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28-Mar-2011 � A Clockwork Syringe


Michael

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28-Mar-2011 – A Clockwork Syringe

 

Just when you thought the nautical nonsense of the pirate quest series couldn’t get any more preposterous' date=' Rabid Jack’s minions step things up a notch with their most diabolical plan yet. Zombie Surgeon General Mi-Gor has teamed up with his cohort, Mechanical Murphy, and (with Captain Donnie supplying the ‘rum’) started mass production of an army of barrelchests!

 

Before they begin their invasion plan, they’ve sent a little ‘care package’ your way to stop you from interfering. If you manage to deal with that and then put some proof at the ‘head’ of the table to convince a reluctant Bill Teach, then you’ll soon be off on The Adventurous for another high-seas misadventure, in A Clockwork Syringe.

 

Before you stands a waterlogged dungeon, scenes of horrific torture, makeshift transportation, a nefarious seagull and quite possibly the world’s most miniature maritime massacre. Stick to your guns (and anchors), though, and you’ll receive a nice chunk of XP in a wide range of skills...and probably more concussions than all previous pirate quests combined.

 

We've even prepared a pirate quest-related recap for those with a memory like Teach's fishing nets. Head to Port Sarim docks or the larger of the two pubs on Mos Le’Harmless to get an earful of Bard Roberts' sea shanties.

 

Mod Liono

RuneScape Content Developer

 

 

Summary:

 

Where to start A Clockwork Syringe:

Go to your player-owned house portal and talk to Postie Pete, then read the delivery note attached to the portal.

 

Requirements to start A Clockwork Syringe:

50 Dungeoneering

61 Slayer

62 Construction

65 Summoning

74 Smithing

74 Thieving

76 Defence

Rocking Out

 

 

In other news...

 

We’ve added a handful of new and very straightforward Tasks to Lumbridge to help new players find their feet. If you find yourself missing your Taskmaster emote, that’ll be why.

 

Explorer Jack now handles all money rewards from the Task System. Set armour (eg the Varrock chest) is still given out by prominent locals (eg Rat Burgiss).

 

The Grand Exchange has been updated to start warning players potentially selling expensive items way below the recommended price, and also will now display a more descriptive message saying how many of what items have been sold/bought when away from the Grand Exchange.

 

The Task System has undergone a usablity update, making the tooltip display the description of each Task in addition to the Task's name.

 

Rantz has decided to start offering his chompy hats via a new interface, instead of trying to give every single hat he finds to players who have earned the hats.

[/quote']

 

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game' date=' please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

Will in the Lumber Yard has had his animations updated.

Stomp dying no longer causes the wall behind him to be raised up.

It is no longer possible to play the bullroarer and dragon kite animations together.

Some pirate animations have been updated.

The Thieving skillcape animation no longer causes the cape to clip through the player.

Some ground has been levelled out in Feldip Hills to stop toads from disappearing.

Some flickering in a dream sequence in Dream Mentor has been fixed.

Players will no longer slide while transforming into a bone pile using a bone brooch.

A gap in some railings near the Varrock dark wizards has been fixed.

Some vines in the Ape Atoll temple can now be seen in all graphical modes.

Silif in Falador has had his animations updated.

Some flickering issues in the goblin temple during Land of the Goblins has been fixed.

Some mysterious floating planks in the Port Sarim fishing shop have been removed.

Miscellania's bridge supports no longer conflict with the water.

Radimus Erkle's animations have been updated.

The Falador barber shop sign no longer starts and stops randomly.

Using holy water while wearing an Ardougne cloak no longer causes a spike to appear.

Some floating grass in Ape Atoll has been removed.

Primal platelegs no longer stretch when worn by a male character.

Flickering issues around the exit to the ice eagle cave have been fixed.

Flickering issues with a carpet in the Vinesweeper area has been fixed.

Fletching a magic log now consistently looks like a magic log.

A new animation has been added when dropping explosive liquid.

A fence near the Fishing Guild no longer causes things to disappear behind it.

A rug in Miscellania's palace has had shadow clipping issues fixed.

The ancient ceremonial robes animation now hides weapons when played.

Toban's kick animation in the Watchtower quest has been fixed.

A spear wall in Tyras Camp has been updated.

Sailors’ feet no longer clip with a gangplank in Port Sarim.

The floor now renders correctly through the roof in Barbarian Village.

A white tile in the desert has been fixed.

Players’ feet no longer sink into the surrounding decor in the temple area of Temple at Senntisten.

 

 

 

Audio

 

 

The "Right on Track" music track no longer unlocks during a part of Recipe for Disaster.

The sound effects for the level-up fireworks have been improved.

The "Undercurrent" music track unlock hint no longer refers to Fist of Guthix.

A few more gnomes have had their sound effects updated to the new gnome sounds.

Some new sound effects have been added to the Daemonheim’s icefiend boss.

 

 

 

Quests & Tasks

 

 

Players can now only gain one weapon store key during Shield of Arrav.

A book in Making History has been updated to reflect some more recent quests.

A typo in the wizard's chat in Lost City has been fixed.

