Kata_Phfract__the_slayer Posted December 6, 2010 Share Posted December 6, 2010 We all know combat is unbalanced. This is not a thread to talk about how unless required for your point, as there are many many other topics for that. But I have yet to of seen anything more then a few lines on a small selection of things about who it would benefit the game. now don’t get me wrong, a perfectly balanced combat triangle (CBT) would almost certainly make the game better, but people never seam to never mention how much better or just assume it will make a lot of a difference with no major reason as to why.its well known that jagex is really trying to balance the CBT and have made lots of progress, mage level boosts damage, SOL, high end range and mage prayers etc, its also well known that its going to take a lot more then that to finish it. what do you think the advanatges of a balanced CBT be? maybe the disadvantages? I simply ask this, we always nagg for one, but what would a balanced CBT really do for the game? I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
Sir_Squab Posted December 6, 2010 Share Posted December 6, 2010 Make my barraging cheaper....? :mellow: I think.... it'd be nice to have bloody variety in the game. In a truly balanced triangle, I think we'd see an equal amount of people ranging/maging/melee'ing tasks, unless a particular style gave an advantage, such as strykewyrms. How often do you see people ranging/maging most tasks? Not very often, and it's usually limited to a few select tasks. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
xpx Posted December 6, 2010 Share Posted December 6, 2010 What most people expect from a balanced combat triangle, i think, is that different combat classes have equal defeating potential vs the class they are strong against, are equal against their own respectful classes and are equally weak against the class that they are weak against. What i think, however, is that even if there was such 'perfect' system, it wouldn't matter as either two or three(or even 4) way hybrid would always be better than a single combat class, and balancing both the 1 vs 1 triangle and the hybrid x-angle at the same time would be impossible(unless you lose all the special points of combat classes like range and speed). First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Danqazmlp Posted December 6, 2010 Share Posted December 6, 2010 Is it even possible to have balance in a game with the combat mechanics that Rs has? With the massive diversity in gear, prayers, potions, spells, weapons etc, there will always be one strategy which will beat another strategy. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
MstrMonopoly Posted December 6, 2010 Share Posted December 6, 2010 Jagex can start by making more bosses where mage/range is an effective strategy. I piety the fool. Link to comment Share on other sites More sharing options...
TheAncient Posted December 6, 2010 Share Posted December 6, 2010 for safe pvp, the combat triangle is balanced but damage in general is not. Ever wanted to find street prices of RS items? Check out the SPOLI Index Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top Link to comment Share on other sites More sharing options...
Articultural Posted December 6, 2010 Share Posted December 6, 2010 In PvP the triangle is quite balanced, it's just hybrids mess it up, and (at higher levels, at least) everyone hybrids. The main problem with the triangle is PvM, mostly because the majority of monsters die much faster to Melee than Ranged or Magic. Link to comment Share on other sites More sharing options...
Tact Posted December 6, 2010 Share Posted December 6, 2010 Magic is the odd one out here. Part of the reason is just the way that it functions. Unlike range and melee, once your magic level falls below the threshold needed for a spell, you simply can't cast it anymore. The boost system is also different. Whereas you get a percentage boost for range and melee potions, magic potions always grant a fixed increase. Link to comment Share on other sites More sharing options...
Big_Stingman Posted December 6, 2010 Share Posted December 6, 2010 Magic is the odd one out here. Part of the reason is just the way that it functions. Unlike range and melee, once your magic level falls below the threshold needed for a spell, you simply can't cast it anymore. The boost system is also different. Whereas you get a percentage boost for range and melee potions, magic potions always grant a fixed increase. Or you could just train magic up to the required level instead of boosting. :shades: OT: Yeah, balancing it out would hopefully make runes cheaper, cuz they are quite expensive right now.. Link to comment Share on other sites More sharing options...
Sir_Kurity Posted December 6, 2010 Share Posted December 6, 2010 It would give combat and PVP more variety. O.O Link to comment Share on other sites More sharing options...
Bladewing Posted December 6, 2010 Share Posted December 6, 2010 i'd say that pvp is balanced, because everyone can hybrid, which is the best strategy anyway. in pvm magic is horrible, and ranged isn't much better. jagex needs to focus on balancing the classes in pvm. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
Tact Posted December 6, 2010 Share Posted December 6, 2010 Magic is the odd one out here. Part of the reason is just the way that it functions. Unlike range and melee, once your magic level falls below the threshold needed for a spell, you simply can't cast it anymore. The boost system is also different. Whereas you get a percentage boost for range and melee potions, magic potions always grant a fixed increase. Or you could just train magic up to the required level instead of boosting. :shades: OT: Yeah, balancing it out would hopefully make runes cheaper, cuz they are quite expensive right now..My magic level is 99. I'm talking about when you brew or get your magic lowered by things like seercull spec. You won't be able to cast a spell if you don't have the level, but things like godswords or bows aren't unequipped. Link to comment Share on other sites More sharing options...
