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Wilderness and free trade vote! - Now Closed


Jimmyw3000

  

576 members have voted

  1. 1. Should Jagex reintroduce free trade and the old Wilderness?

    • Yes.
      351
    • No.
      169
    • Indifferent ...
      56


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Im getting sick of this. If some low level pure wants to struggle with the massive investment of 96 herb so he can one shot other people his combat level thats fine by me.

 

If you want to fight people with restrictions go staking...

 

The wild isn't Switzerland... the wild is international waters where somalie pirates can swoop down at any time and wreck your [cabbage].

 

 

Grow a pair.

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tbh it's just a different skillset nowadays. hybriding, soul split / protect pray usage, unicorn can keep you alive without food for quite a long time.

 

because pvp=pvm? Or do pkers pull out unicorns and bunyips now in fight?

 

lol bring me a old school pker, let him use a full yak of food and fight me with a uni. i can basically guarantee a 70-80% winrate over him.

 

uni + sum pots is the best food in the game. heals as much per slot as a brew and doesn't require attack turns / lowers combat stats.

 

the only reason they arent used is because they raise your combat level and pkers don't like that

 

Neither of those are used, because, yeah, they raise your CB level and the fact that one of you would KO another easily before a full yak of food is used. The healing effect is negible compared to the CB boost. Hell, if a lvl 112 decided to use a unicorn and run around in the wild a maxed player with ovl/extremes would smack the [cabbage] out of him before he could even dismiss his unicorn.

 

Summoning isn't any means a good way of staying alive b/c of cb boost.

 

if you're 138 it doesnt matter anyway. lol.

also, summoning tanks

and no, if you are fast enough to use uni in addition to pneck+brew+rocktail it's really easy to safe

 

Having to pull off that kind of combo to survive is a good indicator that weapons in runescape are op. Anyway summoning tanks are an extreeme pure and summons are by no means usefull to most pkers. The only people i see pking with summons are high level trybriders and summoning tanks

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"Any update which does not grant us pures and advantage, or removes advantage, is a bad update."

 

- Quoted from the 2008-2010 PVP prods.

 

I don't think this game was made for pures, it is not the idea Jagex has/had.

I remember reading that somewhere.

 

Why not just tweak it to where OVL/EXT act like their lower equivalents when the player using them is in combat with another player?

So those 125/125/125/122/106 become what, 118/118/118/112/104. Sure, they still stay boosted all the way for the five-minute period and only take up one inventory space, but it's still a fair compromise.

 

If the Overloading player were fighting, say, the Chaos Elemental, their stats would be normal Overload grade. If they attack another player, their stats will lower to the above. However, if they retaliate, their stats will remain Overload grade.

I feel this is very fair. This allows some players a kind of "immunity" from being attacked randomly by PKers, if JaGEx does indeed intend for the Wilderness to return to all worlds.

Some will say, "But those who enjoyed PKing prior to the changes had no choice in the matter!" Yes, this is true. But if you were to deny people the small amenity proposed above based entirely on that rationale, you are nothing but a vindictive [wagon].

 

This is so far the best idea.

 

Why? Because remember there are monsters in the wildernis, it would be unfair to disable the ovl pots in the whole wildernis.

Some monsters can't be found outside.

 

The retaliate idea....meh I think it should only count if you just run, as soon as your are in full combat with someone for let's say 10 seconds the stats should be lowered.

 

I like this guys thinking because he is compensating and he reminded me of the various pvm that happens in wildy.

Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

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not trolling, if youre referring to edge pking then yeah i admit i don't do it at all because to me it requires no skill and is a joke. but if you look at good hybrids, a lot of them use wolpertinger or yak.

 

either way, again i emphasize - staying alive nowadays mostly reflects good hybriding and soulsplit versus prayer usage, and in some cases uni usage. this is applicable both in w68 clan wars and in good hybriding. back in the day it was basically all about when to eat. knowing when to eat is still important but is no longer the main contributing factor to survivability.

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Im getting sick of this. If some low level pure wants to struggle with the massive investment of 96 herb so he can one shot other people his combat level thats fine by me.

 

If you want to fight people with restrictions go staking...

 

The wild isn't Switzerland... the wild is international waters where somalie pirates can swoop down at any time and wreck your [cabbage].

