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Ask Jagex About Clan Citadels! - ANSWERS!


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64 replies to this topic

#41
SlayerMalk
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hmm i hope these questions of mine are answered:

1. Do you plan on releasing any content within citadels that can be unlocked such as POH portals/ Guilded altars but for citadels?

2. Why is this not offered to large non member clans? perhaps there should be a much higher person requirement for those who are not members.

3. will we finally see skybox's used in the clan citadels?

4. What were some of the pro's vs con's that jagex had on the clan citadel topic

5. Will we see every existing skill in the game involved in these clan citadels

6. Will the base land layout be similar to a POH *a large square of green that you can then customize*
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#42
Cheefoo
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1. Can we visit other clan's citadels?
2. Who can make changes to the citadel? Is a certain rank required, and what are the restrictions?
3. I heard the word "upkeep" being used. Does this mean out citadels will fall into disrepair if kept unattended for too long?
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#43
Iglw
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The member size requirement for clan citadel tier progression favours large clans over small clans. While it should be recognized that larger clans take more effort and difficulty managing, similar progression in the guilds of other mmorpgs show that this type of system tends to cause people to flock to larger clans since smaller clans who do not want a massive population are being locked out of progression. It also causes tremendous difficulties for fledgeling guilds to start up.

How much will people who prefer being in smaller clans be penalized in terms of content? I.E. How big of a difference will we see between the bonuses offered by the tiers? Will it come down to a choice between a small group of friends and being able to progress one's citadel? Why not base progression via collective time invested instead so smaller clans can progress, while still allowing larger clans an advantage?


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#44
Junkmutt
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The member size requirement for clan citadel tier progression favours large clans over small clans. While it should be recognized that larger clans take more effort and difficulty managing, similar progression in the guilds of other mmorpgs show that this type of system tends to cause people to flock to larger clans since smaller clans who do not want a massive population are being locked out of progression. It also causes tremendous difficulties for fledgeling guilds to start up.

How much will people who prefer being in smaller clans be penalized in terms of content? I.E. How big of a difference will we see between the bonuses offered by the tiers? Will it come down to a choice between a small group of friends and being able to progress one's citadel? Why not base progression via collective time invested instead so smaller clans can progress, while still allowing larger clans an advantage?

This is exactly what I was thinking. It should just become improved by the clan members building the citadel and be maintained in a similar manner.
Drops

#45
Ts_Stormrage
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^that

In all honesty, what you guys would want, is a removal of the cap on how much a person can contribute to his clan's citadel...

I am completely 100% for this!

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#46
Tim
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One thing I'm interesed in, is with the latest DEV Blog aabout the Citadels, Are we able to skill NORMALLY on our Citadel, like aside from working on the citadel to keep it in one piece, can we still train our normal skills like cooking or smithing etc without EXP penalties? Basically it'd be like any other training of those skills in RS, but on our Citadel with our friends.

Popoto.~<3


#47
jasignhagj
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The member size requirement for clan citadel tier progression favours large clans over small clans. While it should be recognized that larger clans take more effort and difficulty managing, similar progression in the guilds of other mmorpgs show that this type of system tends to cause people to flock to larger clans since smaller clans who do not want a massive population are being locked out of progression. It also causes tremendous difficulties for fledgeling guilds to start up.

How much will people who prefer being in smaller clans be penalized in terms of content? I.E. How big of a difference will we see between the bonuses offered by the tiers? Will it come down to a choice between a small group of friends and being able to progress one's citadel? Why not base progression via collective time invested instead so smaller clans can progress, while still allowing larger clans an advantage?

Since the Devblog answered my old ones, this ^

#48
muuuuuuuuuu
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Why are you making it require over 7 weeks to get a tier 7 citadel?

One of the 3BO leaders, I think Lemar, was talking about how they said this in the clan leader forums.

#49
Saradomin_Mage
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Why are you making it require over 7 weeks to get a tier 7 citadel?

One of the 3BO leaders, I think Lemar, was talking about how they said this in the clan leader forums.

I think this is how they extend playability of their content.
Remember Livid Farm?

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#50
Nifflin
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Why are you making it require over 7 weeks to get a tier 7 citadel?

One of the 3BO leaders, I think Lemar, was talking about how they said this in the clan leader forums.

I think this is how they extend playability of their content.
Remember Livid Farm?

I think you're right, and it's a really [cabbage]ty way of doing things.

PM me in game anytime


#51
Normalize
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Normalize

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Can other clans pillage and invade other citadels?

Can citadels be visited by guests?
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#52
Tim
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Can other clans pillage and invade other citadels?

Can citadels be visited by guests?

Pillage, I hope not.

Visit, that WOULD be nice.

Popoto.~<3


#53
tripsis
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ANSWERS!

The answers to your questions have been featured in this month's Tip.It Times: http://tip.it/runescape/?times=646
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- 99 fletching | 99 thieving | 99 construction | 99 herblore | 99 smithing | 99 woodcutting -
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#54
Will H
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Q: How much is the Construction skill involved, and are there features that aren't purely decorative that require levels higher than 75 in that skill?

A: Not at all!


Aww. :(

~ W ~


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#55
tripsis
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Q: How much is the Construction skill involved, and are there features that aren't purely decorative that require levels higher than 75 in that skill?

A: Not at all!


Aww. :(

Yeah I was a little disappointed to :P I'd love to have a big new construction update.
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#56
DeEliteOne
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After reading the new Times I'm actually quite excited for the citadel update. I actually hadn't really though about how massive it could be until this Q&A. :thumbsup:

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#57
Kaida23
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And this is just to start. I'm sure they'll be adding more options to the citadels in future updates. It almost makes me want to become a member...almost. :wink:

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#58
Stev
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So you couldn't ask Jagex my question on the first page:
Will clan citadels be similar to the new fight caves (Where friends from different worlds can all join the same citadel), or will clan-mates have to be in the same world?

Yet you managed to squeeze a few of these ones in:
Will we be able to have our own cabbage patches on the citadel?

Well done, TIF. You've done it again.

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#59
999134
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#60
Will H
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So you couldn't ask Jagex my question on the first page:
Will clan citadels be similar to the new fight caves (Where friends from different worlds can all join the same citadel), or will clan-mates have to be in the same world?

Yet you managed to squeeze a few of these ones in:
Will we be able to have our own cabbage patches on the citadel?

Well done, TIF. You've done it again.

I'm pretty sure the answer to your question was common knowledge, though. It always was going to be on instanced worlds. We've often complained before about them answering such questions at the expense of more informative ones, so actually I'd say they did the right thing.

~ W ~


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