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Is it time to raise the level caps?

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With new weapons, effigies, monsters giving you 100 noted rune ore, double xp weekends, is it time to raise the level caps to 120 like dungeouneering.. I personally think its essential to the games growth in the near future but what do I know

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Much discussed...they'll do it eventually but not anytime soon. And it won't be 120 everything all at once.


2496 Completionist

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Positive growth for the game should include other things besides more grinding, so nty.


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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10

99 Defense since 3/14/11 99 Slayer since 8/30/11 99 Summoning since 9/10/11

99 Ranged since 09/18/11 99 Magic since 11/12/11 99 Prayer since 11/15/11

99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14

99 Fishing since 2/4/14 99 Mining since 2/28/14 99 Farming since 6/04/14

99 Cooking since 6/11/14 99 Runecrafting since 10/10/14 99 Fletching since 11/11/14

99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17
Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 32 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 9 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

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No thanks its too impossibly hard to get 99's in everything as it is, and 120's in everything will take a decade - for no lifers.

 

 

In some games the argument that you shouldnt train every skill - just the ones you like - holds true but in this one you need to be the jack of all trades to have full access to the game

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i think we should all play habbo hotel instead

club penguin is where it's at :thumbup:

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YES! It's long overdue, especially given all the 100+ obstacles in dung. Quite frankly, 99s are incredibly fast & easy to get now so they've kinda lost their value. It's much nicer when you have things to stride for.

 

Positive growth for the game should include other things besides more grinding, so nty.

 

All content ultimately leads to grinding >_> Only exceptions are minigames, which aren't as popular as main content (except for minigame skill dungeoneering, but only because that's a skill)

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YES! It's long overdue, especially given all the 100+ obstacles in dung. Quite frankly, 99s are incredibly fast & easy to get now so they've kinda lost their value. It's much nicer when you have things to stride for.

 

Positive growth for the game should include other things besides more grinding, so nty.

 

All content ultimately leads to grinding >_> Only exceptions are minigames, which aren't as popular as main content (except for minigame skill dungeoneering, but only because that's a skill)

 

 

you can still grind minigames (do them over and over)

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Unfortunately, I think this will be inevitable as more and more players max out and Jagex attempts to keep them interested. The alternative would be to release new skills or skill-like content yearly at a minimum and probably more often.


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I believe it is time for the level caps to be raised.

 

The amount of xp required for 99 now, doesn't even come close to what that amount of xp meant 5-6 years ago. For instance:

 

On my first rs account 2001-2005, I maxed out melee training at ogres under the druid tower near ardouge. Xp rate there was 30-50k/hour (used a dlong, d scim/whip wasnt in)

On my main account now, melee xp (semi afk mind you) is up to 100k/hour.

 

Now meele perhaps isnt the best example. For those who played 5+ years ago, stop and think at what high level stuff has been introduced and how training methods have changed in that time, most importantly how xp rates have changed.

 

Getting a 99 these days, pales in comparison to the TIME it took when there werent crazy xp rates available.

 

Especially for those at the higher end of the total/cash spectrum, this certainly needs to be implemented in some form.


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I think it should still be a few more years untill this happens. After all some skills still have some pretty low xp/ph and lots of space for more content. Really I hope they somehow revamp skilling soon because I feel skillers still need some place in this game.

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If they did raise the level caps to 120, what do you guys think would happen to those with 200m XP in a skill? Would they automatically become level 120? Or would lvl 120 require more than 200m XP?

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If they did raise the level caps to 120, what do you guys think would happen to those with 200m XP in a skill? Would they automatically become level 120? Or would lvl 120 require more than 200m XP?

 

lvl 120 is about 100m xp.

 

So yes they would instantly become level 120. And the few Zarfots and Kingduffys of runescape may be close to being maxed out

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YES! It's long overdue, especially given all the 100+ obstacles in dung.

the reason for 100+ doors in ding is so that herblore has a use.

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Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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No, this is not even close to being needed.

 

At the time of writing, there are 301 maxed players in all of Runescape. I can't be bothered to look it up, but I believe that another thread had figures showing there are somewhere in the neighbourhood of 8 million at least semi-active Runescape accounts (including F2P of course). Even if we only look at the 2 million listed in the high scores, that means raising the level cap would be catering to 301/2,000,000 = 0.015% of players. These are the only players who can even begin to claim that they've exhausted the existing content in Runescape, and of course this doesn't consider the many possible minigame goals - just as one example, getting the high-level Castle Wars armour is no small undertaking.

 

If you are not maxed but you want more high-level content anyway - what reason is there exactly to make it above level 99? We have plenty of skills which need to be revised even at low levels, such as smithing, before Jagex should even begin to worry about adding level 100+ content. Once everything's in good shape at the levels which the majority of players can actually play, then they can take the time to ensure there's room for growth at the top. I would guess this should happen five or more years from now, at the earliest.

 

Additionally, arguments about how experience rates are now 2x faster don't justify an 8x increase in the amount of experience which has practical use. Maxing should be a very difficult, but at least potentially achievable goal. If maxing takes 2.5 billion+ experience, Runescape would become a game that is essentially impossible to "complete". Only one player even has that much experience after 10 years of Runescape running, and much of it is in easy/quick skills rather than distributed among the harder ones as 120 maxing would require.

 

If anyone has a figure worked out from the 200M all skills thread for how many hours it would take to reach 200M all skills, that would be helpful. In this case, it would take half that amount of time to achieve 120 maxed status. Bear in mind that around 2,000 hours is equivalent to working a full-time job for a year, and I'm pretty sure the 200M all figure was well over 10,000 hours....