 

 

Grow a pair.

 

I can see both sides of the argument, but I think it's a good idea not to allow untradeable pots in the wild, especially since herblore doesn't raise CB. Prayer and summoning both have advantages in combat that you can't trade, and they both raise CB. Does bring into question whether or not chaotic will be allowed though

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Im getting sick of this. If some low level pure wants to struggle with the massive investment of 96 herb so he can one shot other people his combat level thats fine by me.

 

If you want to fight people with restrictions go staking...

 

The wild isn't Switzerland... the wild is international waters where somalie pirates can swoop down at any time and wreck your [cabbage].

 

 

Grow a pair.

 

I can see both sides of the argument, but I think it's a good idea not to allow untradeable pots in the wild, especially since herblore doesn't raise CB. Prayer and summoning both have advantages in combat that you can't trade, and they both raise CB. Does bring into question whether or not chaotic will be allowed though

 

Chaotic weapons are not a hidden bonus, while extremes would be.

 

It would be like if a whip required 85 slayer to wield, I would not complain about it being used and not giving a combat level because you can easily see when someone is using a whip.

 

So putting a mark on a person using overloads would be enough? (not carrying but only if they drunk it)

Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

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Im getting sick of this. If some low level pure wants to struggle with the massive investment of 96 herb so he can one shot other people his combat level thats fine by me.

 

If you want to fight people with restrictions go staking...

 

The wild isn't Switzerland... the wild is international waters where somalie pirates can swoop down at any time and wreck your [cabbage].

 

 

Grow a pair.

 

I can see both sides of the argument, but I think it's a good idea not to allow untradeable pots in the wild, especially since herblore doesn't raise CB. Prayer and summoning both have advantages in combat that you can't trade, and they both raise CB. Does bring into question whether or not chaotic will be allowed though

 

Chaotic weapons are not a hidden bonus, while extremes would be.

 

It would be like if a whip required 85 slayer to wield, I would not complain about it being used and not giving a combat level because you can easily see when someone is using a whip.

 

So putting a mark on a person using overloads would be enough? (not carrying but only if they drunk it)

 

My opinion: No

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The problem with overloads is its 1-hit potential. TBH I don't think Jagex cares about accurately reflecting combat ability in someone's cb lvl (Pures did away with that a long time ago).

A player with Vesta's + fury+ neitiznot+fire cape+barrows gloves+ berserker ring + dragon boots+turmoil+extreme strength could potentially pull off a 925 claw spec according to the tipit max hit calc. This borders on unsurvivable. PvP would be reduced to who hits a high spec first (Not that it isn't already. Oh yeah, and veng).

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The problem with overloads is its 1-hit potential. TBH I don't think Jagex cares about accurately reflecting combat ability in someone's cb lvl (Pures did away with that a long time ago).

A player with Vesta's + fury+ neitiznot+fire cape+barrows gloves+ berserker ring + dragon boots+turmoil+extreme strength could potentially pull off a 925 claw spec according to the tipit max hit calc. This borders on unsurvivable. PvP would be reduced to who hits a high spec first (Not that it isn't already. Oh yeah, and veng).

We can already do a 1 hit KO with chaotic maul first hit + granite maul specs. This is nothing new, and overloads are far from the only thing that can cause it.

 

If you want 1-hitting gone from PvP, you'll have to take out chaotics, Korasi's, and claws. Simple as that. But PKers don't like that because they can actually get those items.

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The problem with overloads is its 1-hit potential. TBH I don't think Jagex cares about accurately reflecting combat ability in someone's cb lvl (Pures did away with that a long time ago).

A player with Vesta's + fury+ neitiznot+fire cape+barrows gloves+ berserker ring + dragon boots+turmoil+extreme strength could potentially pull off a 925 claw spec according to the tipit max hit calc. This borders on unsurvivable. PvP would be reduced to who hits a high spec first (Not that it isn't already. Oh yeah, and veng).

We can already do a 1 hit KO with chaotic maul first hit + granite maul specs. This is nothing new, and overloads are far from the only thing that can cause it.

 

If you want 1-hitting gone from PvP, you'll have to take out chaotics, Korasi's, and claws. Simple as that. But PKers don't like that because they can actually get those items.

