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31-Aug-2011 � The Branches of Darkmeyer


DarkDude

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Dark, feral shapes have been seen stalking the outskirts of Burgh de Rott with terrible, unnatural swiftness, and rumours abound that Vanstrom Klause himself is at large once more. Veliaf and the rest of the Myreque have taken note of these ill signs and fear an imminent attack. Safalaan has been pre-occupied of late and, outnumbered and ill-equipped as they are, the Myreque must turn to you for assistance once again.

 

To do this, you must enter the baroque streets of Darkmeyer; the vampyre city. With help from an unexpected source, you must infiltrate the upper echelons of vampyric society to locate the last remaining blisterwood tree, which lies heavily guarded in the city’s dark heart and whose branches are the bane of even the most powerful Vyrewatch.

 

Once you have done so, you’ll be able to create weapons that will end this looming threat before all is lost, and will put the Myreque in a better position to end their war once and for all. You may defeat the foe that lurks in the shadows, and the rewards may be great, including experience tomes, new weapons and an item that teleports its bearer to the Barrows, among other places, but will the end really justify the means?

 

How to start

 

Speak to Veliaf in Burgh de Rott.

 

Requirements

 

Legacy of Seergaze

Legends' Quest

76 Woodcutting

70 Fletching

70 Magic

67 Slayer

64 Crafting

63 Agility

63 Farming

 

Mod Ana

 

In other news...

 

The silver sickle (both ordinary and blessed), the Rod of Ivandis and the Ivandis Flail have been improved to make them more effective against vampyres.

You’ll notice new atmospheric sounds as you descend into many of the major dungeon networks, particularly those beneath Edgeville, Lumbridge and Varrock. Listen out for burning torches, flowing water, dripping stalactites and ambient sounds that develop as you delve deeper.

For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.

The list of spells available through the Borrowed Power spell now includes the following: High Alchemy, Bones to Peaches, Teleport to House, Vulnerability, and Magic Dart.

 

Patch Notes

 

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

 

The Spirit Tree's nose has been altered.

The Ivandis Flail special attack animation has been updated.

The undead lumberjack's ‘climbing out of swamp’ animation has been updated.

A mysterious fence in the Lumbridge Swamp has been removed.

The runecrafter robes no longer stretch when resting.

Several flickering issues have been fixed in the Temple of Light.

Player-owned house mahogany bookcases no longer show certain types of wall through the back.

Flickering issues during Enakhra's Lament have been fixed.

Teak shelves in a player-owned house are now attached to all kinds of walls.

Port Phasmatys bank booths are all now on the same floor level.

Several flickering issues in the Spirit Realm of Summer's End have been fixed.

Some flickering issues on the basalt rocks near the Lighthouse have been fixed.

Some logs in the recently reworked free area now block walking.

The Grand Exchange bankers are no longer clipping through their bank booths.

Shadows have been removed from certain plants and guards in a Clan Citadel.

It is no longer possible to remove a greegree while traversing agility obstacles.

Beams of light near Goblin Village no longer have shadows.

Skeleton leggings no longer stretch when fishing.

Sitting while wearing an Armadyl plateskirt no longer causes players’ knees to disappear.

Some puzzle pieces from hard Treasure Trails have had their colour restored.

The mirror from Nature Spirit is no longer tiny.

Hild's house in Burthorpe is no longer partially sunk.

The amulet animation in Ghosts Ahoy, after commanding Necrovarus, now stops at the correct point.

A roof in Ardougne has been made level with the other roofs.

The stall on Ape Atoll is now using updated scimitar graphics.

Some flickering issues inside the Penguin Outpost during Cold War have now been fixed.

 

 

 

Quests

 

 

The Monkey Madness glider puzzle has been updated to alter tiles that were too similar.

Multiple places now check for the correct completion state of Goblin Diplomacy.

The Rat Catchers music interface no longer has holes filled in where they shouldn't be.

The Task System's tooltip no longer appears in the Blood Pact cutscene once the side interface has been hidden.

The Adventurer's Log now reports In Aid of the Myreque and Underground Pass quest states correctly.

 

 

 

Minigames & Distractions

 

 

The Sceptre of the Gods is now one-handed.

The mouse-over on the Great Orb Project’s reward interface now states the correct items on the master runecrafter gear.

Text no longer overlaps on the Lunar Farm rewards interface for the Protect a Patch For Me! wish.

The correct chathead now appears after evading several Temple Trekking events.

The ‘Store’ option on familiars no longer removes the bait side-interface in Fish Flingers.

 

 

 

Miscellaneous

 

 

The bank worker who never seemed to open his bank booth in Catherby has now been fired.

The pet Jad is now listed in the Summoning skill advance guide.

Master runecrafter robes are now allowed onto Entrana.

The text colour on entering a Daemonheim dungeon has changed to make it more visible in fixed-screen mode.