Alphanos

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No, this is not even close to being needed.

 

At the time of writing, there are 301 maxed players in all of Runescape. I can't be bothered to look it up, but I believe that another thread had figures showing there are somewhere in the neighbourhood of 8 million at least semi-active Runescape accounts (including F2P of course). Even if we only look at the 2 million listed in the high scores, that means raising the level cap would be catering to 301/2,000,000 = 0.015% of players. These are the only players who can even begin to claim that they've exhausted the existing content in Runescape, and of course this doesn't consider the many possible minigame goals - just as one example, getting the high-level Castle Wars armour is no small undertaking.

 

If you are not maxed but you want more high-level content anyway - what reason is there exactly to make it above level 99? We have plenty of skills which need to be revised even at low levels, such as smithing, before Jagex should even begin to worry about adding level 100+ content. Once everything's in good shape at the levels which the majority of players can actually play, then they can take the time to ensure there's room for growth at the top. I would guess this should happen five or more years from now, at the earliest.

 

Additionally, arguments about how experience rates are now 2x faster don't justify an 8x increase in the amount of experience which has practical use. Maxing should be a very difficult, but at least potentially achievable goal. If maxing takes 2.5 billion+ experience, Runescape would become a game that is essentially impossible to "complete". Only one player even has that much experience after 10 years of Runescape running, and much of it is in easy/quick skills rather than distributed among the harder ones as 120 maxing would require.

 

If anyone has a figure worked out from the 200M all skills thread for how many hours it would take to reach 200M all skills, that would be helpful. In this case, it would take half that amount of time to achieve 120 maxed status. Bear in mind that around 2,000 hours is equivalent to working a full-time job for a year, and I'm pretty sure the 200M all figure was well over 10,000 hours....

 

Ahaha man I really like your last sentence, but in all honesty if you think about it, for those people Runescape is their job.

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No, this is not even close to being needed.

 

At the time of writing, there are 301 maxed players in all of Runescape. I can't be bothered to look it up, but I believe that another thread had figures showing there are somewhere in the neighbourhood of 8 million at least semi-active Runescape accounts (including F2P of course). Even if we only look at the 2 million listed in the high scores, that means raising the level cap would be catering to 301/2,000,000 = 0.015% of players. These are the only players who can even begin to claim that they've exhausted the existing content in Runescape, and of course this doesn't consider the many possible minigame goals - just as one example, getting the high-level Castle Wars armour is no small undertaking.

 

If you are not maxed but you want more high-level content anyway - what reason is there exactly to make it above level 99? We have plenty of skills which need to be revised even at low levels, such as smithing, before Jagex should even begin to worry about adding level 100+ content. Once everything's in good shape at the levels which the majority of players can actually play, then they can take the time to ensure there's room for growth at the top. I would guess this should happen five or more years from now, at the earliest.

 

Additionally, arguments about how experience rates are now 2x faster don't justify an 8x increase in the amount of experience which has practical use. Maxing should be a very difficult, but at least potentially achievable goal. If maxing takes 2.5 billion+ experience, Runescape would become a game that is essentially impossible to "complete". Only one player even has that much experience after 10 years of Runescape running, and much of it is in easy/quick skills rather than distributed among the harder ones as 120 maxing would require.

 

If anyone has a figure worked out from the 200M all skills thread for how many hours it would take to reach 200M all skills, that would be helpful. In this case, it would take half that amount of time to achieve 120 maxed status. Bear in mind that around 2,000 hours is equivalent to working a full-time job for a year, and I'm pretty sure the 200M all figure was well over 10,000 hours....

 

This.

There is no need to cater the "top) 0.0X% of players. Effectively, there is little need whatsoever. Also, there needs to be 99+ content, and as far as weapons are concerned they'd be VERY powerful and imbalance the game.


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Other data was removed when acoount got hacked...

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combat should be first

 

99 slayer = maxed (or close to)

 

120 dung = over max

 

getting money throuh cb = over max

 

combats are way to easy with out actualy training them anymore

 

 

+ i want 110 strength (like 200k xp off)


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"We dont plan to raise any other skills from 99 to 120" Mod Mark

 

yay ^_^


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Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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"We dont plan to raise any other skills from 99 to 120" Mod Mark

 

yay ^_^

they didn't plan to put back wildy, yay ^_^ oh wait...

but w/e they first need to fix up the skills before getting them 120, why should we have 120fm when 99fm is already useless, same for more skills. If all skills are usefull and have high level content THEN they could CONSIDER to make the max 120. Altough I don't see that happen in the next 2-3 years...


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Positive growth for the game should include other things besides more grinding, so nty.

 

^This^


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Dungeoneering isn't a skill, it is a big minigame with ranks.

 

DG is as much of a skill as mobilizing armies is a skill.


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Runescape player since January 2005
Ego Sum Deus Quo Malum Caligo et Barathum


 

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"We don’t plan to raise any other skills from 99 to 120" Mod Mark

 

yay ^_^

1.)they didn't plan to put back wildy, yay ^_^ oh wait...

 

2.)but w/e they first need to fix up the skills before getting them 120, why should we have 120fm when 99fm is already useless, same for more skills. If all skills are usefull and have high level content THEN they could CONSIDER to make the max 120. Altough I don't see that happen in the next 2-3 years...

Was about to type the exact same as your first bit.

 

Now, onto your second bit... Your thinking reasonably. Now, step outside that box and think Jagex.


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