brainymidget Posted August 23, 2011 Share Posted August 23, 2011 23-Aug-2011 – New Rewards for Minigames We’ve added a veritable bounty of high-level rewards to our minigames, including armour sets to boost Thieving and Runecrafting XP gain, macabre customisation options for dark magic users and an infernally adorable pet Jad. If there’s a minigame that you’ve never tried before, or one that you’ve not played for a long time, now is a terrific time to start! New equipment We’ve added 5 entirely new sets of gear which are now available to high-level minigame devotees. Master runecrafter robes: This set is available to arcane scholars persistently participating in the Great Orb Project. In addition to all the stat bonuses of the lower-level Runecrafting robes, each piece of this set offers a bonus to Runecrafting XP gain, with a total bonus of +2.5% when the whole set is worn. Black Ibis outfit: Once worn by members of an ancient, secret society, this clothing can be obtained through Pyramid Plunder. In a similar vein to the Master Runecrafter Robes, each article of clothing provides a bonus to Thieving XP gain (with a few exceptions), for a total of +2.5% for the whole set. Hybrid armour: These three new armour sets provide substantial bonuses to multi-talented combatants while playing Castle Wars, Soul Wars, Fist of Guthix and TzHaar Fight Pits: Battle-mage armour: This set is great for warrior-wizards who use both melee and magic to overcome opponents.Trickster armour: Ideal for the cunning combatant who needs to switch between ranged and magical attacks at a moment’s notice.Vanguard armour: Perfect for the versatile frontline fighter who likes to weaken enemies at range before closing to finish the job in melee. While these hybrid armour sets provide no benefits to statistics outside of PVP minigames, they do look very cool. Quake with fear, humans! The moment it burst forth from its infernal cocoon in the sulphurous depths of the TzHaar City, the infant TzRek-Jad was ready for battle. While domestic life isn’t quite what it envisaged, it can now be acquired by Soul Wars players who are skilled enough to handle it as a pet. When it looks up at you with its big, winsome eyes, you can never be quite sure whether it’s planning to crush your skull or just wants its belly rubbed. However, it doesn’t need feeding and will not run away, and is an excellent deterrent to unwelcome doorstep canvassers. Customisation Options Those with no qualms about exploring the most depraved avenues of arcane knowledge can now obtain items from Shades of Mort’ton with which to customise their equipment. First of these is the shade skull, which can be attached to elemental staves or battlestaves by high-level crafters for a newly ghoulish appearance. Those who delve deeper, however, may find a necromancer’s kit which can be used to upgrade the Dagon’hai robes, giving them a Prayer bonus and a new, macabre look. ...and many more! There are plenty of other great rewards to be won by dedicated minigame players, including: Proximity chinchompas for use in Castle Wars. Glistening shells that grant bonus XP on the Fishing Trawler, as well as tiger sharks to catch and cook, and shark’s teeth to craft into necklaces. New lunar spells including ‘Borrowed Power’, which allows lunar magic users to use selected offensive spells. To start, play any of the following minigames. See the individual minigame pages for full details of the rewards. Castle WarsStealing CreationFist of GuthixPest ControlShades of Mort’tonFishing TrawlerGreat Orb ProjectPyramid PlunderTzHaar Fight PitsSoul Wars Mod Raven In other news... In Morytania, as the moon waxes red, the gloom grows close and oppressive and whispers in the dark become harder to ignore. The men and women of Burgh de Rott dare not speak of the impending darkness, but the voices of innocents still ring clearly in that murky fenland town...Players who have unlocked wishes in the Livid Farm minigame have been refunded the produce points spent on them. Wishes are no longer accessible until the Borrowed Power spell has been purchased.Finally, we've made some changes to the way that the 'skulled' status is applied while in the Wilderness. More information can be found in the dev blog on the homepage. Patch Notes: The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The sun beams that were causing difficulty to see orbs in the air altar have been removed. Conveyors in a Clan battlefield no longer spin the player when they're climbing an Agility obstacle. The horizontal resize cursor for resizing the friends list separator has been updated. The minecart from Forgiveness of a Chaos Dwarf no longer disappears at the end of the track. The Catherby agility shortcut no longer causes items on the ground to rise when used. Quests An additional full stop has been removed from Blood Pact's quest information interface. The ‘Axe'll Grease’ task