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Squisher_33

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so much speculation was made about nex before she was released, mainly how "well on the first week theres gonna be 300 people there with claws, and the entire fight will be about getting 1 good spec off before she dies instantly"

 

so then it began on 10-01, me and many others went to the first nex runs

 

then came the killcount......maybe there were 300 people in each world going there, but less than 100 got it sucessfully. today killcount is more figured out abuot the def bonuses, but on day 1 so many people died or failed

 

finaly into the boss...oh goody we get a bank! hah thats going to make this boss easy right? heh good luck

 

into the boss we go, i show up when about 50 people have made it inside the most packed worlds (w6 and w2) and to our delightful surprise, we all go to claw spec her and 1 hit her right? yea we were in for the fight of our lives, she was not a monster, she was an all out war. 10 minutes later we finaly bring her down after figureing out the mages.

 

so from the very start nex wasnt a huge sucess to the community

 

after 1 week a jmod posted a list of facts about nex, one was that she had been killed 3300 times that week, which i think is very very very low. 3300 times for the entire population of rs is rediculous, thats like 1 kill every 5 hours in every members world....oh wait, there were some worlds where shes undefeated in.

 

jagex bragged about the challenge, and rightfully so. we were overconfidend and were humbled instantly, however looking back this shouldnt have been something to brag about...nex's inability to die is what made nex die

 

a month has passed now and nobody nexs at all, worlds are empty and its to the point where the number of torva/pernix/virtus pieces coming into the game brand new, on most days is probably 0.

 

so free trade came and what does this mean for the prices? well people figured with no ge limits they coudl put in a super high offer on ge and get a piece, wrong.

 

torva in a sense has broken the ge, if you put in a 2b offer for a torva plate youll have better odds killing for one yourself than buying it in ge.

 

as of now torva plate is 3.8, the set is over 7, pernix set is about 5, and id assume virtus is about 3, zaryte bow is like a nooby 500m or less

 

this means 15b for the full drop table, which looking at logs and such, id say the assumed rate is 1 in 50-100 per piece, assuming 75 kills = 1 average piece = 1.5b = roughly 20m per nex kill

 

this means on average, if me and a team of 10 people go in and kill nex once, we theoreticly just made 2m each, and a good 10 man trip can do 5 kills, that means over a long average, that 1 trip made us all 10m in around an horu

 

i do believe nex is currently the best constant income in rs if you stick with it for a very long interval. the only 2 things lacking are 1.) sticking with it till u get ~75 kills for a drop, and 2.) getting a team who shares your goal

 

nex could be great money, i think jagex made a mistake on the drop rate, if it was 1 in 10 not only would torva be more affordable (still several hundred mil) but it would motivate teams to go knowing that in 1 long trip they can usualy get a drop

 

discuss what you think about nex's future, it may lead to abandonedment, or it may prove very profitable

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I talked with some people in dgs, and they are all willing to form a "perm" nex team.

The problem is no one actually knows what to do, so we need someone pro like you to tell us. :thumbup: :thumbup:

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It's also a problem that you have to have people you can trust, because if it's just ls-ed, there is almost no chance of a payoff. The cost of nexing is also a big problem, and with there being a few hundred people with efficient gear/knowledge/levels, it's no wonder nex is dead(well, not dead). I can see there being perm nex teams just like elite dungeoneers who come together and kill nex for a few hours every day/week.

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Good post and thoughts, but I just dont think that Jagex can bring themselves to have such a frequent drop table for such items. I think with more updates in 2011, we may see more items that will make Nex something that more people do.

 

Also, as previous poster said, there just isnt a sufficient number of players who can consistently and affordably kill Nex.

 

Overall though, I dont think Jagex wants everyone running around with 1400 lifepoints.

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Overall though, I dont think Jagex wants everyone running around with 1400 lifepoints.

Jagex did want these items to "revolutionize high level combat," but they made them so rare (through a combination of mistakes) that less than 1% of all of RS can actually afford them. Yeah, you may call that high-leveled, but I call that ridiculous.

 

There are a few things Jagex can do to make Nex more worthwhile:

 

1) Remove the stupid kill count. That'd go a long way towards renewing interest in Nex. People already have to spend an hour or longer getting that damn key the first time, and each Nex kill requires a few hundred thousand GP in resources. Also, to even have a chance of beating Nex, you have to have max combat stats, 96 summon, and 91+ herblore. Those are damn high requirements-- there's no need to tack on a 20 minute kill count, too.

 

2) Manually adjust the GE prices. If they raised the GE prices of Nex's drops to 1b (and yes I know the street prices are still 3x that, but we can only hope for so much from Jagex :mellow: ), I think many more people would be willing to invest the time to do it. At a bil for a drop, with an 8 man team you are each getting 125m for a drop on CS. I think that'd be enough to encourage people to do it. And with more people doing Nex, the absurd street prices of these items would drop some because the supply would increase.

 

3) Unlikely, but increase the drop rates.

