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Taking money out


Adr1an

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I am aware first off that many will not like my ideas. I do think that to benefit the game SOME changes like this must be done to help out in the long run. It could also help balance out the economy a fair amount which I believe is getting pumped full of gp's every day but the same amount is not coming out......

 

Below is copied from my post on Runescape boards. If you dislike or like either way please post and explain on here or if you wish to on the Runescape boards topic.

QFC - 185-186-9-62904467

 

I have been an active player of Runescape for quite a number of years. Over the years I have noticed the implementation of certain skills effecting the economy for a short period of time. The main one I remember is construction. I call this kind of skill a "sinkhole" skill as it essentially ONLY takes out money from the game. The addition of extreme potions in herblore did much of the same as well. It took resources out of the game. It did however indirectly add more wealth as it allowed for more bossing and quicker bossing.

 

The value of the gold coin in Runescape has declined a great deal in this game and I think I have some ideas that could possibly help siphon just a small amount of money from the game.

 

First idea - I have always received mixed reviews about this one. I suggest in some way making a fee for using the Grand Exchange to SELL an item. My idea (can however be tweaked) is that when you sell an item and get coins back a 5% fee is taken from the coins by the bankers. If you are someone who received the item as a drop one usually doesnt mind all too much as you have already gained the wealth. This could also help combat merchanting a little bit since the more you merchant (transactions you do) the more money is taken out of the game. Critics may say that people will stop using the Grand Exchange but the ease of selling in the G.E. is far too great for this small fee to outweigh the speed of selling an item in it. This fee would ONLY be done to sellers of an item and not to buyers. The percentage could be something different if desired I am just trying to throw the idea out there.

 

Second Idea - This actually came to me thinking about the barrows armour, torva, etc and the way that it degrades. I also was looking at how much the new death system has kind of made it really easy to get your gear/armour back with very little of a consequence. Dieing in this game unless in the wilderness does not carry the same effect it used to.

 

What I have thought of is a way to add a consequence to dieing which would be directly proportionate to what you die with.

 

Rough version - When you die all the stuff you LOSE goes into a coffin in your grave stone. When you get to your grave you do not have to pick up individual items but merely the coffin. However the coffin is locked and a fee must be paid to open it and get EVERYTHING out of it. The cost of this will be say 10% of the total worth of what is in the coffin. This would essentially create a punishment for dieing and also slightly take money out of the game. The items/coffin would be non-tradeable and the coffin could be banked. You can only open it if you can pay the full fee so you dont just get the really good gear or anything.

 

I feel that death in this game should mean something more. The fee is small for low levels and higher as you wear more expensive gear. The idea can be tweaked a bit but I do think the general idea is pretty nice. If there is any feedback please let me know.

 

Thanks for taking the time to read.

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Maybe it should only happen to stuff over a certain value? If i was to sell something for 1gp, i don't want to find it has taken that 1gp for itself....

[spoiler=Sig]oliboli1992.png

 

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I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed.
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The selling fee would greatly diminish flipping, so I'm not in favor with that. You also stated that quicker bossing adds wealth into the game, which is also untrue. It adds items, not gold.

 

I do like the coffin idea, at least it would give a bit more of a penalty to death.

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The selling fee would greatly diminish flipping, so I'm not in favor with that. You also stated that quicker bossing adds wealth into the game, which is also untrue. It adds items, not gold.

 

I do like the coffin idea, at least it would give a bit more of a penalty to death.

 

I believe the coinshare is also a money sink?

[spoiler=Sig]oliboli1992.png

 

Oliboli1992.png

 

I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed.
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First Idea: Terrible - completely awful fantastically so! It would do even more harm to skilling and basically moneymaking in any form. I also don't see what your problem with merchanting is - in my opinion it is a perfectly valid part of the game.

Second Idea: Very interesting could do with some tweaks but the base is there. You still keep your three most valuable items yes? I think it could have a bad effect on the monster hunting world however...

 

To be honest I think inflation of prices is inevitable and something we have to deal with. It's not like we are still limited to 400k an hour being good money it is now easy to make money in line with the increased cost of things.

Pedicabo ego vos et irrumabo
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If you knew about this system and went anywhere you could die with a white partyhat on you are an idiot and deserve everything you get.

Pedicabo ego vos et irrumabo
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Minigames: Level 5 in All Barbarian Assault Roles PM me in game or on these forums to play. Over 500 Castle Wars Games with 460+ Tickets.

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Maybe it should only happen to stuff over a certain value? If i was to sell something for 1gp, i don't want to find it has taken that 1gp for itself....

 

That is something I could see happen. Maybe a value of 500k+ in the transaction. People could technically then just split a large transaction into a smaller one or they could just make it so that the fee is rounded down so it doesnt really effect low value transactions so much.

