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Is there any high level use for abbysal vine whip?


superway25

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Cannon Accuracy is Based on 4 important factors;

 

Enemies Ranged Defence - This is an obvious reason.

 

Enemies Magic Defence (Theory)- This is a lesser well known theory, that Cannons are Magic-Based Range. There are a few situations that will make this apparent. If you were to try Cannoning the Guardian in the Priest in Peril Quest, you'll get the message, "This beast isn't affected by your magical attack!" which is the same message you get when attempting to cast spells on it. The second example is for the Magic Arena. In the minigame you can only damage the wizard with Magic. If you try to cannon him, your cannon will successfully kill him (and faster than any other method to be honest). I discovered these on my 10 hp account a few years ago.

 

Total Attack Bonus - The cannon's accuracy is based on your current weapon, and it's attack style. If you have a Rapier wielded and on the Slash option, the cannon will use your Slash Attack Points, where if it's on Stab, it'll hit based on your Stab Attack Points.

 

Any Boosts to current Attack Style - Any boosts such as potions and prayers DO boost the cannons accuracy, notably attack/ranged potions depending on if you're using a Melee or Ranged weapon.

 

So essentially, your Range level has nothing to do with it?

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Cannon Accuracy is Based on 4 important factors;

 

Enemies Ranged Defence - This is an obvious reason.

 

Enemies Magic Defence (Theory)- This is a lesser well known theory, that Cannons are Magic-Based Range. There are a few situations that will make this apparent. If you were to try Cannoning the Guardian in the Priest in Peril Quest, you'll get the message, "This beast isn't affected by your magical attack!" which is the same message you get when attempting to cast spells on it. The second example is for the Magic Arena. In the minigame you can only damage the wizard with Magic. If you try to cannon him, your cannon will successfully kill him (and faster than any other method to be honest). I discovered these on my 10 hp account a few years ago.

 

Total Attack Bonus - The cannon's accuracy is based on your current weapon, and it's attack style. If you have a Rapier wielded and on the Slash option, the cannon will use your Slash Attack Points, where if it's on Stab, it'll hit based on your Stab Attack Points.

 

Any Boosts to current Attack Style - Any boosts such as potions and prayers DO boost the cannons accuracy, notably attack/ranged potions depending on if you're using a Melee or Ranged weapon.

 

So essentially, your Range level has nothing to do with it?

 

Ah sorry, Range/Attack level fall under "Boosts" I worded it poorly. I'll edit to make more sense.

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Correct me if I'm wrong but afaik it's not ranged level per sé, Villandra simply used a ranged weapon because her only raised combat stat was ranged (due to cannoning @ 10 hp) and when using a ranged weapon your ranged level affects your accuracy. I believe xpx tested that cave crawler kills/hr are significantly lower without turmoil. That leads me to conclude that it's max accuracy roll, not ranged level + gear bonus.

 

Of course they'd be lower. You're boosting your melee by using turmoil. I think it'd be on a false pretense to come to a conclusion of that sort.

Right, that's poor wording on my part. I meant that his ranged xp/hr went down, and as a result his kph, more so than he expected based on the melee dps loss.

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Correct me if I'm wrong but afaik it's not ranged level per sé, Villandra simply used a ranged weapon because her only raised combat stat was ranged (due to cannoning @ 10 hp) and when using a ranged weapon your ranged level affects your accuracy. I believe xpx tested that cave crawler kills/hr are significantly lower without turmoil. That leads me to conclude that it's max accuracy roll, not ranged level + gear bonus.

 

Of course they'd be lower. You're boosting your melee by using turmoil. I think it'd be on a false pretense to come to a conclusion of that sort.

Right, that's poor wording on my part. I meant that his ranged xp/hr went down, and as a result his kph, more so than he expected based on the melee dps loss.

 

Any idea how much it dropped by?

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"When you use the vine-whip, if you switch to full veracs set after the special, the 20% damage cap is removed!"

 

Obvious glitch is obvious. I personally don't like the idea of coming up with a meta-game use for something that should, and most likely will, get a patch.

 

Also, I love how this has turned into a cannon discussion.

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Also, I love how this has turned into a cannon discussion.

 

It's relevant. I proposed that the whip vine would be useful on tasks where the cannon does most of the work, then we had to discuss how that effects cannon accuracy.

 

As for the verac's switch thing, I read somewhere that they're planning to fix it. Although that could have been a dream. :unsure:

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They already fixed it.

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Also, I love how this has turned into a cannon discussion.

 

It's relevant. I proposed that the whip vine would be useful on tasks where the cannon does most of the work, then we had to discuss how that effects cannon accuracy.

 

As for the verac's switch thing, I read somewhere that they're planning to fix it. Although that could have been a dream. :unsure:

 

Well, considering the suggestion for most cannon-able tasks is to use a whip in the first place, and considering the vine whip has better stats then the whip >_>

Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.
[spoiler=The rest of my sig. You know you wanna see it.]

my difinition of noob is i dont like u, either u are better then me or u are worst them me

Buying spins make you a bad person...don't do it. It's like buying nukes for North Korea.

Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:

your article was the equivalent of a circumcized porcupine

The only thing wrong with it is the lack of a percentage for when you need to stroke it.

 


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  • 4 weeks later...

according to the item database

"The special attack will stop if you switch weapons."

 

unless it keeps going in which technically it would be bug abuse since you guys would be trying to gain profit of this

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