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Elysian Vs. Divine w/ Nex armour's heal bonuses


Mazhar

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I have always seen threads comparing Divines and Elysians, and if Divines are worth the price difference. But with the addition of nex armours healing per brew/uni scrolls special were boosted significantly. So now I'm not debating weather it's worth paying the extra 450m, but instead, if it's even worth using divines over elys at all. Prayer is just as important and with brews healing 35% more, is it worth the prayer loss?

 

-----

 

normal healing: 168

Nex healing: 228

 

no shield-

228 damage

damage taken: 228

prayer lost: 0

1 dose used used

 

Divine-

228 damage

damage taken: 159.6

prayer loss: 3.42

w/ restores: 0.11 doses used + 0.7 dose used = 0.81 dose used

w/ sup pray: 0.083 doses used + 0.7 dose used = 0.783 dose use

 

 

Ely-

228 damage

damage taken (avg): 188.1

prayer loss: 0

0.825 doses used

 

------------------------------

 

Nex:

(assuming 25b w/ divine w/ 168 healing)

16800 damage after reductions = 24000 base damage

 

 

Divine-

24000 base damage

16800 damage after reductions

360 prayer loss

73.684 doses of brew, 11.6 doses of rest = 85.284 doses

 

Ely-

24000 base damage

19800 damage after reduction

0 prayer loss

86.84 doses of brew

 

1.4 dose difference/trip (ignoring uni)

 

-----------------------------------------------

 

 

So divine would be microscopically better for nex (1.4/4 of 1 invy space out of 58 spaces), the only place in pvm you cant survive off uni. But what about at other places?

 

---------------------

Arma: (solo)

0 brews taken w/ uni

constant food drops

no pray/restore drops

ability to b2p

elysian > Divine

-------------------------

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So basically with a full nex armour set, the only place a divine would be better than ely is at nex?

Yes, and even then, it's best to have only 1 person in divine+t helm+ ptop+ tlegs (to force it to tank you) and the others in pernix top + deflector

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She aggros differently in different phases, so having a designated tank doesn't always work. everyone should be in full pernix, except maybe some of the meleers who might even choose to use virtus or torva as a switch.

 

Ely is pretty much comparable to divine even without nex armor. Divine is a measly 6.5% better than ely, which gives about 2 or so extra brews at nex. At other bosses, the healing from soulsplit is quite significant which makes the 6.5% figure even smaller. I'd argue that ely can be better than divine at DK's depending on your setup, possibly even without nex gear.

 

The only other place where divine is clearly better than ely is at Bandos. The main benefit of divine is that it lowers KO potential, but that's not true at nex either because nex's specials go through divine.

 

An old thread on this topic: http://forum.tip.it/topic/284938-analysis-ely-vs-div-in-a-pvm-setting/

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She aggros differently in different phases, so having a designated tank doesn't always work. everyone should be in full pernix, except maybe some of the meleers who might even choose to use virtus or torva as a switch.

 

Ely is pretty much comparable to divine even without nex armor. Divine is a measly 6.5% better than ely, which gives about 2 or so extra brews at nex. At other bosses, the healing from soulsplit is quite significant which makes the 6.5% figure even smaller. I'd argue that ely can be better than divine at DK's depending on your setup, possibly even without nex gear.

 

The only other place where divine is clearly better than ely is at Bandos. The main benefit of divine is that it lowers KO potential, but that's not true at nex either because nex's specials go through divine.

 

An old thread on this topic: http://forum.tip.it/topic/284938-analysis-ely-vs-div-in-a-pvm-setting/

 

Phase 1- Unsure, you don't take much damage anyway if done right, person being tanked should be getting hit 50s at worst

Phase 2- Farthest away but still in its view, dont need a designated tank for this phase

Phase 3- Farthest away but still in its view, make the tank melee reavers ( or range away from nex) to get them to pull tank

Phase 4- Lowest mage def, that setup will get them to pull tank

Phase 5- Lowest mage def, that setup will get them to pull tank

 

I still believe in all switching styles and melee'ing phase 1,3,4. But I do think range w/ body+deflector's is best for minis as their defence is extremely low and body makes it rarely miss, and the difference isnt worth the loss of 1 invy space w/ rapier (and losing the def+heal bonus of taking off pbody switching from ranging to rapiering minis)

Idealy, phase 1-2 gets finished w/ everyone taking around the same damage, designated tanker gets blood barraged and others take minimal damge, designated tanker gets meleed during ice and everyone else shouldn't get hit at all, designated tanker sol's and heals 35% more per brew and prays melee along w/ the 30% reduction of divine, while the others take very little damage. Meaning the 1 person in divine and massively high def bonus w/ 228 heal/brewdose takes most of the damage for 3/5 of the kill while the others take relatively little damage.

