Salad Posted June 2, 2011 Share Posted June 2, 2011 It is no longer possible to get an untrimmed skillcape with multiple maxed stats by leveling up on a free world. *cries* Link to comment Share on other sites More sharing options...
Dax Posted June 2, 2011 Share Posted June 2, 2011 Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh. #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
FirenLazah Posted June 2, 2011 Share Posted June 2, 2011 Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh. Don't fret. The first one is bad. The next 2 are really fun though. Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted June 2, 2011 Share Posted June 2, 2011 Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.the character's will idle every X amount of time.And will ignore marks if they are standing too far away.But if you are aware of these two properties, you can control the three characters with good precision. I look forward to future multi-NPC quests anyways. Granted Jagex should really fix some of these bugs.But I'd rather have more multi-NPC content over bug fixes. Link to comment Share on other sites More sharing options...
Dax Posted June 2, 2011 Share Posted June 2, 2011 Also, could I go down, find the things and unlock the other two sagas before doing the first, or no? #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Aiel Posted June 2, 2011 Share Posted June 2, 2011 Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.the character's will idle every X amount of time.And will ignore marks if they are standing too far away.so basically they are like a 148 team? DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers ringsQBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow partsCR vs. CLS threads always turn into discussions about penis size....It's not called a Compensation Longsword for nothing.I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty). Link to comment Share on other sites More sharing options...
Will H Posted June 2, 2011 Share Posted June 2, 2011 Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.the character's will idle every X amount of time.And will ignore marks if they are standing too far away.But if you are aware of these two properties, you can control the three characters with good precision. I look forward to future multi-NPC quests anyways. Granted Jagex should really fix some of these bugs.But I'd rather have more multi-NPC content over bug fixes. I think you're right, although a healthy blend of bug squishing and content is probably for the best. Most of the bugs are due to this multi-character interface being something completely new and alien to Runescape (I'm ignoring MA. We don't talk about MA.). I'm actually surprised it didn't bug out more than it did for me, these kinds of projects aren't normally given the resources to get away with something so different. I think it's got potential, and visually it looks quite neat. The algorithms need sorting out (especially pathfinding), but the concept and visual style works. ~ W ~ Link to comment Share on other sites More sharing options...
Brom Posted June 2, 2011 Share Posted June 2, 2011 Also I like how everyone was [bleep]ing about how it wasn't released when they wanted it, so jagex rushes to release it and then people complain about bugs. Yeah I'm aware it was in May's behind the scenes but sometimes things take longer than expected !! Would you rather wait a few more days or have buggy content? This is Jagex. A few days to them equals two weeks. Even then there will still be some glitch or bug that will be with the update. I'd take buggy content now over buggy content later. Link to comment Share on other sites More sharing options...
firebird308 Posted June 2, 2011 Share Posted June 2, 2011 Also, could I go down, find the things and unlock the other two sagas before doing the first, or no? Yes. That's what I did. And then promptly had to get off due to a thunderstorm. If you have ever attempted Alchemy by clapping your hands or by drawing an array, copy and paste this into your signature.^^^At least I'm not the only crazy one Link to comment Share on other sites More sharing options...
Will H Posted June 2, 2011 Share Posted June 2, 2011 Also I like how everyone was [bleep]ing about how it wasn't released when they wanted it, so jagex rushes to release it and then people complain about bugs. Yeah I'm aware it was in May's behind the scenes but sometimes things take longer than expected !! Would you rather wait a few more days or have buggy content? This is Jagex. A few days to them equals two weeks. Even then there will still be some glitch or bug that will be with the update. I'd take buggy content now over buggy content later. That's not their fault, and you're underestimating the scale of the job that Quality Assurance is presented with. At a guess, they will only get through about a hundred man-hours of work each day on this given bit of content, with a regular team working full-time, intensively. Release it to the world, and you're subjecting it to thousands and thousands of man-hours of bug finding work for the first hour, something that QA will never achieve without delaying it for months. When you're dealing with work done on QA, quite literally a few days for us equals several months/years for them. It's a fact of the development process. There's a balance to be had. As a paying customer, there's a level of quality that I and other members will come to expect. I would rather wait and get acceptable content later than unacceptable now. There's a grey area between buggy and not buggy where we all live. Hang on, give this a read if you're interested, it's an old DevBlog from the QA team: http://services.rune...st_id=25&page=7 ~ W ~ Link to comment Share on other sites More sharing options...
Alphanos Posted June 2, 2011 Share Posted June 2, 2011 Also I like how everyone was [bleep]ing about how it wasn't released when they wanted it, so jagex rushes to release it and then people complain about bugs. Yeah I'm aware it was in May's behind the scenes but sometimes things take longer than expected !! Would you rather wait a few more days or have buggy content? This is Jagex. A few days to them equals two weeks. Even then there will still be some glitch or bug that will be with the update. I'd take buggy content now over buggy content later. That's not their fault, and you're underestimating the scale of the job that Quality Assurance is presented with. At a guess, they will only get through about a hundred man-hours of work each day on this given bit of content, with a regular team working full-time, intensively. Release it to the world, and you're subjecting it to thousands and thousands of man-hours of bug finding work for the first hour, something that QA will never achieve without delaying it for months. When you're dealing with work done on QA, quite literally a few days for us equals several months/years for them. It's a fact of the development process. There's a balance to be had. As a paying customer, there's a level of quality that I and other members will come to expect. I would rather wait and get acceptable content later than unacceptable now. There's a grey area between buggy and not buggy where we all live. Hang on, give this a read if you're interested, it's an old DevBlog from the QA team: http://services.rune...st_id=25&page=7 What you say about QA is true, and most people giving Jagex's QA such a hard time have no idea of the difficulty of their jobs. At the same time, some bugs have recurred so commonly that they should be on a checklist by now. Smuggling runes and other items, just for a start. One fix that they could have used preemptively, and should implement now, is to make all dungeoneering use the minigame runes (catalytic and elemental). If they did this it'd be easy to catch and ban the cheaters with a few quick bank searches, and it arguably might even be better to leave some complex smuggling bugs in-game so as to have a continual cheater-catching trap in place. Alphanos Link to comment Share on other sites More sharing options...