no longer misspells Dagannoth. A typo in the Prisoner of Glouphrie's quest journal has been fixed. The elite Varrock Tasks reward chest has had a typo fixed in the message given when trying to claim the reward early. Minigames & Distractions Temple Trekking NPCs now attack ghasts in the Ghast Birth event more consistently. The bonecrusher no longer crushes vyrewatch corpses or shade remains. The monkey section of Recipe for Disaster now checks for the correct progress state of Monkey Madness in the quest journal. Artisans' Workshop no longer tells the player to be ‘on a member to heat ingots’ on a free world. Dying in the global Fight Pits now gives a free resurrection per day if the reward has been unlocked. Sir Owen no longer runs on ice during Three’s a Crowd. Miscellaneous A path has been opened up between the fairy ring and swamp boat in the Mort Myre swamp. Items dropped from the Barrows chest are now printed in a player's Adventurer's Log. The scroll bar on the emotes interface now behaves more consistently when scrolling. The ring of wealth no longer attempts to teleport a player into a pillar at the Grand Exchange. The cave potato, gissel mushroom and all members only fish caught within Daemonheim now state members only on the skill guide. The Wise Old Man no longer refers to Kayle's sling as being a bow. Speaking to Hans about retrieving a Veteran cape tomorrow has had a typo fixed. A second dungeon minimap icon has been removed from Trollheim. The Friends and Friends-chat interfaces no longer have tooltips that go off of the bottom of the screen. The celestial surgebox now highlights the fire wave spell correctly if it contains the correct runes for casting the spell. Logging out at the southern side of the Karamja agility shortcut no longer places the player on the north side. Link to comment Share on other sites More sharing options...
Tim Posted August 23, 2011 Share Posted August 23, 2011 Patch Notes:The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The sun beams that were causing difficulty to see orbs in the air altar have been removed. Conveyors in a Clan battlefield no longer spin the player when they're climbing an Agility obstacle. The horizontal resize cursor for resizing the friends list separator has been updated. The minecart from Forgiveness of a Chaos Dwarf no longer disappears at the end of the track. The Catherby agility shortcut no longer causes items on the ground to rise when used. Quests An additional full stop has been removed from Blood Pact's quest information interface. The ‘Axe'll Grease’ task no longer misspells Dagannoth. A typo in the Prisoner of Glouphrie's quest journal has been fixed. The elite Varrock Tasks reward chest has had a typo fixed in the message given when trying to claim the reward early. Minigames & Distractions Temple Trekking NPCs now attack ghasts in the Ghast Birth event more consistently. The bonecrusher no longer crushes vyrewatch corpses or shade remains. The monkey section of Recipe for Disaster now checks for the correct progress state of Monkey Madness in the quest journal. Artisans' Workshop no longer tells the player to be ‘on a member to heat ingots’ on a free world. Dying in the global Fight Pits now gives a free resurrection per day if the reward has been unlocked. Sir Owen no longer runs on ice during Three’s a Crowd. Miscellaneous A path has been opened up between the fairy ring and swamp boat in the Mort Myre swamp. Items dropped from the Barrows chest are now printed in a player's Adventurer's Log. The scroll bar on the emotes interface now behaves more consistently when scrolling. The ring of wealth no longer attempts to teleport a player into a pillar at the Grand Exchange. The cave potato, gissel mushroom and all members only fish caught within Daemonheim now state members only on the skill guide. The Wise Old Man no longer refers to Kayle's sling as being a bow. Speaking to Hans about retrieving a Veteran cape tomorrow has had a typo fixed. A second dungeon minimap icon has been removed from Trollheim. The Friends and Friends-chat interfaces no longer have tooltips that go off of the bottom of the screen. The celestial surgebox now highlights the fire wave spell correctly if it contains the correct runes for casting the spell. Logging out at the southern side of the Karamja agility shortcut no longer places the player on the north side. Popoto.~<3 Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted August 23, 2011 Share Posted August 23, 2011 I wish they'd synchronise the updates to the knowledge base faster :(Also, LOL at Michelle not uploading the full patch notes. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
brainymidget Posted August 23, 2011 Author Share Posted August 23, 2011 Indeed, I'm constantly refreshing the Lunar spells page to get more Info on that "Borrowed Power" Link to comment Share on other sites More sharing options...
