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[POLL] Is Dungeoneering a FAILURE?


Isthatok

Dungeoneering Poll  

142 members have voted

  1. 1. What are your thoughts on Dungeoneering?

    • Dungeoneering should not have existed; a complete failure in all respects.
    • Hate most of it, but somewhat fun at times.
    • Could be a lot better.
    • Like it, but some aspects are disappointing.
    • Really enjoy it; have nothing to complain about.
    • Love it. Best skill ever.


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Trying to get a public opinion, so let loose. If possible, state why you voted how you voted. No personal insults please.

 

In my own opinion, Dungeoneering is a failed minigame that was terribly planned and is a failed experiment which has now been forsaken. I want to know what you think - hence the poll.

 

Other thoughts to consider... What if the subject of the poll was changed to "F2P Dungeoneering"?

 

As an F2P here are my more specific reasons:

-XP nerf

-Goes up to 120, and is not the focus of Runescape

-XP rate does not compensate for the extra levels

-XP depends on other people, and other people have the power to ruin it for you

-Hence often having to deal with idiots

-Skillers leech for the most xp

-Etc. - I'm sure there are more I can think of...

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This thread seems like it is more suited for the Questionaires forum, so I'll move it there for you ;)

 

voted for Hate most of it, but can be fun at times!

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I really enjoy the skill when I'm not playing with idiots, but the rewards and the reward system leaves a lot to be desired.

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I found it funny that the only vote for "Complete Failure" was by OP. Fair and balanced.

 

I also voted for the hate most of it option. The only way I train Dungeoneering is through experience lamps and Tears of Guthix.

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Voted like it but disappointed with some aspects.

 

The blatant members advertising and sloppy exp nerf of high levels offends me, but hey whatcha gonna do.

 

Also, in with the "this is not a skill" crowd.

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1543 Skill total, 100% F2P

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As aN F2P here are my more specific reasons:

F2P dungeoneering is not real dungeonering. Dungeoneering is the only skill in runescape which isn't a grind. I prefer it to any other skill and it is not a failed mini-game.

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It's a mini game. It is comparable with Stealing Creation and BBA, not any skill. Like most mini games, it is 100% reliant on other skills. And like ALL mini games, if you no life it enough, you get tokens/tickets that you can exchange for unique rewards.

 

Chaotic should not exist. It increased the split between normal/average players and those who can play many hours a day almost every day. It has become nearly impossible to compete with those who have the time to play enough games for 200k tokens.

 

The game play is quite annoying too. The dungeons are very repetitive. There are only 12 or so designs of non-boss/non-specialty (specialty being something like a puzzle room) rooms on each theme (displayed by each song). You see the same puzzles floor after floor. You see the same monsters floor after floor. You see the same 2-3 bosses floor after floor (on the same theme). When playing with others, you're guaranteed a noob and/or an efficiency troll, both of whom are extremely annoying to play with. It's too frustrating working with others and I can't find a decent team because I'm not 80 (which I can't get to in the first place without a team).

 

The only consolation that makes it somewhat bearable would be the unique rewards that it offers (anti-poison totem, gem bag, bone crusher, etc). I voted the second option as a result.

 

Dungeoneering would be better if XP weren't given at all.

 

inb4irrelavent reply that attacks one or two things I said

Player since 2004. All skills 1M+ XP.

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"If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato

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Voted like it but disappointed with some aspects.

 

The blatant members advertising and sloppy exp nerf of high levels offends me, but hey whatcha gonna do.

 

Also, in with the "this is not a skill" crowd.

I guess I'm one of them then. :P

 

Dungeoneering is not a skill. I hate it but can be fun at times with my brother who can't ruin the dungeon for me. :P Yes, I hope it never existed. A skill should "teach" you to do something. For example with Mining you "learn" to mine ores, with Cooking you "learn" to cook and as you get a higher level on those skills you "learn" to Mine and Cook better and more experience giving stuff. With Dungeoneering you have to buy rewards, you don't "learn" anything and it is set on one place only, you can't train it anywhere else. Just like a Minigame. In FOG you can buy rewards same with GOP and same with Dungeoneering and all three have their set places.

Accessing a few places that require a Dungeoneering is not something you "learn" from that "skill". The resource dungeons just require you to have that level, the same way Mining guild require you to have 60 Mining.

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Chaotic should not exist. It increased the split between normal/average players and those who can play many hours a day almost every day. It has become nearly impossible to compete with those who have the time to play enough games for 200k tokens.

It takes from 10-20 hours for a chaotic (takes myself around 10 hours) - You don't need to no life those 10-20 hours. I have chaotics and i'm easily beaten by people with ovls when I bosshunt. Using your logic, ovls should not exist because they make it impossible for me to compete with people who can afford them.

 

The game play is quite annoying too. The dungeons are very repetitive.

Every single dungeon is completely different - How is it repetitive? Compared to minigames like fog /sc where the only thing you do is kill people/gather resources, I wouldn't say dungeoneering is repetitive.

 

 

There are only 12 or so designs of non-boss/non-specialty (specialty being something like a puzzle room) rooms on each theme (displayed by each song). You see the same puzzles floor after floor.

http://runescape.wikia.com/wiki/Dungeoneering_puzzles

There are far more than 12 puzzles. I rarely see the same amount/type of puzzles floor after floor.

 

 

You see the same 2-3 bosses floor after floor (on the same theme).

There are more than 25+ bosses in dungeoneering, and they aren't really the main focus of the dungeon. You could say that the gwd is bad because it only has 4 bosses.