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I think it' perfect. Nex's invulnerability and unfamiliarity to 99.99% of the RS population gives absolutely everyone something to work towards. I'm sure within time people will be able to solve the Nex puzzle in a fairly efficient matter, but until then... I need to train so as to take advantage of peoples hard work ;)

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I mostly agree with everything in the first post. Nex is a beast. But most worlds are empty because the supplies are a significant investment and the drops go to players with high LSP from missing div/ely.

 

Perm teams are the way to go to ensure that drops are split evenly without having ridiculous LSP. I will post a lengthy checklist I have about how to kill Nex if this moves forward.

 

Also, there have been widespread rumors of a Nex nerf, and I think at this point Jagex needs to at least fix Nex if they aren't going to address the flaws in the GE and the Lootshare system.

 

If they were going to nerf Nex, the best changes to make would be:

1) Lower the killcount required (10-20 kills).

2) Lower the lifepoints per form.

3) Reduce the amount of blood reavers spawned on the 3rd stage and the time Nex uses soulsplit in the 5th stage.

 

I don't want Nex to be made too easy. RS needs a boss that requires tactics, as pioneered by the Dungeoneering bosses. The above changes would keep the difficulty of the kill similar, but would simply boost kills/hour.

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I honestly don't know what Jagex was thinking making Nex drops so rare.

So much for LP boosting gear fixing high KO issues.

people are still running around with korasi and energy transfer speccing people to death in wildy.

 

but seriously, 1bil+ pricetags on LP boosting gear?

That's a really really deep hole for jagex to dig themselves into.

How are they going ever release new LP boosting gear without making Nex even less worthwhile than it already is.

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Overall though, I dont think Jagex wants everyone running around with 1400 lifepoints.

 

1400 lp today is comparable to what 1000 lp was 2 years ago (aside from it being 99 2 years ago)

 

lets face it a whip and 15% str vs rapier turmoil and claws, your definately looking at about 1.4x more dmg/ko potential

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Boss fights have just kind of lost their luster outside of Daemonheim. I think adding some smaller LP-boosting rewards to Dungeoneering rewards or in-game equipment would give players a taste of the armour's abilities, meaning more interest in how that stuff is acquired. Then again that could just be me wondering why they didn't make near enough rewards for people training to 120.

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Boss fights have just kind of lost their luster outside of Daemonheim. I think adding some smaller LP-boosting rewards to Dungeoneering rewards or in-game equipment would give players a taste of the armour's abilities, meaning more interest in how that stuff is acquired. Then again that could just be me wondering why they didn't make near enough rewards for people training to 120.

 

I agree, I find myself being bored outside of Daemonhiem. I really want more dungeoneer rewards for 100+ dungeoneer's specifically.

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Overall though, I dont think Jagex wants everyone running around with 1400 lifepoints.

 

1400 lp today is comparable to what 1000 lp was 2 years ago (aside from it being 99 2 years ago)

 

lets face it a whip and 15% str vs rapier turmoil and claws, your definately looking at about 1.4x more dmg/ko potential

 

I understand it is comparable and worthwhile for some people to have it, but as I stated, "everyone". I doubt Jagex wants more than 20% (overestimate in my mind) to be have the stuff.

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Dungeoneering though changed boss hunting permanently. If you had no idea of what boss hunting was, and was curious of how it worked, 99% of the answers you'd get would be either 'try dungeoneering' or 'quest'. Bringing nex into a game with dungeoneering, well, seems like a wasted update imo.

The boss is impossibly tough to kill, the armor, while many say it is 'powerful', is not really worthwhile seeing as many other things are versatile w/ less cost. Nex will always kinda be one of those bosses, like nomad, that will remembered/known for their insane difficulty, with high rewards.

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Overall though, I dont think Jagex wants everyone running around with 1400 lifepoints.

Jagex did want these items to "revolutionize high level combat," but they made them so rare (through a combination of mistakes) that less than 1% of all of RS can actually afford them. Yeah, you may call that high-leveled, but I call that ridiculous.

 

There are a few things Jagex can do to make Nex more worthwhile:

 

1) Remove the stupid kill count. That'd go a long way towards renewing interest in Nex. People already have to spend an hour or longer getting that damn key the first time, and each Nex kill requires a few hundred thousand GP in resources. Also, to even have a chance of beating Nex, you have to have max combat stats, 96 summon, and 91+ herblore. Those are damn high requirements-- there's no need to tack on a 20 minute kill count, too.

 

2) Manually adjust the GE prices. If they raised the GE prices of Nex's drops to 1b (and yes I know the street prices are still 3x that, but we can only hope for so much from Jagex :mellow: ), I think many more people would be willing to invest the time to do it. At a bil for a drop, with an 8 man team you are each getting 125m for a drop on CS. I think that'd be enough to encourage people to do it. And with more people doing Nex, the absurd street prices of these items would drop some because the supply would increase.

 

3) Unlikely, but increase the drop rates.

 

I have said it once and ill say it again. these drops by nex are just to test the functionality of the new life boosting Armour. If they want to test how these new amours affect the game they wouldn't release them on mass... they would want to mitigate the damage they could potentially do. If everything is ok in terms of game breaking mechanics you can say you heard it here first from taco, the next step is the smithing update. They will add the ability to either mod existing amours for +life or create whole new amour with +life. Granted the amour dropped by nex will be the top end of the life armor, they will add cheap armor that everyone can afford in time.

