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Jimmyw3000

Wilderness and free trade vote! - Now Closed

  

576 members have voted

  1. 1. Should Jagex reintroduce free trade and the old Wilderness?

    • Yes.
      351
    • No.
      169
    • Indifferent ...
      56


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I have played since December 2005.

And I just got mad at how mr. Gavati dáres to talk crap about the old Wilderness.

It was everything. Without it, RS is way too serious.

Who gives [cabbage] about the ecomomy falling. It's a freaking game, let's breath new life into it.

 

If the economy fails, what is the point in loot-on-death pvp? Let's not fool ourselves.


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I have played since December 2005.

And I just got mad at how mr. Gavati dáres to talk crap about the old Wilderness.

It was everything. Without it, RS is way too serious.

Who gives [cabbage] about the ecomomy falling. It's a freaking game, let's breath new life into it.

 

If the economy fails, what is the point in loot-on-death pvp? Let's not fool ourselves.

 

Maybe, but I seriously don't see the game being "worse" pre-2008.

IMO whats the problem with bringing old wilderness/free trade back.

THERE WERE NO PROBLEMS IN 2007. Well, not significantly more/less then now.

 

Lets put it this way; in 2007 the game was running fine; and maybe more bots, but more happy players then nowadays.

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Gavati, take off your hater-hat that you've got on against pkers/clans, and I'm not even going to bother with repeating what has already been said. Although PVP/BH worlds are fine for your solo pker, they are not adequate for smalltime clans, and that's putting a stranglehold on medium and large clans. I could go into the reasons but I'm pretty sure I've already done that on tip.it, if not then check my posts on rsc. Anyway, not going into it. With your post I'm more interested in replying to the economic aspect that you mentioned, in that you claim merchanters had zero role in society other than "scamming". Sorry dude, but unless you're buying your groceries from the farmer himself then you'd better know that your grocery store is scamming you because they're buying the produce at a cheaper price than you're buying it at. Much like that grocery store, merchanters of old bought items and consolidated them into one place for your convenience. They would: "Buying all bolt racks 500 ea" and buy from all the people who had only a handful of them. Then, they'd sell you the 1k dbones that you needed at a slgihtly higher price to cover their costs, and a little more so that they could turn a profit.

 

Being able to buy stacks of 1k items each from a merchant was much faster and convenient than standing there all day like the merchant did, buying small stacks until you got what you needed. It's not ripping people off in the slightest, it's the same as opening any other business.

 

If it were fact, would the community be so split about this?

 

With over 80% in favor according to the referendum, I would imagine that the community is not as split as one might think.


Proud Gladiator

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Why dont all the people who oppse free trade just quit??

 

ALL 17 OF YOU WILL BE DEARLY MISSED.. =D


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"Kill anything that moves, Pick up anything that drops." -Really Tho-

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Why dont all the people who oppse free trade just quit??

 

ALL 17 OF YOU WILL BE DEARLY MISSED.. =D

 

Lol! :D

Indeed

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Also, I find it weird how I find 1 person who voted Yes on this thread after like 30 No's, while 90% clearly voted Yes.

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If it were fact, would the community be so split about this?

 

With over 80% in favor according to the referendum, I would imagine that the community is not as split as one might think.

 

It's pretty split here, on this community, with 61% in favor and 35-some% against/indifferent. Which is what I was speaking of in my post.


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I ended up voting that I don't care.

 

I really don't care.


#KERR2016/17/18/19/20/21.

 

#rpgformod

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I find it weird how I find 1 person who voted Yes on this thread after like 30 No's, while 90% clearly voted Yes.

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Someone said it. Before 2007 the game was running fine. The system worked well. The biggest problem was an excess of bots. Frankly, all they did was make my yew logs, coal and other supplies cheaper. The current system is overly complicated and still doesn't accomplish its goal. Botters still exist. People complaining about pkers coming back don't understand what the wilderness is all about. DANGER. The wilderness I remember had danger no matter where you were. That made all the wildy clues and such that much more difficult. And it will make all the wilderness quests that much more difficult too. There will be [wagon] in the wilderness no matter what, whether it's in the old system or just in the current PvP worlds. You will get used to it.


