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Tip.It Times - 3rd April 2011


Racheya

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Time for a new release of the: >>>Tip.It Times!<<<

 

I'd like to remind people of the rules pertaining to Times threads:

 

[hide=Read these rules before posting in this thread]

Rampant flame wars have taken control of virtually every week's times discussion topics. The following guidelines must be followed when posting on this topic. Posts that ignore these guidelines will be removed.

 

1. You are invited and welcome to express like or dislike on articles and a particular author's writing style. It is not acceptable, however, to flame or personally insult an author. Posts that aren't anything but an attack will be removed from the topic.

 

2. Spelling and grammar errors can be reported to Racheya by PMing her and they will be fixed promptly. It is not necessary to post them on the discussion topic.

 

3. Off topic posts that do not discuss the content of that week's articles will be removed. This is not the place to discuss the direction of the times, how much you love or hate the times, etc. Off topic posts will be removed.

 

By keeping within these guidelines, Times discussion topics will mean more for the Panel and Administration than just a place for flame wars. Flame wars do not provide any useful feedback to the Times, which is mainly what we're aiming for with these topics: feedback.

 

This policy is effective as of now, November 17, 2010. Any posts prior to the creation of this policy may or may not be removed according to the new guidelines.

[/hide]

 

When replying please make sure to clarify the article you are replying to! Thanks!

 

If you spot any typos or mistakes in the article then please PM them to me :)

 

Enjoy the articles!

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I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator].

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To be honest I didn't actually understand what the authors wanted to say with their articles?

 

Answering to the second article, it does seem to me that people aren't bored without new achievements after level 99, there is still PLENTY to do elsewhere besides the skill. In addition I think jagex should improve the current skills rather than make more levels to grind.

My lame drops:
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1 D Med - 1 D Dagger
1 Verac's Helmet - 1 Guthan's Platebody

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First article made no real sense, and I wasn't glad to see the return of the 'william shatner-style article' (ie: paragraphing every. Little. Detail.). First article proposes that because jagex gives us bonus xp weekends, that they should revamp other skills? I'm pretty sure most people don't spend their time doing herblore during these, and even if they do, there are other things besides overloads that they're aiming for (namely, super-dragonfires/the cool cape).

 

Second article proves my point about video game/computer game addiction. If you're so obsessed with changing measily digits in a computer game that could very easily ban you 'accidentally', then you indeed have an addiction. Introducing higher-end things for people who already have max xp? Bad idea 2-fold, in that 1) it'll feed their addiction further, and 2) it's just wasting time that could be spent adding things to the current game levels. New idea: add things to skills so that you can unlock something nifty every/every other level.

div>
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"Even if you chugged down a few gallons of Saradomin Brew, after the fifteen seconds have past, your boosted stats will not only restore themselves, but boost themselves back up to Extreme potion levels."

 

False, the overloads reboost by 25% of your regular level each 15 seconds. This means that if you drink an excessive amount of sips the overloads will not boost back up to extreme levels. So you cannot drink brews with impunity unless you plan to carry super restores.

 

There are other flaws in the article but I've given up on pointing out mistakes in Tip.It Times articles.

 

Necromagus makes a few good points in his article, well done there.

PM me in game anytime

 

It's a lot easier then that for an idiot to sound smart on the internet.

 

That's exactly what you're doing right now... just saying.

 

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"Even if you chugged down a few gallons of Saradomin Brew, after the fifteen seconds have past, your boosted stats will not only restore themselves, but boost themselves back up to Extreme potion levels."

 

False, the overloads reboost by 25% of your regular level each 15 seconds. This means that if you drink an excessive amount of sips the overloads will not boost back up to extreme levels. So you cannot drink brews with impunity unless you plan to carry super restores.

As the editor of this week's articles, this qualifies as a mistake on my behalf, but as one of the people that hasn't trained Herblore on BXP Weekend (or trained it in years) I assumed Stormage was correct. I tend to edit the writing style/grammar/structure of the article more-so than the topic of the articles--perhaps that's an improvement I can make in the future. Thanks for your input!

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"He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder."