Skyrebel Posted August 23, 2011 Share Posted August 23, 2011 Are all the links broken for anyone else? Link to comment Share on other sites More sharing options...
Tim Posted August 23, 2011 Share Posted August 23, 2011 Yeah they kinda farced the links for Hybrid armour and the sort. You totally stole my topic/patch notes.... Popoto.~<3 Link to comment Share on other sites More sharing options...
The Observer Posted August 23, 2011 Share Posted August 23, 2011 Depends on how long it takes to get them. If it takes a while, it's probably not worth it. Link to comment Share on other sites More sharing options...
DatBooty Posted August 23, 2011 Share Posted August 23, 2011 Looking forward to seeing that these new rewards really do. My Blog Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted August 23, 2011 Share Posted August 23, 2011 Ergh, 4 pieces of master RC robes. 60k tokens for the full set, which is 30 hours of 50/50 GOP :rolleyes: And whoa, the hybrid armour has pretty sick stats ! In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
Leik Posted August 23, 2011 Share Posted August 23, 2011 Items dropped from the Barrows chest are now printed in a player's Adventurer's Log. Very happy about that, even though I don't do a-lot of barrows nowadays. Don't really care for the rest though. Might possibly get the Jad pet, since it requires no feeding and can't run away, and I already have like 80 points from Nomad's Requiem. LIVERPOOL WILL WIN THE PREMIER LEAGUE THIS SEASON. [01:24:34] CJ Hunnicutt: it takes skill to be that [bleep]ing stupid Link to comment Share on other sites More sharing options...
Andy Posted August 23, 2011 Share Posted August 23, 2011 And whoa, the hybrid armour has pretty sick stats !While these hybrid armour sets provide no benefits to statistics outside of PVP minigames, they do look very cool. ;) Link to comment Share on other sites More sharing options...
Lord Paul Posted August 23, 2011 Share Posted August 23, 2011 Teleport to Trollheim......92 mage .......744400 points... teleports you to farming patch :thumbsup: :thumbsup: Group Teleport to Trollheim......93 mage...... 806400 points ...... Teleports the group nearest to you to the farming patch in Trollheim Borrowed Power*....... 99 mage......880000 points.....Grants you the ability to cast other spells *Using an arcane capacitor necklace, the Borrowed Power spell allows you to cast the following spells: Wind wave Water Wave Earth Wave Fire Wave Entangle Enfeeble Telekinetic Grab In order to use the Borrowed Power spell, you must first charge your arcane capacitor necklace. You will need 1000 times the normal runes required for that spell, resulting in 1000 charges of that spell on your arcane capacitor necklace. Casting the spell then requires 3 astral runes and 1 charge from your arcane capacitor necklace. Autocast is not available. In order to cast the spell you will also need to wear the necklace. Working on max and completionist capes. 2435/2475 Link to comment Share on other sites More sharing options...
Jimmyw3000 Posted August 23, 2011 Share Posted August 23, 2011 this actually looks like a decent week. Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted August 23, 2011 Share Posted August 23, 2011 And whoa, the hybrid armour has pretty sick stats !While these hybrid armour sets provide no benefits to statistics outside of PVP minigames, they do look very cool. ;)I'm aware of that, just that wearing these sets will give you the chance to experience the stats of torva/pernix (ROLLED INTO ONE!!!) for the duration of the minigame, haha.Well worth it to me ! EDIT : WHAT ON EARTH DID ANYONE NOTICE THE NEW SHIELDS IN STEALING CREATION? In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
brainymidget Posted August 23, 2011 Author Share Posted August 23, 2011 Wow, "Borrowed Power" sucks. None of those spells are even remotely useful, and also, it uses an extra 3 astral runes for each cast. Link to comment Share on other sites More sharing options...
