ruben1026 Posted May 16, 2011 Share Posted May 16, 2011 I just got a rapier (yes i know finally). Is it my new all time weapon or do i switch between it and whip depending on the slayer task? Link to comment Share on other sites More sharing options...
ghjkl Posted May 16, 2011 Share Posted May 16, 2011 It is always better than whip Link to comment Share on other sites More sharing options...
GoldTatze Posted May 16, 2011 Share Posted May 16, 2011 Except on slash weak monsters. Link to comment Share on other sites More sharing options...
eee Posted May 16, 2011 Share Posted May 16, 2011 Except on slash weak monsters.No. Link to comment Share on other sites More sharing options...
Obtaurian Posted May 16, 2011 Share Posted May 16, 2011 Except on slash weak monsters. It is always better than a whip. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
SirIzenhime Posted May 16, 2011 Share Posted May 16, 2011 it's still better on slash weak monsters Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
ghjkl Posted May 16, 2011 Share Posted May 16, 2011 There is no such thing as weakness in slayer (except waterfiends) Link to comment Share on other sites More sharing options...
neogilgamesh Posted May 16, 2011 Share Posted May 16, 2011 The rapier is only 4 less slash than the whip. It's superior str bonuses more than compensate for having less slash attack bonus resulting in higher damage per minute even against monsters where rapier slash is superior to rapier stab. Link to comment Share on other sites More sharing options...
ruben1026 Posted May 16, 2011 Author Share Posted May 16, 2011 thank you Link to comment Share on other sites More sharing options...
langer Posted May 16, 2011 Share Posted May 16, 2011 use whip with daganoths if you use cannon. The degrading of multi combat doesn't justify the speed gained. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
angel13 Posted May 16, 2011 Share Posted May 16, 2011 Any task you will be under constant multi combat, use a whip. Firemaking cape 12/22/08 & Range cape 10/07/09Quest cape 12/10/09 & Agility cape 8/13/10 Link to comment Share on other sites More sharing options...
JPMC Mate Posted May 16, 2011 Share Posted May 16, 2011 Any task you will be under constant multi combat, use a whip.Misconception. Chaotics do not degrade faster in multicombat.OT: Use Rapier on everything except monsters that have more of a sensitivity to a certain atk style. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
My_Eggs Posted May 16, 2011 Share Posted May 16, 2011 Any task you will be under constant multi combat, use a whip.Misconception. Chaotics do not degrade faster in multicombat.OT: Use Rapier on everything except monsters that have more of a sensitivity to a certain atk style. Misconcetption you say? So I was just seeing things when my rapier lost over 16% of its charges after being at CT Dagganoths for a bit less than an hour? Edit: Just noticed you don't even have 80 dungeoneering yet, and you're talking like you have a chaotic... 99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving. Jagex'd out of my untrimmed hp cape on 6/14/2011. Link to comment Share on other sites More sharing options...
LitterBug Posted May 16, 2011 Share Posted May 16, 2011 Any task you will be under constant multi combat, use a whip.Misconception. Chaotics do not degrade faster in multicombat.OT: Use Rapier on everything except monsters that have more of a sensitivity to a certain atk style. Misconcetption you say? So I was just seeing things when my rapier lost over 16% of its charges after being at CT Dagganoths for a bit less than an hour? Edit: Just noticed you don't even have 80 dungeoneering yet, and you're talking like you have a chaotic... This. Chaotics do decay faster when you're using them in multi combat.I'm pretty sure they decay per hit taken/dealt Link to comment Share on other sites More sharing options...
JPMC Mate Posted May 16, 2011 Share Posted May 16, 2011 I know enough to know that degradation doesn't depends on quanitity, but time. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Avatar200 Posted May 16, 2011 Share Posted May 16, 2011 Ive noticed the faster degradation in multicombat too when I was cannoning mutated bloodvelds.. OT: Just use rapier even in multicombat. The extra cost should be negligible if you can make 2mil+/hr at frosts anyway, which you should get (85 dg) since you're already 81.. Link to comment Share on other sites More sharing options...
JPMC Mate Posted May 16, 2011 Share Posted May 16, 2011 Evidence: The weapon is degradable, and will last 10 hours of combat from a full charge, and will not lose its stats until it reaches 0% at which point its stats are removed. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
GlowinRedM Posted May 16, 2011 Share Posted May 16, 2011 ^ the "time" is actually game ticks in combat...otherwise me walking around in guthans skilling woulda killed it, or walking around with my rapier showing my friends woulda degraded it. editing on your edit: 1. k-base is unreliable. 2. "and will last 10 hours of combat" The corp beast, is, well, just a corp beast. He doesnt even have any friends.[spoiler=Other Quotes]tbh idk why this makes me laugh so hardAll DFS threads turn into efficiency flame wars >.>>OP asks "why use DFS?">everyone says "there is no reason">someone says "stop bashing people who use DFS, efficiency troll ass clown">thread is now a flame fest Link to comment Share on other sites More sharing options...
