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The return of staking??


CallmeNice

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Can't wait for staking. Means I'll have to get a chaotic staff in order to mage stake again though, which'll kinda suck. Oh well, at least rapier/cls don't horribly outclass the whip in terms of staking so normal dds-whip staking should still be a pretty valid choice for me when they re-implement it.

 

people rarely allowed staffs on for mage staking... it was usually no equipment, or only boots or gloves on.

 

I'm sure there'll be a "no dungeoneering rewards" checkbox for duels eventually

Huh, I remembered doing 1 handed weapons only mage staking a while ago, but it was on a pure and for 1M or less increments, so that's probably why.

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Can't wait for staking. Means I'll have to get a chaotic staff in order to mage stake again though, which'll kinda suck. Oh well, at least rapier/cls don't horribly outclass the whip in terms of staking so normal dds-whip staking should still be a pretty valid choice for me when they re-implement it.

 

people rarely allowed staffs on for mage staking... it was usually no equipment, or only boots or gloves on.

 

I'm sure there'll be a "no dungeoneering rewards" checkbox for duels eventually

Huh, I remembered doing 1 handed weapons only mage staking a while ago, but it was on a pure and for 1M or less increments, so that's probably why.

 

ya pures would want wands enabled a lot cuz they didn't have the def lvl for infinity boots or barrows gloves

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Can't wait for staking. Means I'll have to get a chaotic staff in order to mage stake again though, which'll kinda suck. Oh well, at least rapier/cls don't horribly outclass the whip in terms of staking so normal dds-whip staking should still be a pretty valid choice for me when they re-implement it.

 

people rarely allowed staffs on for mage staking... it was usually no equipment, or only boots or gloves on.

 

I'm sure there'll be a "no dungeoneering rewards" checkbox for duels eventually

 

If not...you'll need chaotic rapier to compete, if not also a chaotic longsword to pull out to try to ko if behind big health. There can no longer be any special attacks allowed like old dagger->whip duels.

 

Either that or boring kickboxing -.-

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Rapier isn't that much better than a whip, or at least not as much as you'd expect. Don't get me wrong, it's still better, but fairly marginally when it comes to staking. It won't be a requirement, just a nice benefit to those who have it. The only chaotic's I'm truly afraid of for staking are the crossbow and the staff, honestly.

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Rapier isn't that much better than a whip, or at least not as much as you'd expect. Don't get me wrong, it's still better, but fairly marginally when it comes to staking. It won't be a requirement, just a nice benefit to those who have it. The only chaotic's I'm truly afraid of for staking are the crossbow and the staff, honestly.

 

You've got it backwards. On a target with minimal or no defence (no armour staking), the difference between a chaotic rapier and a whip is minimized, but it is still a massive 10% (Source: http://forum.tip.it/topic/254457-grimys-spreadsheets/). Granted, 990 hitpoints isn't a large sample size to test damage rates, but a 10% difference is the difference between long-term profits or losses. It's absolutely a requirement for high-risk staking.

 

With magic, the chaotic staff is a bit over 5% better than the Staff of Light, which is almost 15% better than the old master wand. So here we have another chaotic item that would be a requirement for staking in its style, but the difference is half that with melee.

 

Range has the smallest difference between the chaotic version and the best alternative. The chaotic crossbow offers only a range attack advantage over a rune crossbow. Since this is almost negligible with armour off, the chaotic version is only a smidgen better than its rune counterpart. Crossbows aren't the best option for range dueling anyway.

 

The only reason armour/hybriding duels came under the spotlight is because when duel tournaments were active people entered with whatever rules.

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Rapier isn't that much better than a whip, or at least not as much as you'd expect. Don't get me wrong, it's still better, but fairly marginally when it comes to staking. It won't be a requirement, just a nice benefit to those who have it. The only chaotic's I'm truly afraid of for staking are the crossbow and the staff, honestly.

 

You've got it backwards. On a target with minimal or no defence (no armour staking), the difference between a chaotic rapier and a whip is minimized, but it is still a massive 10% (Source: http://forum.tip.it/topic/254457-grimys-spreadsheets/). Granted, 990 hitpoints isn't a large sample size to test damage rates, but a 10% difference is the difference between long-term profits or losses. It's absolutely a requirement for high-risk staking.

 

With magic, the chaotic staff is a bit over 5% better than the Staff of Light, which is almost 15% better than the old master wand. So here we have another chaotic item that would be a requirement for staking in its style, but the difference is half that with melee.

