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01-Jul-2011 - Behind the Scenes – July


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#1
Mil
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http://services.rune...-scenes--july-1

Clan Citadels are floating over the horizon this month. Perform a portal ritual to gain a huge, customisable and personalised area for your clan, equipped with a Battlefield Editor to design your own battles and minigames! Before that, two queens await you in July: the Slug Queen's after your mind (with a side order of world domination), while the Jadinko Queen seems more interested in your help.

Salt in the Wound (Members Quest):


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The slug storyline comes to a swift and bloody end this month, forcing you and Mother Mallum, the Slug Queen, to settle your differences, adventurer-to-mollusc. You won't be alone, as Sir Tiffy has given you a squad to lead: Kennith, who has 'decided' to grow up ; Ezekial, who's been putting on the pounds; and Eva, a close relative of Sir Tiffy, who's eager to show her worth. The Slug Queen won't be alone, mind you, since she has an arsenal of slime-covered obstacles and mind-controlled thralls to toss in your way.

While the odds sound in her favour, you and your team will have access to a new weapon: a serum that disrupts the Mother's mind control. The problem is it sits within Daemonheim, where the Fremennik are reluctant to let anyone leave with tainted items. Time for a Daemonheist!

Through a short Daemonheim foray and, later, when you infiltrate the Slug Citadel, you will have the opportunity to command each of the three accompanying heroes. They have different strengths, and you will need to cooperate with them to complete puzzles and battle slug thralls, in this experienced level quest that has the following requirements:

  • 60 Defence
  • 50 Constitution
  • 47 Herblore
  • 45 Summoning
  • 35 Dungeoneering\
Jadinko Lair (Members Skilling Area):

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The Herblore Habitat, and the origin of its mysterious jadinkos, has long puzzled druids. Later this month, one of the druids reveals the truth, as you enter a newly-discovered living cave featuring a mixture of high-level skilling and combat, similar to the Living Rock Caverns.

It turns out that Papa Mambo's wondrous enchanted Jade Vine isn't as harmless as previously thought, and some of its ever-moving roots are causing corruption among the brood of the Jadinko Queen. You are called upon to cull the mutated strain. Corrupted jadinko babies, guards and males can be freely killed or given as a Slayer target (level 80, 86 and 91); protect or guard from their attacks, however, and you will find that the environment retaliates, with nearby roots giving you a light whipping. Those who work in cooperation with woodcutters, or chop down the roots themselves, will find their mission more relaxed, but by no means safe.

Cutting down the jade roots (level 83 Woodcutting) will yield a variety of logs. Curly roots are to be burnt in firepits (level 83 Firemaking) whereas straight roots can be fletched using a primitive process to make sagaies (sar-gay) , javelin-like weapons that are particularly strong against the jadinkos, especially if you stand at a distance (level 83 Fletching). The collection of material from defeated jadinkos will allow level 87 fletchers to create bolas, which can stun the jadinkos and most other targets.

For conscientious helpers, there will be buffing fruit and ecosystem seeds. For the persistent slayers, there is a chance of coming across the mysterious whip vine, which may sound incongruous but does wonders when attached to an abyssal whip (requiring 80 Slayer and 80 Attack to wield). It raises the whip's stats, has the chance of delivering a small amount of poison damage to your targets and gives the old whip a brand-whipping-new special attack. Find that elusive vine and you'll be able to vine-tune your abyssal vine whip to perfection!

Clan Citadels (Members Clan Areas):

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Clan members may have hiscore tables, capes, insignia and clan chat channels, but they haven't had a place to call their own. That is about to change, as clan citadels, floating castles in the sky, can be seen on the horizon!

Gather five clanmates who have membership and you will be able to complete the portal ritual, gaining entry to your clan's very own citadel. Choose from four different layouts before deciding whether you want your citadel to be in glorious sunshine or perpetual night. Banners and flags fly the colours of your clan, and there are dozens of hotspots for you and your clan to make your own.

Of these hotspots, a maximum of seven are skill-related, allowing you and your clan to train skills together. Although the XP you receive is slightly lower than you would receive on the surface of RuneScape, skilling here will contribute to the maintenance of the citadel, allowing you to upgrade it from tier 1 to tier 7. As your citadel gets upgraded, you'll gain access to better customisation options and even more hotspots. Contribute enough to the weekly upkeep of the citadel and you'll find you have access to a clan ring, which gives you a temporary 1.5x multiplier in certain skill tasks about RuneScape.

Your clan can gather in many areas of your clan citadel – in meeting rooms, a senate, a party room – but the centrepiece is the clan battlefield. This offers you and your clan a large area to battle together or face-off against other clans, and a full-blown Battlefield Editor to create your own combat situations or minigames. We've had endless amounts of fun concocting clan wars between departments, elaborate mazes, obstacle courses, and twists on the traditional 'capture the flag' format, but we expect you to blow our ideas clear out of the sky. Get to grips with the locations, obstacles, enemies, enemy behaviours, win conditions and other tools, and then share your creation with your clan mates or other clans. The limits of what you create will only really be defined by your imagination.

Our graphics department have been busy adding over 4,000 new models and over 20,000 new animation frames to the game for Clan Citadels, making an environment that we are particularly proud of. More information about Clan Citadels will be revealed over the course of the month, with a clan blog on the 7th which will answer many of the questions you may have.

So, start growing your clans in anticipation of the Clan Citadels release!

In Other News:

July means the release of the Cryptic Cluefest! Follow clues in the forums and be directed to places in-game. Successful sleuths will gain insights into a future game update, as well as an exclusive item.

Members will have the opportunity to obtain a new item this month, with the introduction of the Dwarven Army Axe. This tool, aimed at lower-level players, will be useful as a weapon, hatchet, pickaxe, needle, chisel, tinderbox and toothpick*. Details of how to obtain this will be given upon logging in.

