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Conquest help


Uzamak1

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Watch this vid, I was having problems then after seeing this I won almost every game.

 

 

but if you really don't care about deflector you don't have to worry about whether you win or lose anyway

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That's an extremely outdated video. Champions have less health now, which means they will now be one-hit by knights. Halberds are much nicer.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I used to play with a full team of halberds when I was going for deflector. They're cheap and can attack any melee unit (excluding halberds, of course) without retaliation, which makes them absurdly good for trolling champions and knights, and they can one-hit mages and archers. Battle cry, shield wall, vigilance, and charge are good commands for utilizing halberds. I'm not sure if good counter-measures have been developed for that strategy yet, haven't played in months.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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Seeing as you're not getting the deflector (why?) Its worth noting that PC with a clan is faster than conquest for commendations. And if you're nexing you obviously have the stats to get into a good PC clan.


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Armadyl Drops : 4 Hilts; 3 Chestplates; 2 Chainskirts; 1 Helmet; 1 Buckler; 2 Shard 1; 2 Shard 2; 1 Shard 3

Nex : 1 Zaryte Bow

Kalphite King : 1 Drygore Rapier ; 1 Drygore Longsword : 1 Drygore Offhand Rapier : 1 Drygore Offhand Longsword

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That's an extremely outdated video. Champions have less health now, which means they will now be one-hit by knights. Halberds are much nicer.

 

Doesn't matter. If you know a knight can reach you you can shield wall/battle cry/stoicism. 100 hp loss didn't make much difference they can still 1 hit any unit, 2-3 champ teams still dominate unless the opponent has an anti champ setup (lots of hallys)

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It does matter. Your champion can no longer tank all hits, which makes them decidely weak. No proper knight player would have trouble threatening two champions or using chastise - the bane of champions.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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The only thing that can 1 hit champs is knights or other champs with battlecry. If you know what you're doing its easy to stay out of range of them if you know they have a battlecry ready, or if they can reach you just put on sheild wall or stoicism. It's a strategic game theres no one way to play and every setup has a setup that can defeat it, personally with 3 champs the only people that usually beat me were people with lots of hallys. Knights are essentially a half price champion with less dmg and hp I wouldn't use them over champs but really it comes down to however you like to play. Chastise is not a problem if you have a sheild wall ready, you can just use that turn to move up another champ or a scout.

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I didn't know they nerfed Champions! Woohoo, maybe I'll play Conquest again for some fun! However, it would mean having to sacrifice my "1337" rating...

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It does matter. Your champion can no longer tank all hits, which makes them decidely weak. No proper knight player would have trouble threatening two champions or using chastise - the bane of champions.

If you're using chastise against a champion team, you're in big trouble when they're down to one champion left- suddenly chastise does nothing and you're down a command, and if they play smart you probably won't be able to beat them. Completely stupid rule that overpowers champions, but there you are.

Join "DG Sweepers" Clan Chat for Dungeoneering Floors | Accepting all tipiters who are Willing to Learn |

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