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Also, another potential error: the magic thing. When your magic level is lower, you don't stop autocasting the spell. From what I've heard, all it actually means is that instead of resorting to punching, your character will try to cast ice barrage (and fail) over and over again if you're seerculled. I don't actually know....I want to test this now...

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

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Lemmy clarify and condense my point of my article (since theres some confusion):

 

People are training herblore like crazy (and why shouldnt they, Overload is awesome)... But for the advantage an Overload gives, shouldn't it be somehow visible? Or should the Overload be slightly nerfed for PvP combat?

Knowing that nerfing the Overlaod isnt likely to happen (or is it?), should we then progress towards other non combat skills being used in combat?

And ending it with a bad pun = bad pun...

 

I must apologise, it isn't one of my stronger articles...

I will promise that an explanation for this will follow next time an article of mine is published, and that one will be of the quality you've become accustomed to from me!

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




Check us out!
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==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==
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Lemmy clarify and condense my point of my article (since theres some confusion):

 

People are training herblore like crazy (and why shouldnt they, Overload is awesome)... But for the advantage an Overload gives, shouldn't it be somehow visible? Or should the Overload be slightly nerfed for PvP combat?

Knowing that nerfing the Overlaod isnt likely to happen (or is it?), should we then progress towards other non combat skills being used in combat?

And ending it with a bad pun = bad pun...

 

I must apologise, it isn't one of my stronger articles...

I will promise that an explanation for this will follow next time an article of mine is published, and that one will be of the quality you've become accustomed to from me!

 

You DO know that overloads and extremes aren't allowed in dangerous PVP scenarios, right? Not sure about the duel arena, but high scores is a much more viable option there. I don't think overloads are too overpowered for any other PVP scenario, although I wouldn't have a problem with extremes/overloads having some sort of animation to show that one is under the effects of one, idk.

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

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If it was fm/cook/fletch got the big combat boosters almost no one would complain, but make the skill expensive and suddenly it's overpowered. :roll:

 

 

 

Extremes/ovl can't be used in dangerous pvp, and overload has already been nerfed. I don't see why it has to be toned down yet again, when its only marginally useful over extremes anyway.

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I really don't get the first article.

 

1. Describe overloads.

2. Tell us that they are, in fact, good.

3. Firemaking and crafting.

4. ????

5. DISCUSS!

 

But really, what point were you trying to convey? I'm genuinely confused by it. There currently aren't any situations where other players should be aware that you have overloads.

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To put it bluntly, [bleep] off.

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If OVL can be used in clanwars, especially with Clan Highscores coming up, I think they should be considered to be nerfed in a similar way that they have been for the wilderness...

Former Leader of The Tal Shiar Alliance - An Original Tip.it Clan
Member of the Wilderness Guardians and Founder of the Silent Guardians
Founder of The Conclave - A Tip.it Clan institution
Tip.it Times author (click for all my articles) - When I use the wrong reasons to make the right statement, argue the reason, not the statement.
MSSW4 General - Did we kick your ass too?




Check us out!
wildsig3.gif
clanmotif.png
==> No seriously, if you like FREE GP, XP and Dung tokens, as well as Community, Opportunity and above all FUN... <==
CLICK IT!

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the overload has been nerfed for dangerous PVP Combat already...

"Any people anywhere, being inclined and having the power, have the right to rise up, and shake off the existing government, and form a new one that suits them better. This is a most valuable - a most sacred right - a right, which we hope and believe, is to liberate the world."

Abraham Lincoln

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@stormy: your article was the equivalent of a circumcized porcupine: it had a ton of very interesting/expandable points, but none of them were really sharp/you had no real centre of focus. It was as if you wrote the article trying to cover multiple things that bugged you, rather than writing a seperate one for each. 2/10 on your article (sad, seeing as I'm usually a fan of your work).

 

2nd article was much the same, 1.5/10 on that one

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Regarding Article 2.

 

1." Now, even the achievement of reaching level 99 in all skills has come and gone "

 

Seriously are you bloody kididng me?

I have been playing runescape since 2003 (king_giovas (1 space)), my account king__giovas ( 2 spaces ) I started when rs2 came out..