 

 

Full dharock with low hp on super pots with boosting prayer can 1 hit...

Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

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I don't really care, but i voted no. Simply because i'm not a big fan of pking, and I like the wildy how it is. Bringing the old wildy back will probably make clan pking more successful (coz right now deep wildy is always empty). But bosses like kbd will be annoying to access for fear of being killed, even though it would make the lair less busy.

 

So this update has its ups and downs, but i prefer the wilderness as it is now.

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The problem with overloads is its 1-hit potential. TBH I don't think Jagex cares about accurately reflecting combat ability in someone's cb lvl (Pures did away with that a long time ago).

A player with Vesta's + fury+ neitiznot+fire cape+barrows gloves+ berserker ring + dragon boots+turmoil+extreme strength could potentially pull off a 925 claw spec according to the tipit max hit calc. This borders on unsurvivable. PvP would be reduced to who hits a high spec first (Not that it isn't already. Oh yeah, and veng).

We can already do a 1 hit KO with chaotic maul first hit + granite maul specs. This is nothing new, and overloads are far from the only thing that can cause it.

 

If you want 1-hitting gone from PvP, you'll have to take out chaotics, Korasi's, and claws. Simple as that. But PKers don't like that because they can actually get those items.

 

 

Full dharock with low hp on super pots with boosting prayer can 1 hit...

 

Do people actually do that? Wouldn't they get PJ'ed?

Castle of Zoltar

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The problem with overloads is its 1-hit potential. TBH I don't think Jagex cares about accurately reflecting combat ability in someone's cb lvl (Pures did away with that a long time ago).

A player with Vesta's + fury+ neitiznot+fire cape+barrows gloves+ berserker ring + dragon boots+turmoil+extreme strength could potentially pull off a 925 claw spec according to the tipit max hit calc. This borders on unsurvivable. PvP would be reduced to who hits a high spec first (Not that it isn't already. Oh yeah, and veng).

 

 

If someone is willing to RISK ALL THAT GEAR and spend the hundreds of millions to get the herb level to get the potions we are talking about THEY HAVE EARNED THE RIGHT TO HAVE A SLIM CHANCE TO ONE SHOT THEIR TARGET

 

Thats a huge risk gear setup to go one shotting noobs in the wild.

 

If you think you are going to take 10s of millions worth of gear into the wild and expect to pray on people guess again...you become the target of opportunity because they are a walking loto ticket... how much are dclaws worth these days.

 

The wild is like north korea... if you go there you are on your own. I dont think bill clinton plays runescape so he will not save you.

 

Big risk big reward.

 

You cant lose what you dont put in the middle.

 

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im out of stuff to say.

 

taco out.

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I still don't get the whole OVLS fight going on here.

 

They were added after 07, were tried in the pvp system, and failed. Therefore, jagex banned them.

What makes people believe that they wouldn't be ranted about with the old system.

 

OR are people just concerned about not beiing able to use the boosts on monsters such as the chaos elemental?

 

My view: I'm neutral.

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I still don't get the whole OVLS fight going on here.

 

They were added after 07, were tried in the pvp system, and failed. Therefore, jagex banned them.

What makes people believe that they wouldn't be ranted about with the old system.

 

OR are people just concerned about not beiing able to use the boosts on monsters such as the chaos elemental?

 

My view: I'm neutral.

 

Personally, its more about consistency on Jagex's part.

They should give us a better explanation than this cb lvl crap.

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Im getting sick of this. If some low level pure wants to struggle with the massive investment of 96 herb so he can one shot other people his combat level thats fine by me.

 

If you want to fight people with restrictions go staking...

 

The wild isn't Switzerland... the wild is international waters where somalie pirates can swoop down at any time and wreck your [cabbage].

 

 

Grow a pair.

 

I can see both sides of the argument, but I think it's a good idea not to allow untradeable pots in the wild, especially since herblore doesn't raise CB. Prayer and summoning both have advantages in combat that you can't trade, and they both raise CB. Does bring into question whether or not chaotic will be allowed though

 

Here's the biggest reason why it's irrelevant that Overloads do or do not raise combat level - 2003 versus 2010.

