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07-Apr-2011 - Wars & Scores


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Wars and Scores

by Mod Jack 07-Apr-2011

 

With the release of the Clan Camp now imminent, I can finally talk about the gameplay elements that are going to be released at the same time.

 

Rated Clan Wars

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First, there's Rated Clan Wars (RCW). Clan Wars as an activity is primarily about us getting out of the way and just letting you stomp on each other, and I've tried to keep to that as much as possible. We have a brand new map, based loosely on the demon ruins. The rules are simple and, in order to guarantee fair matches, players won't be able to customise the rules before the match. Weve gathered feedback from players to try to build the best rule set compromise we can.

 

The rules are:

 

Each side brings between 10 and 500 clanmates.

Matches last between 30-120 minutes, based on how many players are in the battle.

Players respawn during this period and total kills for each clan are tracked.

No weapon types or combat types are prohibited

You can't leave the fight and come back in.

The battles are always safe.

If the match is played on a free world, all free-to-play rules apply

 

After the match, both clans are awarded points. This is an intentionally obfuscated process. One of the problems that afflicts all tournament systems is that, while the majority of the players will respect the spirit of competition, there will always be a small number that try to exploit the structure of the tournament in order to rise to the top. This means that if we exposed all the details of the scoring system, the more devious clans would quickly figure out how to get the most points with the minimum risk. These clans would quickly dominate the rankings, rather than the clans who were actually good at playing Clan Wars.

 

What I can tell you is how your score is calculated at the end of each match. Your clan's proportion of the total kills is multiplied by the number of enemy participants, and then multiplied by the enemy clan's performance rating. This performance rating is tracked over time, but remains hidden. If you play against and beat good clans, your hidden rating will rise. You'll have to qualitatively assess your opponents in order to work out who's the most skilled. These points are accumulated over time and, once earned, are never lost. You can earn more points by playing bigger matches, more frequent matches, scoring better than the enemy in matches, and playing against more highly rated opponents.

 

Clan Hiscores

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Then there are the Clan Hiscores tables. These work a lot like the player hiscores, but on a clan-wide basis, and include information like combat levels, total skills, individual skills and XP earned. You'll be able to sort clans by any of these stats so you can choose the area you want to compete in. Rated Clan Wars will have its own dedicated hiscore table, one for matches played on free worlds and one for matches played on members' worlds.

 

If you're more into dangerous PvP than safe Clan Wars, you'll be glad to know weve also implemented clan hiscores for kills and deaths in the Wilderness (and, most importantly, kill/death ratios). Rather than being the total of the all-time kills and deaths for each of your clanmates, this data is actually tracked only for kills and deaths from your clanmates while they're in your clan.

 

Lastly, I know there's been a sentiment from some players that these clan updates aren't intended for them because they've never been in a clan. Our whole mentality going into this clan project was not simply to create tools useful to existing clans, but also to reduce the difficulty involved in running or belonging to a clan at all, to encourage more players to get involved.

 

Our hope is that many more players will find this new system useful to them in the long run. As well as more serious combat, skilling and minigame clans, we're hoping to see many more casual and social clans, and clans of players just helping each other.

 

We'll be looking closely at your feedback on Rated Clan Wars and the clan hiscore tables once they're live, so please let us know what you think. We'll also be looking closely at the performance of clans on the hiscore tables and tweaking the calculations if necessary.

 

Considering this is the first substantial thing I've heard about the form these new updates will take I figured it would be a valid topic to bring up for further discussion now. Looks like it will have an interesting affect on how clans compare themselves to others along with possibly mainstreaming clans/rankings.

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With love to one, friendship to many, and good will to all.

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Suprisingly, this seems like a pretty good update, and it should help organize the clan world more if it goes as planned.

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§ Crimson Raiders Veteran | skull_crossbones.gif Ex Downfall Warlord | bcouncil.gif Ex Team Vendetta Council

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I really like the clan hiscores idea. Looks like they did a good job on this one. I don't think a lot of PvP clans will be interested in the "Wars & Scores" part though. It looks like it's only done on safe arena (unless I read that wrong?). On the other side, RSB and Mid-sized clans will definitely make it useful and beneficial to them, which is a good thing.

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Retired on: June 30, 2010

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After it's been released I think they did a great job.

 

I doubt Top Clans will be in the top ranking though because people will just create clans with boatloads of members, abuse the ranked clan wars system, etc.

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