Serpent Eye Posted June 2, 2011 Share Posted June 2, 2011 I won't mention that they still didn't fix Amulet of nature. Good lord let it go man. XDNEVER. Actually, I'll let it go when they fix it! ;o I won't mention that they still didn't fix Amulet of nature. Whilst reading through the patch notes I immediately felt sorry for you. I too feel the rage over the damn amulet!!ilu emm <3: Us Farming geeks have to stick together. Link to comment Share on other sites More sharing options...
Squisher_33 Posted June 2, 2011 Share Posted June 2, 2011 funnest update in a year Link to comment Share on other sites More sharing options...
UltraMantis Posted June 2, 2011 Share Posted June 2, 2011 I liked all the sagas. Kavel and Morvas was interesting to say the least. Haters gonna hate 303/324 Link to comment Share on other sites More sharing options...
FirenLazah Posted June 2, 2011 Share Posted June 2, 2011 Am I supposed to show the skinweaver lady Thoks statues to get 100%? I didn't click that option and got 40%.. Link to comment Share on other sites More sharing options...
SilverEternis Posted June 2, 2011 Share Posted June 2, 2011 First one was cool to see the introduction of the signature heroes, but that was about it. Second one was really rather dark I thought, and now I feel kinda bad every time I kill a forgotten warrior. >_>Third one was probably my favorite piece of content in a long time, funniest and most entertaining quest ever. Overall, definitely not worth it at all for rewards alone, but on an entertainment/lore factor it's amazing. Link to comment Share on other sites More sharing options...
FirenLazah Posted June 2, 2011 Share Posted June 2, 2011 First one was cool to see the introduction of the signature heroes, but that was about it. Second one was really rather dark I thought, and now I feel kinda bad every time I kill a forgotten warrior. >_>Third one was probably my favorite piece of content in a long time, funniest and most entertaining quest ever. Overall, definitely not worth it at all for rewards alone, but on an entertainment/lore factor it's amazing. This. The second one was just really sad... Link to comment Share on other sites More sharing options...
Kata_Phfract__the_slayer Posted June 2, 2011 Share Posted June 2, 2011 how do I start one of these sagas?something about finding an item, but where (monster/boss drop ect)? can it be started on complexity 1? I'm a Brony and proud of it! Link to comment Share on other sites More sharing options...
SilverEternis Posted June 2, 2011 Share Posted June 2, 2011 You have to find Skaldrun first, then items will appear. They don't show up as red dots on the minimap, but they're pretty obvious on the ground. Once you find them you'll have to talk to Skaldrun individually to unlock each saga. The dungeons can be c2 smalls and usually only take 1 or 2 floors to find. Link to comment Share on other sites More sharing options...
Dax Posted June 2, 2011 Share Posted June 2, 2011 I liked them all, Thok and Marmaros' one was by far the best, followed by the signature heroes one, finally the middle one. Didn't think much of that one at all. #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Crossed_Body Posted June 2, 2011 Share Posted June 2, 2011 Are all of the memories collected in the frozen floors? Also, how do I know how many objectives I need to complete? Link to comment Share on other sites More sharing options...
Den Posted June 2, 2011 Share Posted June 2, 2011 Are all of the memories collected in the frozen floors? Also, how do I know how many objectives I need to complete? The bearskin is, the swords are 12-something and then the scribbled notes are from like 30-40. You don't get to see the objectives appart from when you see how many you completed as far as I know. ........::::: Rainy's YouTube Channel - Rainy's Twitter - Rainy's Facebook - Rainy's DeviantArt - Rainy's Tumblr - Rainy's Tip.It Profile :::::......... Link to comment Share on other sites More sharing options...
Youmu Posted June 2, 2011 Share Posted June 2, 2011 By far the buggiest update, even though I haven't encountered a lot of these bugs. The only one I had issue with was with the tiles room, and that is an automatic clear. It's fixed now though. I liked the banter between the signature heroes. Seems like Ozan likes to hit on Ariane, eh. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
HunterDexter Posted June 2, 2011 Share Posted June 2, 2011 I won't mention that they still didn't fix Amulet of nature. Good lord let it go man. XDNEVER. Actually, I'll let it go when they fix it! ;o I won't mention that they still didn't fix Amulet of nature. Whilst reading through the patch notes I immediately felt sorry for you. I too feel the rage over the damn amulet!!ilu emm <3: Us Farming geeks have to stick together. Oddly enough, I thought of you too the second I had read the patch notes. Link to comment Share on other sites More sharing options...
Lord Paul Posted June 3, 2011 Share Posted June 3, 2011 Well they sure did fix keeping untrimmed skillcapes. :thumbdown: I had 3 untrimmed and trimmed summoning capes in my bank, and when I withdrew 1 and put it on, it became trimmed. It also trimmed the remaining ones in my bank.... was wierd having two stacks of summoning capes (t) lol.. that didn't last long though, because moving them triggered something and now I have 6 trimmed capes. Ahh well, was fun trolling noobs with my herby hood and summ cape *winks at My_Eggs* (Dat Pro Slay) Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
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