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Dungeoneering's Impact on the Community at Large


Low C

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Dungeoneering has been a great introduction to team-work and a sense of community. So what better to suggest than adding to this sense of community by making an official tip.it clan chat and world. What does all of tip.it think? Anyone who has ever witnessed the place that is called world 117 has noticed it is not a great place to find decent teams let alone gain levels. World 148? Just as bad as 117 if you're sub 90 since most of the lower levels have migrated over to the alternate worlds that they can get their hands on. The solution to this is to obviously segregate not levels, but the people who are too stuborn to properly learn the skill. Teaching these people will be much easier since they will actually be willing to learn and absorb the knowledge experienced dungeoneers pass them.

 

Now since Jagex obviously never intended Dungeoneering to have manual team finding after coding auto-find rooms and making such a cram packed lobby, what do you as a community think of the direction that the themed worlds are heading. Each and every day it is becoming harder and harder for a low level dungeoneer to advance in the skill because knowledgable teams are wanting to exclude them to save time. They make sure they don't let sub 90 dungeoneers into their teams for fear of banging their head the wall because a random person isn't willing to learn the in's and outs of the skill mechanics. With this, what will this skill become if Jagex doesn't intervene? We as players need to step up and help teach those willing and eager to learn before this skill turns for the worst.

 

So I ask you tip.it, would you rather bang your head against a brick wall while dealing with 60+ minute floors or would you like to help your fellow scaper by giving him/her a sense of community which is limited to those willing to learn how to gain fast and efficient xp. I invoke you to please express your concerns and discuss.

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support.

 

ive noticed this too, until your 80 or 90 dunge its fairly difficult to find a reasonable way to train.

 

w117 is full of rage quitters and people that just dont get it, and most of my friends are either way higher

 

than me or dont like dunge. this sounds like a good idea.

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Sounds good.. though I'm possibly biased since I'm an older player who's come out of retirement, to find a new skill called Dungeoneering... I'm going to get flamed so hard when I first try the skill :(

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I wish I could like dungeoneering, I really do, but even with a great team, the glorified minigame is just so boring (for me anyway). If they made alternative ways to train the skill maybe I would be interested. Until then, I'm training it with lamps + effigies.

 

You can now quote and flame me for my opinion.

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I fully support the idea of an official tip.it DG clan and think that Low C really hit the nail on the head.

 

I think its safe to assume that Jagex doesn't have any plans to improve the exp rates of solo dungeoneering, so it really comes down to how will the players fix this problem. Seeing as its unrealistic to try and teach everyone who uses 117/148 how to DG, I think this clan is the perfect solution. People will only be there if they want to get better at DG, and after it gets going a little, there will be a solid base of good dgers to run floors with.

 

The major problem that I encounter when trying to join teams on 148 (wont touch 117) is combat level discrimination. For some reason people think that because I am lower than 138 combat, I must be a terrible DGer. Seriously, it blows my mind that people will throw aside someone who can do most skill doors and has 95+ Dungeoneering purely based on my combat level. (2286 total - 120 cb)

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I usually go with friends when dungeoneering.

 

I don't usually have too many problems dungeoneering with randoms, although often I end up being the low level noob on the team (but I make up for it by maging, which is important imo since in dungeons the combat triangle matters more)

 

Then again, I find that because of my name, I can usually sneak into clan wars teams with requirements I don't meet, so it could be that happening in dungeoneering. Possibly if I wasn't called Taylor Swift then they wouldn't let me in, I dunno.

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I wish I could like dungeoneering, I really do, but even with a great team, the glorified minigame is just so boring (for me anyway). If they made alternative ways to train the skill maybe I would be interested. Until then, I'm training it with lamps + effigies.

 

You can now quote and flame me for my opinion.

Pretty much how I feel as well. I support the OP's idea though, as I feel it is definitely something loads of people could benefit from, myself included.

