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We Choose The Moon!


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Hey all,

Cause I am soooooo pshyced about the new Rogue Trader game Grim is starting, I have begun a Retech Style Stalk whenever he is online(and even when he is not online :thumbsup: ).

So, after some badgering we created my character, and I have set about getting things organised...and part of that organisation is working out the crew, name and design for the Epic Ship we shall soon possess.

 

So character creation:

For each characteristic go here:

http://www.pbegames.com/roller/#theRoller

Enter your Email, then enter Grim's Email underneath(plus anyone else's)

Fill in the summery as 'RT characteristics' or something similar.

Set show results to both

Number of Rolls: 9

Dice Type: 2d10

Rolls per Line: 1

 

You should get something that looks like this:

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---- Signed section - include this line ----

Results sent via email and displayed via web.

Summary: Dice rolls generated by Play by Electron Games

 

 

--------------------------------------------------

Roll One

Generating 9 rolls of 2d10+25, 1 per line

Comment:

 

30

34

38

44

36

37

37

37

41

 

---- Signed section - include this line ----

 

Signature: 8c2c37cf83e53e60b634a17e4a48031d

To verify: http://www.pbegames.com/verify/

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Copy this to notepad and save it, as the email system can be tempermental.

 

You now have your 9 characteristics.

Then pick out your path on this grid:

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0cxn7.png

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You can only go directly down or directly diagonally down, except when choosing a career, which can go any way, as long as you can come up with an explaination of how it all fits together.

 

(Use of a rulebook is suggested, or...)

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Worlds:

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Void Born

Characteristics: S -5, Wil +5; Fate Points: 3 (1-5), 4 (6-10);

Skills: Speak Language (Ship Dialect);

Untrained Basic Skills: Navigation (Stellar) and Pilot (Spacecraft);

Traits: Charmed, Ill-Omened, Void Accustomed

 

Death World

Characteristics: S +5, T +5, Wil -5, Fel -5;

Wounds: +2; Fate Points: 2 (1-5), 3 (6-10);

Skills: Survival; Traits: Survivor, Paranoid;

Talents: Melee Weapon Training (Primitive), Jaded/Resistance(Poison)

 

Forge World

Characteristics: WS -5, Int +5, Choose 1(+3WS +3BS +3S +3T +3Ag +3Int +3Per +3Wil +3Fel +3); Wounds: +1;

Fate Points: 2 (1-5), 3 (6-9), 4 (10);

Untrained Basic Skills: Common Lore (Machine Cult), Common Lore (Tech);

Talents: Technical Knock; Traits: Stranger to the Cult

 

Hive World

Characteristics: T -5, Fel +5; Wounds: +1;

Fate Points: 2 (1-5), 3 (6-8), 4 (9-10);

Traits: Accustomed to Crowds, Hivebound, Wary;

Skills: Speak language (Hive Dialect); Untrained Basic Skills: Tech Use;

 

Imperial World

Characteristics: Wil +3; Fate Points: 3 (1-8), 4 (9-10);

Untrained Basic Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Common Lore (War), Literacy, Speak Language (High Gothic);

Trait: Blessed Ignorance

 

Noble Born

Characteristics: Wil -5, Fel +5; Fate Points: 2 (1-3), 3 (4-9), 4 (10);

Talents: Peer (Nobility), Choose one (Peer (Academics)Peer (Adeptus Mechanicus)Peer (Administratum)Peer (Astropaths)Peer (Ecclesiarchy)Peer (Government)Peer (Military)Peer (Mercantile)Peer (Underworld);)

Traits: Vendetta, Legacy of Wealth, Etiquette;

Untrained Basic Skills: Speak Language (High Gothic), Speak Language (Low Gothic), Literacy

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Birthright:

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Scavenger

+Characteristic: Choose one(Wil +3/Ag +3)

+Talent: Choose one(Unremarkable/Resistance (Fear))

+Trauma: Choose one(1d5 Corruption/1d5 Insanity)

 

Scrape Grace

+Characteristic: Choose one (Int +3/Per +3)

