I've found 13 who have and will. Still accepting applications for more.
High levels don't want to waste time teaching people how to train, it's much easier and faster to just have clans/worlds with level requirements.
They have all joined my group and are leaders, they didn't have enough time and resources to teach the masses. We hope to solve this by making ALOT of people leaders who are knowledgeable and experienced.
I think Bunyip and co. set up a teaching thing a couple of months back via the clans board. I'm sure he visits this board so perhaps he could confirm how that's going or whether it even existed at all.
Some brutal questions haven't been addressed, yet. Unfortunately, combat level matters in dungeoneering. As does prior experience. Would accepting level 3s w/DG1 be a good idea? Isn't it inevitable that some form of level snobbery has to exist?
RuneScape isn't a game that caters to what this particular community would call a 'casual gamer'. DG is no exception to that, in fact I'd argue the opposite.
Touche'. Although it is sort of backwards to assume this since we are going out of our way to help those who aren't efficient. We are trying to promote a sense of community and team work while maintaining fast experience rates. If you want to take your time with this skill I'm sure I could send you a few directions to find some teams that fulfill that for you.Yeah, it also multitplied the elitist communitie's ego by 10.
Dungeoneering has been a great introduction to team-work and a sense of community.
For a lot of us, we find it extremely fun to fly through a large dungeon in 25-35 minutes and gain massive amounts of experience. We only accept people who rush the way we do because it is the best way to learn. No one wants to work on Dungeoneering for x amount of hours when you can do it in y.
So I ask you tip.it, would you rather bang your head against a brick wall while dealing with 60+ minute floors or would you like to help your fellow scaper by giving him/her a sense of community which is limited to those willing to learn how to gain fast and efficient xp. I invoke you to please express your concerns and discuss.
I see this as putting a band-aid on a severed limb. The root of the problem is not the fact that players are now separated by those who get fast xp, and those who don't, but fact you now HAVE to set your goal as fast xp (and be knowledgeable in it) in order to get a team.
Players like myself who like to do dungeons for fun and not grind xp or tokens find it very difficult to find a team. Not only do the "pro teams" not want me because I don't rush floors, but the "normal" teams don't me anymore because I don't rush floors. To me it appears that everyone is focused on the destination part of the skill, rather than the journey.
So what about the people that play it for fun and not and don't want "to learn how to gain fast and efficient xp"? This is a growing problem effecting both groups, so I see it as more of an issue than just "new players can't get teams because they are less experienced at rushing".