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Question about bonus rooms in dungeoneering


runevirage

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You just need to have them opened. No need to go in them.

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Is it okay that you just "open" them (i.e. you become able to see what's in it) or do you actually have to walk through it for it to count? Thanks.

Assuming by "for it to count" that you mean xp, you need to go through. There's no action for opening it, just going through and getting the xp.

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Is it okay that you just "open" them (i.e. you become able to see what's in it) or do you actually have to walk through it for it to count? Thanks.

Assuming by "for it to count" that you mean xp, you need to go through. There's no action for opening it, just going through and getting the xp.

 

Huh? You don't need to go through doors to get the xp at the end of the dungeon you just need to have "opened" the room so you can see what's inside it.

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Is it okay that you just "open" them (i.e. you become able to see what's in it) or do you actually have to walk through it for it to count? Thanks.

Assuming by "for it to count" that you mean xp, you need to go through. There's no action for opening it, just going through and getting the xp.

 

Huh? You don't need to go through doors to get the xp at the end of the dungeon you just need to have "opened" the room so you can see what's inside it.

 

Last I saw on solo any bonus room I "opened" but forgot to go in I didn;t get the xp for.

I think perhaps people are doing this open but not go in business on teams and someone else is going in thus netting the team the room.

 

but I could be wrong.

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Is it okay that you just "open" them (i.e. you become able to see what's in it) or do you actually have to walk through it for it to count? Thanks.

Assuming by "for it to count" that you mean xp, you need to go through. There's no action for opening it, just going through and getting the xp.

 

Huh? You don't need to go through doors to get the xp at the end of the dungeon you just need to have "opened" the room so you can see what's inside it.

 

Last I saw on solo any bonus room I "opened" but forgot to go in I didn;t get the xp for.

I think perhaps people are doing this open but not go in business on teams and someone else is going in thus netting the team the room.

 

but I could be wrong.

You really, really need to stop answering dungeoneering questions. You are so completely, ridiculously wrong.

 

If there are no ?s on your map, you get full bonus room exp. Common knowledge.

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I've had maps with no ? but rooms I didn't go into and didn't get full bonus room xp.

Could've been a bug or sumat that got changed fairly early on.

But I've had it occur.

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How can they NOT be bonus rooms?

The distinction of what is a bonus room is a room you don't HAVE to go through to complete the dungeon. If they weren't bonus room i'd of had to passed through or gone in to get a key.

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How can they NOT be bonus rooms?

The distinction of what is a bonus room is a room you don't HAVE to go through to complete the dungeon. If they weren't bonus room i'd of had to passed through or gone in to get a key.

 

A bonus room is behind a skill door, is doesn't matter if it's required to complete the dungeon.

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According to the rskb and all other guides.

It is true all bonus rooms are accessed by a skill door.

But it is not true all skill doors lead to bonus rooms.

 

The defining feature of a bonus room being it is not required to complete the dungeon.

 

I know for a fact I've had skill doors required to complete the dungeon because I've had base rooms with 2 - 3 skill doors and nothing else and by the sheer fact that bonus rooms are jsut that a bonus and not required to complete the dungeon such all skill doors starts would be logically impossible if all skill doors = bonus room as atleast once of them is then required to get through the dungeon and thus cannot be a bonus room.

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There is never stuff you need behind doors you can't do. Doors you can't do are defined by your level. I don't think boost-required doors are ever needed.

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I'm not a dungeoneering expert by any means, but how could they put stuff behind a skill door that's required to complete the dungeon?

 

What if you didn't have the level to open it? Do you just have to quit?

 

You're always able to complete the dungeon (at least in my experience).

 

However, the doors that you "sometimes" can't open would be the example of a bonus room. I can't tell you for sure that ALL bonus rooms are behind skill doors because then they would just be behind a normal door and I go into every normal door. If it's a dead end room, I'll just go in and pop right back out. However, people seem to say that once you open the door (as in click it so you see what's inside) you get the bonus. That makes sense I suppose since once you click it, the ? disappears on your map of the floor.

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I'm not a dungeoneering expert by any means, but how could they put stuff behind a skill door that's required to complete the dungeon?

 

What if you didn't have the level to open it? Do you just have to quit?

 

For skill doors, one of 3 things can happen.

 

1. You can get a door you or someone in your party doesn't need to boost to open.

 

2. You can get a skill door tailored to you or someone in your party needing a potion to open. This one can actually be divided into three more possibilities, of needing a weak, normal or strong potion.

 

3. You can get a skill door that just has a really high level requirement. All of these are at least 90+ (in fact, they might all be in the 100+ range, I don't know exactly) but they aren't based on someone's level, they just randomly want a high requirement. (And last time I checked, they can sometimes be unopenable due to 100+ prayer or summon reqs.)

 

Of those 3, only #1 is able to occur for doors you need to open to procede through the dungeon.

 

As for entering/not entering, I've always been aware of the rumour that you have to ENTER the room for the exp to count, so I always enter it just to be safe. And to look at the back of the room.

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3. You can get a skill door that just has a really high level requirement. All of these are at least 90+ (in fact, they might all be in the 100+ range, I don't know exactly) but they aren't based on someone's level, they just randomly want a high requirement. (And last time I checked, they can sometimes be unopenable due to 100+ prayer or summon reqs.)

 

Of those 3, only #1 is able to occur for doors you need to open to procede through the dungeon.

 

As for entering/not entering, I've always been aware of the rumour that you have to ENTER the room for the exp to count, so I always enter it just to be safe. And to look at the back of the room.

 

You don't get Prayer or Summoning doors above level 99 due to it not being possible to pot above 99 at all for those skills.

 

There is no need to enter a room to get the xp (unless there's a door in there), just opening it enough so it is visible on the map is enough to gain the xp. Of course if you're not so bothered about being super speedy and you want resources/to kill things then you may as well go in and check them out :P

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3. You can get a skill door that just has a really high level requirement. All of these are at least 90+ (in fact, they might all be in the 100+ range, I don't know exactly) but they aren't based on someone's level, they just randomly want a high requirement. (And last time I checked, they can sometimes be unopenable due to 100+ prayer or summon reqs.)

 

Of those 3, only #1 is able to occur for doors you need to open to procede through the dungeon.

 

As for entering/not entering, I've always been aware of the rumour that you have to ENTER the room for the exp to count, so I always enter it just to be safe. And to look at the back of the room.

 

You don't get Prayer or Summoning doors above level 99 due to it not being possible to pot above 99 at all for those skills.

 

There is no need to enter a room to get the xp (unless there's a door in there), just opening it enough so it is visible on the map is enough to gain the xp. Of course if you're not so bothered about being super speedy and you want resources/to kill things then you may as well go in and check them out :P

 

I know you CAN'T open doors with a summon/prayer req over 99. I've sitll heard of the occuring. I think we'll have to agree to disagree, unless I by some chance run into a prayer/summon door I can't open...but I hardly DG so that's unlikely. And I can't think of any way for you to prove your claim.

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Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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They have occured in the past but that has been patched.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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