Dungeoneering hunter traps can no longer be laid through tables.

Jadinko Lair herb drops are no longer un-noted when using a macaw.

The Titan’s Constitution scroll no longer works with the spirit cape.

Demonic ashes now have the correct custom cursor.

The new lunar spells from Lunar Farm now use the correct filters on the magic interface.

The Dwarven Army Axe now functions correctly when passing through the jungle between Shilo Village and the Kharazi Jungle.

The Varrock tanner now has a right-click ‘Trade’ option.

Punching monkey guards and eating no longer increases the amount of time before you can punch again.

Mazchna no longer tells players to train with Kuradal before they are able to.

Using feathers to fletch now remembers which type of feather you used, should you have multiple feathers in your inventory.

The Smithing interface in Dungeoneering on complexity 3 no longer gives invisible options.

Chompy birds now work correctly with the bonecrusher.

The teleport option on a lava titan has been updated to state exactly where the player is going.

It is no longer possible to play several animations while sat on a chair.

The urn teleport sound now plays after the correct duration.

A typo has been fixed in dialogue with Assassin in Temple at Senntisten.

Speaking to Bob in Bob's Brilliant Axes no longer refers to buying an axe.

The wooden Fishing Guild gate now sounds like a wooden gate.

It is no longer possible to type in the ‘World Full’ lobby dialogue box.

The Adventurer's Log now reports the correct champion killed when you have killed a human champion.

Using a gem bag on uncut gems now works correctly.

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For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.

 

Their main focus (alongside clans) is fansites, yet they seem to be doing everything possible to kill them at the moment!

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"The list of spells available through the Borrowed Power spell now includes the following: High Alchemy, Bones to Peaches, Teleport to House, Vulnerability, and Magic Dart."

 

Still useless.

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For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.

 

Their main focus (alongside clans) is fansites, yet they seem to be doing everything possible to kill them at the moment!

 

Brining everything in house.. Lets see the detail of the guide before we jump the gun, but yeah not nice move..

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nothing really of any interested to me this update, they still didnt add even surge spells so still not going to bother unlocking borrowed power.

 

Be interested if there are any nice weapon rewards that might motivate me enough to play through this storyline.

Check it out, huge amount of effort has gone into this massive mod!

ODG6e0M.png

[hide=old sig]

newsig.png

[/hide]

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Well.That I didnt expect.

yqe0mrU.jpg

^^My blog of EoC PvM, lols and Therapy.^^

My livestream- Currently: Offline :(

Offical Harpy Therapist of the Mad

[hide=Lewtations]

Barrows drops: Dharok's helm x2, Guthan's helm, Ahrim's top, Hood and skirt, Torag's hammers, Karils skirt, Karil's top, Torag's helm, Verac's skirt, Verac's Flail, Dharok's Platebody.

Dag kings drops: Lost count! :wall:

4k+ Glacors, 7 Ragefires, 4 Steadfasts, 4 Glaivens, 400+ shards![/hide]

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nothing really of any interested to me this update, they still didnt add even surge spells so still not going to bother unlocking borrowed power.

 

Be interested if there are any nice weapon rewards that might motivate me enough to play through this storyline.

 

I think it's funny that they think adding Surge spells would be overpowered yet Melee and Range can use Vengeance and have a higher max hit.

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For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.

 

Their main focus (alongside clans) is fansites, yet they seem to be doing everything possible to kill them at the moment!

 

Brining everything in house.. Lets see the detail of the guide before we jump the gun, but yeah not nice move..

It is possible they'll wait for a fansite to release the guide and copy that?

howlin1eeveesig.png

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For the first time, we're releasing a walkthrough for today's quest. This will be available the day after the release at the bottom of the quest page.

 

Their main focus (alongside clans) is fansites, yet they seem to be doing everything possible to kill them at the moment!

 

Brining everything in house.. Lets see the detail of the guide before we jump the gun, but yeah not nice move..

It is possible they'll wait for a fansite to release the guide and copy that?

 

Seeing as that'd be plagiarism, no.

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High alchemy borrowed power...guess ill get that livid points now!!!

 

Camp dragons -- 5 dragon hides -- make leather spell -- high alch

 

[hide=patchnotes]

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).

 

Graphical

 

The Spirit Tree's nose has been altered.

The Ivandis Flail special attack animation has been updated.

The undead lumberjack's ‘climbing out of swamp’ animation has been updated.

A mysterious fence in the Lumbridge Swamp has been removed.

The runecrafter robes no longer stretch when resting.

Several flickering issues have been fixed in the Temple of Light.

Player-owned house mahogany bookcases no longer show certain types of wall through the back.

Flickering issues during Enakhra's Lament have been fixed.

Teak shelves in a player-owned house are now attached to all kinds of walls.

Port Phasmatys bank booths are all now on the same floor level.

