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Behind the Scenes - January

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Double XP gloves and supers at AZ's... :twisted:

 

Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

 

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?

 

 

With a new gravestone coming out in the new dwarf quest, maybe the free trade poll is being ignored.

 

Gravestones, if old wildy/free trade comes about, will be kept, just not in the wilderness/at corp.


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Double XP gloves and supers at AZ's... :twisted:

 

Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

 

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?

 

Well it says it doubles COMBAT xp, not just melee xp.

 

So...

 

gloves + chin or gloves + ancients, anyone?

 

Consider that it would double your hp xp as well.

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An interesting thought, actually, what if there WERE very dangerous skilling areas? Like LRC, only far, far worse?

 

For example, a mine where you can't prayer, are skulled, having your stats drained, and where you are under heavy fire by high-level monsters from all combat areas? Then make it instanced or something like dungeoneering where you can only take a limited under of people into the same instance, and give the ore you mine a very high value (able to smelt into something really good, maybe into gloves that boost xp before they degrade, like mentioned in the BTS). Sounds like high-risk high-reward skilling to me. Just an example, of course.

 

Yeah, that's kind of a neat idea. I wish they'd implement something exciting like that.


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Okay, so Ranged is going to be as cost efficient as Melee is. Magic still costs 1m/hr on Slayer tasks. I want a 20% magic damage staff that can cast free Fire Surges :evil:

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Double XP gloves and supers at AZ's... :twisted:

 

Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

 

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?

 

 

They've probalys balanced it out by making the Wolf really hard.


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sick update, wonder if the new melee armor will give strength bonuses at all?

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Double XP gloves and supers at AZ's... :twisted:

 

Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

 

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?

 

Well it says it doubles COMBAT xp, not just melee xp.

 

So...

 

gloves + chin or gloves + ancients, anyone?

 

Consider that it would double your hp xp as well.

 

Wow that makes those gloves...fairer, but all the more overpowered imo. But on second thoughts, battle robes + gloves while bursting/barraging rock lobsters = very fast summoning and amazing magic exp?


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Double XP gloves and supers at AZ's... :twisted:

 

Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

 

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?

 

 

With a new gravestone coming out in the new dwarf quest, maybe the free trade poll is being ignored.

 

Gravestones, if old wildy/free trade comes about, will be kept, just not in the wilderness/at corp.

 

They've probalys balanced it out by making the Wolf really hard.

 

The fight itself is designed for a group of mid- to high-level adventurers

 

Can't be THAT hard.

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Double XP gloves and supers at AZ's... :twisted:

 

Try double exp gloves + voids + chaotic rapier + extremes at AZ's. God, that would be quite a bit over 150k, perhaps even 200k, melee exp/hr. Me personally, I'll stockpile those gloves to use on easy tasks like greaters, hellhounds, abyssal demons, gargoyles, blue dragons etc.

 

Great, now maxing melee got to be almost twice as easy. Melee-favoritism much?

 

Well it says it doubles COMBAT xp, not just melee xp.

 

So...

 

gloves + chin or gloves + ancients, anyone?

 

Consider that it would double your hp xp as well.

 

Wow that makes those gloves...fairer, but all the more overpowered imo. But on second thoughts, battle robes + gloves while bursting/barraging rock lobsters = very fast summoning and amazing magic exp?

 

With barrage you're looking at upwards of 210k magic xp per hour, 100k hp xp per hour, 220 crims of xp per hour, and paying for just ~250 casts per hour.

 

Damn, I hope these gloves are pretty rare.

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I don't like how they explained the trapping of Nex. I mean, he's maybe as powerful as Azzanandra, who is a lot less powerful than a god, but he's locked up by a Saradominist crusade. That makes sense to me, crusades tend to be powerful. But apparently that single crusade was as powerful as four god wars armies?

 

Ah well it could make sense considering that the God Wars armies today are probably tiny anyway. I think Nex awoke only after the temple had been closed and the armies weakened.

 

Hope I can get a team for that boss.


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I want to remind everyone how they said that damage soaking was going to change the defense skill or something to blow it all out of proportion, I doubt this armour will be represent a break from the status quo unless it's strength bonus surpasses that of Bandos amour or new things are released which require health over 99.