+Skill: Slight of Hand (Basic)

+Trauma: Choose one (1d5 Corruption/1d5 Insanity)

 

StubJack

+Characteristic: Choose one(WS +5/BS +5), Fel -5

+Talent: Quick Draw; +Skill: Intimidate

+Trauma: 1d5 Insanity

 

Child of the Creed

+Characteristic: Choose one (Wil +3/Fel +3), WS -3

+Talent: Unshakeable Faith

 

Savant

+Characteristic: Choose one (Int +3/Fel +3), T -3

Choose one (+Skill: Logic/+Talent: Peer (Academic))

 

Vaunted

+Characteristic: Choose one(Ag +3/Fel +3), Per -3

+Talent: Decadence; +Trauma: 1d5 Corruption

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Lure of the Void

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Selected: Tainted

Choose one (Random Mutation (table 14-3)/Select Mutation (table 14-3, no higher than 75) for 200xp/2d10 Insanity, +Talent: Peer (the insane), T +3, and Fel -32d10 Insanity/ +Talent: Peer (the insane), T +3, and Fate Point -1Wil +3, +Talent: Enemy (Ecclesiarchy))

 

Criminal:

Choose one (Enemy (Adeptus Arbites) and Peer (Underworld) / Per+3 and Enemy (Underworld) / Fel-5 and one poor-craftsmanship bionic limb or implant (can become common for 200xp or good for 300xp))

 

Renegade

Choose one (+Skill: Concealment; +Talent: Enemy (Adeptus Arbites), Resistance (Interrogation)/Int +3, Wil -3; +Talent: Enemy (Ecclesiarchy)/Per +3, Wil -3; +Talent: Enemy (Ecclesiarchy)/+Trauma: Choose one (1d5+1 Corruption/ 1d5+1 Insanity); +Talent: Dark Soul; +Skill: Forbiden Lore (choose)(basic))

 

Duty Bound

Choose One (Wil+3 and (if you have at least 40 Wil) the Armour of Contempt talent, -10 on tests to interact with sources from beyond the Imperium; / Int+3 or Per+3, -1 groups starting profit factor; / +1 groups profit factor, gain Rival (Rogue Trader family) talent)

 

Zealot

+10 on Intimidate tests and -10 on Charm tests

Choose one (You have one poor-quality bionic (upgrade to Common for 200xp or Good for 300xp); / Wil+5, Choose one (Fel-5 or 1d10 Insanity); / Fel+5, T-5, gain thePeer (Ecclesiarchy) talent)

 

Chosen by Destiny

Choose one (gain the Foresight talent, Wil-3, Enemy (academics or ecclesiarchy); / +10 on Fellowships tests when interacting with xenos, Wil-5 on willpower tests involving alien artefacts; / FP+1 and 1d10+1 Insanity)

 

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Trials and Travails

 

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The Hand of War

Choose one: (+Talent: Leap Up/Weapon Training)

Choose any one(+Talent: Hatred (Orks/Eldar/Chaos Worshippers/Mutants/The Imperial Guard/The Imperial Navy/Void Pirates)

You avoid dealing with those you hate at all costs. If you must, Fel -10 on all interactions with them. You lash out violently against them at the slightest provocation (Willpower test to negate).

 

Press-Ganged

+Skill: Choose one (must meet all prereqs), Common Lore (choose).

The thought of inprisonment is horrifying. When threatened or faced with imprisonment, take a Willpower test. If you fail, you lash out violently.

 

Calamity

+Talent: Light Sleeper, choose one (Hardy/Nerves of Steel)

Reduce your group's starting profit factor by 1

 

Ship-Lorn

-1 Fate Point. Choose one(+Skill: Survival+/Talent: Dark Soul)

You may re-roll the dice when you spend a Fate Point to recover wounds, but you must accept the new result.

Fel -5 when interacting with other void born or rogue traders that are not personal friends, if they know of your past.

