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Penance Horn


yuyu13

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So, I'm thinking about training up my agility, possibly with the use of the penance horn.

 

On a rough Estimate, how long would it take to fully charge a horn using world 6 and given that I have little experience with the game?

 

What are the differences between the penance horn and the master penance horn as applies to their use in agility training?

 

That's all I can think of at the moment. Any advice is much appreciated.

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First, get the master horn, it's quite worth it. Then it'll take you 10 full queen runs to fill it (approx) but doing wave 1-6 and resetting is faster. A full runthrough is 40+ mins with randoms I think, 30- mins with pros.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

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doing wave 1-6 and resetting is faster.

 

This is news to me. I understand the reasoning behind this, but do you have any proof that this is for sure better than doing full queen runs?

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I got no proof, really. The reasoning is that each wave offers the same amount of charge and the lower waves are faster. I think that thought is again supported by how score doesn't seem to affect horn charge. Then again I just hear these things from other people :mellow:.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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believe it or not, killing the queen actually earns a bonus to the charge, equal to 3x what it normally is. If you're gonna charge it, get a pro team like I did and just burn through it with ease....

div>
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I got no proof, really. The reasoning is that each wave offers the same amount of charge and the lower waves are faster. I think that thought is again supported by how score doesn't seem to affect horn charge. Then again I just hear these things from other people :mellow:.

I think that the higher waves give a greater amount of charge to your horn though. If that were true, then you would have to do the lower level waves much faster to make resetting before 10 better.

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Me and my friend did tests a while ago...we each did 20 waves, same horn/role. I went through the full thing twice, he repeated the first level 20 times. We then trained agil until the xp ran out. After 4 hours, he ran out of charge. After 5h 35min, I ran out. Need any more proof?

div>
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Me and my friend did tests a while ago...we each did 20 waves, same horn/role. I went through the full thing twice, he repeated the first level 20 times. We then trained agil until the xp ran out. After 4 hours, he ran out of charge. After 5h 35min, I ran out. Need any more proof?

Well it would also depend on how long you both spent charging. I'm guessing doing waves 1-6 might be a balance between time spent resetting and the longer time spent on higher waves.

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I guess it is. Waves 1-6 are very fast compared to the queen wave.

 

People also do 1-6 for charge then 7-10 for points if they want rewards (which is also a compromise).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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