 

The selling fee would greatly diminish flipping, so I'm not in favor with that. You also stated that quicker bossing adds wealth into the game, which is also untrue. It adds items, not gold.

 

I do like the coffin idea, at least it would give a bit more of a penalty to death.

Uh wealth is added to the game from bossing. Whether it is GP or items there is more money in the game. The value of the regular Gold Coin is far down compared to what it used to be.

 

First Idea: Terrible - completely awful fantastically so! It would do even more harm to skilling and basically moneymaking in any form. I also don't see what your problem with merchanting is - in my opinion it is a perfectly valid part of the game.

Second Idea: Very interesting could do with some tweaks but the base is there. You still keep your three most valuable items yes? I think it could have a bad effect on the monster hunting world however...

 

To be honest I think inflation of prices is inevitable and something we have to deal with. It's not like we are still limited to 400k an hour being good money it is now easy to make money in line with the increased cost of things.

Harm to skilling is not a huge thing considering the amount of money you make from most gathering 99's is minimal compared to other means. I made 40m getting to 99 fishing doing rocktails. 5% of that is 2m. If you are merely skilling for money that really isnt the best option to be making money. I can understand merchanting as being a valid part of the game but I do think price manipulation is quite annoying and overdone. I am actually doing this idea more to find a decent way of taking money out of the game.

 

The GE was not always a part of this game and has made things far easier to sell. It could be a fee-based part of the game as opposed to being free. It is a valid way to have Jagex siphon money out.

 

In terms of my 2nd idea, yes in my opinion the protected items should be kept. If they changed that and made it as all items dropped then it would change the dynamics of the game too much. Jagex has really made it far too easy to get items back. You used to have 2 mins and then your stuff was free game to everyone. Now you can have upwards of 10 minutes and that doesnt even include blessing graves. You can get to almost ANY place in this game in that time and the only annoying part would be repairing anything that was possibly broken and lost charges.

 

People will still boss to make money as it is the best way to make money aside from merchanting in the game. There will be money lost from people dieing but isnt that kind of how it should be in the first place?

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Maybe it should only happen to stuff over a certain value? If i was to sell something for 1gp, i don't want to find it has taken that 1gp for itself....

 

That is something I could see happen. Maybe a value of 500k+ in the transaction. People could technically then just split a large transaction into a smaller one or they could just make it so that the fee is rounded down so it doesnt really effect low value transactions so much.

 

The selling fee would greatly diminish flipping, so I'm not in favor with that. You also stated that quicker bossing adds wealth into the game, which is also untrue. It adds items, not gold.

 

I do like the coffin idea, at least it would give a bit more of a penalty to death.

Uh wealth is added to the game from bossing. Whether it is GP or items there is more money in the game. The value of the regular Gold Coin is far down compared to what it used to be.

 

First Idea: Terrible - completely awful fantastically so! It would do even more harm to skilling and basically moneymaking in any form. I also don't see what your problem with merchanting is - in my opinion it is a perfectly valid part of the game.

Second Idea: Very interesting could do with some tweaks but the base is there. You still keep your three most valuable items yes? I think it could have a bad effect on the monster hunting world however...

 

To be honest I think inflation of prices is inevitable and something we have to deal with. It's not like we are still limited to 400k an hour being good money it is now easy to make money in line with the increased cost of things.

Harm to skilling is not a huge thing considering the amount of money you make from most gathering 99's is minimal compared to other means. I made 40m getting to 99 fishing doing rocktails. 5% of that is 2m. If you are merely skilling for money that really isnt the best option to be making money. I can understand merchanting as being a valid part of the game but I do think price manipulation is quite annoying and overdone. I am actually doing this idea more to find a decent way of taking money out of the game.

 

The GE was not always a part of this game and has made things far easier to sell. It could be a fee-based part of the game as opposed to being free. It is a valid way to have Jagex siphon money out.

 

In terms of my 2nd idea, yes in my opinion the protected items should be kept. If they changed that and made it as all items dropped then it would change the dynamics of the game too much. Jagex has really made it far too easy to get items back. You used to have 2 mins and then your stuff was free game to everyone. Now you can have upwards of 10 minutes and that doesnt even include blessing graves. You can get to almost ANY place in this game in that time and the only annoying part would be repairing anything that was possibly broken and lost charges.

 

People will still boss to make money as it is the best way to make money aside from merchanting in the game. There will be money lost from people dieing but isnt that kind of how it should be in the first place?

 

 

 

 

I'm sorry, I assumed by wealth you meant physical gold coins.

 

As for your original idea, JaGeX has had the GE now for 3.5 years. It seems like it was only added a short time ago, but in reality, most players started with the GE there. To add a tax, and diminish merchanting as we now know it would be met with a lot of hate.

