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Maplestory's Big Bang Update


Bladewing

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Okay first here's a caveat: YES, I know this is Runescape General Discussion, and YES, this topic IS about Runescape. Thanks.

 

Dec 07, 2010 - Maplestory experiences its largest update ever, dubbed "The Big Bang". This update made sweeping changes to the various parts of the game, most notably:

  • Levelling - The required experience between levels was slashed: to level up, it now takes between 20% (at low levels) to 60% (at high levels) of the old required xp.
  • Combat System - An overhaul of the combat formulae, including accuracy, damage, and defence, in an attempt to rebalance players vs. monsters and bring the various classes closer to one another in ability.
  • Monsters - Monsters now drop useful but rare items more frequently, and there are more instanced dungeons to hunt specific monsters.

 

I had played Maplestory for a few months in like 2008 or something, and got to level 73 (which, for those of you unfamiliar with the game, is out of 200). I had grown tired of the game because the levelling process required too much of my time and was not variable enough to keep my interested. I revisited the game when someone told me it had such a huge overhaul, and in under 10 hours of game time reached level 85.

 

NOW, back to Runescape. I want to address the bullets above individually.

 

Levelling

 

To achieve 99 in a skill, a player must play between 40 and 400 hours, depending on the skill. Some say this is too much playtime to expect from a person to have access to the high level content. In particular, there is much debate about the requirements to get "max combat" and kill strong bosses like General Graardor and the Dagannoth Kings (which, starting on a level 3, would probably take by my estimation over 900 hours; being a skilled merchant would knock off about 180 hours). Could Jagex apply the "Big Bang" approach effectively in Runescape? If so, do you think that reducing the number of hours players must devote to Runescape to achieve their goals would improve the quality of the game?

 

Combat System

 

The balance (or arguably lack thereof) between the three styles of combat in Runescape has been the topic of heated complaints nearly since runescape's inception - from today's rapier and turmoil stretching back to yesteryear's magic shortbow or even earlier. Some classes are too accurate, and some classes have not enough defence; some classes are useless in PvM, and some classes individually are less powerful in PvP. Jagex has, historically, attempt to deal with balance issues on an update-to-update basis - changing a special attack here, introducing a new item there. Would a massive overhaul be more effective? Or should Jagex stick with its current approach?

 

Monsters

 

One needs only to have attempted to raid Bandos Godwars to know the frustration that is the result of overcrowding. Or to have slain abyssal demons on task before Kuradal's dungeon. Perhaps, through some combination of more common drops and more available training and boss hunting spots, Runescape could be improved; on the other hand, if items like Bandos armor pieces and dragon claws become increasingly common, "alternative" items like the proselyte chestplate + verac's skirt combo for slayer and dragon daggers could potentially become obsolete. What effects would this have, and would the game be improved?

 

Discuss. :roll:

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Jagex already "big banged" my agility skill.

They doubled the xp rate since I got 99.

They also "rebalanced it" so a level 3 today regains run faster than I did at 99 back in 06.

I'm sure they will "big bang" it again...

Exclusive Legacy Mode Player

 

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He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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the concept is more of a sweeping change to all aspects of the game. not an update-by-update basis. obviously over time the levelling rate will increase.

 

so your example doesn't really fit the concept of "big bang".

 

 

EDIT: @Lala

 

so you would support a reduction in levelling rate?

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Jagex already "big banged" my agility skill.

They doubled the xp rate since I got 99.

They also "rebalanced it" so a level 3 today regains run faster than I did at 99 back in 06.

I'm sure they will "big bang" it again...

 

You've had that in your sig for years now, long before the elite agility courses, brawler gloves, and the penance horn.

77yLQy8.png

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I don't think RuneScape needs it. Jagex tends to mess up even medium game-changing decisions.

 

The lower levels (0->70) are filled with fantastic content already. By the time you run out of "fresh" stuff to do, you're already one of the hundreds of thousands who have killed Garagedoor.

 

 

How about this for a big bang update: new D&Ds to make herblore and prayer affordable for lower levels, and new bosses/90+ skill content for higher levels? All at once, for added kick :) The lack of a new boss monster in well over 2 years - on pace to be 3 if Jagex doesn't get something rolling - is what's stagnating the high-level game.

2496 Completionist

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Jagex already "big banged" my agility skill.

They doubled the xp rate since I got 99.

They also "rebalanced it" so a level 3 today regains run faster than I did at 99 back in 06.

I'm sure they will "big bang" it again...

But obviously those new methods are efficient. We should all just throw away the spreadsheets and go do the begginer gnome course because it is more fun.

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Jagex already "big banged" my agility skill.

They doubled the xp rate since I got 99.

They also "rebalanced it" so a level 3 today regains run faster than I did at 99 back in 06.

I'm sure they will "big bang" it again...

 

You've had that in your sig for years now, long before the elite agility courses, brawler gloves, and the penance horn.

I put it in after an agility "rebalance" where no content was added and ape atoll simply gave more xp.

I believe brawler gloves were already out.

 

[but obviously those new methods are efficient. We should all just throw away the spreadsheets and go do the begginer gnome course because it is more fun.

You need a spreadsheet to figure out which course to use?

The in-game stop watch and xp counter work just fine for me.

 

the concept is more of a sweeping change to all aspects of the game. not an update-by-update basis. obviously over time the levelling rate will increase.

so your example doesn't really fit the concept of "big bang".

If they change the xp requirements in the level system, I will rage like many others.

Exclusive Legacy Mode Player

 

Golvellius.png


He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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Did they make PQ's instanced? If so I may just have to jump on my mage to check this out. MQ was a cute little game, but as you pointed out the excessive amount of grinding required made it too much of a chore for what the endgame content is worth.

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on what grounds, however, will you rage? you still have the same amount of xp, rank, and levels.