 

 

 

Miscellaneous

 

 

The right-click "Travel" option on magic carpet salesmen has been optimised.

Zahur in Nardah will now decant juju potions.

It is now possible to uncharge all broodoo shields, similar to black masks.

It is now possible to Grind-X when grinding mud runes.

The right-click options on the tool leprechaun in the Herblore Habitat area have been updated to give two separate exchange options.

Charm drop rates for hellhounds and rock lobsters have been reverted.

Hungry pet warnings will now appear in red in the chat window.

The wording for ‘Show on map’ on the quest interface has been fixed.

The Smithing skillguide now has a ‘Milestones’ tab once again.

A typo on a warrior statue in the Artisan’s workshop has been fixed.

Barbarian Assault turrets no longer stall the player.

The Varrock Tasks reward for battlestaves no longer refers to Zaff.

Trollheim shortcuts now state the correct Agility level needed to pass.

A typo when inspecting an evil tree has been fixed.

Mr Pinsworth now has a ‘Collect’ option like all other bankers.

The Skeletal Horror's combat level now decreases when it should.

The Summoning status globe’s ‘Interact’ option now works correctly for cats.

A grammar error in a fisherman's chat in Fish Flingers has been fixed.

A Farming patch on Miscellania now resets correctly.

"Nothing interesting happens" now appears when using random items on runes.

Dungeoneering toolkits have been removed from the Grand Exchange.

The Dungeoneering photo booth no longer claims to need a novite bar in the skill advance guide.

"textgender" no longer appears when fixing cannons in the Artisans workshop.

Steel titans will now use their melee attack in PvP situations more often.

A tile in the Corporeal Beast's lair no longer causes players to go invisible.

Banana and pineapple picking has had the "You pick a banana" style messages removed.

The Void Knight armour requirements have been clarified on the skill advance guide.

Familiars now correctly trigger Stomp's lodestone crystal phase.

It is no longer possible to interact with a familiar during cutscenes.

A typo on ‘Wasteless Herblore’ in the skill advance guide has been fixed. [/quote']

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Requirements to start A Clockwork Syringe:

50 Dungeoneering

61 Slayer

62 Construction

65 Summoning

74 Smithing

74 Thieving

76 Defence

Rocking Out

:D:D:D:D:D:DD:D:D:D:D:D:D

enaidlool.png

If you quote me please be sure to note that I'm extremely mad.

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1 thieving level short, got the rest.

Boostable please!!!

count_civie.png

Level 99's

[hide]Mining level 99 achieved November 2010

Smithing level 99 achieved February 2011

Fishing level 99 achieved April 2011

Cooking level 99 achieved May 2011[/hide]

Goals

[hide]count_civie.png

count_civie.png[/hide]

Drops:

Miscellanious: 1x Draconic Visage , 5x Focus Sight, 3x Abbysal Whip

 

Offering Effigy Assistance in Herblore, Crafting. Contact me ingame by pm.

11.jpg

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I'm 75 def. Always joked about how i'd rage if I got 76.

Just found it funny they made the requirement 76 and not like 79 or something less close to 75 lol.

enaidlool.png

If you quote me please be sure to note that I'm extremely mad.

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Somehow I think my real life is synchronized to my RS character. I've had a headache all day and now Jagex release a quest with the description:

Before you stands a waterlogged dungeon, scenes of horrific torture, makeshift transportation, a nefarious seagull and quite possibly the worlds most miniature maritime massacre. Stick to your guns (and anchors), though, and youll receive a nice chunk of XP in a wide range of skills...and probably more concussions than all previous pirate quests combined.

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The developer won't spill the beans on the quest rewards. We've sworn 'The Oath' and will make him crack within the day. This isn't going to be pretty...

Oh god, I'm 2 thieving levels and 3 smithing levels short. I really hope it's boostable. It probably isn't...

~ W ~

 

sigzi.png

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Somehow I think my real life is synchronized to my RS character. I've had a headache all day and now Jagex release a quest with the description:

Before you stands a waterlogged dungeon, scenes of horrific torture, makeshift transportation, a nefarious seagull and quite possibly the worlds most miniature maritime massacre. Stick to your guns (and anchors), though, and youll receive a nice chunk of XP in a wide range of skills...and probably more concussions than all previous pirate quests combined.

Hahahaha, that's so ironic, I'm just getting back to school after I was out for 4 months with a serious concussion.

[hide]

99 Strength 99 Fletching 99 Range 99 Hitpoints 99 Attack

99 Dungeoneering <3 99 Magic 99 Smithing 99 Herblore

99 Theving

Slayer Drops: 14 whips, 22 D boots, 27 Granite Mauls, 42 Effigies, 5 Dark Bows.

What would be cool is if Drakan and his minions kill all the sig heroes in the quest except Raptor who is wrecking. You and him team up and cave in some vampyre heads. He becomes a total bro in future quests and in a GM quest he receives a fatal injury and his last dying words to you are "Brofist, mang"

[/hide]

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[hide]110328145242.png[/hide]

 

No new bind, I guess. :)


7rwjf.png
Leik.png
LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON.
[01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid

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[hide=Rewards (spoiler)]1 Quest point, 19,000 defence exp, 18,000 smithing exp, 18,000 thieving exp, 15,000 summoning exp, 11,250 constuction exp, 11,000 slayer exp, 5,000 dungeoneering exp (lol), access to a new combat dungeon, and an item allowing quick transport between Mos Le harmless and Braindeath island[/hide]

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Got all reqs, bought a superior quest kit, ready to go :).