Sir_Squab Posted December 6, 2010 Share Posted December 6, 2010 Magic is the odd one out here. Part of the reason is just the way that it functions. Unlike range and melee, once your magic level falls below the threshold needed for a spell, you simply can't cast it anymore. The boost system is also different. Whereas you get a percentage boost for range and melee potions, magic potions always grant a fixed increase. Or you could just train magic up to the required level instead of boosting. :shades: OT: Yeah, balancing it out would hopefully make runes cheaper, cuz they are quite expensive right now..My magic level is 99. I'm talking about when you brew or get your magic lowered by things like seercull spec. You won't be able to cast a spell if you don't have the level, but things like godswords or bows aren't unequipped. This is what makes the wolpe epic >.> Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Tact Posted December 6, 2010 Share Posted December 6, 2010 Magic is the odd one out here. Part of the reason is just the way that it functions. Unlike range and melee, once your magic level falls below the threshold needed for a spell, you simply can't cast it anymore. The boost system is also different. Whereas you get a percentage boost for range and melee potions, magic potions always grant a fixed increase. Or you could just train magic up to the required level instead of boosting. :shades: OT: Yeah, balancing it out would hopefully make runes cheaper, cuz they are quite expensive right now..My magic level is 99. I'm talking about when you brew or get your magic lowered by things like seercull spec. You won't be able to cast a spell if you don't have the level, but things like godswords or bows aren't unequipped. This is what makes the wolpe epic >.>Wolpertinger is out of reach for the vast majority of Scapers. Anyways, my point about magic having the unique combat mechanic still stands. Link to comment Share on other sites More sharing options...
Youmu Posted December 6, 2010 Share Posted December 6, 2010 A way to solve the combat triangle problem would be to give range/magic infinite ammo (just like melee) but that would be a bit gamebreaking. Runecrafting would essentially be done for, so no, it's not a good way. I say just create more monsters that require you to range/mage. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
2deep4u Posted December 6, 2010 Share Posted December 6, 2010 as long as it doesnt affect hybridings idc my posts r probably2deep4uthey dnt even have helvetica on here. Link to comment Share on other sites More sharing options...
Articultural Posted December 6, 2010 Share Posted December 6, 2010 A way to solve the combat triangle problem would be to give range/magic infinite ammo (just like melee) but that would be a bit gamebreaking. Runecrafting would essentially be done for, so no, it's not a good way. I say just create more monsters that require you to range/mage. That wouldn't solve the combat triangle problem, Magic/Ranged aren't used in PvM because of their lack of DPS, not their cost. Link to comment Share on other sites More sharing options...
Unknown_Warrior Posted December 6, 2010 Share Posted December 6, 2010 It's not surprising why Melee is superior in DPS than both Ranged/Magic. Jagex favours it, even if they claim they don't, they do it unknowingly anyway. Point in case:- Black mask: boosts Att/Str on tasks. It took them 3.5 years to release the Magic/Ranged equivalent. From far tougher enemies too, no less.- Piety: Boosts Att/Str/Def significantly. It took them 3 years to release the Magic/Ranged equivalent. Again, far tougher to get than Piety.- Ancient curses: The ultimate prayer... boosts Attack, Strength and Defence.- 2/3 Grandmaster quests rewarded players with equipment (or allowed access to) that runs off of Melee.- Dragon defender later this month.- Even though one faction in the GWD can only be ranged/maged, its ultimate drop: a sword. Also, out of the 14 items exclusive to the GWD, 10 of them are Melee based.- Dungeoneering came with 2 Ranged/Magic weapons... alongside 3 melee weapons. (Though I shouldn't really complain about DG, it gave a lot to magers. More than melee.)- Salve amulet Jagex really needs an introspected look into their melee-favouring habits. Dragon Drops : 5 Dragon Medium Helmets, 3 Dragon Claws, 3 Dragon platelegs, 2 Dragon plateskirts, 2 Dragon Hatchets, 2 Dragon Spears, 7 pairs of Dragon Boots, 1 Dragon pickaxe, 10 Dragon defenders, 3 Dragon 2h swords, 1 Dragon armour Slice, 1 Dragon armour Lump, 1 Dragon chainbody, 1 Dragon kiteshield, 1 Dragon hasta, 1 Dragon ward, 25 Dragon knives pairsThe Warrior's Blog , Herblore Habitat - Efficient and profitable[hide=Stats and logs].:Adventurer's Log:.[/hide] Link to comment Share on other sites More sharing options...
