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Prayer flashing ruined by the "untold update"?


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Still possible to save as many points, but they changed when you need to have the prayer up to not get hit.

 

Before you had to have it up before you got hit the damage splat. Now you have to have it up before the npc attack animation, but don't have to have it up as you get hit the damage splat.

 

That's how I think it works for most things, could be wrong though.

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It was never, EVER calculated at the time when the damage splat showed up. Think about... early Jad. You still had to have the prayer up a few seconds before the damage showed up, and this was BEFORE the update that made prayer flashing possible, when changing your prayer meant you had to click to attack the monster again.

 

Proof in the form of an ANCIENT Jad video, skip to 38 seconds:

http://www.youtube.com/watch?v=A9naKATxAiY

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Still possible to save as many points, but they changed when you need to have the prayer up to not get hit.

 

Before you had to have it up before you got hit the damage splat. Now you have to have it up before the npc attack animation, but don't have to have it up as you get hit the damage splat.

 

That's how I think it works for most things, could be wrong though.

YES

Not only that but before you could've turned on your prayer the INSTANT you got hit and it would work but now you have to leave your prayer on for a little longer for it to take effect if you will so you can't save as many points, or at least that's what I've noticed.

 

EDIT- And I really can't tell what's going on in that video to be honest with you. That guy wasn't recording his sound and I've never done jad so I don't know how it works. Although you have a point. If the damage was calculated when the animation started then you would have no chance against jad...

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I'm not positive on the mechanics of how Jad works, but I was always under the impression that he started his range/mage attack animation before he officially starts using said attack, if that makes any sense.

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Yes he does, there are two animations going on - one that signals the attack and one that performs the attack.

 

Magic is a fireball forming over his head, then the fireball flying towards you - if you activate your prayer when it's already flying you are kinda screwed.

 

Ranged is a stomp with the forelegs then falling rocks - if the rocks are there when you activate your prayer you will get hit.

 

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I'm not positive on the mechanics of how Jad works, but I was always under the impression that he started his range/mage attack animation before he officially starts using said attack, if that makes any sense.

Yes, this is how it works. Jad has a pre-attack animation, and then starts his attack animation afterward. You have the duration of the pre-attack animation to get your prayer in place- that guy didn't manage it, but he DID have his prayer on before the damage splat connected. Lo and behold, he still got hit, by magic, even though his protect from magic prayer was on at the time. This was in 2006. According to Snipers, back that long ago he would have lived as long as he had his prayer on before the splat hit him, which is clearly not the case.

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I'm not positive on the mechanics of how Jad works, but I was always under the impression that he started his range/mage attack animation before he officially starts using said attack, if that makes any sense.

Yeah trust me, I get it. I really don't know, I never did jad and if his mechanics worked the same way I think all the other monsters mechanics worked then it would've been impossible to kill jad. Then again I always remember hearing they made jad easier so that might've been how it worked before

 

EDIT- Ah I see Quy. Makes sense.

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I'm not positive on the mechanics of how Jad works, but I was always under the impression that he started his range/mage attack animation before he officially starts using said attack, if that makes any sense.

Yes, this is how it works. Jad has a pre-attack animation, and then starts his attack animation afterward. You have the duration of the pre-attack animation to get your prayer in place- that guy didn't manage it, but he DID have his prayer on before the damage splat connected. Lo and behold, he still got hit, by magic, even though his protect from magic prayer was on at the time. This was in 2006. According to Snipers, back that long ago he would have lived as long as he had his prayer on before the splat hit him, which is clearly not the case.

You're right. I think what happened was for most monsters the attack animation and the damage splat was pretty much simultaneous before and then after runetek5 they increased the time of the animations.

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They may have changed the timing of the damage splat, but animations remained the same length. Either way, relative to the attack animation, prayer flashing has never changed. Damage has always been calculated at the moment the attack animation starts back even to 2004 or so.

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They may have changed the timing of the damage splat, but animations remained the same length. Either way, relative to the attack animation, prayer flashing has never changed. Damage has always been calculated at the moment the attack animation starts back even to 2004 or so.

 

I believe that is true, but then what happens if you eat between the start of the attack animation (when the damage is calculated) and when the damage hits? This mainly applies to range/mage attacks.

 

Actually, I saw a vid of a guy killing Jad because there was a glitch with this; the damage was calculated to kill him, then he eats a sweet, so his HP is higher then the incoming damage. Pretty sure that was fixed...

 

Kinda off-topic. And I know that the damage gets calculated at the start of the attack because you get range/mage exp at the start of the attack.

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Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

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Think about how magic/ranged xp comes

 

You gain xp for a spell when you cast the spell; the same time that the runes for the spell are used, you get xp. At that same time is when damage is calculated. In order to prayer flash, you would have to have the prayer up BEFORE the spell is cast and the damage is calculated. THAT is when you need to have it up.

Same goes for range. The same game tick that the ammo is used is when xp is granted, is the same time the damage is calculated.

 

You need to have yur protection up 1 tick before damage is calculated for you to be protected. Any time afterwards, say when a spell or arrow is in the air, is meaningless because the damage is already done.

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Protection prayers (ie, protect from melee) flashing WAS altered some time ago. It used to be where you needed to have protect from melee up right when the animation started to be protected, but some update changed this mechanic to where you had to have it on BEFORE the animation. This update made it so flashing protect prayers had do be done a tick earlier then before.

 

However, for prayers such as Piety, turmoil, soul split

The activation times have NOT changed. In order to successfully flash those prayers you now need to (and ALWAYS HAVE) have the prayer turn on RIGHT when your attack animation starts. Once you launch your attack, and you receive xp for the hit, your prayer no longer needs to be on. An easy weapon to use as an example is the Chaotic Maul. When you turn on the prayer, it much be on at the start of the animation, where the maul is behind and above your characters head. It DOES NOT need to be on when the maul finally swings over and hits, as the hit has been calculated already before that moment.

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Prayer flashing hasn't changed in any aspect other than the timing. Offensive flashing is still done right as the attack animation starts. Defensive prayers need to be flashed so that your prayer deactivates at the moment your enemy launches the attack. Pre-runetek5, you would flash the prayer right as the enemy attack animation began. You can still flash every type of prayer without losing any prayer points.

 

This change coincides with the delay given to npc attacks. The hitsplat no longer appears when their attack animation begins, but shortly after.

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It still boils down to having the prayer on before xp is gained.

 

Actually, it needs to be active Right as you gain xp. Basically you want to click an offensive prayer just a split second before your attack animation starts.

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