 

Ok, so two characters both with 99 in every combat trait minus summoning. Both are Level 126. So, if I pitted both of them against each other in the Wilderness the 2003 character will have an even match with the 2010 character, right? I mean, sure, the 2003 guy only has sharks, super sets, dragon chain and dragon long, protect prayers but he has that AWESOME level 126 combat. He can go toe to toe with a that other guy armed with curses, ancients, barrows, god swords, etc.

 

So yeah, anyone complaining that overloads don't raise combat and shouldn't be allowed missed the bigger picture that ALL EQUIPMENT whether worn because of combat, quests or other skills will raise combat potential. For the longest time, the best weapons and armor was limited to level 60 (70 for range armor) so getting skills above that level did not accomplish much. Then came level 70 and better. All of a sudden guys that were level 126 became deadlier despite already being maxed out in stats.

 

NEWSFLASH: The combat level system has been broken for years. Pardon me for not really caring about your CB level argument wrt herblore.

 

However, it's easy enough for Jagex to modify herblore to affect the combat level. Then there's no reason to complain as players use millions on the best equipment, they'll use millions on the support combat skills. Just think of these support skills as benefits of respective gods. Saradomin is prayer, Zamorak is summoning, Guthix is herblore.

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The first part made some sense, but then you lost me.

 

I don't think making herblore a combat skill is the best idea. Think about it, the benifit only comes at 88+. That's 11 combat levels with no boosts to your combat abilities, That wouldn't work imo.

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Im getting sick of this. If some low level pure wants to struggle with the massive investment of 96 herb so he can one shot other people his combat level thats fine by me.

 

If you want to fight people with restrictions go staking...

 

The wild isn't Switzerland... the wild is international waters where somalie pirates can swoop down at any time and wreck your [cabbage].

 

 

Grow a pair.

 

I can see both sides of the argument, but I think it's a good idea not to allow untradeable pots in the wild, especially since herblore doesn't raise CB. Prayer and summoning both have advantages in combat that you can't trade, and they both raise CB. Does bring into question whether or not chaotic will be allowed though

 

Here's the biggest reason why it's irrelevant that Overloads do or do not raise combat level - 2003 versus 2010.

 

Ok, so two characters both with 99 in every combat trait minus summoning. Both are Level 126. So, if I pitted both of them against each other in the Wilderness the 2003 character will have an even match with the 2010 character, right? I mean, sure, the 2003 guy only has sharks, super sets, dragon chain and dragon long, protect prayers but he has that AWESOME level 126 combat. He can go toe to toe with a that other guy armed with curses, ancients, barrows, god swords, etc.

 

So yeah, anyone complaining that overloads don't raise combat and shouldn't be allowed missed the bigger picture that ALL EQUIPMENT whether worn because of combat, quests or other skills will raise combat potential. For the longest time, the best weapons and armor was limited to level 60 (70 for range armor) so getting skills above that level did not accomplish much. Then came level 70 and better. All of a sudden guys that were level 126 became deadlier despite already being maxed out in stats.

 

NEWSFLASH: The combat level system has been broken for years. Pardon me for not really caring about your CB level argument wrt herblore.

 

However, it's easy enough for Jagex to modify herblore to affect the combat level. Then there's no reason to complain as players use millions on the best equipment, they'll use millions on the support combat skills. Just think of these support skills as benefits of respective gods. Saradomin is prayer, Zamorak is summoning, Guthix is herblore.

 

 

You are right.

 

All this debate proves is that the current combat level system has failed in the current game.

 

They should just use the same code from summoning... once you drink the potion your combat level changes.

 

I am not being sarcastic either... your post made sense.

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Overloads and extremes worked fine in PvP; but, guess what? The whiners overwhelmed the forums and spammed relentlessly causing Jagex to think that EVERYONE wanted them gone. It happened with free trade removal and wild removal. People spammed and Jagex thought everyone wanted them back. Right now, 641,153 people have voted, 577037 people have said yes. That's maybe half of the current number of members Jagex has. When it comes down to it, spamming never shows the general consensus of the population. Why haven't millions of people voted? Because THEY DON'T CARE...You can't say more than 650K different players haven't been on over this Holiday season/break. On a related note...

 

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