Several flickering issues in the Spirit Realm of Summer's End have been fixed.

Some flickering issues on the basalt rocks near the Lighthouse have been fixed.

Some logs in the recently reworked free area now block walking.

The Grand Exchange bankers are no longer clipping through their bank booths.

Shadows have been removed from certain plants and guards in a Clan Citadel.

It is no longer possible to remove a greegree while traversing agility obstacles.

Beams of light near Goblin Village no longer have shadows.

Skeleton leggings no longer stretch when fishing.

Sitting while wearing an Armadyl plateskirt no longer causes players’ knees to disappear.

Some puzzle pieces from hard Treasure Trails have had their colour restored.

The mirror from Nature Spirit is no longer tiny.

Hild's house in Burthorpe is no longer partially sunk.

The amulet animation in Ghosts Ahoy, after commanding Necrovarus, now stops at the correct point.

A roof in Ardougne has been made level with the other roofs.

The stall on Ape Atoll is now using updated scimitar graphics.

Some flickering issues inside the Penguin Outpost during Cold War have now been fixed.

 

 

Quests

 

The Monkey Madness glider puzzle has been updated to alter tiles that were too similar.

Multiple places now check for the correct completion state of Goblin Diplomacy.

The Rat Catchers music interface no longer has holes filled in where they shouldn't be.

The Task System's tooltip no longer appears in the Blood Pact cutscene once the side interface has been hidden.

The Adventurer's Log now reports In Aid of the Myreque and Underground Pass quest states correctly.

 

 

Minigames & Distractions

 

The Sceptre of the Gods is now one-handed.

The mouse-over on the Great Orb Project’s reward interface now states the correct items on the master runecrafter gear.

Text no longer overlaps on the Lunar Farm rewards interface for the Protect a Patch For Me! wish.

The correct chathead now appears after evading several Temple Trekking events.

The ‘Store’ option on familiars no longer removes the bait side-interface in Fish Flingers.

 

 

Miscellaneous

 

The bank worker who never seemed to open his bank booth in Catherby has now been fired.

The pet Jad is now listed in the Summoning skill advance guide.

Master runecrafter robes are now allowed onto Entrana.

The text colour on entering a Daemonheim dungeon has changed to make it more visible in fixed-screen mode.

Dungeoneering hunter traps can no longer be laid through tables.

Jadinko Lair herb drops are no longer un-noted when using a macaw.

The Titan’s Constitution scroll no longer works with the spirit cape.

Demonic ashes now have the correct custom cursor.

The new lunar spells from Lunar Farm now use the correct filters on the magic interface.

The Dwarven Army Axe now functions correctly when passing through the jungle between Shilo Village and the Kharazi Jungle.

The Varrock tanner now has a right-click ‘Trade’ option.

Punching monkey guards and eating no longer increases the amount of time before you can punch again.

Mazchna no longer tells players to train with Kuradal before they are able to.

Using feathers to fletch now remembers which type of feather you used, should you have multiple feathers in your inventory.

The Smithing interface in Dungeoneering on complexity 3 no longer gives invisible options.

Chompy birds now work correctly with the bonecrusher.

The teleport option on a lava titan has been updated to state exactly where the player is going.

It is no longer possible to play several animations while sat on a chair.

The urn teleport sound now plays after the correct duration.

A typo has been fixed in dialogue with Assassin in Temple at Senntisten.

Speaking to Bob in Bob's Brilliant Axes no longer refers to buying an axe.

The wooden Fishing Guild gate now sounds like a wooden gate.

It is no longer possible to type in the ‘World Full’ lobby dialogue box.

The Adventurer's Log now reports the correct champion killed when you have killed a human champion.

Using a gem bag on uncut gems now works correctly.

[/hide]

Me and the wise old man go way back.... he was a foolish boy back then.

 

 

My crystal armour idea.

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Oh look, there's still connection issues and I can't seem to load the game up again. Bravo! =D>

 

I'd hope they're taking this extra time to fix the issues people have been having recently, or if that's related to the game being slow to update today at the very least.

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The bank worker who never seemed to open his bank booth in Catherby has now been fired.

 

DEAR GOD NO!!!

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Reward

 

 

 

2QP

20k Agility

50k Woodcutting

20k Farming

40k Fletching

20k Crafting

25k Slayer

35k Magic

3x 50k xp tomes

Access to Darkmeyer

Fletch Blisterwood Weapons (Staff and Polearm - 70 Fletching Required for each)

Darkmeyer Vyrewytch disguise

Object to quick travel around Morytania

 

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What the [cabbage] is wrong with Jagex? Borrowed power is still fantastically [cabbage] USELESS. Adding high alch is an insult, especially since it costs like 3 or 4 times as much to do it using Borrowed Power as it does to actually use it on the normal spell book.

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That's a pretty generous reward.

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