 

Dark Voyage

Choose one: (+Skill: Forbidden Lore (choose)/+Talent: Resistance (Fear))+Trauma: 1d5 Insanity

 

High Vendetta

+Skill: Inquiry; +Talent: Choose one (Die Hard/Paranoia)

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Motivation

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Endurance

+1 Wound

 

Fortune

+1 Fate Point

 

Vengence:

Talent: Hatred: (Choose)

 

Renown

Choose one (Air of Authority/Peer (choose))

 

Pride

Choose one (Random Heirloom Item/T +3)

 

Prestige

Choose one (Talented (choose)/Peer (choose))

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Careers:

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Astropath Ascendant

Special Abilities: Soul-Bound to the Emperor, Psychic Powers, See Without Eyes

+Skill: Awareness, Common Lore (Adeptus Astra Telepathica), Forbidden Lore (Psykers), Invocation, Psyniscience, Scholastic Lore (Cryptology), Speak Language (High Gothic, Low Gothic)

+Talent: Heightened Senses (Sound), Pistol Weapon Training (Universal), Psy Rating 2

+Gear: Choose one (best-craftsmanship laspistol or best-craftsmanship stub automatic, best-craftsmaship mono-sword or common-craftsmanship shock staff), Guard Flak armor, void suit, charm, microbead, psy-focus

 

Explorator

Special Ability: Explorator Implants; +Trait: Mechanicus Implants

+Skill: Common Lore (Machine Cult, Tech), Forbidden Lore (Archeotech, Adeptus Mechanicus), Literacy, Logic, Speak Language (Explorator Binary, Low Gothic, Techna-lingua), Tech-Use, Trade (Technomat)

+Talent: Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant

+Gear: Choose one (boltgun or best-craftsmanship lasgun or good-craftsmanship hellgun), choose one (best-craftsmanship shock staff or good-craftsmanship power axe), enforcer light carapace, multikey, microbead, void suit, injector, sacred unguents, combi-tool, dataslate, one servo-skull familiar

 

Arch-Militant

Special Ability: Weapon Master

+Skill: Common Lore (War), Dodge, Intimidate, Scholastic Lore (Tactica Imperialis), Secret Tongue (Military), Speak language (Low Gothic)

+Talent: Basic Weapon Training (Universal), Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Thrown Weapon Training (Universal), Sound Constitution

+Gear: Choose one (one good-craftsmanship hellgun OR one best-craftsmanship hunting rifle OR two bolt pistols) one best-craftsmanship mono primitive melee weapon, microbead, void suit, enforcer light carapoace armour, bolt shell keepsake, medikit, manacles, Choose one (data-slate full of wanted bounties OR amrs coffer OR 3 doses of stimm)

 

Void Master

Special Ability: Mastery of (choose one: Space, Gunnery, Augers, Small Craft)

+Skill: Common Lore (Imperial Navy, War), Forbidden Lore (Xenos), Navigation (Stellar), Pilot (Spacecraft, Flyers), Scholastic Lore (Astromancy), Speak language (Low Gothic)

+Talent: Pistol Weapon Training (Universal), Melee Weapon Training (Universal), Nerves of Steel

+Gear: Choose one (best-craftsmanship mono-sword or common-craftsmanship power sword), Choose one (best-craftsmanship hand cannon or common-craftsmanship bolt pistol, guard flak armour, void suit, microbead, blessed ship token, rebreather, imperial navy uniform or beggar's cloak, 2 bottles of amasec, pict-recorder, vox-caster

 

Missionary

Special Ability: Pure Faith;

+Skill: Common Lore (Imperial Creed, Imperium), Forbidden Lore (Heresy), Medicae, Scholastic Lore (Imperial Creed), Speak Language (High Gothic, Low Gothic)

+Talent: Basic Weapon Training (Universal), melee weapon training (universal), Pure Faith, Unshakeable Faith

+Gear: Choose one (good-craftsmanship chainsword or best-craftsmanship staff), Choose one (good-craftsmanship flamer or best-craftsmanship lasgun), best-craftsmanship guard flak armour, ecclesiarchical robes, aquila pendant, sephulcre, censer and incense, microbead

 

