could stand some breathing room to get through with the stuff they've already got while Jagex focuses on fleshing out the top 60% or so of the game, experience-to-99-wise.

There's room for debate on the exact weighting they should get, but I think my main points still stand regardless. *shrug*

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I always view "high level" as the number of players who have a particular achievement.

70 cooking, for example, is far harder than 70 runecrafting, yet it would be considered high level content under the current model. Eergh.

That's also why most people on Tip.It consider only maxed melee players to be high leveled: there are many dozens of thousands of them.

Therefore, any combat or boss update will have to involve some sort of element other than flat combat (like the Agility requirement for Saradomin Godwars) or a higher level of difficulty.

 

Another point I'd like to make is the power that high level content has on goal-setting. The release of effigies, for example, led to huge increases in the number of players with 91+ in the relevant skills. The release of the Warped Floors reactivated thousands of players waiting in the low 90s dungeoneering for the full experience rates. The reason that not a lot of players can access high level content immediately upon release is that there was previously nothing to motivate higher levels.

 

I think low and mid level quests should be *just enough* to allow a player to reach respectable levels while always having something new to do. I think that point is coming very close if it has not been reached already. If filler updates don't offer meaningful content, high level players will have to backtrack to do content they flew by on the way up. I believe that players should always be looking up to the next piece of content rather than feeling like they have to go back and complete low level quests as a job. Experience rewards that were hugely beneficial at low levels become trivial when higher levels have to go back to complete them.

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Despite Jagex saying this game is intended for mature players, most people who complain are teens/still in middle school. They have yet to learn how to think cognitively or rationally. They act on impulses and work towards satisfying their emotions. If they can't have it now, they complain. Thus, they want things made simpler for them for as you say "instant gratification".

 

 

What basis do you have for this statement, personal experience, what? I know of adults who complain, (mainly college students) and teens who couldn't care less.

 

Well I guess it's personal experience. It seems like (to me) younger players are the ones to talk more in this game, so I hear them complaining more. Young adults and teens seem less likely to talk to randoms (as seen from you guys and setting your public chat to friends only :-P)

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Glad most of us are on the same line.

 

If some content is high level and you start whining about not being enough leveled, quit whining and get those god damn levels. Seriously, the #1 reason why people complain about this is because "ohh req is too high, i dun wana nolife". You know what? Get bigger or get out.

 

This especially applies for f2p. None of the activities in f2p are particularly "high-level", but I still see people complain about Lumby hard diary or 50 rc for the guild. Really, there's literally NO excuse why you're unable to access these activities.

 

It's like game reviewers slamming a 3/10 on a game just because there were too many "cheap deaths". Stop sucking, seriously.

 

In short: work for your levels, or don't expect a good outcome.

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Generally, after the content has had some time to sink in, people accept it as part of the game and move on. I don't see people whining about overloads and turmoil being too exclusive anymore, because now that's just the way things are. It's just that initial feeling of wanting that cool new thing but not wanting to work for it, and feeling resentful of all the people who already put in their time.

Hey Green, I agree with you :P. And with the OP, sums up my thoughts on hunter exactly.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

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99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

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Eh, just a few things I really have to say on this subject:

 

1. Things are not inherently good or bad based on the levels required to do them.

2. The game needs content for players of all levels.

3. Not every update needs to appeal to all players.

 

'Course this applies equally to high- and low-level updates.

I would agree if the game already had an even spread of content, but the fact that the game is severely weighted toward low level content at the moment (see: all quests, most bosses, most actual helpful skill rewards, all minigames), I think the argument could be made that low and mid levels could stand some breathing room to get through with the stuff they've already got while Jagex focuses on fleshing out the top 60% or so of the game, experience-to-99-wise.

 

That's an argument for making a high weighting of high level content.

and I agree high level updates are good.

However I don't think that low and mid level updates need to be stopped altogether.

 

Lots of people likes that rush of joining in with the shiney new exciting stuff.

Personally I like having that feeling of exploration of doing something that hasn't even had guides bought out for it yet, rather than going down a path already to trodden by thousands of others.

Some of the more community orientated people want to be discussing the latest update that everyone else is discussing, if they are only doing updates released a couple of years ago then all they have to contribute to the current discussions is "I can't do that yet"

 

It's a fact of life that people like to do the latest new stuff. That's why so many people will spend lots on the latest films, computer games and music albums. - Even though you can find plenty of decent films, computer games and music albums at a far cheaper price - with the minor disadvantage that you're looking at things that have been out a year or two.

 

Brand new updates are clearly what keep some people engaged with the game.

 

People have a right to say what they want in terms of updates, but to many people act like petulant children whenever an update comes out which doesn't exactly match their own personal criteria.

I've even seen updates with some people ranting about the requirements being too high while others are simultaneously ranting they're too low.

Often they show that they're not mature and don't realise that tastes in updates that are different from their own are perfectly valid tastes to have.

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What we have, essentially, are two groups: mature and immature players. The immature players cannot handle not having whatever they want, when they want it. The mature players realize and APPRECIATE that this is a goal-oriented game that rewards players for their efforts.

 

Its suddenly mature to want high level grind content and complain about all the low level content. But immature to argue the opposite?

 

At least low level content gets accessed by everyone. Not the select few who bend over and grind for hundreds of hours.

 

Maybe im alone in this feeling, but ive always wondered if the game would be better if level 99 required maybe 3-6 million XP (or less), instead of 13 million. The length of time it takes for some of the higher leveled skills, especially the tedious ones like RC, has always seemed a bit excessive.

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Definition of EXCLUSIVE

1

a : excluding or having power to exclude b : limiting or limited to possession, control, or use by a single individual or group

2

a : excluding others from participation b : snobbishly aloof

3

a : accepting or soliciting only a socially restricted patronage (as of the upper class) b : stylish, fashionable c : restricted in distribution, use, or appeal because of expense

4

a : single, sole <exclusive jurisdiction> b : whole, undivided <his exclusive attention>

 

I don't have a problem with high-level content - anyone can become high-level with time & effort.

I do have a problem with exclusive content and the notion that certain players / cliques are entitled to an elite status.

 

Interesting that the thread is titled Exclusive Content and not High-Level Content, isn't it? ;)

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