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01-Jun-2011 � Fremennik Sagas


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Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.

#KERR2016/17/18/19/20/21.

 

#rpgformod

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Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.

 

Don't fret. The first one is bad.

 

The next 2 are really fun though.

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Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.

the character's will idle every X amount of time.

And will ignore marks if they are standing too far away.

But if you are aware of these two properties, you can control the three characters with good precision.

 

I look forward to future multi-NPC quests anyways. Granted Jagex should really fix some of these bugs.

But I'd rather have more multi-NPC content over bug fixes.

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Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.

the character's will idle every X amount of time.

And will ignore marks if they are standing too far away.

so basically they are like a 148 team?

DK drops (solo/LS): 66 hatchets, 14 archer rings, 13 berserker rings, 17 warrior rings, 12 seerculls, 13 mud staves, 7 seers rings

QBD drops: 1 kite, 2 visages, 4 dragonbone kits, 3 effigies, lots of crossbow parts

CR vs. CLS threads always turn into discussions about penis size.
...
It's not called a Compensation Longsword for nothing.

I've sent a 12k combat mission to have Aiel assassinated (poor bastard isn't even Pincers-tier difficulty).

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Got near the end of the first saga, went into a room filled with Shades, marked one, and Ozan and Ariane stood there, doing nothing, before I could switch to either, I was dead. Agh.

the character's will idle every X amount of time.

And will ignore marks if they are standing too far away.

But if you are aware of these two properties, you can control the three characters with good precision.

 

I look forward to future multi-NPC quests anyways. Granted Jagex should really fix some of these bugs.

But I'd rather have more multi-NPC content over bug fixes.

 

I think you're right, although a healthy blend of bug squishing and content is probably for the best. Most of the bugs are due to this multi-character interface being something completely new and alien to Runescape (I'm ignoring MA. We don't talk about MA.). I'm actually surprised it didn't bug out more than it did for me, these kinds of projects aren't normally given the resources to get away with something so different. I think it's got potential, and visually it looks quite neat. The algorithms need sorting out (especially pathfinding), but the concept and visual style works.

~ W ~

 

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Also I like how everyone was [bleep]ing about how it wasn't released when they wanted it, so jagex rushes to release it and then people complain about bugs. Yeah I'm aware it was in May's behind the scenes but sometimes things take longer than expected !! Would you rather wait a few more days or have buggy content?

 

This is Jagex. A few days to them equals two weeks. Even then there will still be some glitch or bug that will be with the update. I'd take buggy content now over buggy content later.

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Also, could I go down, find the things and unlock the other two sagas before doing the first, or no?

 

Yes. That's what I did. And then promptly had to get off due to a thunderstorm.

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^^^At least I'm not the only crazy one

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Also I like how everyone was [bleep]ing about how it wasn't released when they wanted it, so jagex rushes to release it and then people complain about bugs. Yeah I'm aware it was in May's behind the scenes but sometimes things take longer than expected !! Would you rather wait a few more days or have buggy content?

 

This is Jagex. A few days to them equals two weeks. Even then there will still be some glitch or bug that will be with the update. I'd take buggy content now over buggy content later.

 

That's not their fault, and you're underestimating the scale of the job that Quality Assurance is presented with. At a guess, they will only get through about a hundred man-hours of work each day on this given bit of content, with a regular team working full-time, intensively. Release it to the world, and you're subjecting it to thousands and thousands of man-hours of bug finding work for the first hour, something that QA will never achieve without delaying it for months. When you're dealing with work done on QA, quite literally a few days for us equals several months/years for them. It's a fact of the development process.

 

There's a balance to be had. As a paying customer, there's a level of quality that I and other members will come to expect. I would rather wait and get acceptable content later than unacceptable now. There's a grey area between buggy and not buggy where we all live.

 

Hang on, give this a read if you're interested, it's an old DevBlog from the QA team: http://services.rune...st_id=25&page=7

~ W ~

 

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Also I like how everyone was [bleep]ing about how it wasn't released when they wanted it, so jagex rushes to release it and then people complain about bugs. Yeah I'm aware it was in May's behind the scenes but sometimes things take longer than expected !! Would you rather wait a few more days or have buggy content?

 

This is Jagex. A few days to them equals two weeks. Even then there will still be some glitch or bug that will be with the update. I'd take buggy content now over buggy content later.