Seneschal

Special Ability: Seeker of Lore

+Skill: Barter, Commerce, Common Lore (Underworld), Deceive, Evaluate, Forbidden Lore (Archeotech), Inquiry, Literacy, Speak Language (Low Gothic, Trader's Cant)

+Talent: Basic Weapon Training (Universal), Pistol Weapon Training (Universal)

+Gear: Choose one (best-craftsmanship hellpistol or common-craftsmanship inferno pistol), choose one (best-craftsmanship hellgun or common-craftsmanship boltgun), xeno-mesh armour, autoquil, dataslate, microbead, multikey, two sets of robes, synskin, chrono, cameleoline cloak

 

Navigator

Special Abilities: Warp Eye, The Boons of Lineage, Navigator Mutations

+Skill: Common Lore (Navis Nobilite), Foridden Lore (Navigators, Warp), Literacy, Navigation (Stellar, Warp), Scholastic Lore (Astromancy), Speak language (High Gothic, Low Gothic)

+Talent: Navigator, Pistol Weapon Training (Universal)

+Gear: Choose one (best-craftsmanship hellpistol or good-craftsmanship hand cannon), best-craftsmanship metal staff, best-craftsmanship xeno-mesh armour, Emperor's tarot deck, silk headscarph, charm, microbead, Nobilite robes

 

Rogue Trader

Special Ability: Exceptional Leader

+Skill: Command, Commerce, Charm, Common Lore (Imperium) Evaluate, Literacy, Scholastic Lore (Astromancy), Speak Language (High Gothic, Low Gothic)

+Talent: Air of Authority, Pistol Weapon Training (Universal), Melee Weapon Training (Universal)

+Gear: Choose one (best-craftsmanship laspistol or good-craftsmanship hand cannon or common-craftsmanship plasma pistol), Choose one (best-craftsmanship mono sword or common-craftsmanship power sword), microbead, void suit, set of fine clothing, xeno-pelt cloak, Choose one (best-craftsmanship enforcer light carapace or storm trooper carapace)

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Once you have done all that, post your completed Origin Path, preferably with other people's paths also included, and then look for 'intersections', aka where lines meet. These occasions give you a point of commonality, like being press-ganged to the same ship.

This is one of the ways to flesh out your character to more than just the stats (and descriptions of the classes if you have read the manual)

 

Next, ask yourself six questions:

What is Your Demeanour?

Why Are You a Leader Aboard a Rogue Trader Vessel?

Why Does the Koronus Expanse Call to You?

What Will You Sacrifice for Success?

What Is Your Ambition?

What Are Your Hatreds?

 

You don't need to post these(and in many instances it is probably better you didn't)

 

 

Some Tips:

Rogue Trader land is extremely friendly, so sunshine and dasies character won't fit in.

Some questions, like 'What will your sacrifice' see cliche, so look at them skeptically and try to answer them honestly(in terms of your character)...Give yourself a balanced scenario like 'There is the choice between the armour that I have been trying to get for the last ten sessions and saving Archi's Character from eternal damnation, which do I choose?', don't do the 'Supreme power verses saving someone', everyone choose Supreme Power now, but in game saves them because supreme power ends the game for them(at least).

Tie in your Origin Path were possible.

 

 

 

This is about as far as you can go without a manual (PM Grim if you need to know where to buy one...) Alternatively, ask questions of those with manuals, or wait till saturday and discuss it with everyone else.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Overcomplicated and thus won't be playing.

 

 

Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.

Antoine de Saint-Exupery

French writer (1900 - 1944)

 

 

 

I'm trying to say that there is no need for characteristics and preset careers, the point of a forum based game is that it gives you a freedom that you don't get with normal text based games. If I wanted to play a game like this I would go online and download a MUD. Why would you need a manual to play a game that could potentially be extrememly simple.

qTLQRuS.png

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Overcomplicated and thus won't be playing.

 

 

Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.

Antoine de Saint-Exupery

French writer (1900 - 1944)

 

 

 

I'm trying to say that there is no need for characteristics and preset careers, the point of a forum based game is that it gives you a freedom that you don't get with normal text based games. If I wanted to play a game like this I would go online and download a MUD. Why would you need a manual to play a game that could potentially be extrememly simple.

