Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

The Elder Scrolls V: Skyrim Discussion Thread


  • Please log in to reply
1163 replies to this topic

#61
Zilla
[ Display Name History ]

Zilla

    Dark Wizard Robe

  • Members
  • 862 posts
  • Gender:Male
  • Location:Lost
  • Joined:12 October 2007
  • RuneScape Status:Retired
  • RSN:Roflzilla
  • Clan:Unknown
It may well have just been marketing talk, but the GI folks have said the new engine makes Oblivion look like a late PS2 game. Can't wait.
Posted Image

#62
indy500fan
[ Display Name History ]

indy500fan

    Dragon Slayer

  • Members
  • 8,216 posts
  • Gender:Male
  • Joined:26 June 2004
  • RuneScape Status:None
I've just decided I am going to buy basically a whole new computer just for this game (like I did with Oblivion). $1000 late next year should buy a pretty kick ass computer.
Posted Image
Posted Image

#63
Zilla
[ Display Name History ]

Zilla

    Dark Wizard Robe

  • Members
  • 862 posts
  • Gender:Male
  • Location:Lost
  • Joined:12 October 2007
  • RuneScape Status:Retired
  • RSN:Roflzilla
  • Clan:Unknown
Here is some info from the GI issue.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.
Posted Image

#64
Wingless
[ Display Name History ]

Wingless

    Hobgoblin Killer

  • Members
  • 1,707 posts
  • Gender:Male
  • Location:pl_upward
  • Joined:14 November 2007
  • RuneScape Status:Retired
  • RSN:Nephilim

They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.


MAHGAWD. I WANT THIS NOW 3:

Posted Image


#65
sarg1010
[ Display Name History ]

sarg1010

    Moss Giant Whipper

  • Members
  • 2,760 posts
  • Gender:Male
  • Location:Location: Location: Location:
  • Joined:10 July 2007
  • RuneScape Status:Retired
  • RSN:Sarg1010
  • RSN2:Teh Sarg

Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.

:twisted: Time to save up a ton of cash and let an entire town fight over it... then steal it back in the middle of the fight.

Unfinished netherrack symbol of Khorne.

Never forget. ~creeper face w/single tear~


DO YOU HEAR THE VOICES TOO?!?!

#66
Zierro
[ Display Name History ]

Zierro

    Dragon Slayer

  • Members
  • 8,253 posts
  • Gender:Male
  • Location:A peninsula
  • Joined:24 August 2006
  • RuneScape Status:None

Here is some info from the GI issue.

On leveling:
Totally revamped, no more class selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.

On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.

On the story and lore:
200 years after Oblivion. Set in Skyrim, a region north of the imperial city, where the Nords live.
The dragons are returning, as it was prophetized. You are gonna be trying to stop the wicked dragon god. You are a dragonborn, a dragon hunter. Your mentor is one of the last blade, voiced by some old dude from Shutter Island and Minority Report.
Also, there is a civil war, since the king is dead.
Enemies include were-yeti's, giant spider, dragons and other cool creatures.

On combat:
They want to make it more dynamic and tactical. You have to assign each hand with a function I think, either magic, 2 weapons, a weapon and a shield, etc.
You can also waste stamina by sprinting, allowing you to get access to tactical postitions.
Emphasis on really improving the combat this time around.
They are also putting care on how each weapon feel on your hand.

Other:
Third person view has been improved
5 massive cities, more variation in caves and underground stuff.

On quests:
Quests are much more dynamic now.
The quests are now more determined by how you build your chracter, individual actions and overall much more dynamic. Examples provided: If you are more of a magic user, some other mage may approach you who may not have had if you were just a melee character. Or if you killed some dude who owned a store that was gonna give you a quest, his sister would inherit the store, but she may resent you before giving you the quest. Also, if you drop a weapon in the street instead of selling it, it may just dissapear, some kid may get it and give it back to you, which would lead to a series of stuff, or some dudes may fight over who gets it.
Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.


Seems like they put a lot of effort in tackling all the elements Oblivion fell short with. In fact, I might give this one a try even though I hated Oblivion.