 

When playing with others, you're guaranteed a noob and/or an efficiency troll,

Efficiency troll? You mean someone who wants to get their dungeon done fast so they don't waste time and can gain faster exp? Please explain what you mean by "efficiency troll"

Noob: "A newb or newbie; refers to the idea that someone is new to a game, concept, or idea; implying a lack of experience"

With 73 dungeoneering, I would not go around calling other people noobs. I'm 106 dungeoneering and would not even consider myself fully experienced.

 

It's too frustrating working with others and I can't find a decent team because I'm not 80 (which I can't get to in the first place without a team).

If you find it that horrible working with a team, solo to level 80 (or use dungeonsweepers - shameless plug). Dungeoneering is not a hard skill even with idiots - you just have to know what you're doing yourself.

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Called it.

 

And more importantly, someone missed the point.

Player since 2004. All skills 1M+ XP.

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"If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles

"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato

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It's a mini game. It is comparable with Stealing Creation and BBA, not any skill. Like most mini games, it is 100% reliant on other skills. And like ALL mini games, if you no life it enough, you get tokens/tickets that you can exchange for unique rewards.

 

Chaotic should not exist. It increased the split between normal/average players and those who can play many hours a day almost every day. It has become nearly impossible to compete with those who have the time to play enough games for 200k tokens.

 

The game play is quite annoying too. The dungeons are very repetitive. There are only 12 or so designs of non-boss/non-specialty (specialty being something like a puzzle room) rooms on each theme (displayed by each song). You see the same puzzles floor after floor. You see the same monsters floor after floor. You see the same 2-3 bosses floor after floor (on the same theme). When playing with others, you're guaranteed a noob and/or an efficiency troll, both of whom are extremely annoying to play with. It's too frustrating working with others and I can't find a decent team because I'm not 80 (which I can't get to in the first place without a team).

 

The only consolation that makes it somewhat bearable would be the unique rewards that it offers (anti-poison totem, gem bag, bone crusher, etc). I voted the second option as a result.

 

Dungeoneering would be better if XP weren't given at all.

 

inb4irrelavent reply that attacks one or two things I said

 

How about some relevant comments on one or two things you said instead? Would you prefer that? You did post it in a forum, after all.

 

It is a minigame, yet it is also a skill. They are not mutually exclusive concepts. Take BA for example; as you progress in the game, in a pretty repetitive environment, you gain points which you can use to quite literally 'level up'. That gives you more/better abilities, increasing your effectiveness at gaining further rewards which have applications outside of itself, such as the Granite Platebody which can be sold or commonly used as a piece of mid-range body armour. Couldn't you say that BA is a skill in miniature?

 

One of the most unusual things about Dungeoneering is that it actually becomes more interesting as you level up the skill, unlike most skills which provide fresh and varied content at the start, but degenerate to a grind-fest at the end, often at a single 'strictly the best place to train in' location. You go through more floors, each with their own spectrum of monsters, puzzles and bosses, as you level up. It's a solid concept on paper, but it leaves the low levels (~60 and below) with pretty repetitive content and little in the way of player-to-player support as more experienced players only team up with more experienced players.

 

The way that the skill is designed paves the way to two camps. The first is composed of people who tried the skill out, and never really 'got there'. They've soloed heaps of dungeons, grinded through the Frozen floors and Abandoned 1, and getting bored at around the Furnished/Abandoned 2 floors. The only experience with teams they've had is with people who don't know what they're doing mixed with buckets of disappointment and rejection. They dislike/hate Dungeoneering, because it's treated them poorly and unfairly.

 

The other camp persevered and got through to around the Occult floors, if only for the determination to get more of the smaller rewards like the Arcane Stream, by now with about the same opinion of Dungeoneering as camp 1. Before you know it, they'll start landing with more reliable teams, maybe have a Shadow Silk Hood, and suddenly the excitement and variety that proper Dungoeneering brings is apparent. Meaningful choices have to be made, and the leadership and direction of the team becomes important. These people enjoy or fall in love with the skill. It's a Marmite of a skill, but there's more logic to it.

 

The biggest criticism, about the real lack of important abilities your character gets in the outside world, is justified for now. But if your character is going to get better at exploring dungeons, perhaps displaying leadership of a group, that requires more complex dungeons in the game. That's pretty time-consuming stuff to develop, so it doesn't surprise me that it's a bit lacking in that department right now, but I hope that will change in time.

 

Called it.

 

And more importantly, someone missed the point.

Do you want to be in a forum or not? You're supposed to point out what point he missed and clarify, not make predictions on the obvious then act smug that you were right. "Oh look! I'm going to breath in a few seconds! ... ... ... Called it!"

~ W ~

 

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I don't get the hate with the whole "minigame" thing; seems as if that's a plus to me.

 

And no, it's not really repetitive at all, compared to just about every activity in Runescape, bar questing/pking. Every other skill, minigame, and even boss-hunting is more repetitive than Dungeoneering.

 

Will and Cheeze just about summed up everything.

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From a f2p stand point, I'd vote the 3rd option.

 

From a p2p standpoint, the 5th option.

 

I just like the skill/minigame, I find it very fun to do, and very rewarding. There's very few problems with it in p2p imo. The higher your skills, the better equiped you are to finishing a dungeon. At the same time, it's relatively fair, you'll be able to finish most of your dungeons even with lower levels.

 

I see many issues with doing on f2p accounts though, and some of those issues seriously need to be fixed, as they are very unfair.

 

(I lol'ed at Studio)

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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Easily my favorite thing to do in Runescape. There are things I'd like to see changed or implemented, but I love it nonetheless. I honestly believe that the only people who hate dungeoneering are the people who either don't understand how to do it or have never experience a competent team.

 

And you know where to go if you want to change that. ;) (Read: you want to click on my the link in my signature).

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To put it bluntly, [bleep] off.

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