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Tip.It Times - 3rd April 2011


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#41
cultjunky
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Herb Derp by TS Stormrage - I can't say I found the article thought provoking, but I get your point. Traditionally, Herblore wasn't considered as essential as it is now, and that's down to the introduction of the higher level potions. Such is life, eh?

To 99...and beyond by Necromagus - I've thought for a long time that the number of very high level players within RS create a difficult environment for new starters, and I feel that expanding other skills to 120 would just exacerbate the issue. Equally, there has to be something for those very high level players to keep them paying, I mean, interested. I'm not sure that expanding skill content and chucking out new quests is the solution, but perhaps opening up a whole new realm of Runescape, with quests, activities, skills that can only be accessed once all quests at least have been completed. A sort of Runescape - The Next Generation. It can have it's own economy, weapons, monsters, etc, but be populated by players who have got level 90+ in Runescape. In that TNG realm, stats could be reset back to zero, you could meet Juna when she was a wee snakeling, meet the Wise Old Man when he was a Handsom Young Dude, or have one of Getrude's Cat's Kitten's kitten's follow you around. A sort of expansion pack is what I'm getting at. You could still pop into the RS we all know and love to pick up the holiday items or participate in a clan activity, but generally speaking, very high level players would have their own game - for a while at least. It's important for Jagex to keep their player base, but just as important to make entering the game for new players accessible. After all, at some point we are all going to grow up, and possibly away from Runescape, so there does need to be an influx of new players into the game. Even if it meant that there was no new content in RS, as long as there was something else to move onto, that was getting the new content, I'd be happy. When the Making/Meeting History quests came out, I did wonder if Jagex might have a historical Runescape expansion pack up their sleeves. I quite fancy that, I'm sure that other players would too. I know, I know, there would be uproar regarding 'The End of Runescape as we know it', but haven't we had that uproar when RS2 came out? And Wildy was taken away? And reintroduced? I'm sure that the guys at Jagex are not applying themselves to the fullest of their abilities, probably because they are bored. As noted in previous articles, some of the updates for the last 18 months or so have been somewhat mediocre. I'd wager that some players are bored too, but keep playing out of loyalty, to their character, their clan, and yes, to Jagex. Until there is something truely new for players and Jagex staff to focus on, there's going to be less and less enthusiasm on both sides of the Runescape equation.
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#42
BioIce
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Rightly or wrongly players view their game as stats. The majority want their 99’s in the quickest time with the least effort. Ok...fine. I take issue with the attitude that comes with it, normally due to one or more of the following:

  • Beating a skill senseless by training it continuously until they get 99, spending all their game time training it until it becomes boring.
  • Using one method of training, usually ‘cos it getz me 99 da fastest!’, ignoring alternative because they view it as too slow or they’re too blinkered to bother to try it.
  • Playing a ridiculous amount of game time instead of concentrating on family/school work/neglecting their kids/treating RS as a vocation rather than a game etc.
It’s the players that are the problem, not the game.


So the means justify the ends for that lot, then?

To be honest, I've gone down that route before, and I didn't really consider it as playing. I had an entire backlog of books, stories, and work to get me through to my 99s. The only times I "played" and paid attention were during clan events, quests, managing trade and the minigames. Playing this way once was enough, and when the trade limit era began there was an end to that play style for me.

There's little hope in expecting for any change in attitude if all skills are raised to 120, because that is what the crowd who have plenty of 99s under their belt would want. Players want to get further and further away from what's seen as become increasingly common: too many people have 99s. Somehow they believe their ranks and reputation become tarnished because of that.
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#43
Jonanananas
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Tbh Runescape is grinding enough already - raising skills up to 120 is useless if you don't even have the content to 99 yet. Currently it will just encourage mind-numbing training of skills which is, for the majority of people, the wrong way to go. Those who really care about their achievements and are willing to grind for hours straight can already do that with Xp or highscore goals. No need to add new levels just for that. I think the whole focus should shift, away from the shiny 99 capes who may be fun to get, but don't really offer anything worthwhile.

Tbh, a lot of that attitude kinda sickens me. Take the livid farm update. When it was released, players complained that if they already had 99, they still had to play the minigame to unlock the rewards. Like they were FORCING them to train a skill after 99! OMG! That is totally wrong, isn't it? /sarcasm off.
Of course runescape has always included grinding, and unless you completely rewrap the game (which wouldn't be a smart move considering that millions have come to like it as it is) you cannot scrap it completely. I'd just wish they could provide alternative skilling options, which don't need to be the new fastest method ever, but simply an alternative way with similar xp rates. Is that too much for ask for.

And of course, a lot of skills are still missing a point. Let's see

Combat skills obviously provide an advantage and have a point
herblore as well.
slayer, dungeoneering: check
agility: kinda

but then come the older skills...

