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The Bind System


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84 replies to this topic

#81
Star_Fox
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Star_Fox

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Lol at the bind bank suggestions. Having up to 4 binds is enough as it is. Having a "whole" bank is just over doing it.

#82
Grimy_Bunyip
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Grimy_Bunyip

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Lol at the bind bank suggestions. Having up to 4 binds is enough as it is. Having a "whole" bank is just over doing it.

lol read harder >_<
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#83
Gumbyyyy
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Gumbyyyy

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Lol at the bind bank suggestions. Having up to 4 binds is enough as it is. Having a "whole" bank is just over doing it.

lol read harder >_<


He's right though. The bind system is fine as it is. I don't see any room for necessary changes.
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#84
Grimy_Bunyip
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Grimy_Bunyip

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Lol at the bind bank suggestions. Having up to 4 binds is enough as it is. Having a "whole" bank is just over doing it.

lol read harder >_<


He's right though. The bind system is fine as it is. I don't see any room for necessary changes.

What about the problem with binds getting deleted when a rollback is loaded where a player is inside a dungeon?
The rest of the issues discussed in the suggestion are for making teamwork easier to achieve.
They're not to fix any "problems" per se, just to make the game funner.
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#85
Crossed_Body
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Crossed_Body

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Not everything has to be a "fix". Some things can be made just for fun.
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