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Didn't someone try a while a go to set up a tip.it/dunge earning clan chat?

I remember it was around the time I was getting 99 Agility last year.

 

Either way, I support the idea.

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I think Bunyip and co. set up a teaching thing a couple of months back via the clans board. I'm sure he visits this board so perhaps he could confirm how that's going or whether it even existed at all.

 

Some brutal questions haven't been addressed, yet. Unfortunately, combat level matters in dungeoneering. As does prior experience. Would accepting level 3s w/DG1 be a good idea? Isn't it inevitable that some form of level snobbery has to exist?

 

RuneScape isn't a game that caters to what this particular community would call a 'casual gamer'. DG is no exception to that, in fact I'd argue the opposite.

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I agree, I haven't been able to make much of dungeoneering due to my lower combat stats and mediocre dungeoneering level. I've done it a couple times solo, but it's extremely slow; I have to keep the complexity low so I don't get destroyed.

 

Don't worry, even at complexity 6 solo is 3 times slower than team-based dungeoneering. (Which makes no sense, because more players mean faster dungeons. Why give a higher reward when more players mean easier dungeons?)

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RuneScape isn't a game that caters to what this particular community would call a 'casual gamer'.

 

Are you serious? RS is the most casual friendly game i've ever played - it's so easy to dip in and have a go now and then, I havn't tried any other game where i can log on for a spare 20 mins in my lunch break - and log out again feeling like i've actually 'accomplished something'.

 

except where dungeoneering is concerned, i guess :P

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I agree, I'm level 137 combat, but only 40 dungoneering because I had quit for over a year and came back to find the new skill. I started training solo but that got boring fast, so I went to world 117 to try and find a team. That turned out to be a debacle as everyone there simply had no idea how to do the skill. They had no idea how to solve any of the puzzles or how to fight the bosses. Needless to say, I just go solo now and I can get 20k xp per hour at just level 40 doing complexity 6. I know it's not the fastest but I really don't want to put up with stupid teammates who don't even know what the point of the game is.

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I couldn't get the hang of Dg, and whenever I tried to join a team of "randoms" I just found myself getting more frustrated.

Now one of my friends and her clan mates are teaching me the fundamentals of how to raid a floor successfully and with the fastest time. Without their help, I would probably never Dg again, and only train the skill with lamps, effigies, etc.

 

I support 100%.

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So I ask you tip.it, would you rather bang your head against a brick wall while dealing with 60+ minute floors or would you like to help your fellow scaper by giving him/her a sense of community which is limited to those willing to learn how to gain fast and efficient xp. I invoke you to please express your concerns and discuss.

 

I see this as putting a band-aid on a severed limb. The root of the problem is not the fact that players are now separated by those who get fast xp, and those who don't, but fact you now HAVE to set your goal as fast xp (and be knowledgeable in it) in order to get a team.

 

Players like myself who like to do dungeons for fun and not grind xp or tokens find it very difficult to find a team. Not only do the "pro teams" not want me because I don't rush floors, but the "normal" teams don't me anymore because I don't rush floors. To me it appears that everyone is focused on the destination part of the skill, rather than the journey.

 

So what about the people that play it for fun and not and don't want "to learn how to gain fast and efficient xp"? This is a growing problem effecting both groups, so I see it as more of an issue than just "new players can't get teams because they are less experienced at rushing".

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@ Katori

 

I dungeoneer for fun, yet I somehow manage to be fast and efficient. I don't see the disconnect between fun and efficiency in regards to dungeoneering. I think it's cool to Rambo everything and make it out alive at the end (inb4green).

 

But anyway, it's not necessarily about being fast and efficient (as opposed to being slow and inefficient?), it's about educating people who may not know the ins and outs of such a complex skill. Just today Cheeesy and I took two "newbies" and we were able to teach them all kinds of tips and tricks that they wouldn't have learned in 117 (or 148 for that matter). Sometimes we offer tiny suggestions for improvement, other times we do full-blown crash courses. I just don't see the harm in helping people improve themselves.