 

It's like how Bandos is better for slayer then Torags even though Torags gives more survivabillity. I'll wait to see if there is a strength bonus before going nuts.

 

Also, before you say it will have a strength bonus because it would be stupid if it didn't, lets remember this is Jagex we are taking about. We waited years for the dragon plate only for it to be ornamental.

 

Edit: Perhaps the market changes for Bandos versus Torva will resemble what happened when Bandos came out and replaced Barrows. Barrows didn't crash too hard in the long run, did it?


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I hope the Magic armor gives magical strength or more rune saving %.

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He does? I thought Azzandra taught him the Magicks?

 

Magicks are unique to the zarozian army, and they were created by Azzandra, a loyal general of Zaros.

 

Zaros himself was never specified to have a "specialty".

 

 

But, his army had many majharrat, and their dimension has the most advanced war technology... (Equipment and techniques, dragon weaponry came from there).


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couldnt be more stoked for a new boss. im sick to death of bandos and sara. tho im kinda pissed at new bo tho, i just spent 200k tokens on a chaotic cross >_<


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I wont be selling my bandos because i need something to fight in, but i'm glad i stocked some torstols and I have 600 overloads ready to take this thing down. SODB finally has a new boss to conquer. :razz:


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Well now...

Dwaf Quest - Nom, one of the few quest series I like.

GWD - Nom, now I don't care if it has strength bonus's I would love to get my hands on Torva just for a little bit to play around, however I will not be going to the boss as he's well out of my league, soooooo Draz, Octarine, Hunter Ghor and I will probably spend our time at Bandos or something get the feel for GWD :D

Hati Wolf - Nom, hopefully can get more than 1 set of gloves.... In which case 99 attack will be a doddle.


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Thought the purple trim meant zaros, woop woop cant wait


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I believe the "life point boosting armour" will work something like this;

it soak-absorbs damage and adds them onto life-points, similar to Guthan's set (randomly).

Doubtful, as all that does is effectively increase the soak %. Adding lifepoints automatically after taking damage is same as not taking the damage.

 

Likely, it'll be a permanent boost to your max life points while you wear it. So, even if you take damage you can heal up to that new max. Would +300 be too much? That'll be like effectively having 129 Con if you're maxed out at 99 con.


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I believe the "life point boosting armour" will work something like this;

it soak-absorbs damage and adds them onto life-points, similar to Guthan's set (randomly).

Doubtful, as all that does is effectively increase the soak %. Adding lifepoints automatically after taking damage is same as not taking the damage.

 

Likely, it'll be a permanent boost to your max life points while you wear it. So, even if you take damage you can heal up to that new max. Would +300 be too much? That'll be like having 129 HP if you're maxed out.

 

I originally thought it'd be +300 for the set


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Ummm....profitable SKILLING update pl0x?

 

Quite honestly, unless the boss turns out to be as easy as barrows I have nothing to look forward to this month. Jagex needs to acknowledge the existence of skillers and make a high level skilling update wth profits comparable to god wars. I mean, is 99 str/def/att really harder than 99 wc or farm or fishing or crafting...

 

 

There will never be a non-combat skill that profits as much as GWD. Remember, part of the reason why it is so profitable is because it is also dangerous. When was the last time you died while fishing?

Living rock caverns are dangerous, yet I've heard the rocktails are decent profit.


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TT rewards: 2 ranger boots, Zamorak page 1 (2x), Guthix page 1, Ancient page 2

 

You must construct additional oak larders doors... I mean pylons

 

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Ummm....profitable SKILLING update pl0x?

 

Quite honestly, unless the boss turns out to be as easy as barrows I have nothing to look forward to this month. Jagex needs to acknowledge the existence of skillers and make a high level skilling update wth profits comparable to god wars. I mean, is 99 str/def/att really harder than 99 wc or farm or fishing or crafting...

 

 

There will never be a non-combat skill that profits as much as GWD. Remember, part of the reason why it is so profitable is because it is also dangerous. When was the last time you died while fishing?

Living rock caverns are dangerous, yet I've heard the rocktails are decent profit.

 

They're not, and they aren't.


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Is anyone else wondering about the Zarosian minions we will have to kill? Or the killcount we will need to get into the room? Or his Lieutenants? Crazy :ohnoes:


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