 

Range has the smallest difference between the chaotic version and the best alternative. The chaotic crossbow offers only a range attack advantage over a rune crossbow. Since this is almost negligible with armour off, the chaotic version is only a smidgen better than its rune counterpart.

 

The only reason armour/hybriding duels came under the spotlight is because when duel tournaments were active people entered with whatever rules.

 

For range, how do faster weapons such as dragon darts or Karil's crossbow stack up against a rune crossbow on a target with no amour?

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It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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For range, how do faster weapons such as dragon darts or Karil's crossbow stack up against a rune crossbow on a target with no amour?

 

I'm extrapolating numbers from http://forum.tip.it/topic/254457-grimys-spreadsheets/ and rounding slightly because there is no straight DPS for no armour, just down to 10, and I'm too lazy to calculate it precisely.

 

From Chaotic Crossbow:

 

-Rune crossbow is 1% worse

-Obby rings are 6% better

-Karil's crossbow is 10% better

-Rune darts are 11% better

-Dragon darts are 14% better

-Hand cannon is 16% better

 

So for one-handed duels, you're looking at dragon darts > rune darts > rings > any crossbow

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For range, how do faster weapons such as dragon darts or Karil's crossbow stack up against a rune crossbow on a target with no amour?

 

I'm extrapolating numbers from http://forum.tip.it/topic/254457-grimys-spreadsheets/ and rounding slightly because there is no straight DPS for no armour, just down to 10, and I'm too lazy to calculate it precisely.

 

From Chaotic Crossbow:

 

-Rune crossbow is 1% worse

-Obby rings are 6% better

-Karil's crossbow is 10% better

-Rune darts are 11% better

-Dragon darts are 14% better

-Hand cannon is 16% better

 

So for one-handed duels, you're looking at dragon darts > rune darts > rings > any crossbow

 

Thanks for that.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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For range, how do faster weapons such as dragon darts or Karil's crossbow stack up against a rune crossbow on a target with no amour?

 

I'm extrapolating numbers from http://forum.tip.it/topic/254457-grimys-spreadsheets/ and rounding slightly because there is no straight DPS for no armour, just down to 10, and I'm too lazy to calculate it precisely.

 

From Chaotic Crossbow:

 

-Rune crossbow is 1% worse

-Obby rings are 6% better

-Karil's crossbow is 10% better

-Rune darts are 11% better

-Dragon darts are 14% better

-Hand cannon is 16% better

 

So for one-handed duels, you're looking at dragon darts > rune darts > rings > any crossbow

 

I call bs. No range staker in their right mind would ever use rune darts over obby rings, unless something's changed since 2007. The damage/accuracy advantage made up for the speed substantially.

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Staking will be a lot more interesting now with the fact that there is specific PvP fighting gear, special-attack fights will be a lot more than "dds" fights, now that you can use Statius Warhammer and Vesta's Longsword.

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Staking will be a lot more interesting now with the fact that there is specific PvP fighting gear, special-attack fights will be a lot more than "dds" fights, now that you can use Statius Warhammer and Vesta's Longsword.

 

Who would use warhammer spec in an armourless duel?

 

VLS spec duels will be less luck based than dds specs so imo, it sounds more boring.

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Hmm this has got me wondering. With the return of old staking, I wonder if they'll revamp duel tournaments such that we can start our own tourneys with our own rules and entry cash reqs? That would be epic if we could.

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quick question- if food is turned off does enhanced excalibur's special attack still work?

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For range, how do faster weapons such as dragon darts or Karil's crossbow stack up against a rune crossbow on a target with no amour?

 

I'm extrapolating numbers from http://forum.tip.it/topic/254457-grimys-spreadsheets/ and rounding slightly because there is no straight DPS for no armour, just down to 10, and I'm too lazy to calculate it precisely.

 

From Chaotic Crossbow:

 

-Rune crossbow is 1% worse

-Obby rings are 6% better

-Karil's crossbow is 10% better

-Rune darts are 11% better

-Dragon darts are 14% better

-Hand cannon is 16% better

 

So for one-handed duels, you're looking at dragon darts > rune darts > rings > any crossbow

 

I call bs. No range staker in their right mind would ever use rune darts over obby rings, unless something's changed since 2007. The damage/accuracy advantage made up for the speed substantially.

 

All I'm doing is taking numbers off Grimy's spreadsheet. That's it, I'm not making any judgment. If you have a different source of numbers (like a sample of a bunch of duels between rings and darts), I'd love to see it.

 

I didn't look at rune knives but they're probably up there as well.

