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01-Jul-2011 - Behind the Scenes – July


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#41
Shadiochao
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I'm quite excited for the final Sea Slug quest. Since it's the final one and it has been 5 years since the most recent in its series, there's quite a good chance for the next tier of Temple Knight armour to be released.

I wouldn't be surprised if I'm disappointed this time next week though.

#42
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I could use a better whip... I hate dungeoneering too much to get a rapier so maybe it'll at least be close in stats.

#43
My_Eggs
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While the odds sound in her favour, you and your team will have access to a new weapon: a serum that disrupts the Mother's mind control. The problem is it sits within Daemonheim, where the Fremennik are reluctant to let anyone leave with tainted items. Time for a Daemonheist!


Why even bother, when people like Bruno can smuggle things in and out of Dae anyways? Ahhhh can't wait to see all the bugs that this brings out allowing Bruno and others to smuggle more :)




Haha, when I read that the quest would take us into Daemonheim, that was my first thought. I wonder how Jagex is going to mess up and let people get things out of dungeons this time...
99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

Jagex'd out of my untrimmed hp cape on 6/14/2011.

#44
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I'm quite excited for the final Sea Slug quest. Since it's the final one and it has been 5 years since the most recent in its series, there's quite a good chance for the next tier of Temple Knight armour to be released.

I wouldn't be surprised if I'm disappointed this time next week though.


Is it 2013 already! wow time flys!
Kennith's Concerns was the last sea slug quest and was launched march 08; so only a little over 3 years ago.

You could even argue that we had a sea slug quest of sorts last year cause they featured in the penguin quest briefly; but thats a bit of a stretch.

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#45
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whips are skyrocketing

the funny thing about this that it's likely to be 3 weeks before the actual release, meaning they'll be able to rise/crash 3++ times in that time, and only after that we'll find that you'll need to kill 91 slayer monsters for a 10-30m item(at least at start) to make one of those whips into a chaotic scimitar without strength training ability. Gud times.

Overall i'd say the month is decent- there is something to do for both high and low level players for basically all the updates(excluding people who are not in clans). Nice balance, pity there isn't anything significant(in high likelyhood).

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#46
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I'm quite excited for the final Sea Slug quest. Since it's the final one and it has been 5 years since the most recent in its series, there's quite a good chance for the next tier of Temple Knight armour to be released.

I wouldn't be surprised if I'm disappointed this time next week though.


Is it 2013 already! wow time flys!
Kennith's Concerns was the last sea slug quest and was launched march 08; so only a little over 3 years ago.

You could even argue that we had a sea slug quest of sorts last year cause they featured in the penguin quest briefly; but thats a bit of a stretch.


Oh, I completely forgot about that one. I could only remember the most recent one with the Mother Mallum in it. Well at least if there was another since then there's an even higher chance of the next tier armour, and it has been almost 5 years since the proselyte set itself came out anyway, so it could do with an upgrade.

#47
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Been buying whips all day long, probably made 10m+, maybe 15m.

All started with buying 10 whips at 1.3m and selling 1.5m, now I'm selling at 2m each, but I'm still buying at 1.3m each.

Selling flipping tips 1$
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#48
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i hope its better than a rapier, but shuold be reaaaly hard to get, like 1 in 10k from the lvl 91 slay monster.


also does the finale of the slug series mean the next version of initiate/proselyte, as in a lvl 40 version of the prayer armor which i believe is called acolyte?
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#49
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I can't wait to camp those new monsters and sell the vine add ons for the whips for a huge profit.
99 HP, Attack, Strength, Defence, Summoning, Ranged, Herblore, Prayer, Agility, Magic, Slayer, Fletching, Fishing, Woodcutting, Mining, and Thieving.

Jagex'd out of my untrimmed hp cape on 6/14/2011.

#50
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I'm quite excited for the final Sea Slug quest. Since it's the final one and it has been 5 years since the most recent in its series, there's quite a good chance for the next tier of Temple Knight armour to be released.

I wouldn't be surprised if I'm disappointed this time next week though.


Is it 2013 already! wow time flys!
Kennith's Concerns was the last sea slug quest and was launched march 08; so only a little over 3 years ago.

You could even argue that we had a sea slug quest of sorts last year cause they featured in the penguin quest briefly; but thats a bit of a stretch.