#67
sephiroth_king
[ Display Name History ]

sephiroth_king

    Skeleton Shield

  • Members
  • 1,115 posts
  • Gender:Male
  • Location:Salisbury, MA
  • Joined:21 September 2006
  • RuneScape Status:P2P
  • RSN:Kazan Wynn
  • RSN2:Kazan Wynn
  • Clan:PM Me If You Want Me To Join.
Thanks for the info, Zilla. Don't have my GI et. I'll update the post later on with your info and other info that I've found. A for screens, anyone looking should simply google it, but the images found are usually grainy for the most part. The graphics aren't bad, though, from what I've heard.
Hoping to get a new Signature (with matching avatar) soon. :D

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

#68
Zilla
[ Display Name History ]

Zilla

    Dark Wizard Robe

  • Members
  • 862 posts
  • Gender:Male
  • Location:Lost
  • Joined:12 October 2007
  • RuneScape Status:Retired
  • RSN:Roflzilla
  • Clan:Unknown
I found another recap from NeoGAF. I think it includes some missed points and is a quick summary.

Yet another recap:

-A variation of level scaling.
-Dynamic Shadows
-Overhauled Combat-system
-Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
-Radiant AI
-Updated Engine Snow falls dynamically (not as a basic texture on the ground)
Trees and branches move independently with the wind
Water flows
-Randomly generated quests.
-Beards
-You can't run backwards as fast as you do forward.
-10 races to choose from (Holy crap thats a lot of races)
-confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
-presumeably open cities (as dragons can attack)
-Hud-free first-person view and improved third-person perspective
-very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
-Character creation improved, body features customizable
-2-handed weapons and duel wielding confirmed.
-Finishing moves, unique to each weapon and enemy you fight.
-Kids
-The game takes place 2 centuries after Oblivion
-Sprint is added !
- Dialog will pop up when you approach an enemy
- cooking/farming/mining/woodcutting/blacksmithing
-18 skills.
-Perk picking at every level-up
-5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.



Posted Image

#69
Alg
[ Display Name History ]

Alg

    Troll General

  • Editorial Panel
  • 10,880 posts
  • Gender:Female
  • Location:California.
  • Joined:5 August 2006
Holy [cabbage]. Want.

#70
indy500fan
[ Display Name History ]

indy500fan

    Dragon Slayer

  • Members
  • 8,216 posts
  • Gender:Male
  • Joined:26 June 2004
  • RuneScape Status:None
I remember being a little disappointed with parts of the Oblivion "dynamic" world, such as leaving a weapon in the street thing listed above, stuff like that was supposed to be in Oblivion. If it actually gets done in this one that would be sweet. I don't see a Betheseda game ever getting the third person view right, but I don't really care about that because I play in fp view. Not being able to move backwards as fast as forwards will completely change the way you have to fight in the games, so that will be awesome. They fix the faces while talking and I will be happy.

Pretty excited.
Posted Image
Posted Image

#71
Zilla
[ Display Name History ]

Zilla

    Dark Wizard Robe

  • Members
  • 862 posts
  • Gender:Male
  • Location:Lost
  • Joined:12 October 2007
  • RuneScape Status:Retired
  • RSN:Roflzilla
  • Clan:Unknown
Found a screenshot. That is a Were-yeti, by the way.

Posted Image
Posted Image

#72
sephiroth_king
[ Display Name History ]

sephiroth_king

    Skeleton Shield

  • Members
  • 1,115 posts
  • Gender:Male
  • Location:Salisbury, MA
  • Joined:21 September 2006
  • RuneScape Status:P2P
  • RSN:Kazan Wynn
  • RSN2:Kazan Wynn
  • Clan:PM Me If You Want Me To Join.
Zenimax moderators said that was actually a troll on the official forums. :P
Hoping to get a new Signature (with matching avatar) soon. :D

In the meantime...Steam username: )I'll rewrite it later (add me if you want)

#73
Overdoziz
[ Display Name History ]

Overdoziz

    Skeleton Shield

  • Members
  • 1,241 posts
  • Gender:Not Telling
  • Joined:28 November 2006
  • RuneScape Status:None

I remember being a little disappointed with parts of the Oblivion "dynamic" world, such as leaving a weapon in the street thing listed above, stuff like that was supposed to be in Oblivion. If it actually gets done in this one that would be sweet.

