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The Elder Scrolls V: Skyrim Discussion Thread


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#261
Alg
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-Fast Travel costs money.


WHAAAAAAAAAAAAAAAAAAAAAT? That's kinda lame...

Sounds like they're taking a lot of cues from Morrowind.

#262
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Isn't the whole point of a large open world kinda defeated when you can teleport around at your will? This is probably a good thing. Does it actually cost money as in working the same way with a cost, or will we have to use transportation services like in Morrowind? That's the real question, and hopefully it's the latter.
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#263
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I'd be happy so long as I can still fast travel to caves in the middle of nowhere and not just between cities. Exploration gets old fast when you've already seen the scenery and just want to get from point A to point B to do a quest.

#264
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Isn't the whole point of a large open world kinda defeated when you can teleport around at your will? This is probably a good thing. Does it actually cost money as in working the same way with a cost, or will we have to use transportation services like in Morrowind? That's the real question, and hopefully it's the latter.

I liked the way they did it in Fallout where as soon as you discover the place you can fast travel to it. Of course with TES the world is so much bigger than in any Fallout game.
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#265
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Isn't the whole point of a large open world kinda defeated when you can teleport around at your will? This is probably a good thing. Does it actually cost money as in working the same way with a cost, or will we have to use transportation services like in Morrowind? That's the real question, and hopefully it's the latter.

I liked the way they did it in Fallout where as soon as you discover the place you can fast travel to it. Of course with TES the world is so much bigger than in any Fallout game.

That's how it worked in Oblivion too.

I prefer to be able to quick-travel to cities and villages...as of some sort of transportation system. On that, there should be a lot more country-side villages too. It was disappointing to see the "cosmopolitan" Cyrodiil was virtually empty.
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#266
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I've completed both Morrowing and Oblivion, now I've got my heart set on playing this. Can't wait for its release! :)

#267
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I honestly don't mind having it cost money to fast travel.

Like Yahtzee said in his Oblivion review, being able to fast travel to any location at will defeats the whole purpose of a huge game world.

I wonder if the system will work like Daggerfall, where you have to pay gold to inns when you fast travel.

#268
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Well you don't have to fast travel every time. The option is there to walk if you want to. Don't just not take it and then [bleep] about fast traveling ruining the game. If you don't like fast traveling then dont fast travel. I guess it's a little late to complain about the complainers now. It's fine, there will be a mod for that.

#269
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I liked the exploration of Morrowind without fast travel, and I liked the fast travel system of Oblivion for looting purposes. When I didn't want to use it I didn't, there is no reason for it to be considered ruining the game.

Plus, if you are playing these games on a PC like you should be, then you can change whatever you want with mods anyways.
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#270
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I liked the exploration of Morrowind without fast travel, and I liked the fast travel system of Oblivion for looting purposes. When I didn't want to use it I didn't, there is no reason for it to be considered ruining the game.

This
Exploration is very fun, but sometimes you just want to get from point A to B :razz:

#271
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I liked the exploration of Morrowind without fast travel, and I liked the fast travel system of Oblivion for looting purposes. When I didn't want to use it I didn't, there is no reason for it to be considered ruining the game.

This
Exploration is very fun, but sometimes you just want to get from point A to B :razz:

Screw that.

Bethesda needs to add planes.
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#272
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I liked the exploration of Morrowind without fast travel, and I liked the fast travel system of Oblivion for looting purposes. When I didn't want to use it I didn't, there is no reason for it to be considered ruining the game.

This
Exploration is very fun, but sometimes you just want to get from point A to B :razz:

Screw that.

Bethesda needs to add planes.


I just looked for a mod for Oblivion for that, sadly no one has made any yet...
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#273
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Looks like I'll be playing this on 360 :/

god damn expensive pc gaming...

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#274
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I just looked for a mod for Oblivion for that, sadly no one has made any yet...

There's one for flying dragons, I think. Fantasy-planes.

#275
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I liked the exploration of Morrowind without fast travel, and I liked the fast travel system of Oblivion for looting purposes. When I didn't want to use it I didn't, there is no reason for it to be considered ruining the game.

This
Exploration is very fun, but sometimes you just want to get from point A to B :razz:

Screw that.

Bethesda needs to add planes mounted dragons.

And not just as a mod either... That, or some new mounts.

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#276
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Looks like I'll be playing this on 360 :/

god damn expensive pc gaming...


Shame, you wont have access to any mods and the top end graphics only availiable on a PC.
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#277
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Remember in Morrowind we had Mark and Recall spells so that you could get from one place to another in some scenarios. I did find that I explored less in Oblivion but I think that was more to do with the lack of stuff in like someone else said 'cosmopolitan' Cyrodil. Exploring in Morrowind was fun but it got old I remember when I was a noob to the game I would set Speed to incredibly high and the same with acrobatics point myself in the right direction and jump - there was a certain art to setting your levels appropriately so as to not end up far out to sea which was infuriating. Alternatively you could set speed ridiculously high to the point where you could run fast enough to take off and fly. Also wasn't there a non-cheating way to do this? I seem to remember some altmer landing in front of you with some kind of superjump scroll in his pocket but not ability to land softly. All this stuff made travelling in Morrowind quite a lot funner.

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#278
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Remember in Morrowind we had Mark and Recall spells so that you could get from one place to another in some scenarios. I did find that I explored less in Oblivion but I think that was more to do with the lack of stuff in like someone else said 'cosmopolitan' Cyrodil. Exploring in Morrowind was fun but it got old I remember when I was a noob to the game I would set Speed to incredibly high and the same with acrobatics point myself in the right direction and jump - there was a certain art to setting your levels appropriately so as to not end up far out to sea which was infuriating. Alternatively you could set speed ridiculously high to the point where you could run fast enough to take off and fly. Also wasn't there a non-cheating way to do this? I seem to remember some altmer landing in front of you with some kind of superjump scroll in his pocket but not ability to land softly. All this stuff made travelling in Morrowind quite a lot funner.

You could enchant your armor in oblivion to walk/run faster than a horse can move, it made traveling much faster.

#279
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So this woman behind the counter at the store today told me they won't be doing a midnight launch for Skyrim because it's not considered a big game?! Lmao, yet they consider Gears 3 big enough to hold one for. If only there weren't laws I would've decapitated that [bleep]! :blink:

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#280
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So this woman behind the counter at the store today told me they won't be doing a midnight launch for Skyrim because it's not considered a big game?! Lmao, yet they consider Gears 3 big enough to hold one for. :blink:

Gears 3 IS a bigger game. Not saying I agree that Skyrim isn't big enough, and I personally don't care for Gears, but from a business point of view it makes sense.
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