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Wilderness and free trade vote! - Now Closed

  

576 members have voted

  1. 1. Should Jagex reintroduce free trade and the old Wilderness?

    • Yes.
      351
    • No.
      169
    • Indifferent ...
      56


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Dunno if this has been posted yet, please ignore the super frickin annoying overused as s*** song

 

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hopefully this includes the limits in the arena... man staking was my real skill. Time to get back into the phat buisness. I already expect platypus or homer s 777 (?) to lead into this as well if he still plays. God it has been ages and will surely be great to come back to the original game with the new updates. Hopefully the few new changes and weps dont screw my game up :P


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Are you the Nuke Marine that used to post long detailed posts on RSOF?

 

I think you are describing more of an auction aspect to the GE. I agree with the idea of setting a price range that your item can sell for that makes the most sense.

 

I predict that useless junk will settle down at the 1gp or so mark.

 

Merching clans will be devestated, old style RS merch takes much more thought then manipulating prices through an artificial system.

 

I disagree that there should not be limits on GE bids. I think realistic limits are still needed maybe 100k of something vs the 100 allowed currently.

 

There is so much pure cash held by many accounts in this game, that having unlimited GE trade limits won't be practical.

 

If a gravestone is destroyed before someone returns outside of wildy then it should be lootable.

 

Also the wildy needs to be no rules besides the old one where you can't teleport out after level 20 wild.

No honour pker's aren't worth killing anyhow they rarely carry that many valuables.

 

I wonder if old pking clans will be resurrected.

 

Well, assuming this will happen, here's some of my hopes.

 

For trading

1. No limits on the GE bids.

2. Decimal prices allowed in the GE ex: Wind runes for 15.45 each

3. Introduction of a x10 and x100 coin with an exchanger at the GE (Allows max bank of over 220 billion gp)

4. Player Option to not allow trades outside a certain range of average price (hamper scamming)

5. GE used to determine average price of items during Player to Player trades (exception for high valued items that are primarily Player to Player)

 

With no limits on bids, it shouldn't take long to determine the real player value for all items traded. In addition, there's a good reason to update value of items more often. The decimal bidding is for small valued items purchased in large bulk. The x10 coin (Admium?) and x100 coin (Runium?) is just an easy way to allow players to have more than 2 bill in coins without having to change coding at all.

 

For the Wild

1. No gravestones from result of PvP kill (all unprotected items drop), normal gravestones all other deaths.

2. If gravestones disappear, items go with it (encourages blessing)

3. No protect item prayer for skulled players (or introduce red skull pker* idea)

4. Revenants stay in the wild, though some "PK Worlds" can be revenant free. Keeps the wilderness dangerous even during slow times.

 

Personally, I think people that want to attack other players need to make the decision ahead of time, such as talking to the Zammy mage to get a "red skull". Red skulls can attack non-skulled players with-in their level. However they can't teleport in the wild, can't use item protect prayer and the red skull last at least one hour (maybe option to make it permanent until you ask Zammy mage to remove it again). In addition, anyone can attack red skulls so long as they're within their level (gives player a white skull though if they're not skulled). The exception is that any Red Skull can attack another Red Skull ANYWHERE in the wild regardless of level.

 

Main reason for this is I hate those that try to abuse the 3-item and skull rules or teleport away when non-pkers confront them. Plus, I think PKrs being the "[email protected]$$es" they claim to be can handle these little rules.

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Do you guys remember those old looting accounts? well with the return of the wildy i think they will return aswell.

I hate those mofo's lol. they are level 3 and stand around watching fights hoping to loot some rune armour.

 

hahaha :)


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In Soviet Runescape, updates vote for YOU!

 

Honestly this is just an annoyance for me: I doubt I'll be doing any more KBD slayer tasks, wildy clues will be a pain, and (Thank god I already have my qp cape) all the quests in the wildy will be more annoying than ever to complete. Meh, nothing lifechanging and I'll still play, but I prefer my gameplay free of other players attacking me (If I so choose to play that way).


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I sure hope they give us the update before the 14th (if they do), I can't wait!


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In Soviet Runescape, updates vote for YOU!

 

Honestly this is just an annoyance for me: I doubt I'll be doing any more KBD slayer tasks, wildy clues will be a pain, and (Thank god I already have my qp cape) all the quests in the wildy will be more annoying than ever to complete. Meh, nothing lifechanging and I'll still play, but I prefer my gameplay free of other players attacking me (If I so choose to play that way).

 

I'm sorry you can't use the wild as a safe place to do your slayer tasks or commodity the KBD anymore. I'm sure the wild was meant to be a place to afk, grind, and skill like the rest of runescape.