 

That's not their fault, and you're underestimating the scale of the job that Quality Assurance is presented with. At a guess, they will only get through about a hundred man-hours of work each day on this given bit of content, with a regular team working full-time, intensively. Release it to the world, and you're subjecting it to thousands and thousands of man-hours of bug finding work for the first hour, something that QA will never achieve without delaying it for months. When you're dealing with work done on QA, quite literally a few days for us equals several months/years for them. It's a fact of the development process.

 

There's a balance to be had. As a paying customer, there's a level of quality that I and other members will come to expect. I would rather wait and get acceptable content later than unacceptable now. There's a grey area between buggy and not buggy where we all live.

 

Hang on, give this a read if you're interested, it's an old DevBlog from the QA team: http://services.rune...st_id=25&page=7

 

What you say about QA is true, and most people giving Jagex's QA such a hard time have no idea of the difficulty of their jobs. At the same time, some bugs have recurred so commonly that they should be on a checklist by now. Smuggling runes and other items, just for a start.

 

One fix that they could have used preemptively, and should implement now, is to make all dungeoneering use the minigame runes (catalytic and elemental). If they did this it'd be easy to catch and ban the cheaters with a few quick bank searches, and it arguably might even be better to leave some complex smuggling bugs in-game so as to have a continual cheater-catching trap in place.

Alphanos

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I won't mention that they still didn't fix Amulet of nature.

 

Good lord let it go man. XD

NEVER. Actually, I'll let it go when they fix it! ;o

 

I won't mention that they still didn't fix Amulet of nature.

 

Whilst reading through the patch notes I immediately felt sorry for you. I too feel the rage over the damn amulet!!

ilu emm <3: Us Farming geeks have to stick together.

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First one was cool to see the introduction of the signature heroes, but that was about it.

Second one was really rather dark I thought, and now I feel kinda bad every time I kill a forgotten warrior. >_>

Third one was probably my favorite piece of content in a long time, funniest and most entertaining quest ever.

 

Overall, definitely not worth it at all for rewards alone, but on an entertainment/lore factor it's amazing.

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First one was cool to see the introduction of the signature heroes, but that was about it.

Second one was really rather dark I thought, and now I feel kinda bad every time I kill a forgotten warrior. >_>

Third one was probably my favorite piece of content in a long time, funniest and most entertaining quest ever.

 

Overall, definitely not worth it at all for rewards alone, but on an entertainment/lore factor it's amazing.

 

This. The second one was just really sad...

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You have to find Skaldrun first, then items will appear. They don't show up as red dots on the minimap, but they're pretty obvious on the ground. Once you find them you'll have to talk to Skaldrun individually to unlock each saga. The dungeons can be c2 smalls and usually only take 1 or 2 floors to find.

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I liked them all, Thok and Marmaros' one was by far the best, followed by the signature heroes one, finally the middle one. Didn't think much of that one at all.

#KERR2016/17/18/19/20/21.

 

#rpgformod

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Are all of the memories collected in the frozen floors? Also, how do I know how many objectives I need to complete?

 

The bearskin is, the swords are 12-something and then the scribbled notes are from like 30-40.

 

You don't get to see the objectives appart from when you see how many you completed as far as I know.

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By far the buggiest update, even though I haven't encountered a lot of these bugs. The only one I had issue with was with the tiles room, and that is an automatic clear. It's fixed now though.

 

I liked the banter between the signature heroes. Seems like Ozan likes to hit on Ariane, eh.

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I won't mention that they still didn't fix Amulet of nature.

 

Good lord let it go man. XD

NEVER. Actually, I'll let it go when they fix it! ;o

 

I won't mention that they still didn't fix Amulet of nature.

 

Whilst reading through the patch notes I immediately felt sorry for you. I too feel the rage over the damn amulet!!

ilu emm <3: Us Farming geeks have to stick together.

 

Oddly enough, I thought of you too the second I had read the patch notes.

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Well they sure did fix keeping untrimmed skillcapes. :thumbdown:

 

I had 3 untrimmed and trimmed summoning capes in my bank, and when I withdrew 1 and put it on, it became trimmed. It also trimmed the remaining ones in my bank.... was wierd having two stacks of summoning capes (t) lol.. that didn't last long though, because moving them triggered something and now I have 6 trimmed capes.

 

Ahh well, was fun trolling noobs with my herby hood and summ cape *winks at My_Eggs* (Dat Pro Slay)

Working on max and completionist capes.

2435/2475

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