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High levels don't want to waste time teaching people how to train, it's much easier and faster to just have clans/worlds with level requirements.

I've found 13 who have and will. Still accepting applications for more.

 

I think Bunyip and co. set up a teaching thing a couple of months back via the clans board. I'm sure he visits this board so perhaps he could confirm how that's going or whether it even existed at all.

 

Some brutal questions haven't been addressed, yet. Unfortunately, combat level matters in dungeoneering. As does prior experience. Would accepting level 3s w/DG1 be a good idea? Isn't it inevitable that some form of level snobbery has to exist?

 

RuneScape isn't a game that caters to what this particular community would call a 'casual gamer'. DG is no exception to that, in fact I'd argue the opposite.

They have all joined my group and are leaders, they didn't have enough time and resources to teach the masses. We hope to solve this by making ALOT of people leaders who are knowledgeable and experienced.

 

Dungeoneering has been a great introduction to team-work and a sense of community.

Yeah, it also multitplied the elitist communitie's ego by 10.

Touche'. Although it is sort of backwards to assume this since we are going out of our way to help those who aren't efficient. We are trying to promote a sense of community and team work while maintaining fast experience rates. If you want to take your time with this skill I'm sure I could send you a few directions to find some teams that fulfill that for you.

 

So I ask you tip.it, would you rather bang your head against a brick wall while dealing with 60+ minute floors or would you like to help your fellow scaper by giving him/her a sense of community which is limited to those willing to learn how to gain fast and efficient xp. I invoke you to please express your concerns and discuss.

 

I see this as putting a band-aid on a severed limb. The root of the problem is not the fact that players are now separated by those who get fast xp, and those who don't, but fact you now HAVE to set your goal as fast xp (and be knowledgeable in it) in order to get a team.

 

Players like myself who like to do dungeons for fun and not grind xp or tokens find it very difficult to find a team. Not only do the "pro teams" not want me because I don't rush floors, but the "normal" teams don't me anymore because I don't rush floors. To me it appears that everyone is focused on the destination part of the skill, rather than the journey.

 

So what about the people that play it for fun and not and don't want "to learn how to gain fast and efficient xp"? This is a growing problem effecting both groups, so I see it as more of an issue than just "new players can't get teams because they are less experienced at rushing".

For a lot of us, we find it extremely fun to fly through a large dungeon in 25-35 minutes and gain massive amounts of experience. We only accept people who rush the way we do because it is the best way to learn. No one wants to work on Dungeoneering for x amount of hours when you can do it in y.

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20 minutes over lunch doesn't achieve anything major, when we're talking about a game where spending hundreds and hundreds of hours just to max out one skill, let alone all the others and let alone the six skills needed to max out melee combat stats, is perfectly normal.

 

This is not a casual game. The idea of doing a dungeon in RuneScape for a bit of quick fun, in the same way you would go on YouTube or Facebook or even XBL for a Halo match or two, and still expect to enjoy everything the game has to offer is folly.

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I spent my time with bad teams just like everyone else. I was just able to minimize it by playing at the right times.

 

The difference was that I realized the direction the skill was heading and made as much progress as I could over the summer of 2010. The time to go through levels 70-90 was when the elite players were under 120/200m exp.

 

My mistake was not going for 120 dungeoneering immediately. I need ~72m more experience, and that's going to be a lot harder if I can't find teams consistently (3bo is on the verge of inactivity). Still, since my priority is get level 99 in all skills, I don't really care if I get 120 or not.

 

Any revival of dungeoneering is going to have to come from a few possible Jagex interventions:

-A system to find teams based on players' rankings of each other rather than simply dungeoneering level. (mentioned as in the works for all minigames)

-A boost to soloing experience (this may be the only option in the future)

-Continuous small updates that temporarily revive interest

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