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full pernix is arguably a better offense set than void+top. pernix is more accurate than arma and allows you to receive 400 more damage before brewing.

 

the soak on pernix is also somewhat significant.

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Void + maul easily outhits range for phases 1 and 3. And for phase 4 ranging = massive prayer loss from its ice barrages, meleeing uses a LOT less pray, which makes a designated tank all the more useful. For phase 1 you start off w/ a 4 speed claw spec, and you get 1 quick hit for maul.

 

So normally its claw-4gt-claw-4gt-maul-6gt-maul-6gt-maul

vs

claw-4gt-claw-4gt-ccbow-4gt-ccbow-4gt-ccbow-4gt-ccbow

 

 

By the time you get 2 claw specs + 3 maul hits all in full melee void- (shouldnt even be alive to get 3 maul hits)

range will get 2 claw specs w/ -20 accuracy each + 4 range hits (4:3 cbow:maul vs the normal 3:2)

assuming you get to maul only twice, which will be most of the time, range will only get 2 claw specs + 2 bow hits in the time melee will already make it switch (2 claws + 2 mauls w/ high accuracy vs 2 claw w/ low accuracy + 2 bow hits w/ less damage and high accuracy)

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Void + maul easily outhits range for phases 1 and 3. And for phase 4 ranging = massive prayer loss from its ice barrages, meleeing uses a LOT less pray, which makes a designated tank all the more useful. For phase 1 you start off w/ a 4 speed claw spec, and you get 1 quick hit for maul.

 

So normally its claw-4gt-claw-4gt-maul-6gt-maul-6gt-maul

vs

claw-4gt-claw-4gt-ccbow-4gt-ccbow-4gt-ccbow-4gt-ccbow

 

 

By the time you get 2 claw specs + 3 maul hits all in full melee void- (shouldnt even be alive to get 3 maul hits)

range will get 2 claw specs w/ -20 accuracy each + 4 range hits (4:3 cbow:maul vs the normal 3:2)

assuming you get to maul only twice, which will be most of the time, range will only get 2 claw specs + 2 bow hits in the time melee will already make it switch (2 claws + 2 mauls w/ high accuracy vs 2 claw w/ low accuracy + 2 bow hits w/ less damage and high accuracy)

As long ad you manage to keep your prayer low on ice it doesn't matter

Just based on personal experience and data logging I just dont really agree

 

Also even if you were to use melee, you're better off using virt top/bot than void. Barrows gloves + Neit helm alone is like within 1-2% as good as void.

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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

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I like my divine.

 

-It costs lest than a full Nex armor set (though the ~450m difference could cover some of that), so it's my best buy for the moment.

-It offers guaranteed damage reduction. There are certain parts of Nexing where you want to deal the maximum damage and other parts where your damage is reduced or even minimal (melee prayer on SS form, siphon on blood form, running to mages/luring Nex). Divine gives you a bit more flexibility as to when you can brew as well as reduced KO potential. You do not lose a combat turn by drinking one dose of potion.

 

Though to be honest, the difference between the two is even smaller than calculated because you can't use a shield while meleeing Nex.

 

 

I agree Elysian is better everywhere else, but I don't have much incentive to go anywhere but Nex (money) or TDs (effigies).

2496 Completionist

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ive been thinking about cost effective nex setups and i'm leaning toward pernix cowl, chaps, virtus top/arma top for meleers. it's not too expensive (around 1b), has nice ranged accuracy (lower melee though), and gives you a nice ~1k HP before you have to brew. plus the only item you have to switch when ranging would be the top, so at most you'd be losing around 200 LP when switching items (assuming that you aren't damaged by nex at all during smoke, which is usually not true)

Edited by sseli_
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