Stuff like that is always either extremely scripted, or it doesn't work at all.

Click here to check out my Youtube channel!


#74
Alg
[ Display Name History ]

Alg

    Troll General

  • Editorial Panel
  • 10,880 posts
  • Gender:Female
  • Location:California.
  • Joined:5 August 2006
Got my Game Informer copy.

Looks amazing so far. Very awesome graphics, and apparently the 'dynamic world' is a step up from the system that set NPC schedules and interactions, applied to your own character. It says it will include things like what items you have, what places you've visited, what enemies you've killed, and what skills you've trained. An example they gave was that a magic-focused character may get challenged by another magic-user, who wouldn't bother if you had trained with weapons. Another example was setting a kidnapping quest in a cave that you haven't visited.

If they get it to work it'll be awesome.

#75
oshmannj
[ Display Name History ]

oshmannj

    Chicken Feather

  • Members
  • 25 posts
  • Gender:Male
  • Location:So Cal, USA
  • Joined:22 December 2010
  • RuneScape Status:P2P
  • RSN:Oshmannj

Got my Game Informer copy.

Looks amazing so far. Very awesome graphics, and apparently the 'dynamic world' is a step up from the system that set NPC schedules and interactions, applied to your own character. It says it will include things like what items you have, what places you've visited, what enemies you've killed, and what skills you've trained. An example they gave was that a magic-focused character may get challenged by another magic-user, who wouldn't bother if you had trained with weapons. Another example was setting a kidnapping quest in a cave that you haven't visited.

If they get it to work it'll be awesome.


Just got my copy of Game Informer too, I think I was most excited about the endless weapon combinations and stamina revamp. I will definitely create the ultimate rogue! Lol

Posted Image


#76
Wingless
[ Display Name History ]

Wingless

    Hobgoblin Killer

  • Members
  • 1,707 posts
  • Gender:Male
  • Location:pl_upward
  • Joined:14 November 2007
  • RuneScape Status:Retired
  • RSN:Nephilim
http://media1.gamein...ndex.html?es=5#

This is just amazing. I love the way the entire Elder Scrolls franchise is described on the wall. I also like the sound of that Throat of the World location should be interesting.

Posted Image


#77
Zilla
[ Display Name History ]

Zilla

    Dark Wizard Robe

  • Members
  • 862 posts
  • Gender:Male
  • Location:Lost
  • Joined:12 October 2007
  • RuneScape Status:Retired
  • RSN:Roflzilla
  • Clan:Unknown
Hmm, I guess I'll try and be the hype informative for this game similar to Reach last year.

The Sounds of Skyrim

We get to hear some spell effects, some enemy effects, and a small glimpse at the musical magic Jeremy Soule will treat us to come November.

The main theme sounds amazing.
Posted Image

#78
sarg1010
[ Display Name History ]

sarg1010

    Moss Giant Whipper

  • Members
  • 2,760 posts
  • Gender:Male
  • Location:Location: Location: Location:
  • Joined:10 July 2007
  • RuneScape Status:Retired
  • RSN:Sarg1010
  • RSN2:Teh Sarg

As Skyrim begins, a lone prisoner begins to learn that he may hold a similar powerÂ…

-From the wall
Imagine that :roll:

Unfinished netherrack symbol of Khorne.

Never forget. ~creeper face w/single tear~


DO YOU HEAR THE VOICES TOO?!?!

#79
Zilla
[ Display Name History ]

Zilla

    Dark Wizard Robe

  • Members
  • 862 posts
  • Gender:Male
  • Location:Lost
  • Joined:12 October 2007
  • RuneScape Status:Retired
  • RSN:Roflzilla
  • Clan:Unknown


Amazing
Posted Image

#80
Wingless
[ Display Name History ]

Wingless

    Hobgoblin Killer

  • Members
  • 1,707 posts
  • Gender:Male
  • Location:pl_upward
  • Joined:14 November 2007
  • RuneScape Status:Retired
  • RSN:Nephilim
Jeremy Soule for Skyrim! Brilliant, now I know to clear some space on my iPod in November.

Posted Image





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users