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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Patch notes:

 

Graphical

 

 

* Will in the Lumber Yard has had his animations updated.

* Stomp dying no longer causes the wall behind him to be raised up.

* It is no longer possible to play the bullroarer and dragon kite animations together.

* Some pirate animations have been updated.

* The Thieving skillcape animation no longer causes the cape to clip through the player.

* Some ground has been levelled out in Feldip Hills to stop toads from disappearing.

* Some flickering in a dream sequence in Dream Mentor has been fixed.

* Players will no longer slide while transforming into a bone pile using a bone brooch.

* A gap in some railings near the Varrock dark wizards has been fixed.

* Some vines in the Ape Atoll temple can now be seen in all graphical modes.

* Silif in Falador has had his animations updated.

* Some flickering issues in the goblin temple during Land of the Goblins has been fixed.

* Some mysterious floating planks in the Port Sarim fishing shop have been removed.

* Miscellania's bridge supports no longer conflict with the water.

* Radimus Erkle's animations have been updated.

* The Falador barber shop sign no longer starts and stops randomly.

* Using holy water while wearing an Ardougne cloak no longer causes a spike to appear.

* Some floating grass in Ape Atoll has been removed.

* Primal platelegs no longer stretch when worn by a male character.

* Flickering issues around the exit to the ice eagle cave have been fixed.

* Flickering issues with a carpet in the Vinesweeper area has been fixed.

* Fletching a magic log now consistently looks like a magic log.

* A new animation has been added when dropping explosive liquid.

* A fence near the Fishing Guild no longer causes things to disappear behind it.

* A rug in Miscellania's palace has had shadow clipping issues fixed.

* The ancient ceremonial robes animation now hides weapons when played.

* Toban's kick animation in the Watchtower quest has been fixed.

* A spear wall in Tyras Camp has been updated.

* Sailors feet no longer clip with a gangplank in Port Sarim.

* The floor now renders correctly through the roof in Barbarian Village.

* A white tile in the desert has been fixed.

* Players feet no longer sink into the surrounding decor in the temple area of Temple at Senntisten.

 

 

 

Audio

 

 

* The "Right on Track" music track no longer unlocks during a part of Recipe for Disaster.

* The sound effects for the level-up fireworks have been improved.

* The "Undercurrent" music track unlock hint no longer refers to Fist of Guthix.

* A few more gnomes have had their sound effects updated to the new gnome sounds.

* Some new sound effects have been added to the Daemonheims icefiend boss.

 

 

 

Quests & Tasks

 

 

* Players can now only gain one weapon store key during Shield of Arrav.

* A book in Making History has been updated to reflect some more recent quests.

* A typo in the wizard's chat in Lost City has been fixed.

 

 

 

Miscellaneous

 

 

* The right-click "Travel" option on magic carpet salesmen has been optimised.

* Zahur in Nardah will now decant juju potions.

* It is now possible to uncharge all broodoo shields, similar to black masks.

* It is now possible to Grind-X when grinding mud runes.

* The right-click options on the tool leprechaun in the Herblore Habitat area have been updated to give two separate exchange options.

* Charm drop rates for hellhounds and rock lobsters have been reverted.

* Hungry pet warnings will now appear in red in the chat window.

* The wording for Show on map on the quest interface has been fixed.

* The Smithing skillguide now has a Milestones tab once again.

* A typo on a warrior statue in the Artisans workshop has been fixed.

* Barbarian Assault turrets no longer stall the player.

* The Varrock Tasks reward for battlestaves no longer refers to Zaff.

* Trollheim shortcuts now state the correct Agility level needed to pass.

* A typo when inspecting an evil tree has been fixed.

* Mr Pinsworth now has a Collect option like all other bankers.

* The Skeletal Horror's combat level now decreases when it should.

* The Summoning status globes Interact option now works correctly for cats.

* A grammar error in a fisherman's chat in Fish Flingers has been fixed.

* A Farming patch on Miscellania now resets correctly.

* "Nothing interesting happens" now appears when using random items on runes.

* Dungeoneering toolkits have been removed from the Grand Exchange.

* The Dungeoneering photo booth no longer claims to need a novite bar in the skill advance guide.

* "textgender" no longer appears when fixing cannons in the Artisans workshop.

* Steel titans will now use their melee attack in PvP situations more often.

* A tile in the Corporeal Beast's lair no longer causes players to go invisible.

* Banana and pineapple picking has had the "You pick a banana" style messages removed.

* The Void Knight armour requirements have been clarified on the skill advance guide.

* Familiars now correctly trigger Stomp's lodestone crystal phase.

* It is no longer possible to interact with a familiar during cutscenes.

* A typo on Wasteless Herblore in the skill advance guide has been fixed.

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