Oh, I completely forgot about that one. I could only remember the most recent one with the Mother Mallum in it. Well at least if there was another since then there's an even higher chance of the next tier armour, and it has been almost 5 years since the proselyte set itself came out anyway, so it could do with an upgrade.


It's possible but in older QAs jagex did imply the armour tiers are tied to the temple knight story line rather than the sea slugs, just so happens to two match up for now.
But the bts suggests enough temple knight involvement to hopefully give us a new tier

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#51
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The upgraded whip has more difficult reqs to fill than the rapier does. Doing 5:5's with DGS it took a week - max - to get from 68-80 DG... Nowadays it would probably take me 2 days to get the tokens for another chaotic even if I didn't nolife DG.

Tbh 12 slash attack and 20 strength would be a good addition to the whip.

IMHO 80 slayer and 85 attack takes longer to get than rapier. At any rate, the fact that it's a higher tier level attack weapon should show that it will probably rival the rapier which you only need 80 attack for...

And were you already maxed when you leveled from 68 to 80 ? If you are going to compare them ... compare them at the same grounds.

#52
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I can't wait to camp those new monsters and sell the vine add ons for the whips for a huge profit.


inb4 new vine and vined whip are untradable.

People always wanted new top end gear that you have to work for not jsut buy, and of late jagex has done that, wouldnt be surprised at all if this is another untradable.

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#53
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I'd be pretty pissed if the new whip upgrade is any better than chaotics. Hell, even if it comes close, I'll be pissed. Somehow I doubt it will, though.


I should think at the very best it'd equal them.
But more likely it'll just act as a bridge weapon better than the lvl 70 stuff (whips etc.) but not as good as the chaotics


The 'new' whip will have a higher requirement than chaotic weapons. You can be pretty sure it'll be better.

#54
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I'd be pretty pissed if the new whip upgrade is any better than chaotics. Hell, even if it comes close, I'll be pissed. Somehow I doubt it will, though.


I should think at the very best it'd equal them.
But more likely it'll just act as a bridge weapon better than the lvl 70 stuff (whips etc.) but not as good as the chaotics


The 'new' whip will have a higher requirement than chaotic weapons. You can be pretty sure it'll be better.


Yeah cause its not like there's heaps of gear about where lower req stuff pwns higher req stuff in general use.
eg godswords in general suck depsite being 75 attack compared to 70 for whip or many other equally useful weapons such as Korasi's, d scimmy, brackish blade etc that fall in at 60 etc.

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#55
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I think it's kind of lame that out of every weapon, they decide to upgrade the abyssal whip. Um... what about the zaryte bow? Staves in general? Those are weapons that actually need to be upgraded. The abyssal whip is already the best weapon for training if you don't have a chaotic rapier.

#56
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I think it's kind of lame that out of every weapon, they decide to upgrade the abyssal whip. Um... what about the zaryte bow? Staves in general? Those are weapons that actually need to be upgraded. The abyssal whip is already the best weapon for training if you don't have a chaotic rapier.


Zaryte bow is strongest bow in game...

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#57
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I think it's kind of lame that out of every weapon, they decide to upgrade the abyssal whip. Um... what about the zaryte bow? Staves in general? Those are weapons that actually need to be upgraded. The abyssal whip is already the best weapon for training if you don't have a chaotic rapier.


Zaryte bow is strongest bow in game...


Zaryte bow and ccb are already pretty owange. runite cb and dark bow r pretty decent too.
Staff of light and chaotic staff are also pretty epic.

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#58
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#59
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merchanting whips= 5m an hour atm

#60
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I think it's kind of lame that out of every weapon, they decide to upgrade the abyssal whip. Um... what about the zaryte bow? Staves in general? Those are weapons that actually need to be upgraded. The abyssal whip is already the best weapon for training if you don't have a chaotic rapier.


Zaryte bow is strongest bow in game...


Ranged is lacking in general in my opinion. Woop woop I can hit just above 540 on a Slayer task in Kuradal's dungeon with overloads and Rigour. That's really low compared to what a chaotic rapier can hit (660+). There's not even a special attack on the damn thing. Ranged doesn't really have any good special attacks save for Morrigan's weapons.




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