It diminishes the game.

The struggle to go from 1 RC to 99 RC is 13 mil xp.

I just achieved that after almost 6 years of playing.

Now you go around and say level 99 in RC is 1.3 mil xp.

I will rage.

If you change level 120 dungeoneering to 13 mil xp.

I won't rage, but I have not much to work for or look forward to. I guarantee others will rage.

Exclusive Legacy Mode Player

 

Golvellius.png


He just successfully trolled you with "courtesy" and managed to get a reaction out of you. Lol

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Rather than messing with the values at which we attain levels, I'd prefer that they just introduce faster and more interesting/fun methods of gaining exp. As far as bosses, we DEFINITELY need some sort of change in the availability of them, though I'd prefer that they keep the competitive factor intact. I think we need a combination of instanced and non-instanced bosses, and a larger variety of them. If Jagex released twenty new bosses tomorrow, you'd be pretty hard-pressed to find a whole lot of competition in the long run, especially if some of them are more exclusive than others (for whatever reason).

 

As far as re-balancing combat, I really have no idea what drastic changes they could make to it to keep it more balanced. They could start with making magic and ranged (but especially magic) for viable for PVM. Level 80 and 90 armors/weapons could be put through a lot more tested to make sure that they're completely balanced relative to each other. I think Jagex needs to stop releasing a plethora of melee weapons for every one or two mage/ranged weapons, especially considering that ranged and mage have attack and strength values that can be manipulated to provide greater variety in weaponry (for example, I'd love a mage weapon that's less accurate but has a much higher damage modifier).

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To put it bluntly, [bleep] off.

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I'd support a reduction in leveling rate.

 

Same; but it'll probably never happen because of the large amount of people who take this game so seriously. Look at the feedback from the Bonus XP Weekends, for example.

a reduction in levelling rate would mean you level slower.

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I'd support a reduction in leveling rate.

 

Same; but it'll probably never happen because of the large amount of people who take this game so seriously. Look at the feedback from the Bonus XP Weekends, for example.

a reduction in levelling rate would mean you level slower.

 

Misread the post I quoted :-?

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Slightly off topic, but how does level 1-200 in MS compare to 3-138 Cb in RS?

 

When I played MS a few years ago, I quit at around level 30 because the hack and slash gameplay wore off on me. Sweeping changes for one game like MS might have been appropriate but not so for another game like RS.

 

Imho, RS doesn't need changes to leveling rate. Jagex just needs to give players incentives to level.

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Oh yes, and while I'm thinking of Maplestory, one thing I think Runescape could do similar is the bosses. Yes, there is a point at which a boss' HP gets ridiculous, which is clearly seen with some of the MS bosses having BILLIONS of HP; but Runescape's just don't have nearly enough.

 

I'd like to see some bosses in Runescape that could easily take a full inventory of brews to kill one of them for a group of level 138s with turm, OVLS ect. I'm talking 200,000 LP+ here. Possibly much more. None of Runescape's bosses feel like bosses.

 

They don't need to do ridiculous amounts of damage, but there needs to be more engaging boss mechanics involved, like having multiple forms for example. KQ attempts this but misses the point. The boss' second form is supposed to be MORE powerful. Not just a slight difference requiring an equally slight variation in tactics. Nomad makes an attempt with some relatively interesting mechanics, but ultimately he is very predictable which pretty much kills him after you've figured out his very definite attack cycle.

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Slightly off topic, but how does level 1-200 in MS compare to 3-138 Cb in RS?

before, 1-120 in MS would probably take about the same amount of time as 3-138 in runescape (if you didn't spend $ on items, double xp cards, etc.)

 

now... i'm no expert (like i said i only got to level 73 in that game), but i'd still guess that 1-200 (which is about 60% of what it used to be) would still be much slower than 138 in runescape.

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I support raising hitpoints to 120

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Ever wanted to find street prices of RS items? Check out the SPOLI Index

 

Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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Maplestory is the largest [bleep] game in the world. Do you wanna know why?

 

With every update, Nexon breaks their game more and more. And with this so called huge update they destroyed a perfectly fine UI, and replaced it with something a 10-year old could've made. They ruined the map layout of all the big cities. They make so many uneven new items, that over 70% of all items have no use at all. And the big thing is faster exp so more noobs come to play their already noobish game. The era of maplestory is way over tbh -.-

My lame drops:
6 Effigys
1 D Med - 1 D Dagger
1 Verac's Helmet - 1 Guthan's Platebody

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If so, do you think that reducing the number of hours players must devote to Runescape to achieve their goals would improve the quality of the game?

 

But it would make Jamflex less IRL gp.

 

 

With every update, Nexon breaks their game more and more

 

Sounds like another familiar company... :^o

Edited by Roz
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if they took 5 months off updates then made like 20 bosses and 15 quest i really wouldnt mind!(and i mean quest like rfd and wgs mostly game breaker quest)

 

dont reduce exp required to lvl tho!

 

i dont mind faster training methods for agility and certain skills and rc because right now its just clicking effigies...

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Slayer is a lot easier now then it used to be.

 

Not only do you have better non-slayer specific equipment available in general, you summoning, slayer points, slayer helmet. And let's not start about summoning.

 

People don't believe it when you say that you got to 80 slayer without guthans, just using food and bones to peaches. But there were no tabs back then, so you had to earn b2p.

 

Guthans was actually unaffordable to me till I went past 80 slayer. I think it was 12M a set. That was a lot of GP back then. I liked slayer because it seemed like an impossible goal to get to 99 slayer.

 

But things started to speed up along the way. Summoning. Extreme pots. SGS. Slayer helmet. etc. And I reached my impossible goal.

 

I think most skills have gotten a lot faster.

spuriousmonk.png

spuriousmonk.png

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