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Voted Yes. Been retired for years but that update was awful and I'd love to see it reversed.


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In Soviet Runescape, updates vote for YOU!

 

Honestly this is just an annoyance for me: I doubt I'll be doing any more KBD slayer tasks, wildy clues will be a pain, and (Thank god I already have my qp cape) all the quests in the wildy will be more annoying than ever to complete. Meh, nothing lifechanging and I'll still play, but I prefer my gameplay free of other players attacking me (If I so choose to play that way).

 

I'm sorry you can't use the wild as a safe place to do your slayer tasks or commodity the KBD anymore. I'm sure the wild was meant to be a place to afk, grind, and skill like the rest of runescape.

Better samey and afkable than obnoxious and hindering, at least in my opinion.

 

I'll change and adjust my daily playing to the update as everyone else will, and honestly I'm looking forward to a big change to the community to keep things interesting; this just isn't something that caters to me, but I know that the game is not just all about me so I'll get over it.


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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10

99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11

99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11

99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14

99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14

99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 99 Fletching since 11/11/14

99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

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Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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Ok, so I've not even read like 42 pages, so I really don't want a "lol we discussed that 4 threads, 92 pages, 4 adverbs and 1 preposition ago. where u been" Unless of course it's sarcasm.

 

 

But the part

 

"So, the big question is, are the passionate voices we hear on this topic truly representative of the majority of the player community or just a rather vocal minority? Do you want to see a return of free trade and the original Wilderness? If the vast majority of our players vote in favour of it, then we will do exactly that."

 

Makes sense that there is only a yes button, while a bit unorthodox it accomplishes it the same way. If they had just made people log onto vote, it would have been actually quite an interesting way to vote. But, I voted anonymously like 22 times yesterday. lol'd. I don't know if anonymous votes count or not, but still.

 

^^ btw I only posted that as to people I read saying "what kind of [developmentally delayed]ed company only puts a yes button." Well the idea was all those who didn't vote were saying no. So they would just weigh the yes vs. the entire player database.


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I voted yes. I enjoyed the game much more when it didn't have dedicated pk worlds with some obnoxious system to figure out what you get from a kill. I also enjoyed being able to trade as much as I want to anyone I want. Also if someone is addicted enough to spend real money on runescape items let them be that stupid. It never effected me(selfish? yes but I don't care).

 

Personally I think Jagex is just fooling us. They said they don't know what number will convince them. My guess is no matter what number we reach they won't be satisfied...

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Honestly, a lot of people against this seem to think it'll be the end of the world, and there'll be 10 RWT and botters per actual player, but we already have huge issues with both of those. This update might cause an initial jump, but in the long run, botting and RWTing will probably be the same it is now. What I'm really hoping for is an end to inflationscape, and hoping the economy stabilizes and prices fall again, instead of ending up with the ridiculous prices we have now. I'm really, really hopeful for this, but I have a feeling it won't pan out somewhere along the line, and I'll end up severely disappointed.


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I hope they also think what will happen to those that were logged out in wildy before patch and they logging in after wildy patch and would get pked if unlucky.

 

What comes to items i would personally try to get as much pure gold as possible and wait how prices will be getting in next couple months...it could be great opportunity to buy lower/mid rares when free trade is added.

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lets say there is a player with 4 mil gp/hour

and he can earn 50k rc xp/hour @ zmi at 0 profit.

lets say, he could hire people to run essence for 150k rc xp/hour @ zmi.

lets say each essence gives him 17 rc xp.

 

he would be able to justify paying up to 8 mil gp for that xp.

 

this translates to paying an additional 900 gp ontop of the street price of pure essence

per pure essence delivered.

 

of course it wouldn't be worth it to actually pay that high because you'd only reach parity efficiency.

But yeah, 500 gp/ess delivered I'd pay hands down, if I weren't planning on getting 99 off effigies.

 

I wonder how else free trade would let me exploit manual labor.

I could hire noobs to trade me logs @ lumberyard probably.


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lets say there is a player with 4 mil gp/hour

and he can earn 50k rc xp/hour @ zmi at 0 profit.

lets say, he could hire people to run essence for 150k rc xp/hour @ zmi.

lets say each essence gives him 17 rc xp.

 

he would be able to justify paying up to 8 mil gp for that xp.

 

this translates to paying an additional 900 gp ontop of the street price of pure essence

per pure essence delivered.

 

of course it wouldn't be worth it to actually pay that high because you'd only reach parity efficiency.

But yeah, 500 gp/ess delivered I'd pay hands down, if I weren't planning on getting 99 off effigies.

 

I wonder how else free trade would let me exploit manual labor.

I could hire noobs to trade me logs @ lumberyard probably.