999134 Posted August 23, 2011 Share Posted August 23, 2011 if only blood barrage was an option... Check it out, huge amount of effort has gone into this massive mod![hide=old sig][/hide] Link to comment Share on other sites More sharing options...
Sy_Accursed Posted August 23, 2011 Share Posted August 23, 2011 Wow, "Borrowed Power" sucks. None of those spells are even remotely useful, and also, it uses an extra 3 astral runes for each cast. It's rather lol worth also like the "extra farming patch"It's a wish that creates an extra allotment that VANISHES after u harvest from it. Operation Gold Sparkles :: Chompy Kills :: Full Profound :: Champions :: Barbarian Notes :: Champions Tackle Box :: MA RewardsDragonkin Journals :: Ports Stories :: Elder Chronicles :: Boss Slayer :: Penance King :: Kal'gerion Titles :: Gold Statue Link to comment Share on other sites More sharing options...
The Runar Posted August 23, 2011 Share Posted August 23, 2011 Protect a Patch for me! (37000 produce points): Gives a scroll that, when used with the appropriate produce, will protect a tree or fruit tree patch while it has a plant growing in it. You may only use one scroll at a time, but it will protect 10 of the same type of tree Sounds useful, but I'll never get enough produce points to actually use wishes -.- The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
Sly_Wizard Posted August 23, 2011 Share Posted August 23, 2011 I figured Jagex would do something like this [cabbage] for hybrid armor. What the hell do I need PVP only mini-game armor for? Link to comment Share on other sites More sharing options...
BloodAngel Posted August 23, 2011 Share Posted August 23, 2011 New (I think) Sceptre of the Gods from Pyramid Plunder: Offers 10 teleports as opposed to the 3 offered by the jewelled golden sceptre. Also, when wielding this sceptre in Pyramid Plunder, you get the following benefits: * 2 new urns will become visible in the last two rooms which provide a better chance of getting good loot. * You have an increased chance of obtaining the black ibis armour pieces. The rewards look pretty nice to be fair, looks like I'm going to have to start playing a few mini games that aren't Castle Wars or Pyramid Plunder again! "Unfortunately, the real world isn't the same as a fairy tale." Link to comment Share on other sites More sharing options...
Quyneax Posted August 23, 2011 Share Posted August 23, 2011 The sc shields seem rather powerful, +70 ranged defence on one and +30 magic defence on the other, only requires 65 defence. The other bonusus are universally low though. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
Ermy Posted August 23, 2011 Share Posted August 23, 2011 Did notice the new wish from Pauline "Let it Rain Awesome Seeds". It sounds to good to be true! Those with a little bit of knowledge are more dangerous than those with none. Link to comment Share on other sites More sharing options...
brunokiller Posted August 23, 2011 Share Posted August 23, 2011 yay for more livid farm grind for some more semi useless spells My blog Link to comment Share on other sites More sharing options...
The Runar Posted August 23, 2011 Share Posted August 23, 2011 yay for more livid farm grind for some more semi useless spells Trollheim teleport looks really useful tbh The Runar's (OSRS) DIY blog - most viewed Blogscape blog ever! Contract? /人◕ ‿‿ ◕人\ Link to comment Share on other sites More sharing options...
Saradomin_Mage Posted August 23, 2011 Share Posted August 23, 2011 Did notice the new wish from Pauline "Let it Rain Awesome Seeds". It sounds to good to be true!At 55k points for a shot at good seeds, I'd rather spend my 2+ hours elsewhere really :PAnd Trollheim teleport looks good on the surface, until you consider spellbook swap. In real life MMO you don't get 99 smithing by making endless bronze daggers. Link to comment Share on other sites More sharing options...
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