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Dungeoneering's Impact on the Community at Large


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#41
Grimy_Bunyip
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Grimy_Bunyip

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except I was actually talking about the non-phychological mistakes. I wasn't directing the comment towards anyone in particular, so don't take it personally...as it wasn't towards you. There ARE elitest scumbags out there who will kick players for making the most simple and harmless mistakes. Just because you don't personally, doesn't mean they don't exist.
I WAS NOT directing the comment towards anyone here...especially those who made that dungeon sweeper clan thing.

We don't kick people for non-psychological mistakes.
You've never dged with us.
Not that we would considering you think of us as elitist scumbags.

The only reason you make that comment is out of your own prejudice.


*sigh*....read all of it please...I was not directing it towards you...or Low...or ancient...or any of the other "elitists" on this forum. There ARE people that kick for the smallest mistakes, I have seen it, I have experienced it, I am not making that comment out of prejudice, I am making it out of experience. I DO NOT think "YOU" are elitist Scumbag. I do however think you are unable to read a full post now..... :mellow:
I wouldn't dg with you either, because I don't need to, I have a group I dung with. It has nothing to do with elitism in your case.

(seriously, this forum is getting worse and worse at reading....)

my apologies ;o
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#42
All_Is_Great
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I haven't been dging for quite a while now, but I think the reason you say this skill is getting worse and worse is because of the whole elitist viewpoint. Before your newest dungeonsweep cc, which I've heard good things about, and would like to try sometime after I get over the PK craze, I'd see talk of how people suck under ___ dg level. Lower levelled people never get to dg with the better ones out there, so there is no learning curve. I mean, I dg'ed some on 148 back when it was ok. First dungeon I did, I had a keyer named Provit3r (or something like that), and I knew my lack of experience probably would slow me down. But I tried my best to keep up, and witnessed them keying in like 40 minutes, which was amazing to me back then. I learned from it, by observing my teammates. I doubt some average player dging on 117 can learn anything.

So good on you guys for the new cc though, can't wait to try it out.

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#43
Monky
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I feel i could benefit very much from this. I am level 53 in dungeoneering and I have only done 2 group dungeons in my life. I make my own pots to make my armour in the dungeon and ect ect, good resource gatherer. I need some people to teach me the advanced tactics and what to bind. I use gorgonite chain (because i havent had a better drop) and promithium rapier.

Any help or advice I would be grateful for.
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#44
Low C
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If you have any questions regarding Dungeoneering we have a board devoted to Helping other DG'ers on our forums. Asking questions in the clan chat is allowed as well. Hope to see you in the chat and future dungeons. :thumbup:

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#45
Naraku893
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agree with a bunch of the points made here.

world 148 is (sometimes) decent at rushing through the dungeon floors but when it comes to the boss they take 10-15 minutes preparing for it. that's why i usually go with a friend who is in 3bo because even though i don't have over 9000 dungeoneering levels i can keep up with them for the most part.

#46
Dragonlordjl
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We de-bunked the myth that higher DG = better players the other day. There was a level 110 DG guy who was a [bleep]ing tard. First of all, he was the only one who could do a particular door and he delayed our whole team by choosing to make armor first instead of doing that skill door. And then, he mined AND smelted way more prom than he needed, therefore wasting what could have been used to make familiars. He was very slow to respond to the keyer's commands, and overall he was very frustrating to work with.

And from what I've heard, w53 is only a little better than 148 these days. Sure, the people have high DG but many of them are just as lazy/incompetent as the 117/148s and worse, most of them have 2300+ total levels so almost every skill challenge is 90 or 100+, resulting in a good many doors that need pots. DGing with a maxed player has its benefits (you can't get locked out of a door), but on the same token it makes the overall difficulty of the dungeon a lot harder.
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#47
TheAncient
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dragon, i've dunged w 120'ers who are worse than me at lvl 80 lol (back when 80 was considered high)
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#48
Dragonlordjl
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dragon, i've dunged w 120'ers who are worse than me at lvl 80 lol (back when 80 was considered high)

