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Smithing update


mister_moocky

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The only good rewards for Artisans Workshop is "pimping" your cannon. The ceremonial swords are only for show imo because, they have crap stats.

 

Honestly, Jagex should have made this update mostly for F2P, and why the hell did they make ceremonial swords mems? They're useless for us

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[spoiler=Stats]

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[spoiler='Achievements]

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99 Fishing achieved: 20 June 2010 | 99 Mining achieved: 07 August 2011 | Obtained the power of Ancient curses: 08 August 2011

 

[spoiler='Goals]

Get Chaotic rapier | Pinch off a Fighter hat from Commander Connad | Obtain the godly power of Turmoil | 99 Attack

 

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  • 3 weeks later...

The new cannon looks awful and all the smithing update did was speed up experience. You can now level your useless skill faster, to reach nothing. This is what it took Jagex well over a year to come up with? Smithing still only has purpose in dungeonering, this update changed nothing.

+1 Artisans workshop is dead content already xp is barely increased over old smithing methods.

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Ok, we have all heard variations on the theme of Smithing is pointless and/or useless countless times, but why is it considered such?

 

Smithing used to be a highly valued skill, the ability to make the best armour in the game at a time, meant that PvPers and PvMers relied on skillers to produce the weapons and armour that kept them compative, getting 99 smithing was considered a licence to print GP and high level smiths would be able to afford to have dozens if not hundreds of miners and merchants suppling them (I'm lookingh at you Zezima, Bluerose) knowing that they would be able to make a profit from what they made.

 

Now?

 

1: Rune (at least in p2p,) is seen almost as junk, Dragon, Barrows, Granite and now the newer GWD armours make it obsolete,

 

2: Unless you can mine all the ores you need it is EXTREMELY expensive to level compared to other 'secondry' skills, (i.e fletching, cooking and runecraft) )the price of <s>most</s> all ores far outstrips the cost of finised items.

 

3: Even if you can mine all the ores yourself to get to 85 you would have at least 99 mining, ( assuming 40 to 99 smithing is about 250k coals or equvilent)

 

4: PvM far outshines it as a means to make money, in the time it takes to make any money from smithing, a player camping TDs, Abbysal demons or GWDs would make many tens of millions of gold more.

 

So is there a solution?

 

1: No, adding asthetic touches (cannon updates) or ways of gaining experience quicker (SC hammers) only further devalues the skill, players like myself who smelted steel bars 'generally' feel short changed as they believe there hard work is underminded by cheap or showy updates

 

2: Yes but PvMers arn't going to like it... Adding the ability to make granite or dragon items to smithing will be incredibly unpopular, hordes of players would likely respond "OMG wats the point of training slayer to 85 if I can just smith a granite maul?!"

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Ok, we have all heard variations on the theme of Smithing is pointless and/or useless countless times, but why is it considered such?

 

Smithing used to be a highly valued skill, the ability to make the best armour in the game at a time, meant that PvPers and PvMers relied on skillers to produce the weapons and armour that kept them compative, getting 99 smithing was considered a licence to print GP and high level smiths would be able to afford to have dozens if not hundreds of miners and merchants suppling them (I'm lookingh at you Zezima, Bluerose) knowing that they would be able to make a profit from what they made.

 

Now?

 

1: Rune (at least in p2p,) is seen almost as junk, Dragon, Barrows, Granite and now the newer GWD armours make it obsolete,

 

2: Unless you can mine all the ores you need it is EXTREMELY expensive to level compared to other 'secondry' skills, (i.e fletching, cooking and runecraft) )the price of <s>most</s> all ores far outstrips the cost of finised items.

 

3: Even if you can mine all the ores yourself to get to 85 you would have at least 99 mining, ( assuming 40 to 99 smithing is about 250k coals or equvilent)

 

4: PvM far outshines it as a means to make money, in the time it takes to make any money from smithing, a player camping TDs, Abbysal demons or GWDs would make many tens of millions of gold more.

 

So is there a solution?

