08-Mar-2011 Artisans Workshop
The Smithing skill gets a revamp as some renowned dwarven smiths move to south-east Falador to open the Artisans Workshop. Their workshop offers a wide variety of training activities, which should prove attractive to smiths of ALL levels. Head there with a stack of ore and your trusty hammer, and get stuck in. The workshop houses four different training methods to make Smithing more varied and enjoyable to train.
The artisans are keen to link their workshop to the major dwarven cities, so they can ship in ores and transport their cargo securely. Apart from long-suffering Sten, few artisans are willing to get their hands dirty and actually build the mine cart tracks that will link their workshop to the rest of dwarven civilisation.
As such, any budding smith can lend a hand, making it a perfect place for low-level smiths to start out. While the experience rates arent high, the artisans will provide all necessary materials just bring your hammer. Free-players will be able to make bronze and iron tracks; members will also be able to make steel tracks.
The life of a dwarf is perilous: miners die in cave-ins all the time, warriors are statistically more likely to be smooshed by a troll than to make it to the end of their shift, and a smiths lungs are blacker than the coal they work with. Its not all doom and gloom, though, as when they die they will at least be buried in some spectacular artisan burial armour thats where you come in.
Level 30+ smiths are deemed worthy to make this most holy of armours. With the choice of different types of armour (miner, warrior and smith) and different grades (iron and steel for F2P, plus mithril, adamant and rune for members), there are a variety of experience rates and costs for a smith to choose from. If you make armour in line with Suaks (the teacher) orders, youll earn that little bit of extra experience.
Where do dwarf multicannons go when they decay? They dont add to your carbon footprint, thats for sure. In a move thats motivated by thrift rather than ecological concerns, the artisan dwarves have taken to repairing discarded cannons in the caves below their workshop.
This method offers great experience rates for members at level 62+ (comparable to gold smelting with Family Crest gold-smithing gauntlets) for a reasonable cost, but the higher your Smithing level, the cheaper it becomes.
The jewel in the artisan dwarves crown is the knowledge of how to make ceremonial swords. These swords are coveted across the breadth of RuneScape due to their individuality and beauty.
If youre level 70+ member youll be able to precisely smith these swords via an interface. It can be tricky to master, but once you know what youre doing the ceremonial swords offer some of the highest experience rates Smithing has to offer. Dont worry if youre not quite level 70, as you might occasionally be called upon to help out while working on other things in the workshop, and have a taste for free (even free-players).
While this update is intended to introduce new training methods, working in the workshop will earn the artisans begrudging respect, which can be traded in with Elof for rewards. These include better experience while following Suaks orders when smithing burial armour; ceremonial swords you can keep once youve forged them; and cosmetic upgrades for your own dwarf multicannon.
RuneScape Content Developer
The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).
* A spike no longer protrudes from werewolves when they transform.
* Climbing boots no longer stretch on females.
* Legs no longer disappear when performing a variety of actions.
* A black splat no longer appears when an aquanite launches its attack.
* Players now correctly run when playing the chinchompa defend animation.
* Players no longer run on magic carpet rides.
* Female witch outfits no longer stretch when leaning forward.
* A child in Meiyerditch has had his animations fixed.
Quests and Tasks
* The Gunnar's Ground quest has had its quest icon fixed in the Quest Overview.
* A typo in Elemental Workshop IV has been fixed.
* A typo in Fishing Contest in the Sinister Strangers dialogue has been fixed.
* A typo in the Prisoner of Glouphrie Quest Journal has been fixed.
* Trying to retrieve the book from Elemental Workshop III from your POH bookshelf now gives you the correct book.
* Several references to adamantite and runite bars have been corrected to adamant and rune bars.
* All elemental shields now correctly block against a skeletal wyvern's ice breath.
* A typo in the Crafting skill guide has been fixed.
* The golden hammer can now be used to smith brutal arrows.
* Trying to alchemise with too many coins in your inventory will no longer drop coins to the floor.
* Loot from highwaymen now appears after they have fully died.
* The blessed vambraces from Treasure Trails have had their Summoning bonus increased to +6, in line with black vambraces.
* It is no longer possible to purchase bottles of wine through the Grand Exchange.
* The Adventurer's Log now refers to Armadyl chainskirts by their correct name.
* Tears of Guthix has been updated to deal with a single player whose XP total was too high.
* Icefiends now correctly drop impious ashes.