 

I have put hundreds of hours into this game and I still have the following goals left till im 99 in all skills

 

90/99 rc

69/99 hunter

90/99 herb

50/ 99 dung

 

 

Sure 99s have got easier but what you said was total grabage making it as if all my acheivments are nothing special anymore.

 

In Chronological Order:

 

99 Fletch, did this in 2006 before skillcapes came out, 200k per hour

99 attack, killed bassilisk for 40k xp an hour for the waters and nats

99 defence, killed daganoths for 55k xp an hour will merchanting pure essence

99 strength and hp, killed daganoths

99 magic, high alching, 50-60k an hour

99 woodcutting, cutting willows at 40k xp an hour in f2p

99 prayer, spent all my money at the time on dragon bones, 300k an hour

99 firemaking, burnt willows at the grandechange, 100k an hour

 

 

 

I could go on with the rest, but you see my point.

 

Currently: rcing nats for 20k xp an hour cause I need the money for 99 herblore

I put hundreds of hours in my account, and sure more people have 99in all skills since like 2005. But In 3-4 months I will reach my 8 year goal of 99 in all skills.

 

I usualy dont post much on tip.it, just lurk. but to the person that wrote that times really annoyed me.

 

screw you man. I have put allot into this who are you to say that what i have done can be done by anyone easily.

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Feel free to add me ingame if you want to chat :D

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[hide]

Regarding Article 2.

 

1." Now, even the achievement of reaching level 99 in all skills has come and gone "

 

Seriously are you bloody kididng me?

I have been playing runescape since 2003 (king_giovas (1 space)), my account king__giovas ( 2 spaces ) I started when rs2 came out..

 

I have put hundreds of hours into this game and I still have the following goals left till im 99 in all skills

 

90/99 rc

69/99 hunter

90/99 herb

50/ 99 dung

 

 

Sure 99s have got easier but what you said was total grabage making it as if all my acheivments are nothing special anymore.

 

In Chronological Order:

 

99 Fletch, did this in 2006 before skillcapes came out, 200k per hour

99 attack, killed bassilisk for 40k xp an hour for the waters and nats

99 defence, killed daganoths for 55k xp an hour will merchanting pure essence

99 strength and hp, killed daganoths

99 magic, high alching, 50-60k an hour

99 woodcutting, cutting willows at 40k xp an hour in f2p

99 prayer, spent all my money at the time on dragon bones, 300k an hour

99 firemaking, burnt willows at the grandechange, 100k an hour

 

 

 

I could go on with the rest, but you see my point.

 

Currently: rcing nats for 20k xp an hour cause I need the money for 99 herblore

I put hundreds of hours in my account, and sure more people have 99in all skills since like 2005. But In 3-4 months I will reach my 8 year goal of 99 in all skills.

 

I usualy dont post much on tip.it, just lurk. but to the person that wrote that times really annoyed me.

 

screw you man. I have put allot into this who are you to say that what i have done can be done by anyone easily.[/hide]

Why are you taking it so personally? He wasn't saying what you did was easy, he was saying that the overall value of maxing out has diminished for most people.

 

Also, offer your opinion, but try not to flame the author in the process.

[hide]

unbinding green's kidneys for ltk's heart

do you farm guam like me sir ltk

[/hide]

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I feel like you all are being a bit harsh on stormy...

 

Yes, I don't feel that the overload is as "overpowered" as he makes it out to be, considering it's unavailable in PVP. Also, I don't see how it could be considered overpowered in clan wars. If you are willing to spend the money to make one for an event yielding no wealth in return, I believe you deserve the stat boost from it.

 

That being said, he makes a very good point about including other skills in combat. Those of you who are looking for a point, there it is. The fact that Jagex created the overload shows that they want the respective skill to be included in combat. In my opinion, a similar update could be done for many other skills that could prove to be just as useful (although the idea of the balistia seems a bit comical).

 

Another note: I actually enjoyed it being written in a humorous sort of laid back style, a nice change from the "depressing, doomsday articles week" we had a few weeks back.

 

For the second article: No. Just, no. Bad idea. Really, really, bad idea. 90% of runescape's population hasn't achieved 99 in more than 3 or 4 skills.