Don't get me wrong, there is a weak correlation between DG exp and usefulness, but it is GROSSLY overblown by elitists. I can understand the 100+ requirement because the primal plate bind is huge, but honestly a 115 dger is not going to be much better than a 103 dger. By that point, you've done enough dungeons that you either "get it" or you don't. I mean, honestly, consider that 100 DG is more than max in ANY other skill. And yet, the vast majority of the DG community considers a "mere level 100" DGer to be a noob in that skill.
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#49
Fresi
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dun has a long learning curve, only at around lvl 90 did i start to learn how to really rush throw duns, before that i skilled alot, making goro armur and stuff for team, which iw later have come to dislike. as these persons miss out on gds etz. making others having to be in them longer, losing food and prayer.
It breaks me to say no to low lvl dun persons in w128, but there is a reason we prokeyers dont take on those who haven't been around that much, iw waited 20mins for a guy to trow a graplinghook (even if we constantly kept explaining to him what to do), iw experienced players who let keyers starve till they have to basically stand still, and players hording money insted of droping at base so everyone can buy tools/ess/antipot or build altar. mostly these sort of things that slow down the whole team are done by unexperienced players, therefor the lvl requirement.
why do we want to rush? well at some point when you pas 99 you notis it takes longer and longer to get lvls, and by this point you have done so many duns that skilling it isnt fun, just like stealing creation, sure a few normal rounds are fun, but if your out for a goal,getting hammers for 99 smith (120dun), you quickly learn to join a non combat stealing creation clan (or rushing when it comes to dun).
why hoods then? a non hooded person gets hit alot more than hooded persons in a rush, and when about 1/3 of duns normally are very low on food, and can get even hooded team to almost a stop, a team with 1 or more unhooded can slow you down up to 20 minutes for fishing and cooking.
When it comes to combat lvls, it is obvious a pro keyer will prefer hig lvl combat players, as the main task of the non keyers is to clear gds, the higher the combat, the faster this can be done, les food used, more food spared for keyers rushing and boss. when we host floors we therefor let them in before resorting to lower lvls, sad in know, but reality is hush, survival of the fittest :/
I think its great that you guys have this chat to tech lower lvl duns, and i hope those benefiting from the experience you hand them show their appreciation, i sure would have liked someone to teach me, but there where not even guides around when i first met my bosses/skill rooms X)
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#50
ForsakenMage
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I rarely find teams that honestly know what they're doing, or even communicate. One thing I did learn though after leading a few parties myself: In messy GD rooms, people like it when targets are marked. Not only does it make things go faster, but also keep everyone from going all panicky in the room.

I can see where people are worried about the elitist attitude, but if there is to be some sort of teaching and learning to happen, people are gonna have to push aside those worries and egos.

It'd be great to work with a community we're all familiar with, and a lot easier too even. We can actually go to worlds where we don't die due to lag. :thumbup:

#51
Dragonlordjl
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dun has a long learning curve, only at around lvl 90 did i start to learn how to really rush throw duns, before that i skilled alot, making goro armur and stuff for team, which iw later have come to dislike. as these persons miss out on gds etz. making others having to be in them longer, losing food and prayer.
It breaks me to say no to low lvl dun persons in w128, but there is a reason we prokeyers dont take on those who haven't been around that much, iw waited 20mins for a guy to trow a graplinghook (even if we constantly kept explaining to him what to do), iw experienced players who let keyers starve till they have to basically stand still, and players hording money insted of droping at base so everyone can buy tools/ess/antipot or build altar. mostly these sort of things that slow down the whole team are done by unexperienced players, therefor the lvl requirement.
why do we want to rush? well at some point when you pas 99 you notis it takes longer and longer to get lvls, and by this point you have done so many duns that skilling it isnt fun, just like stealing creation, sure a few normal rounds are fun, but if your out for a goal,getting hammers for 99 smith (120dun), you quickly learn to join a non combat stealing creation clan.
why hoods then? a non hooded person gets hit alot more than hooded persons in a rush, and when about 1/3 duns normally are very low on food, and can get even hooded team to almost a stop, a team with 1 or more unhooded can slow you down up to 20 minutes for fishing and cooking.
When it comes to combat lvls, it is obvious a pro keyer will prefer hig lvl combat players, as the main task of the non keyers is to clear gds, the higher the combat, the faster this can be done. when we host floors we therefor let them in before resorting to lower lvls, sad in know, but reality is hush, survival of the fittest :/
I think its great that you guys have this chat to tech lower lvl duns, and i hope those benefiting from the experience you hand them show their appreciation, i sure would have liked someone to teach me, but there where not even guides around when i first met my bosses/skill rooms X)
My favorite skill in the game <3

My eyes, they burn!

Please add some paragraph breaks so it doesn't all look like a huge block of text :blink:
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#52
Squisher_33
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the only times ive ever been to w117 it was awsome, i was incredibly impressed by the quality of players, the dungeons would go so fast that the floors would glitch and a boss wouldnt appear, and every single top dunger leading the highscors gained all of their xp in w117.......ah april was a nice month

havent been there since, wouldnt want to ruin my memories of a good thing by seeing it in its present state
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#53
Dragonlordjl
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More on-topic, while I think the idea of a "TIF-only world" is a noble one, it has its downsides too. The larger any specialized community becomes, the more its integrity suffers. If we were to create a specific "TIF DG world," the noobs and leeches would discover it eventually and corrupt it, making it into another W117/148.

