jijilentosmi Posted July 30, 2011 Share Posted July 30, 2011 Cannon Accuracy is Based on 4 important factors; Enemies Ranged Defence - This is an obvious reason. Enemies Magic Defence (Theory)- This is a lesser well known theory, that Cannons are Magic-Based Range. There are a few situations that will make this apparent. If you were to try Cannoning the Guardian in the Priest in Peril Quest, you'll get the message, "This beast isn't affected by your magical attack!" which is the same message you get when attempting to cast spells on it. The second example is for the Magic Arena. In the minigame you can only damage the wizard with Magic. If you try to cannon him, your cannon will successfully kill him (and faster than any other method to be honest). I discovered these on my 10 hp account a few years ago. Total Attack Bonus - The cannon's accuracy is based on your current weapon, and it's attack style. If you have a Rapier wielded and on the Slash option, the cannon will use your Slash Attack Points, where if it's on Stab, it'll hit based on your Stab Attack Points. Any Boosts to current Attack Style - Any boosts such as potions and prayers DO boost the cannons accuracy, notably attack/ranged potions depending on if you're using a Melee or Ranged weapon. So essentially, your Range level has nothing to do with it? Link to comment Share on other sites More sharing options...
Steph Posted July 30, 2011 Share Posted July 30, 2011 Cannon Accuracy is Based on 4 important factors; Enemies Ranged Defence - This is an obvious reason. Enemies Magic Defence (Theory)- This is a lesser well known theory, that Cannons are Magic-Based Range. There are a few situations that will make this apparent. If you were to try Cannoning the Guardian in the Priest in Peril Quest, you'll get the message, "This beast isn't affected by your magical attack!" which is the same message you get when attempting to cast spells on it. The second example is for the Magic Arena. In the minigame you can only damage the wizard with Magic. If you try to cannon him, your cannon will successfully kill him (and faster than any other method to be honest). I discovered these on my 10 hp account a few years ago. Total Attack Bonus - The cannon's accuracy is based on your current weapon, and it's attack style. If you have a Rapier wielded and on the Slash option, the cannon will use your Slash Attack Points, where if it's on Stab, it'll hit based on your Stab Attack Points. Any Boosts to current Attack Style - Any boosts such as potions and prayers DO boost the cannons accuracy, notably attack/ranged potions depending on if you're using a Melee or Ranged weapon. So essentially, your Range level has nothing to do with it? Ah sorry, Range/Attack level fall under "Boosts" I worded it poorly. I'll edit to make more sense. [2:21:46 PM] Baldvin | Leik: these comp reqs are so bad [2:22:36 PM] Arceus Dark: Time to get...req'd? Link to comment Share on other sites More sharing options...
Quyneax Posted July 30, 2011 Share Posted July 30, 2011 Correct me if I'm wrong but afaik it's not ranged level per sé, Villandra simply used a ranged weapon because her only raised combat stat was ranged (due to cannoning @ 10 hp) and when using a ranged weapon your ranged level affects your accuracy. I believe xpx tested that cave crawler kills/hr are significantly lower without turmoil. That leads me to conclude that it's max accuracy roll, not ranged level + gear bonus. Of course they'd be lower. You're boosting your melee by using turmoil. I think it'd be on a false pretense to come to a conclusion of that sort.Right, that's poor wording on my part. I meant that his ranged xp/hr went down, and as a result his kph, more so than he expected based on the melee dps loss. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
jijilentosmi Posted July 31, 2011 Share Posted July 31, 2011 Correct me if I'm wrong but afaik it's not ranged level per sé, Villandra simply used a ranged weapon because her only raised combat stat was ranged (due to cannoning @ 10 hp) and when using a ranged weapon your ranged level affects your accuracy. I believe xpx tested that cave crawler kills/hr are significantly lower without turmoil. That leads me to conclude that it's max accuracy roll, not ranged level + gear bonus. Of course they'd be lower. You're boosting your melee by using turmoil. I think it'd be on a false pretense to come to a conclusion of that sort.Right, that's poor wording on my part. I meant that his ranged xp/hr went down, and as a result his kph, more so than he expected based on the melee dps loss. Any idea how much it dropped by? Link to comment Share on other sites More sharing options...
Sir_Squab Posted August 1, 2011 Share Posted August 1, 2011 "When you use the vine-whip, if you switch to full veracs set after the special, the 20% damage cap is removed!" Obvious glitch is obvious. I personally don't like the idea of coming up with a meta-game use for something that should, and most likely will, get a patch. Also, I love how this has turned into a cannon discussion. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
jijilentosmi Posted August 1, 2011 Share Posted August 1, 2011 Also, I love how this has turned into a cannon discussion. It's relevant. I proposed that the whip vine would be useful on tasks where the cannon does most of the work, then we had to discuss how that effects cannon accuracy. As for the verac's switch thing, I read somewhere that they're planning to fix it. Although that could have been a dream. :unsure: Link to comment Share on other sites More sharing options...
Zaaps1 Posted August 3, 2011 Share Posted August 3, 2011 They already fixed it. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Sir_Squab Posted August 3, 2011 Share Posted August 3, 2011 Also, I love how this has turned into a cannon discussion. It's relevant. I proposed that the whip vine would be useful on tasks where the cannon does most of the work, then we had to discuss how that effects cannon accuracy. As for the verac's switch thing, I read somewhere that they're planning to fix it. Although that could have been a dream. :unsure: Well, considering the suggestion for most cannon-able tasks is to use a whip in the first place, and considering the vine whip has better stats then the whip >_> Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
superway25 Posted August 3, 2011 Author Share Posted August 3, 2011 Rapier is still better than whip then. The only use was the spec instead of claws in some cannonable places. But now that you can't swap weapons it's useless. Link to comment Share on other sites More sharing options...
awesome400 Posted August 27, 2011 Share Posted August 27, 2011 according to the item database "The special attack will stop if you switch weapons." unless it keeps going in which technically it would be bug abuse since you guys would be trying to gain profit of this 1100 total achieved 03/02/09 880thousandth to reach it :P1200 total achieved 29/09/11 1.23millionth to reach it :P Link to comment Share on other sites More sharing options...
Everyonedies Posted August 27, 2011 Share Posted August 27, 2011 There is one use good use for the abbysal vine whip special Temple Trekking & Burgh de Rott Ramble for the hard path it works wonders since all the events are multi combat and they dont flee out of range of it. http://www.clanhavok.net/ Link to comment Share on other sites More sharing options...
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