 

 

Give it a few months.

 

PS: Stockpile smithing supplies guys... it might be the next prayer or herb.

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Jagex made Nex the way it is because you all cried about the difficulty level and solability of current bosses.

You all cried about how easy they are and that a new boss was needed which requires a bunch of people, is hard, and has amazing drops.

The problem is that Nex was everything that you wanted....

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Did golv just go an enitre post without bashing efficiency?

We said we wanted a hard boss, not a long boss.

We said we wanted new rewards, not drops that barely add to how anything is done being dropped extremely rarely and costing 1bil.

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Jagex made Nex the way it is because you all cried about the difficulty level and solability of current bosses.

You all cried about how easy they are and that a new boss was needed which requires a bunch of people, is hard, and has amazing drops.

The problem is that Nex was everything that you wanted....

 

Even though the OP's arguments are sound, Golvellius's post is right on the target.

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Jagex made Nex the way it is because you all cried about the difficulty level and solability of current bosses.

You all cried about how easy they are and that a new boss was needed which requires a bunch of people, is hard, and has amazing drops.

The problem is that Nex was everything that you wanted....

Yep. Now if only they hadn't screwed over the people who thought there should be a mid-level, affordable form of LP-boosting armor instead of the current "holy hell this crap is rare and expensive" stuff they gave us...

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Jagex made Nex the way it is because you all cried about the difficulty level and solability of current bosses.

You all cried about how easy they are and that a new boss was needed which requires a bunch of people, is hard, and has amazing drops.

The problem is that Nex was everything that you wanted....

 

Even though the OP's arguments are sound, Golvellius's post is right on the target.

 

I'll disagree.

 

The boss is difficult. This is a good thing, even if it does take a long while to kill.

However there is no need to make the boss cost so much to kill, and there is absolutely no need to make its drop rate so low.

 

We all asked for a new hard boss that is not solo'able. We asked for new high leveled gear.

But we did not ask for the gear to be impossible to acquire. I say they messed up Corp by making it's drop rate so low on the sigils, and they've messed up Nex in the same way.

 

If I was in charge I would make it a 1-10 drop rate, take away the kill count, and give the banker a shop that sells discounted sara brews/rests. Keep Nex as difficult as she is, just give us some supplies so it doesn't cost us an arm and a leg to kill her.

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Jagex made Nex the way it is because you all cried about the difficulty level and solability of current bosses.

You all cried about how easy they are and that a new boss was needed which requires a bunch of people, is hard, and has amazing drops.

The problem is that Nex was everything that you wanted....

indeed.

when talking about a new boss befor nex, some of the things i wanted was:

something to make it stronger with more people,

something to simple not alow it to get killed by raw numbers of players specing at once,

she has both. with blood spells and stages.

 

nex really is the incarnation of what players wanted. something that so is so @#%*ing hard that simply killing it is a mark of fame. eg, who here knows who first soloed corp?

 

Keep Nex as difficult as she is, just give us some supplies so it doesn't cost us an arm and a leg to kill her.

nex should cost an arm and a leg, but not in terms of gp. :P

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Jagex made Nex the way it is because you all cried about the difficulty level and solability of current bosses.

You all cried about how easy they are and that a new boss was needed which requires a bunch of people, is hard, and has amazing drops.

The problem is that Nex was everything that you wanted....

 

Even though the OP's arguments are sound, Golvellius's post is right on the target.

 

I'll disagree.

 

The boss is difficult. This is a good thing, even if it does take a long while to kill.

However there is no need to make the boss cost so much to kill, and there is absolutely no need to make its drop rate so low.

 

We all asked for a new hard boss that is not solo'able. We asked for new high leveled gear.

But we did not ask for the gear to be impossible to acquire. I say they messed up Corp by making it's drop rate so low on the sigils, and they've messed up Nex in the same way.

 

If I was in charge I would make it a 1-10 drop rate, take away the kill count, and give the banker a shop that sells discounted sara brews/rests. Keep Nex as difficult as she is, just give us some supplies so it doesn't cost us an arm and a leg to kill her.

 

Not a bad suggestion, but careful that the savings on those supplies don't exceed the 50k it takes per frozen key charge.

 

Part of the problem, Golv, is that these drops are worth more than you can trade. When phats equalize or pass max cash, they'll be near impossible to trade. And no one wants to be minions for the few people lucky enough to have huge LSP under the stupid lootshare system.

 

Nex herself is fine. To get people interested:

1) Slightly increase the droprate so that prices fall into the tradable zone (under 2^31-1 cash)

2) Fix Lootshare (doing this will probably help accomplish #1 as well)

 

Any one of the following changes would fix the Lootshare system:

1) Reset LSP daily

2) Remove the 10% decline in LSP per day

3) Raise GE prices to their real levels to make CS viable

 

Lootshare was already a problem for corp, where the prices of the good sigils were in the 400m-600m range to make them a bit easier to snipe. For Nex, where the drops were stupidly priced at 100-200m or lower, monsterhunting without nolifing was thrown out the window.

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