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So basically, those people who duelled for high stakes, both had a 50% chance to win? From what I get, there were fixed rules, and nobody would fight somebody with higher stats, you would have 2 armourless and weaponless people with 99 mage/def ice barraging each other. What makes you a good dueller then, when it all seems luck based (assuming both have max stats)

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So basically, those people who duelled for high stakes, both had a 50% chance to win? From what I get, there were fixed rules, and nobody would fight somebody with higher stats, you would have 2 armourless and weaponless people with 99 mage/def ice barraging each other. What makes you a good dueller then, when it all seems luck based (assuming both have max stats)

 

In a nutshell, your goal's to clean the other person. Whoever has the bigger wallet has the greatest advantage in doing so. Stats and equipment are just variables to consider when choosing who to stake and for how much.

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So basically, those people who duelled for high stakes, both had a 50% chance to win? From what I get, there were fixed rules, and nobody would fight somebody with higher stats, you would have 2 armourless and weaponless people with 99 mage/def ice barraging each other. What makes you a good dueller then, when it all seems luck based (assuming both have max stats)

 

As far as I am aware what was important was who got the first hit. Also, in a mage duel using blood barrage may be useful but I never dabbled with that, preferring to box or dds/whip duel.

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I see. What I meant was that nobody would keep duelling with somebody that has an advantage because of its gear (like I woudn't duel somebody with a rapier when I only have a whip, or like I wouldn't duel someobdy with maxed melees, when I'm 95 all). So yeah, it all comes down to luck, and who gets cleaned first? In that case you do have a huge advantage if you are richer, cause the poorer guy has to have way more wins to clean you than the other way around. This is assuming the poorer guy doesnt just walk away as soon as he made some decent profit.

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For range, how do faster weapons such as dragon darts or Karil's crossbow stack up against a rune crossbow on a target with no amour?

 

I'm extrapolating numbers from http://forum.tip.it/topic/254457-grimys-spreadsheets/ and rounding slightly because there is no straight DPS for no armour, just down to 10, and I'm too lazy to calculate it precisely.

 

From Chaotic Crossbow:

 

-Rune crossbow is 1% worse

-Obby rings are 6% better

-Karil's crossbow is 10% better

-Rune darts are 11% better

-Dragon darts are 14% better

-Hand cannon is 16% better

 

So for one-handed duels, you're looking at dragon darts > rune darts > rings > any crossbow

 

I call bs. No range staker in their right mind would ever use rune darts over obby rings, unless something's changed since 2007. The damage/accuracy advantage made up for the speed substantially.

 

All I'm doing is taking numbers off Grimy's spreadsheet. That's it, I'm not making any judgment. If you have a different source of numbers (like a sample of a bunch of duels between rings and darts), I'd love to see it.

 

I didn't look at rune knives but they're probably up there as well.

 

I'm not using numbers, I'm using dueling experience. I'm not trying to attack you or anything, I'm just saying that as someone who staked often -- all types -- that I would NEVER, EVER, use rune darts against obby rings. Rune knives would do better than darts, but they'd still almost always lose against obby rings. I would only use knives if I was staking a low def person, and even then it might still have been better to use rings.

 

About staking being only luck: it's not. If you think so, come on over to the duel arena when it comes back and stake me :)

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Duels where you box/whip with no movement on were based on first hit and luck, yes. The only other trick was using movement on to skate around the trapdoor and get an extra combat round if losing.

 

Mage stakes were very different. The pro mage stakes were obstacles and movement on and there were certain spots where you could freeze and trap your opponent so that you could attack and they couldn't.

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Duels where you box/whip with no movement on were based on first hit and luck, yes.

 

To some degree, yes, there's luck involved (and of course first hit). But it's so much more than that. It's like saying poker is pure luck. Sure...to a degree. If you're a good statistician, you should be a good staker.

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Duels where you box/whip with no movement on were based on first hit and luck, yes.

 

To some degree, yes, there's luck involved (and of course first hit). But it's so much more than that. It's like saying poker is pure luck. Sure...to a degree. If you're a good statistician, you should be a good staker.

 

That analogy doesn't work. Poker is all about decision making and composure on top of luck. What you do during a round affects your chances of winning the hand. In strict-rule staking, with the same weapon and spec weapon, the only elements are first hit and whether or not you keep attacking the whole time. What makes you a good staker or not is how often you get the first hit and your capital (which lets you keep going for longer before being "cleaned"). The only real strategy is guessing when the right time to quit is, and that has nothing to do with stats.

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