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Someone said it. Before 2007 the game was running fine. The system worked well. The biggest problem was an excess of bots. Frankly, all they did was make my yew logs, coal and other supplies cheaper. The current system is overly complicated and still doesn't accomplish its goal. Botters still exist. People complaining about pkers coming back don't understand what the wilderness is all about. DANGER. The wilderness I remember had danger no matter where you were. That made all the wildy clues and such that much more difficult. And it will make all the wilderness quests that much more difficult too. There will be [wagon] in the wilderness no matter what, whether it's in the old system or just in the current PvP worlds. You will get used to it.

 

Perfectly said.

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Guys please be respectful when responding to each others' opinion on the matter.

 

In this case, his arrogance is of more importance looking at then my bleep's.

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Most important thing here, will I still be able to sell my cabbages on the GE?

 

 

And indeed the problem with the bots was that they were making all basic supplies cheaper and create huge amounts of money at the same time.


Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

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Most important thing here, will I still be able to sell my cabbages on the GE?

 

 

And indeed the problem with the bots was that they were making all basic supplies cheaper and create huge amounts of money at the same time.

 

And also; there are more bots Nowadays than back then. Maybe more yew botters back in the days, but go to red chins or sw and youll see :o

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The old[bleep]s are coming back.

 

? Also, Rofl @ ur name :-P

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Quite a lot of the people posting keep saying that they don't want to die when they are wandering around the wilderness doing something. It seems people don't remember one really important aspect of the old wilderness. Most of the wilderness was empty all of the time. World 6 was Varrock wild multi pking, with small teams in lower wild, and larger teams out farther. World 18 was edge pking, single combat. If you were stupid enough to try to do something in the wilderness on either of those worlds then you probably would die, and that was entirely your fault.

 

You go to some other world besides 6 and 18, and the wilderness was much emptier. There would always be someone in edgeville, or varrock wild, but nothing requires you to walk up to them and tell them "oh hey, im walking out to the wilderness and if i die whoever kills me will get a whip, some karils, and a dds." It is quite easy to walk along the edge of the wild out of sight before going in. Also, old wild, if you were in combat with something in single, pkers cant interrupt, and if you are in single and the person after you gets attacked, you have like a 30 second break where they can't attack you.

 

Besides, nothing is stopping you from becoming a 3 itemer. Killing someone with dhide top and chaps, and a dds is simply not worth it. They don't lose anything, and you take damage.

 

Yes, sometimes you got ambushed, but that was a rare occurrence. After a week, the number of people pking will die down. There are not enough people to fill the wild on every world and keep you from doing some clue or whatever you are trying to do after they move most of the reasons for going to the wilderness out of the wild.

 

Really, the only thing that will change is you will get an adrenaline rush seeing a white dot, and you will have to call "Peace" and see if they agree. Nothing really that complicated or hard to do.


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Quite a lot of the people posting keep saying that they don't want to die when they are wandering around the wilderness doing something. It seems people don't remember one really important aspect of the old wilderness. Most of the wilderness was empty all of the time. World 6 was Varrock wild multi pking, with small teams in lower wild, and larger teams out farther. World 18 was edge pking, single combat. If you were stupid enough to try to do something in the wilderness on either of those worlds then you probably would die, and that was entirely your fault.

 

You go to some other world besides 6 and 18, and the wilderness was much emptier. There would always be someone in edgeville, or varrock wild, but nothing requires you to walk up to them and tell them "oh hey, im walking out to the wilderness and if i die whoever kills me will get a whip, some karils, and a dds." It is quite easy to walk along the edge of the wild out of sight before going in. Also, old wild, if you were in combat with something in single, pkers cant interrupt, and if you are in single and the person after you gets attacked, you have like a 30 second break where they can't attack you.