 

1: No, adding asthetic touches (cannon updates) or ways of gaining experience quicker (SC hammers) only further devalues the skill, players like myself who smelted steel bars 'generally' feel short changed as they believe there hard work is underminded by cheap or showy updates

 

2: Yes but PvMers arn't going to like it... Adding the ability to make granite or dragon items to smithing will be incredibly unpopular, hordes of players would likely respond "OMG wats the point of training slayer to 85 if I can just smith a granite maul?!"

 

I dont know how smithing dragon/granite etc would work but it wouldnt last long as a moneymaker imho. Huge supply and low demand....

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Ok, we have all heard variations on the theme of Smithing is pointless and/or useless countless times, but why is it considered such?

 

Smithing used to be a highly valued skill, the ability to make the best armour in the game at a time, meant that PvPers and PvMers relied on skillers to produce the weapons and armour that kept them compative, getting 99 smithing was considered a licence to print GP and high level smiths would be able to afford to have dozens if not hundreds of miners and merchants suppling them (I'm lookingh at you Zezima, Bluerose) knowing that they would be able to make a profit from what they made.

 

Now?

 

1: Rune (at least in p2p,) is seen almost as junk, Dragon, Barrows, Granite and now the newer GWD armours make it obsolete,

 

2: Unless you can mine all the ores you need it is EXTREMELY expensive to level compared to other 'secondry' skills, (i.e fletching, cooking and runecraft) )the price of <s>most</s> all ores far outstrips the cost of finised items.

 

3: Even if you can mine all the ores yourself to get to 85 you would have at least 99 mining, ( assuming 40 to 99 smithing is about 250k coals or equvilent)

 

4: PvM far outshines it as a means to make money, in the time it takes to make any money from smithing, a player camping TDs, Abbysal demons or GWDs would make many tens of millions of gold more.

 

So is there a solution?

 

1: No, adding asthetic touches (cannon updates) or ways of gaining experience quicker (SC hammers) only further devalues the skill, players like myself who smelted steel bars 'generally' feel short changed as they believe there hard work is underminded by cheap or showy updates

 

2: Yes but PvMers arn't going to like it... Adding the ability to make granite or dragon items to smithing will be incredibly unpopular, hordes of players would likely respond "OMG wats the point of training slayer to 85 if I can just smith a granite maul?!"

1. Granite maul is 75 slayer, not 85.

2. Smithing is alredy cheap (2-4gp/xp).

3. Dragon and granite suck too, only level 60s use it. I don't see many 60s with 99 smith.

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Quest cape achieved on 7/11/2010.

You'd have to be some sort of masochist to want to be a forum moderator on the RSOF. They're honestly better off, imo.

 

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I still think smithing should be able to "upgrade" your weapon:

 

EACH and ANY weapon released now and in the future would be "upgradeable" by smithing. The amount of extra stats the weapon receive would be dependent on your smithing level, and the "tier" of the weapon. Higher tied weapons like godswords, dungeoneering weaponry gain less bonus than dragon. - however your smithing level should always be the main factor. Maybe even better would it be if the bonus gained was "random" (and the average shifts with your smithing level, low levels trying to upgrade high end items would have even a bigger chance to downgrade than upgrade weaponry).

When trading the upgrade might or might not be lost, this is a balancing issue. Not loosing weaponry upgrades on trade would add another new layer of player interaction, and markets -especially when the upgrades are randomly-. In many games I look for those weapons with "special" mods, and people are digging for those weapons as main activity: I think it would be awesome if runescape would also get this. People would never be able to have the perfect items for everything, and specialist equipment would flourish. However it would be impossible to regulate this trade through the GE. And it would give a huge offset to the current balance in the game.

Keeping upgrades untradeable would result in less changes for runescape as a whole, items still have a specific value and nothing would really change: other than high smithing being a requirement for high level monster hunts.

First they came to fishing

and I didn't speak out because I wasn't fishing

 

Then they came to the yews

and I didn't speak out because I didn't cut yews

 

Then they came for the ores

and I didn't speak out because I didn't collect ores

 

Then they came for me

and there was no one left to speak out for me.

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