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I'm not sure if this has been mentioned, but in response to the second article:

 

Mod Mark confirmed that JaGeX will not raise any current Skills past 99 in the Capes of Destinction dev. blog:

"Max skill cape - a cape that a player can wear if they have reached level 99 in all skills

 

Traditionally, we have always considered level 99 to be max despite the Dungeoneering skill going to 120. We dont plan to raise any other skills from 99 to 120, and still feel the max cape should be worn by players with all skills at level 99."

 

I feel that players who train their Skills to the 200 million cap do it because they want to, and those that don't want to train after 99 won't. 99's are becoming easier and easier to achieve, but once you hit that final level, it's not a matter of "train to 200 million XP or quit" but a matter of shifting your focus from grinding to actual gameplay. I will train my Skills to 200 million, just because I want that spot on the highscores, but most people will not quit just because there is no new content after 99.

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I feel like you all are being a bit harsh on stormy...

 

Yes, I don't feel that the overload is as "overpowered" as he makes it out to be, considering it's unavailable in PVP. Also, I don't see how it could be considered overpowered in clan wars. If you are willing to spend the money to make one for an event yielding no wealth in return, I believe you deserve the stat boost from it.

 

That being said, he makes a very good point about including other skills in combat. Those of you who are looking for a point, there it is. The fact that Jagex created the overload shows that they want the respective skill to be included in combat. In my opinion, a similar update could be done for many other skills that could prove to be just as useful (although the idea of the balistia seems a bit comical).

Hooray! Finally someone who didn't let their disagreement with one point in the article let it affect the larger issue at hand.

phpFffu7GPM.jpg
 

"He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder."

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@stormy: your article was the equivalent of a circumcized porcupine: it had a ton of very interesting/expandable points, but none of them were really sharp/you had no real centre of focus. It was as if you wrote the article trying to cover multiple things that bugged you, rather than writing a seperate one for each. 2/10 on your article (sad, seeing as I'm usually a fan of your work).

 

2nd article was much the same, 1.5/10 on that one

 

Let's view that quote.

 

@stormy: your article was the equivalent of a circumcized porcupine:

 

WHAT THE [bleep]

 

Siggied.

 

Also, yeah, incorporating other skills into combat would be a good thing, but keep them away from PVP. PVP is dangerous enough as is. And please release new boss monsters if/when this happens, we don't need another (or more) Bandos GW. (An easy boss that requires pretty much the best bossing gear in the game because there's so much damned competition.)

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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squabharpy.png
Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue.

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The 99 depreciation topic is something that was part of a massive thread i ran in 2007 that hit over 7000 posts (ok, probably half was flamers, but the rest was interesting). The conclusion we reached even back then was that the level cap needed to be lifted. Skills devalue, achievements saturate and fade, its not fair on all.

 

The difference is we didnt look at 120. we were looking at levels far past that, uncapped. even 200m exp isn't going to get much past about 135? After that the difficulty to level goes far beyond sensible. when you are talking tens of millions per level, there is no way you can sensibly focus on more than one skill. No general skiller will ever reach 140 mining, but someone who does nothing but mine might. They become the first person to be able to mine (or even know about, it wouldnt' have to be in the manual) a new ore. Then you need to find the 1 smith who can work it to make something.

 

Bring back a meaning to being the best. Make it a tradeoff: do you keep training to be at the top or do you cash in your level, go for this new content that only you have unlocked and risk someone else overtaking you in order to get rich? These are things that could take a year to unlock, need the cooperation of several specialists and days of work to make 1 masterpiece of armour...that still only limited numbers of people can wear.

 

A hard ramp in maybe, but can you imagine getting that level up message and being told you can fish something that neither you nor anyone else has heard of (don't put it in the manual until 5+ people have unlocked it)? You'd have to explore and find the spot yourself at first, who would be the first person to eat it to test its effects? what if the cook burnt something that took you 10 minutes to fish with a complicated method? Exploration and teamwork would be the long term result, something this game has increasingly lost

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"I hate it when my target's die laughing, makes me think my fly is open or something"

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Guest jrhairychest

In reference to the 99 article, it probably doesn't help that some treat it as a vocation rather than a game to spend a few hours on here and there. If someone exhausts the game content then its fairly obvious they've been bludgeoning their way to their 99's, putting in quite a number of hours to get there.

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