SupaDavis Posted August 2, 2011 Share Posted August 2, 2011 It's quite incredible, I cannot wait till it's released and we see the first demo from a Major games company. http://www.youtube.com/watch?v=00gAbgBu8R4 Link to comment Share on other sites More sharing options...
Gandorf61 Posted August 2, 2011 Share Posted August 2, 2011 As amazing as it looks unless hardware companies start releasing the technology to run this on a normal pc I don't think we'll be seeing this implemented into any games for some time at least. The processing power required to run such high detailed graphics must be huge. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
Sir_Squab Posted August 2, 2011 Share Posted August 2, 2011 Hate to be negative, but I call BS. When they say things like "increass 10000x" and such, it seems unbelievable. Their actual demos didn't impress me much, especially considering how angular a lot of it was. I saw a lot of hard 90 degree angles in the water. And although the concept itself makes sense, if you put in 1000X more polygons or atoms or whatever the hell you wanna call it, you need roughly 1000X more processing power. Maybe slightly less if you find a more efficient way to calculate it, but still at least, say, 750X more processing power (being highly optimistic.) Besides, none of the actual graphics looked anything better then what I'd see on a really good PS3 game. Oh, and they sound like a pyramid scheme returning for round 2. (We have incredible technology, you invest in us, we disappear. Ok. Now we're back, we've done lots more advancements, we probably want you to invest more money in us.) Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
Dizzle229 Posted August 2, 2011 Share Posted August 2, 2011 AWESOME Get back here so I can rub your butt. Link to comment Share on other sites More sharing options...
obfuscator Posted August 2, 2011 Share Posted August 2, 2011 Pretty cool. I hope it actually turns out to be something of consequence. "It's not a rest for me, it's a rest for the weights." - Dom Mazzetti Link to comment Share on other sites More sharing options...
The Observer Posted August 2, 2011 Share Posted August 2, 2011 I can't help but be a bit sceptical, but if it's true then I look forward to seeing how the gaming industry implements this. Link to comment Share on other sites More sharing options...
Danqazmlp Posted August 2, 2011 Share Posted August 2, 2011 So basically, they've done nothing in the year? It went from an unpopular idea from game makers to an unpopular idea from game makers? They over-emphasise the whole thing, making it sound more 'needed' than it is. Polygon counts go up as processing power increases, graphics improve in a nice linear fashion. We can't suddenly jump to this incredible system without the machines to run them. I didnt get through the whole video, but have they got over that gigantic stepping stone which involves actually animating the damn things yet? Last time they could only make static landscapes. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
stevepole Posted August 2, 2011 Share Posted August 2, 2011 I'm sure it's safe to say that despite the questioning of the technology it'll take to run the graphics of this nature, by the time the technology is standardized in gaming systems across the board the software will be in place to take full advantage of it. Link to comment Share on other sites More sharing options...
Gandorf61 Posted August 2, 2011 Share Posted August 2, 2011 I didnt get through the whole video, but have they got over that gigantic stepping stone which involves actually animating the damn things yet? Last time they could only make static landscapes. The video said they're still working on animating but can only get a few models at a time without requiring an absurd amount of processing power. Pyramid Plunder Guide Tip.it Forum Rules Adventurer's LogThanks to Cowboy14 for the awesome sig! Link to comment Share on other sites More sharing options...
Napalm Posted August 2, 2011 Share Posted August 2, 2011 Reminds me a lot of the game Ecstatica, that used ellipsoids instead of polygons, pretty much the same concept, but with the technology of almost 20 years ago. As for the video itself, yeah, it probably looks better, but at the same time they have spent an entire year to do what, 100 models? It simply wouldn't work with today's technology if they were to make an entire game with as many models as other games have. Link to comment Share on other sites More sharing options...
Nenga Posted August 2, 2011 Share Posted August 2, 2011 Am I the only one that caught that? They're using the same exact technology. They packed polygons into a smaller space and gave them a new name. Game designers don't make larger polygons because they can't make them smaller, they make them larger so they don't use as many. So your system can actually run the game and it not run at 3 FPS. Also I find it funny that they point out that game designers tend to make the backs of objects less detailed but never show the back of their objects for comparison. Ponies! Link to comment Share on other sites More sharing options...
Barihawk Posted August 2, 2011 Share Posted August 2, 2011 I was pretty sure that this was a hoax when he mentioned individual atoms having polygons. My heart is broken by the terrible loss I have sustained in my old friends and companions and my poor soldiers. Believe me, nothing except a battle lost can be half so melancholy as a battle won. -Sir Arthur Wellesley Link to comment Share on other sites More sharing options...
DarkDude Posted August 2, 2011 Share Posted August 2, 2011 The only thing that impressed me was the rock, as sad as that sounds, it did look awesome. There was a point when they switched back to the graphics and it took me a second to realise that it wasn't a photo. Link to comment Share on other sites More sharing options...
AfkScape Posted August 2, 2011 Share Posted August 2, 2011 http://notch.tumblr.com/post/8386977075/its-a-scam Link to comment Share on other sites More sharing options...
Alg Posted August 3, 2011 Share Posted August 3, 2011 I didnt get through the whole video, but have they got over that gigantic stepping stone which involves actually animating the damn things yet? Last time they could only make static landscapes. The video said they're still working on animating but can only get a few models at a time without requiring an absurd amount of processing power.Well in that case it's completely [bleep]ing useless.This. The last thing we need is to continue the photorealistic graphics arms race, and these guys seem to have done that in a way that's currently absolutely impractical <.< Could someone PM me when people find out about having animations that match the graphics? I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Riku3220 Posted August 3, 2011 Share Posted August 3, 2011 If our machines are going to need to process every individual grain of dirt then I want the world to be affected by every little thing. I want legitimate tracks to be made in the dirt. I want the elephant statue's ear to fall if should it be shot. I want the vines to move if my character touches them. Make all of this happen, and maybe it will be worth the effort. Link to comment Share on other sites More sharing options...
Giordano Posted August 3, 2011 Share Posted August 3, 2011 Er, does it really matter though? The grain of dirt I mean. The details of guns are nice and of your armor, but dirt? Who cares...this goes for 90% of the environment... But ah, yes it is very, very, very impratical. Hell I could also say the same thing: if we create a polygon for every quark of every atom in a virtual world, then [cabbage], we could just create World of Workcraft. "The cry of the poor is not always just, but if you never hear it you'll never know what justice is." Link to comment Share on other sites More sharing options...
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