Th e Doctor Posted December 6, 2010 Share Posted December 6, 2010 Interesting thought, in the upcoming damage soak updates add in negative soaks against the type of combat you are weak against (ie a mage would have a negative soak against range damage so that range attacks would do more damage, conversely the mage would have a positive soak against melee damage and would receive less from melee). Combining armor would then cancel out the soaks leaving you more vulnerable from all sides instead of just one. Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3Nex : 1 Zaryte BowKalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword Link to comment Share on other sites More sharing options...
Hajutze Posted December 6, 2010 Share Posted December 6, 2010 A way to solve the combat triangle problem would be to give range/magic infinite ammo (just like melee) but that would be a bit gamebreaking. Runecrafting would essentially be done for, so no, it's not a good way. I say just create more monsters that require you to range/mage. That wouldn't solve the combat triangle problem, Magic/Ranged aren't used in PvM because of their lack of DPS, not their cost.Yeaah ... nope ...Lower max hit does not mean lower DPS. I am fairly sure that with overloads, maxed gear and Claws of Guthix you can kill dragons faster than with melee for example. (personal opinion/experience, I have no evidence what'so'ever in other words do not start arguing about it ... since there won't be a 2nd side) Link to comment Share on other sites More sharing options...
Bladewing Posted December 6, 2010 Share Posted December 6, 2010 A way to solve the combat triangle problem would be to give range/magic infinite ammo (just like melee) but that would be a bit gamebreaking. Runecrafting would essentially be done for, so no, it's not a good way. I say just create more monsters that require you to range/mage. That wouldn't solve the combat triangle problem, Magic/Ranged aren't used in PvM because of their lack of DPS, not their cost.Yeaah ... nope ...Lower max hit does not mean lower DPS.melee has the highest damage output on all bosses except armadyl and dagannoths prime and supreme i don't even how you try to contest that How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
haqiang Posted December 6, 2010 Share Posted December 6, 2010 A way to solve the combat triangle problem would be to give range/magic infinite ammo (just like melee) but that would be a bit gamebreaking. Runecrafting would essentially be done for, so no, it's not a good way. I say just create more monsters that require you to range/mage. That wouldn't solve the combat triangle problem, Magic/Ranged aren't used in PvM because of their lack of DPS, not their cost.Yeaah ... nope ...Lower max hit does not mean lower DPS. I am fairly sure that with overloads, maxed gear and Claws of Guthix you can kill dragons faster than with melee for example. (personal opinion/experience, I have no evidence what'so'ever in other words do not start arguing about it ... since there won't be a 2nd side)ever seen a maxed melee with turmoil, extreme/ovl, rapier and defender on dragons? even with fire surge/sol/arcane/wolpertine you can't compare the killing speed of melee weapon Which Final Fantasy Character Are You?Final Fantasy 7 Link to comment Share on other sites More sharing options...
Sir_Kurity Posted December 6, 2010 Share Posted December 6, 2010 Well range has cannon i guess, which brings him up to melees killing power. Mage is only good for bursting/barraging really and a few select things like surging skewyrms. O.O Link to comment Share on other sites More sharing options...
Hajutze Posted December 6, 2010 Share Posted December 6, 2010 ever seen a maxed melee with turmoil, extreme/ovl, rapier and defender on dragons? even with fire surge/sol/arcane/wolpertine you can't compare the killing speed of melee weaponTbh I outkilled few maxed melee, with turmoils, extremes, CLS and DFS (yeah .. I know .. It's not the same .. but) without using ANY potions and prayer. And by outkilled I mean for every 3 dragons they kill .. I killed 5. But considering my experience with this sort of stuff I suppose it was mere luck. Link to comment Share on other sites More sharing options...
Articultural Posted December 7, 2010 Share Posted December 7, 2010 Well range has cannon i guess, which brings him up to melees killing power. Mage is only good for bursting/barraging really and a few select things like surging skewyrms. That's similar to saying Magic has vengeance, additions to a certain skill don't work when they can be used with others, and meleing with a cannon is much faster DPS than ranging with one. Link to comment Share on other sites More sharing options...
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