 

Besides, nothing is stopping you from becoming a 3 itemer. Killing someone with dhide top and chaps, and a dds is simply not worth it. They don't lose anything, and you take damage.

 

Yes, sometimes you got ambushed, but that was a rare occurrence. After a week, the number of people pking will die down. There are not enough people to fill the wild on every world and keep you from doing some clue or whatever you are trying to do after they move most of the reasons for going to the wilderness out of the wild.

 

Really, the only thing that will change is you will get an adrenaline rush seeing a white dot, and you will have to call "Peace" and see if they agree. Nothing really that complicated or hard to do.

 

People so scared of death, if you dont wanna die whilst doing that clue then drop the clue.

If you decide to do it, know that you risk death. NEVER think a world has an empty wildy, expect the worst.

Do what you have to do, do it quick. If you die, too bad.

 

I do hope they relocate the uri emote clues out of wildy because those require more items.

Ow and ps I have lots of clue gear so that if I lose my chart i have another one! That comes in handy when you have a chest, you can just drop your chart knowing that you have a spare one.


Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

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In case anyone is wondering, I calculated the a curve progression for the rate at which the votes are occurring, which yielded a Natural Logistic curve fit:

 

Number of Votes = 96760*ln(0.9914*Hours_Since_Vote_Started)

(see my live dynamic signature below for more data)

 

EDIT: Scratch that - here's a better equation using exponential growth:

Number of Votes = 72670*Hours_Since_Vote_Started^.4594


RuneTrack.com Founder

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Quite a lot of the people posting keep saying that they don't want to die when they are wandering around the wilderness doing something. It seems people don't remember one really important aspect of the old wilderness. Most of the wilderness was empty all of the time. World 6 was Varrock wild multi pking, with small teams in lower wild, and larger teams out farther. World 18 was edge pking, single combat. If you were stupid enough to try to do something in the wilderness on either of those worlds then you probably would die, and that was entirely your fault.

 

You go to some other world besides 6 and 18, and the wilderness was much emptier. There would always be someone in edgeville, or varrock wild, but nothing requires you to walk up to them and tell them "oh hey, im walking out to the wilderness and if i die whoever kills me will get a whip, some karils, and a dds." It is quite easy to walk along the edge of the wild out of sight before going in. Also, old wild, if you were in combat with something in single, pkers cant interrupt, and if you are in single and the person after you gets attacked, you have like a 30 second break where they can't attack you.

 

Besides, nothing is stopping you from becoming a 3 itemer. Killing someone with dhide top and chaps, and a dds is simply not worth it. They don't lose anything, and you take damage.

 

Yes, sometimes you got ambushed, but that was a rare occurrence. After a week, the number of people pking will die down. There are not enough people to fill the wild on every world and keep you from doing some clue or whatever you are trying to do after they move most of the reasons for going to the wilderness out of the wild.

 

Really, the only thing that will change is you will get an adrenaline rush seeing a white dot, and you will have to call "Peace" and see if they agree. Nothing really that complicated or hard to do.

 

 

Lol come on now youre SUPPOSED TO BE SCARED.. in the old days it was common for someone to x-log at even the slightest hint of another white dot on the map.. GET THOSE REFLEXES UP SON!!


Staycw.png

 

"Kill anything that moves, Pick up anything that drops." -Really Tho-

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I've been thinking. If free trade does come back how do you think it will impact the price of dragon bones? And the arcane and spectral spirit shields.

 

Also with the old wild if it comes back the fact that you get the actual items the player is holding instead of some stupid system that determines the drops you get based on x factors will be much better for the cash flow of the game. Less inflation due to no statues that bring in insane amounts of cash. That's both good and bad. Personally I would like to see this happen.

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Why is everyone complaining about how hard clues will be now? Was it really that hard back then to do a clue? Whenever I did a clue I made sure I was ready to log out as soon as I saw a white dot. Did most of the people complaining about clues not play back then? I'm confused.

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