Why do i somehow remember laws maxing out at around 40k rc xp(free-fast-laws)? I doubt zmi will be any better, furthermore getting alot of runes every time, so i doubt even 100k xp an hour is possible. The best nature running(the kind larryr had) was maybe about 60k rc xp an hour too, probably less.


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lets say there is a player with 4 mil gp/hour

and he can earn 50k rc xp/hour @ zmi at 0 profit.

lets say, he could hire people to run essence for 150k rc xp/hour @ zmi.

lets say each essence gives him 17 rc xp.

 

he would be able to justify paying up to 8 mil gp for that xp.

 

this translates to paying an additional 900 gp ontop of the street price of pure essence

per pure essence delivered.

 

of course it wouldn't be worth it to actually pay that high because you'd only reach parity efficiency.

But yeah, 500 gp/ess delivered I'd pay hands down, if I weren't planning on getting 99 off effigies.

 

I wonder how else free trade would let me exploit manual labor.

I could hire noobs to trade me logs @ lumberyard probably.

Why do i somehow remember laws maxing out at around 40k rc xp(free-fast-laws)? I doubt zmi will be any better, furthermore getting alot of runes every time, so i doubt even 100k xp an hour is possible. The best nature running(the kind larryr had) was maybe about 60k rc xp an hour too, probably less.

i guess you'd know best.

Squisher said people got 80-100k off nature altar

Personally I don't have plans to do much runecraft company work myself.

 

either way hiring people to do menial labor would become viable once more.


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Fast-free-laws was very different from the nature systems that were set up. Fast-free-laws required the crafters to run in and out of the altar and find someone to trade with. The nature systems often had people forming lines so that the crafter was CONSTANTLY crafting and they never had to move anywhere, thus speeding up the process. I don't have specific xp/hour rates that I can confirm but it seems very likely that the nature methods allowed for more xp (and certainly profit, if you wanted it).


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In Soviet Runescape, updates vote for YOU!

 

Honestly this is just an annoyance for me: I doubt I'll be doing any more KBD slayer tasks, wildy clues will be a pain, and (Thank god I already have my qp cape) all the quests in the wildy will be more annoying than ever to complete. Meh, nothing lifechanging and I'll still play, but I prefer my gameplay free of other players attacking me (If I so choose to play that way).

 

I'm sorry you can't use the wild as a safe place to do your slayer tasks or commodity the KBD anymore. I'm sure the wild was meant to be a place to afk, grind, and skill like the rest of runescape.

 

Slayer tasks/KBD aren't in the wilderness. It helps to use examples that actually apply.


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In Soviet Runescape, updates vote for YOU!

 

Honestly this is just an annoyance for me: I doubt I'll be doing any more KBD slayer tasks, wildy clues will be a pain, and (Thank god I already have my qp cape) all the quests in the wildy will be more annoying than ever to complete. Meh, nothing lifechanging and I'll still play, but I prefer my gameplay free of other players attacking me (If I so choose to play that way).

 

I'm sorry you can't use the wild as a safe place to do your slayer tasks or commodity the KBD anymore. I'm sure the wild was meant to be a place to afk, grind, and skill like the rest of runescape.

 

Slayer tasks/KBD aren't in the wilderness. It helps to use examples that actually apply.

 

I'm pretty sure trollz was replying to all those complaining about the dangers of going to CTs for tasks (nechs, dusties), or KBD as aspeeder said.


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Fast-free-laws was very different from the nature systems that were set up. Fast-free-laws required the crafters to run in and out of the altar and find someone to trade with. The nature systems often had people forming lines so that the crafter was CONSTANTLY crafting and they never had to move anywhere, thus speeding up the process. I don't have specific xp/hour rates that I can confirm but it seems very likely that the nature methods allowed for more xp (and certainly profit, if you wanted it).

Which explains why i mentioned almost half the xp rate for the lower rune, but not experience rates going far north of 60k. For fast-free-laws i was able to get around 35k xp an hour running out of altar 20% of the time. It'd doubtful that we'd have a far better system than the one at law altar for zmi, and zmi really suffers from the multiple rune types(having to drop ~10 different piles of runes before each trade).


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I'm really really not sure,

I would love to see both things re-introduced, but I can just see too many negative effects, RWT and such.

 

But JaGex say that they are better equipped to combat bots and other nasties, and I think, if they really can, then I think it would be a great idea!

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OMGGGGGG, that was my first reaction. This would be so [bleep]ING awesome, free trade, old wildy. OMG!!!! That is what I thought :)


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[url=http://www.runescape.com/wilderness][img=http://img121.imageshack.us/img121/9044/naamloosl.gif][/url]

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