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Behind the Scenes - January


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317 replies to this topic

#41
sumondskull6
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Told you guys Zaros would be involved, you called me and everyone else who thought so morons, well... ggnore<3

#42
Michael
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Is this jagex trolling or something:
zaros is supposed to specialize in magic combat..

However this boss again drops no magic equipment?


Brand new level 80 Â’life point-boostingÂ’ armour for rangers, mages and warriors

#43
Hajutze
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Is this jagex trolling or something:
zaros is supposed to specialize in magic combat..

However this boss again drops no magic equipment?


Brand new level 80 ’life point-boosting’ armour for rangers, mages and warriors


Well the no amunition bow could be ... no runes staff for example ? (I think he meant exclusive magic equipment ... because the boss will drop armor for all the 3 types of combat, but only a ranged weapon)

#44
blacksimon
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and the other 4 only drop melee weapons

tis a sad life in runescape
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#45
Crossed_Body
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Ummm....profitable SKILLING update pl0x?

Quite honestly, unless the boss turns out to be as easy as barrows I have nothing to look forward to this month. Jagex needs to acknowledge the existence of skillers and make a high level skilling update wth profits comparable to god wars. I mean, is 99 str/def/att really harder than 99 wc or farm or fishing or crafting...



There will never be a non-combat skill that profits as much as GWD. Remember, part of the reason why it is so profitable is because it is also dangerous. When was the last time you died while fishing?
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#46
ajdimfv82459askdfjvkm
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Little did they know that another secret laid buried beneath the blood and snow – a prison of ice for the last army of Zaros, and its leader, the fearsome and majestic Nex


WOW. I KNEW THEY COULD COME UP WITH SOME BS TO JUSTIFY ZAROS BEING IN THERE. I JUST KNEW IT, AND EVERYBODY DOUBTED IT.

Note: Not necessarily here, as I'm a newbie lurker :rolleyes:

I'm also kind of disappointed that once again, 1/3rd of the month will be spent on extra xp...

#47
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Double XP gloves and supers at AZ's... :twisted:

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#48
Zaaps1
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Ummm....profitable SKILLING update pl0x?

Quite honestly, unless the boss turns out to be as easy as barrows I have nothing to look forward to this month. Jagex needs to acknowledge the existence of skillers and make a high level skilling update wth profits comparable to god wars. I mean, is 99 str/def/att really harder than 99 wc or farm or fishing or crafting...



There will never be a non-combat skill that profits as much as GWD. Remember, part of the reason why it is so profitable is because it is also dangerous. When was the last time you died while fishing?


RIVER TROLL OMGFDSJ RUN FOR YOUR LIVES.

An interesting thought, actually, what if there WERE very dangerous skilling areas? Like LRC, only far, far worse?

For example, a mine where you can't prayer, are skulled, having your stats drained, and where you are under heavy fire by high-level monsters from all combat areas? Then make it instanced or something like dungeoneering where you can only take a limited under of people into the same instance, and give the ore you mine a very high value (able to smelt into something really good, maybe into gloves that boost xp before they degrade, like mentioned in the BTS). Sounds like high-risk high-reward skilling to me. Just an example, of course.

#49
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WOW. I KNEW THEY COULD COME UP WITH SOME BS TO JUSTIFY ZAROS BEING IN THERE. I JUST KNEW IT, AND EVERYBODY DOUBTED IT.

Agreed. Hurr let's force some lore into something already defined!
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#50
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With a new gravestone coming out in the new dwarf quest, maybe the free trade poll is being ignored.

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Thank you to tripsis for an awesome sig!


#51
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Double XP gloves and supers at AZ's... :twisted:


Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?


With a new gravestone coming out in the new dwarf quest, maybe the free trade poll is being ignored.


Gravestones, if old wildy/free trade comes about, will be kept, just not in the wilderness/at corp.
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#52
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Double XP gloves and supers at AZ's... :twisted:


Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?


Well it says it doubles COMBAT xp, not just melee xp.

So...

gloves + chin or gloves + ancients, anyone?

Consider that it would double your hp xp as well.

#53
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An interesting thought, actually, what if there WERE very dangerous skilling areas? Like LRC, only far, far worse?

For example, a mine where you can't prayer, are skulled, having your stats drained, and where you are under heavy fire by high-level monsters from all combat areas? Then make it instanced or something like dungeoneering where you can only take a limited under of people into the same instance, and give the ore you mine a very high value (able to smelt into something really good, maybe into gloves that boost xp before they degrade, like mentioned in the BTS). Sounds like high-risk high-reward skilling to me. Just an example, of course.


Yeah, that's kind of a neat idea. I wish they'd implement something exciting like that.
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#54
LatinII
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Okay, so Ranged is going to be as cost efficient as Melee is. Magic still costs 1m/hr on Slayer tasks. I want a 20% magic damage staff that can cast free Fire Surges :evil:

#55
Azo
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Double XP gloves and supers at AZ's... :twisted:


Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?



They've probalys balanced it out by making the Wolf really hard.

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#56
pk3d_by_mike
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sick update, wonder if the new melee armor will give strength bonuses at all?

#57
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Double XP gloves and supers at AZ's... :twisted:


Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?


Well it says it doubles COMBAT xp, not just melee xp.

So...

gloves + chin or gloves + ancients, anyone?

Consider that it would double your hp xp as well.


Wow that makes those gloves...fairer, but all the more overpowered imo. But on second thoughts, battle robes + gloves while bursting/barraging rock lobsters = very fast summoning and amazing magic exp?
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#58
Zaaps1
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Double XP gloves and supers at AZ's... :twisted:


Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?


With a new gravestone coming out in the new dwarf quest, maybe the free trade poll is being ignored.


Gravestones, if old wildy/free trade comes about, will be kept, just not in the wilderness/at corp.


They've probalys balanced it out by making the Wolf really hard.


The fight itself is designed for a group of mid- to high-level adventurers


Can't be THAT hard.

#59
Zaaps1
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Double XP gloves and supers at AZ's... :twisted:


Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?


Well it says it doubles COMBAT xp, not just melee xp.

So...

gloves + chin or gloves + ancients, anyone?

Consider that it would double your hp xp as well.


Wow that makes those gloves...fairer, but all the more overpowered imo. But on second thoughts, battle robes + gloves while bursting/barraging rock lobsters = very fast summoning and amazing magic exp?


With barrage you're looking at upwards of 210k magic xp per hour, 100k hp xp per hour, 220 crims of xp per hour, and paying for just ~250 casts per hour.

Damn, I hope these gloves are pretty rare.

#60
Quyneax
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I don't like how they explained the trapping of Nex. I mean, he's maybe as powerful as Azzanandra, who is a lot less powerful than a god, but he's locked up by a Saradominist crusade. That makes sense to me, crusades tend to be powerful. But apparently that single crusade was as powerful as four god wars armies?

Ah well it could make sense considering that the God Wars armies today are probably tiny anyway. I think Nex awoke only after the temple had been closed and the armies weakened.

Hope I can get a team for that boss.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
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