Firemaking:useless. Smtihing:useless. Mining:useless. Thieving: useless. Farming: Useless. Woodcutting: Useless. Fishing: Useless....I could go on. Most of these were needed in Runescape, and obviously they are still kind of needed today. But not by an individual person. All these skills are merely for producing a few nice things(or they don't do anything worthwhile at all) and you're better off if you just make some money and buy it all. Most skills have lost their usefulness for single players, and I think that needs to change. It's a long way to go of course, but honestly I can't see Jagex even starting with it....just look at the supposed smithing "revamp"....

#44
onedaysoon
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After reading the first article I didn't really know what to say. For lack of a better phrase, I have no [bleep]ing clue what the OP was going on about. The article appeared to be about the advantage of training herblore on bonus experience weekend's as it is a very costly skill, and training it in this way would save a lot of money. With that in mind I read through the remainder of the article only to find that it was more a sophisticated complaint rather than an actual discussion topic. I believe that almost anyone with a sliver of common knowledge would understand that while overloads are very powerful, yes I agree with that, Jagex could not simply 'lower' their usefulness in such places as Castle, Clan and Soulwars.
While the majority of people getting overloads will fall into either the category of boss hunter, or skiller there are also a lot of people that just play this game to enjoy things such as mini games and to them overloads are just as useful. While you are able to access overloads from level 90 herblore and onwards, through the maximum +6 stew, that is still a very expensive level to get to. I do understand that the vast majority of people would not be simply getting overloads to have that extra advantage in a game of Castle wars I believe that it wouldn't necessarily be the best thing to do to lower the power of overloads in these areas.

Oh and the one message I did get through the whole article is that the OP is envious of people with overloads, or simply does not like them because they are not able to access them just yet. To that I say, spend the cash, get the overloads, use them and you'll understand where I'm coming from.

Just my 2c

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#45
Ts_Stormrage
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No no, you're only partly right...

My beef with the overload is that it gives a SIGNIFICANT advantage without it adding to your combat level or otherwise showing it ingame... Add-on to that beef is that this power cannot be transferred, much like your chaotic weapons cannot be, but those can be seen...

So for a skill that is completely invisible to have such a huge impact on combat, I would suggest in other PVP areas to lower the strength of the overload (much like it is int he wild)... Knowing that jagex wouldnt do this without inciting massive riots, I merely suggested other skills be of a similar invisible usefulness in combat, to make the impact herblore has seem less significant...

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#46
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So the means justify the ends for that lot, then?

To be honest, I've gone down that route before, and I didn't really consider it as playing. I had an entire backlog of books, stories, and work to get me through to my 99s. The only times I "played" and paid attention were during clan events, quests, managing trade and the minigames. Playing this way once was enough, and when the trade limit era began there was an end to that play style for me.

There's little hope in expecting for any change in attitude if all skills are raised to 120, because that is what the crowd who have plenty of 99s under their belt would want. Players want to get further and further away from what's seen as become increasingly common: too many people have 99s. Somehow they believe their ranks and reputation become tarnished because of that.


Sorry, I don't understand where you're going here. You're stating that your 99's weren't 'played'? Why did you bother playing in the first place if you didn't enjoy what you were doing? Why not just play something else?

As far as a change in attitude of other players I won't hold my breath, its up to them if they want to whinge and moan about skills they batter along the way and then complain they've nothing to play for. I'm not really understanding this 'reputation' thing either. That would mean playing a game a little more challenging that RS and having scores that differentiate players by real 'skills', not by being time-served.

#47
BioIce
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Sorry, I don't understand where you're going here. You're stating that your 99's weren't 'played'? Why did you bother playing in the first place if you didn't enjoy what you were doing? Why not just play something else?

As far as a change in attitude of other players I won't hold my breath, its up to them if they want to whinge and moan about skills they batter along the way and then complain they've nothing to play for. I'm not really understanding this 'reputation' thing either. That would mean playing a game a little more challenging that RS and having scores that differentiate players by real 'skills', not by being time-served.


Getting 99s while afk/occasionally chatting with clanmates. (Before you start on that, the game window was always open so I could always glance at what my character was doing.) I don't consider that as playing the game. It's just lifeless grinding, not playing. I did that before to get what I wanted so I can really start playing, i.e. 99 combat skills for castle wars, 99 cooking in the belief I won't burn anything with that level, etc. It got really stale once I started on a second account though.

Yea, some people think a skill gets devalued because there are too many people with 99 on it, take thieving as an example, or woodcutting. IMO what matters is what you plan to do with it. Just best not complain when it's common and the 99 was for bragging rights.

I wonder what would happen if you could get a master cape the likes of dungeoneering if you got 104m exp in say, runecrafting, but the level stayed 99.
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