I think you missed the point of tabletop RPG systems.

 

In fact, the point was about four hundered miles west of where you are right now.

 

PS. the title is misleading. We wont be going anywhere near Holy Terra or we will be attacked by about 20 battlefleets. And the moon itself. Which happens to be a massive weapons platform now.

2Xeo5.png
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Ross,

 

I've given a reason, you haven't. You've disagreed with my point and given no reason why, thus your above post is pretty much a rephrased equivelant of: 'Hurr Durr UR WRONG INFACT U R SO WRONG THAT UR A BILLION MILES AWAY FROM THE RIGHT ANSWER'.

I don't think you need complex statistics, third-party tools and preset's I believe that creativity in any game is fun and gives players a richer and more visceral game experience instead of playing '# Character Combination 43'. I don't think anything apart from text and a good imagination is needed to run a game like this, statistical point systems are only required if people are insisting on one-upping every other character, otherwise a written description by the moderator is enough.

 

So why do you disagree Ross?

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Hehe, I know, I just wanted to make sure if I felt the urge I could link my signature to something =P

 

And I had been toying with the idea of calling the ship something to do with Luna...not sure what, part of the reason I created the thread =)

Well I knew you wouldn't agree. I know how you hate facing facts.

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Resistance if you don't want to play a game like this then I offer you a simple solution to your problems. quit whining and simply don't play. Basically you have a writ to do whatever you want outside of the bounds of Imperial space (recognized sectors) though certain things will get a kill team sent after you by the Inquisition (ie consorting with daemons or xenos rated Horrificus/terribilus/horribilus). Just remember, what's good for the goose is good for the gander (so try not to piss off rival rogue traders).

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Resistance if you don't want to play a game like this then I offer you a simple solution to your problems. quit whining and simply don't play. Basically you have a writ to do whatever you want outside of the bounds of Imperial space (recognized sectors) though certain things will get a kill team sent after you by the Inquisition (ie consorting with daemons or xenos rated Horrificus/terribilus/horribilus). Just remember, what's good for the goose is good for the gander (so try not to piss off rival rogue traders).

So its like a needlessly complex and more restricted version of the popular game: Space.

qTLQRuS.png

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Right, right, you want a reason. Some people prefer to play in a system where everyone is on equal footing. Tabeltop gaming is a fairly long standing tradition not only as a game but as a way of socialising. In freeform, it is basically a contest of who has the most overbearing personality, wheras with a solid set of rules, you know what goes and what doesn't. It makes the job of the GM much easier, and it makes the game flow for the players. There is no other way to do things like scale enemies or diplomatic missions without a solid ruleset, unless you do it arbitrarily which leads to the situation of the GM having a different opinion than you, thus giving rise to arguments and debates about trivial things which detract from the experience for everyone involved. The only people who play the way you think people play tabletop systems are powergamers and minmaxers, both of which I am not fond of in the slightest. A system is by no means the be all and end all of role playing, it simply provides the foundation for a story to be written, much like a well built house compared to freeform, which is a cobbled together shack made of corrugated steel in this scenario.

 

In the end, that is literally all the rulebooks are. Foundations. Pillars, which support the overall storytelling experience of the players and the game master. You make it seem as if story and game mechanics are mutually exclusive, and that is a very poor way to look at it, and it will only hurt your ability to roleplay.

 

I didn't initially give a reason because I thought you misunderstood the concept at it's base and assumed this was going to be another attempt by a tavern member to create a system from scratch, which it very clearly isn't.

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words and a quote

And nothing of value was lost.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Not quite sure if I would like to play this game. Honestly, i'd prefer the Pathfinder sessions to this.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Sounds fun.

 

Where's the SRD?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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... Yeah, i'll just stick to Pathfinder. Sorry, Grim, this doesn't interest me at all.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Well I'm not wasting money, I hate the stupid rulebooks and so forth.

 

Wait... holy crap... I just remembered I have a D&D 3.5 Player's Handbook. :P

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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