 

Yes, we *could* go back to old school 'look on forums, meet, trade', but Runescape's gotten more fact-paced lately (just look at the efficiency debates). The GE is one of the many cornerstones of that play style.

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The items/coffin would be non-tradeable and the coffin could be banked.

 

It seems to me that people would just use it to save bank space (dying with cheaper items). Other than that, I'd say your suggestions make sense and could possibly be implemented.

I quit this game.

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Well, like everyone else here, I strongly agree with the second idea, but not so much with the first. I think that the coffin idea is great, with the exception of a few things. First off - who do you pay to unlock your coffin for you? Secondly, what about non-tradeable items you lost when you died. They don't have a set "value" so, if all you lost was boots of lightness, and a dragon defender, how much would it cost then?

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Well, like everyone else here, I strongly agree with the second idea, but not so much with the first. I think that the coffin idea is great, with the exception of a few things. First off - who do you pay to unlock your coffin for you? Secondly, what about non-tradeable items you lost when you died. They don't have a set "value" so, if all you lost was boots of lightness, and a dragon defender, how much would it cost then?

1 - I think an option when you "Attempt to open coffin" will ask for payment. You simply pay the value whenever you choose to open it with the coins in your inventory - whether its when you go to the grave initially or at a bank. The mechanics of the actual opening would be interesting. I would initially say everything auto goes into your inventory and any extra falls to the ground. I wonder if it can be coded to where the highest "value" items auto go in your inventory or not. That would be something Jagex I think would handle. I would not like the idea of having stuff go into the bank automatically but that is a possibility with this. This idea could be tweaked a fair amount in different ways.

 

2 - I would actually expect them to not add to the price. Dragon defender doesnt have an alch value if I understand correctly and boots of lightness have a 3gp one so the effect would be minimal. I would say that they should not be given a set value in adding to the coffin or if they do add it equals their alch value. To put a "price" on these items would just seem weird/wrong to me. Items like Task items would still be lost just like they are in death now.

 

I have been told by many that the %'s for these ideas are far too high and that even a 1-2% on the GE and a 5% on death would be a great deal more understandable. If the %'s were that low would that make a difference with the idea for the GE and Coffin?

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I've long thought that a brilliant money sink would be to give the Bank a loan lending ability, with interests rates and all, to bankrupt many of the less intelligent players around. That'd certainly see GPs flooding out to nowhere.


"Imagine yourself surrounded by the most horrible cripples and maniacs it is possible to conceive, and you may understand a little of my feelings with these grotesque caricatures of humanity about me."

- H.G. Wells, The Island of Doctor Moreau

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I've long thought that a brilliant money sink would be to give the Bank a loan lending ability, with interests rates and all, to bankrupt many of the less intelligent players around. That'd certainly see GPs flooding out to nowhere.

 

What if you took out a loan and decided not to pay it back? Or just lost all the money dueling? Then you'd be adding money to the game.

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I've long thought that a brilliant money sink would be to give the Bank a loan lending ability, with interests rates and all, to bankrupt many of the less intelligent players around. That'd certainly see GPs flooding out to nowhere.

 

What if you took out a loan and decided not to pay it back? Or just lost all the money dueling? Then you'd be adding money to the game.

 

After the due date, if you hadn't paid back the money, you could either get a negative money level in your bank (un-movable item), and couldn't get money until that was back to positives, or, it starts to drain experience in your highest leveled skill :twisted:

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I've long thought that a brilliant money sink would be to give the Bank a loan lending ability, with interests rates and all, to bankrupt many of the less intelligent players around. That'd certainly see GPs flooding out to nowhere.

 

What if you took out a loan and decided not to pay it back? Or just lost all the money dueling? Then you'd be adding money to the game.

 

After the due date, if you hadn't paid back the money, you could either get a negative money level in your bank (un-movable item), and couldn't get money until that was back to positives, or, it starts to drain experience in your highest leveled skill :twisted:

 

Exactly. :^_^: That's the proper way to create a money sink.


"Imagine yourself surrounded by the most horrible cripples and maniacs it is possible to conceive, and you may understand a little of my feelings with these grotesque caricatures of humanity about me."

- H.G. Wells, The Island of Doctor Moreau

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  • 2 weeks later...

As far as I can tell, bots are causing the economy to deflate. The prices of almost all items are going down, making the gold peice worth more and more.

 

Forgive me if I'm wrong, but please at least give examples of how.

 

As a result, I don't support more enforced money sinks, especially not when you're so vulnerable as at your grave. I do like the idea of a coffin you can 'loot' however, to regain all your items nice and quickly.

I'm not an efficienado.

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