*Now removed, following note from Seers' Courthouse.

Mod Mark
RuneScape Lead Designer


Large BTS images:
http://www.runescape.../1106/slugs.jpg
http://www.runescape...106/jadinko.jpg
http://www.runescape...clan_castle.jpg

#2
Ezkaton
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While the odds sound in her favour, you and your team will have access to a new weapon: a serum that disrupts the Mother's mind control. The problem is it sits within Daemonheim, where the Fremennik are reluctant to let anyone leave with tainted items. Time for a Daemonheist!


Why even bother, when people like Bruno can smuggle things in and out of Dae anyways? Ahhhh can't wait to see all the bugs that this brings out allowing Bruno and others to smuggle more :)

Clan citadels sounds ok that they wont affect normal RS world.

Jadinko area is a bit crappy. More slayer monsters is good, but it sounds meh anyways. More woodcutting and firemaking updates to make those two skills oh so easier...

Pathetic month really... Good to see we've got the summer off with a bang.

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Reacting impulsively and saying what's on your mind feels oh so good.. for a little, until you realize you just started WWIII.


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Thanks to Wicked for the awesome siggy :D


#3
K112
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Slug Quest. FINALLY.

For conscientious helpers, there will be buffing fruit and ecosystem seeds. For the persistent slayers, there is a chance of coming across the mysterious whip vine, which may sound incongruous but does wonders when attached to an abyssal whip (requiring 80 Slayer and 80 Attack to wield). It raises the whip’s stats, has the chance of delivering a small amount of poison damage to your targets and gives the old whip a brand-whipping-new special attack. Find that elusive vine and you’ll be able to vine-tune your abyssal vine whip to perfection!


In other news; whips are now unbuyable!
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#4
Nopenope
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So much for quality repeatable content in the midst of summer vacation. They really have lost their way.
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#5
Sy_Accursed
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The vine whip sounds like a nice little update; quest sounds decent and citadels certainly sound nice.

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#6
Utopia
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Why buff whips? :P

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#7
The Observer
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Clan Citadels sound interesting. If they do it right they'll be very beneficial.

Cryptic Clue Fest sounds interesting. Probably will be the first one I'll ever do. Shame I didn't do the last one.

New Slug Quest finally. Looking forward to that.

Not really a massively amazing month, but I can't say I hate it either.

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#8
Heisenberg
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Sounds like an awesome month, Whips being worth gathering sounds good too.

#9
FIREWORKS
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The only thing really worth waiting for is the Slug quest.

#10
Frede173
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New slug quest :thumbup:

a newly-discovered living cave featuring a mixture of high-level skilling and combat, similar to the Living Rock Caverns.

inb4botstorm
Owner of a comp cape since February 11th 2012.

#11
Albel
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Clan Citadels look really good now, I'm really pumped about it :thumbup:

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#12
Lep
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Gf rapier. It'll probly have less stats but since it can do poison it's like having a dagger-whip in 1. Be funny if the 'new' special is really the old one it originally had...

Also, this'll be another month they don't get my money. That's $20 now they havn't got from me. Hope they're suffering. :thumbup:

#13
oliboli1992
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Seems like an average month, only thing i'm looking forward to is the whip upgrade. Time to kills abyssal demons, og wait i'm on a skilling hiatus..damnit!!
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I like to think of the Dark Bow like a Rocket Propelled Grenade (RPG) - you get one shot and then you're screwed.


#14
Flodder450
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Yaj,new cryptic clue fest :D

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#15
Lep
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Dunno if anyone else realizes this, but this whip upgrade is likely the start of a complete revamp (slowly) to every weapon. This vine upgradewill obviously go in the new equip spot which auras can also go in.

#16
Omali
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Clan Citadels sound interesting. If they do it right they'll be very beneficial.

Cryptic Clue Fest sounds interesting. Probably will be the first one I'll ever do. Shame I didn't do the last one.

New Slug Quest finally. Looking forward to that.

Not really a massively amazing month, but I can't say I hate it either.


There were two cryptic clue fests. They really are a fun activity.

Edit: Actually, I should say they're fun when completed. Jagex has a habit of putting a complete moron in charge of writing the clues, and more often than not they've had to change the puzzles because they don't actually work, or don't lead to the answer Jagex wanted.
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#17
Salad
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[...] gives the old whip a brand-whipping-new special attack [...]


Awesome :)

TBH, this month looks MUCH better then June, looking forward each of these updates.
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#18
Quyneax
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It's weird to buff whips but otherwise I think it's an alright month. At least there's a quest in there.
Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions
99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)
99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)
99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)
99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)
99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)
Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring
Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace
30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

#19
Sy_Accursed
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Clan Citadels sound interesting. If they do it right they'll be very beneficial.

Cryptic Clue Fest sounds interesting. Probably will be the first one I'll ever do. Shame I didn't do the last one.

New Slug Quest finally. Looking forward to that.

Not really a massively amazing month, but I can't say I hate it either.


There were two cryptic clue fests. They really are a fun activity.

Edit: Actually, I should say they're fun when completed. Jagex has a habit of putting a complete moron in charge of writing the clues, and more often than not they've had to change the puzzles because they don't actually work, or don't lead to the answer Jagex wanted.


Tbf first time the puzzles worked.
2nd time 3/5 clues were bugged until Mod Timbo(?) who did the original came back and fixed the noobs mistakes. Whatever mod it was said he'd be writing the clues personally from now on though.

Plv6Dz6.jpg

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#20
Sly_Wizard
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So instead of Jagex upgrading some useless range weapons (i.e., Zaryte Bow) they instead decide to upgrade a melee weapon which doesn't need to be upgraded. Nice :thumbsup:




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