One solution is changing it periodically, but the noobs would just change with us once they caught on. Another solution is to only go with people you recognize as TIFers.
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#54
Fresi
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My eyes, they burn!

Please add some paragraph breaks so it doesn't all look like a huge block of text :blink:


muahaha your pain is my pleasure :) naa siriusly sorry, but im not good at writing, but still wanted to express myself :)
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#55
notasoupbowl
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dun has a long learning curve, only at around lvl 90 did i start to learn how to really rush throw duns, before that i skilled alot, making goro armur and stuff for team, which iw later have come to dislike. as these persons miss out on gds etz. making others having to be in them longer, losing food and prayer.
It breaks me to say no to low lvl dun persons in w128, but there is a reason we prokeyers dont take on those who haven't been around that much, iw waited 20mins for a guy to trow a graplinghook (even if we constantly kept explaining to him what to do), iw experienced players who let keyers starve till they have to basically stand still, and players hording money insted of droping at base so everyone can buy tools/ess/antipot or build altar. mostly these sort of things that slow down the whole team are done by unexperienced players, therefor the lvl requirement.
why do we want to rush? well at some point when you pas 99 you notis it takes longer and longer to get lvls, and by this point you have done so many duns that skilling it isnt fun, just like stealing creation, sure a few normal rounds are fun, but if your out for a goal,getting hammers for 99 smith (120dun), you quickly learn to join a non combat stealing creation clan (or rushing when it comes to dun).
why hoods then? a non hooded person gets hit alot more than hooded persons in a rush, and when about 1/3 of duns normally are very low on food, and can get even hooded team to almost a stop, a team with 1 or more unhooded can slow you down up to 20 minutes for fishing and cooking.
When it comes to combat lvls, it is obvious a pro keyer will prefer hig lvl combat players, as the main task of the non keyers is to clear gds, the higher the combat, the faster this can be done, les food used, more food spared for keyers rushing and boss. when we host floors we therefor let them in before resorting to lower lvls, sad in know, but reality is hush, survival of the fittest :/
I think its great that you guys have this chat to tech lower lvl duns, and i hope those benefiting from the experience you hand them show their appreciation, i sure would have liked someone to teach me, but there where not even guides around when i first met my bosses/skill rooms X)
My favorite skill in the game <3

If you run out of food as a keyer, you ask for food, if nobody gives, you suicide. That's what I do, anyway.
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#56
Fresi
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If you run out of food as a keyer, you ask for food, if nobody gives, you suicide. That's what I do, anyway.

i dont suicide, if they refuse, i start fishing, and a keyer that fish slows everything down, but at least i dont get xp death penalty :D
but most pro teams do share food with keyer :) so dosnt happen that often
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#57
SirIzenhime
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If you run out of food as a keyer, you ask for food, if nobody gives, you suicide. That's what I do, anyway.


If nobody gives, you leave the Gatestone in an incredibly dangerous room, and tell them "Food at GGS"

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#58
Pinata
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Luckily I don't care about DG time, so the only problems I have on a rare occasion are rage quitters, and doing 1-100 on abandoned floors was nice because now if I die, I'm still amazed at that 80k/dg I'll get. Hell I've gotten above 100k with 2 deaths. I mean imagine what DG was like for telmo and no Excuses who got over 90m XP, with a DG max of like 40-50k/floor.


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#59
jettrider
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dragon, i've dunged w 120'ers who are worse than me at lvl 80 lol (back when 80 was considered high)

Don't get me wrong, there is a weak correlation between DG exp and usefulness, but it is GROSSLY overblown by elitists. I can understand the 100+ requirement because the primal plate bind is huge, but honestly a 115 dger is not going to be much better than a 103 dger. By that point, you've done enough dungeons that you either "get it" or you don't. I mean, honestly, consider that 100 DG is more than max in ANY other skill. And yet, the vast majority of the DG community considers a "mere level 100" DGer to be a noob in that skill.


I would say the correlation is strong based on my experience. I know people in the 80s who are better than 110ers, but they are very rare outliers. Your own experience may tell you differently, but you are also choosing your adjectives to make your posts as hateful as possible to people whose experiences tell them the opposite. I'd venture to say that at no point do you "get it" fully; even going from 190m to 200m experience you will become slightly better, even if one doesn't recognize what exactly better means in such a complex skill.

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#60
Range_This11
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I got so sick of 117 that I soloed from 80-85. Took forever but it was a lot less stressful and my blood pressure is thanking me.

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