JPMC Mate Posted May 16, 2011 Share Posted May 16, 2011 ^ the "time" is actually game ticks in combat...otherwise me walking around in guthans skilling woulda killed it, or walking around with my rapier showing my friends woulda degraded it.I know it is ticks in combat. I was posting that cuz that proves it won't degrade any faster in multicombat. Nowhere does it say it will. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
IHasChicken Posted May 16, 2011 Share Posted May 16, 2011 ^ the "time" is actually game ticks in combat...otherwise me walking around in guthans skilling woulda killed it, or walking around with my rapier showing my friends woulda degraded it.I know it is ticks in combat. I was posting that cuz that proves it won't degrade any faster in multicombat. Nowhere does it say it will.And I'm posting to say that you're wrong, don't own one, never have used one, and are probably going off the KBase or Runewiki entry which is also wrong. Not only are you wrong, but you are so stubborn when people tell you that you are wrong, that it makes you hard to deal with. Please stop doing that. JOIN CHICKENSWEEPERS TODAY! FUN, FREE, AND IT WON'T MAKE YOU FEEL LIKE YOU'VE JUST BEEN ATTACKED BY A PACK OF WILD DOGS, OR YOUR MONEY BACK! Link to comment Share on other sites More sharing options...
My_Eggs Posted May 16, 2011 Share Posted May 16, 2011 I know enough to know that degradation doesn't depends on quanitity, but time. And I know enough by owning one, having tested it, and having talked to Grimy Bunyip about it and had him test it (which he then confirmed what I said about it (This was quite a while ago too, probably 1-3 months after dungeoneering came out. Chaotics were very new and there was almost no data on them, and when I claimed that it lost so many charges in such a short amount of time people didn't believe it, so Grimy was kind enough to go to CT Dags and stand there with auto-retaliate turned off and just let them hit him. Sure enough, without even swinging his wepon, it degraded rapidly)). I don't care what the KB says, I own one, you don't. I've tested it, you haven't. It degrades faster in multi-combat when being constantly hit. It has been tested and proven. Please stop posting false information on Help & Advice, it's not cool to do. 99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving. Jagex'd out of my untrimmed hp cape on 6/14/2011. Link to comment Share on other sites More sharing options...
Dex Posted May 16, 2011 Share Posted May 16, 2011 Part of the reason why it degrades in multi over non-multi is simply because you are in combat for longer. I.e. or an hour of training: when you are cannoning dags, you are in combat fo 1 hour, but if you are fighting dust devils, you are probably in combat for 50min.I have never tested the multi combat theory and it would be nice if somebody who has tested rigourously post. However, I don't believe chaotics degrade based on the 'hits' taken because you could theorticly make chaotics last forever by training on men. @fire, the rs database figures aren't terriblely 'accurate' (absoption of chaotic shields is another example). The 10 hour of combat is quite vague. The amount chaotics degrade could actually be 10 hours with a health bar over your head, or chaotic weapons could have a set amount of hits they can deal for 1% degration and jagex calculated the number of hits chaotics can do, the time between each hit and worked it out to be roughly 10 hours. I don't know if this is true or not but the data given by rs database is not something you should take as absolute. Edit: I wrote the part in spoiler before I read My_Eggs reply. Link to comment Share on other sites More sharing options...
PoorLepRecon Posted May 16, 2011 Share Posted May 16, 2011 Any task you will be under constant multi combat, use a whip.Misconception. Chaotics do not degrade faster in multicombat.OT: Use Rapier on everything except monsters that have more of a sensitivity to a certain atk style. I know enough to know that degradation doesn't depends on quanitity, but time. Evidence: The weapon is degradable, and will last 10 hours of combat from a full charge, and will not lose its stats until it reaches 0% at which point its stats are removed. Degradable items rely on game ticks. If you are fighting a monster in single combat with a chaotic, it will last for 10hours worth of game ticks, just like the KB says. However, if you are in combat with multiple monsters at once, your degradable weapon is having multiple game ticks being added to it every second. Your weapon will not last as long in multicombat as it would in single combat. Try to avoid giving advice if you don't have much experience with the subject. Forum Updates & Suggestions <------ Let your voice be heard!Forum Games <------- Coolest place on Tip.ItTip.It Forum Rules <------- Read them! Link to comment Share on other sites More sharing options...
Obtaurian Posted May 16, 2011 Share Posted May 16, 2011 A note on using a rapier in multicombat: do it. Anyone with a rapier can make enough money per hour to use it everywhere and still be efficient, and this is even more true at high dungeoneering levels when you start using tokens to recharge chaotics. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
Quyneax Posted May 16, 2011 Share Posted May 16, 2011 ^I honestly wouldn't bother at lighthouse dags or abberant spectres, everywhere else rapier. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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