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02-Sep-2011 - Bonus XP Weekend - 9th to 12th of September


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The next Bonus XP Weekend will begin at 12:00 BST (midday) on the 9th of September 2011 and will end at 12:00 BST (midday) on the 12th of September 2011.

 

Whether it’s stocking up on rune essence, collecting potion ingredients, planning the perfect Dungeoneering party set-up with your friends or just looking forward to a relaxing weekend of Fishing, now is the time to prepare so you’re ready to make the most progress possible.

 

Once the Bonus XP Weekend begins on Friday the 9th of September, the XP modifier will come into effect for all members. The modifier will begin at x2.7 the rate of XP you would earn from standard training activities, and will drop to a new multiplier every 30 minutes of game time. The table below should help with any preparations you want to make:

 

Game time (mins) XP Multiplier

Up to 30 x 2.7

30-60 x 2.55

60-90 x 2.4

90-120 x 2.25

120-150 x 2.1

150-180 x 2.0

180-210 x 1.9

210-240 x 1.8

240-270 x 1.7

270-300 x 1.6

300-330 x 1.5

330-360 x 1.45

360-390 x 1.4

390-420 x 1.35

420-450 x 1.3

450-480 x 1.25

480-510 x 1.2

510-540 x 1.175

540-570 x 1.15

570-600 x 1.125

600+ x 1.1

The ‘XP’ button will change to ‘XP+’ when the weekend begins, tracking how much XP you rack up over the course of the weekend. It will also have a tooltip to show you what your current XP modifier is.

 

As before, Summoning XP will be boosted by a set percentage of 10% over the course of the three days; all other skills will follow the schedule noted in the table above.

 

For further details of which actions will and will not be modified by the Bonus XP Weekend, and for more information in general, please read the Three Cheers blog.

 

Mod Fetzki

Head of RuneScape

 

[hide=DevBlog]

From Friday 9th to Monday 12th September, we will be running our fourth Bonus XP Weekend for RuneScape members. We've put together this blog as more of an FAQ to answer any questions about the weekend and we will be around on the forums to answer any further questions that come up.

 

What exactly is a Bonus XP Weekend?

 

As the name implies, there will be the opportunity to gain extra XP for standard training activities over the course of the Bonus XP Weekend.

 

When will this be happening?

 

The event will begin at 12:00PM GMT (noon) on Friday 9th September and will run until the end of Monday 12th September. These times are a rough estimate, but we will put a newspost out as soon as the event starts.

I don't use GMT! Tell me what time this will be in my country.

Please use the handy and helpful Time Conversion Thread to work out the time of the event in your region.

 

How does the bonus XP work?

 

When you log in over the course of the Bonus XP Weekend, you will receive a multiplier on any standard training activity you perform as you play. This multiplier will begin at 2.7x what you would usually earn for any "normal training" activities (see list below), and will decrease every thirty minutes of game time until it reaches 1.1x, at which it will remain for the rest of the Bonus XP Weekend.

 

Here is what the multiplier will be for each thirty minutes of in-game time:

0-30 minutes: 2.7x

30-60minutes: 2.55x

60-90 minutes: 2.4x

90-120 minutes: 2.25x

120-150 minutes: 2.1x

150-180 minutes: 2.0x

180-210 minutes: 1.9x

210-240 minutes: 1.8x

240-270 minutes: 1.7x

270-300 minutes: 1.6x

300-330 minutes: 1.5x

330-360 minutes: 1.45x

360-390 minutes: 1.4x

390-420 minutes: 1.35x

420-450 minutes: 1.3x

450-480 minutes: 1.25x

480-510 minutes: 1.2x

510-540 minutes: 1.175x

540-570 minutes: 1.15

570-600 minutes: 1.125x

 

Your bonus XP rate will NOT decrease if you are in the Lobby or if you are not logged into the game, so do not feel pressured to play continuously. The XP button next to the mini-map will change to an XP+ button for the duration of the weekend, so you be able to keep track of all the extra XP that you are earning.

 

What activities will earn me bonus XP?

 

Normal training activities will earn you the bonus XP. Every fight, log cut or hunter trap you lay will grant you a multiple of the XP it would normally give. Typical training activities for each skill (not an exhaustive list):

Attack and Strength - melee combat

Ranged - ranged combat

Magic - magic combat and other spell casting (e.g. enchanting jewellery, alchemy, teleporting)

Defence and Constitution - from all forms of combat

Agility - completing courses, using shortcuts

Construction - building furniture in your POH

Cooking - cooking food on range/fire/spit

Crafting - crafting pots, armour, jewellery, battlestaves, blowing glass

Dungeoneering - completing dungeons~

Farming - weeding, planting/harvesting crops, checking tree health (even on trees grown before Bonus XP Weekend)

Firemaking - lighting fires, burning evil tree roots, lighting beacons, burning shades

Fishing - catching fish

Fletching - fletching bows/arrows/crossbows/bolts, etc

Herblore - cleaning herbs, mixing potions (including finishing off unfinished potions)

Hunter - setting/checking traps, butterfly/bird/impling catching, falconry

Mining - mining ores/gems, mining shooting stars

Prayer - burying bones, burning shades

Runecrafting - crafting runes at any altar (including ZMI/Ourania Altar), combination runes, crafting tiaras

Slayer - doing Slayer tasks

Smithing - smelting ores, smithing metal bars

Summoning - infusing pouches, summoning familiars*

Thieving - pickpocketing, thieving from chests/stalls, Pyramid Plunder

Woodcutting - cutting trees/evil trees

Clan Citadels - XP gained on skilling plots

 

~The bonus XP multiplier will be applied after all other Dungeoneering modifiers. The tokens you earn from a dungeon will be based on the actual XP you receive from a dungeon before the bonus XP modifies it. Dungeoneering tokens will still only be worth 1XP each if traded in with the rewards NPC. For example, if you complete a dungeon while the bonus XP modifier is at 2.7x and get 10,000XP and 1,000 tokens, you will actually receive 27,000 Dungeoneering XP in total, but still only 1,000 tokens.

 

*Due to the nature of how the Summoning skill is trained, it will receive only a flat multiplier of 1.1x for these activities over the course of this entire Bonus XP Weekend.

What activities will NOT earn me bonus XP?

Quest XP rewards

 

Items/locations that already give bonus XP (e.g. ancient effigies, strange rocks, genie lamps, tomes of experience, goldsmithing gloves, Ectofuntus, POH altars, etc)

XP rewards at the end of activities/distractions (e.g. Tears of Guthix, Soul Wars, Pest Control, jade vine, skeletal horror, giving sq'irk juice to Osman, etc)

Anything which allows points to be exchanged for XP (e.g. Dungeoneering tokens, Penguin Points, Brimhaven Agility Arena tickets, Slayer incentives, Mrs Winkin's World of Seeds shop from Vinesweeper, etc)

Any XP earned through the Assist system

 

What about the circus?

 

Unfortunately, the circus will not give bonus XP this time around. We apologise for any confusion caused.

Can I use my clay items, Penance horn, brawling gloves, etc, to add to my bonus XP?

These items will not work during the weekend as the effects of the Bonus XP Weekend will override any other items or areas that enhance XP rates. The item will not degrade when used during the bonus XP weekend. This includes, but is not limited to, the clan ring, lumberjack clothes, clay items, Penance horns, brawling gloves, flame gloves/ring of fire, Fishing/Runecrafting/dragon slayer gloves and POH altars.

Why does Summoning only get a constant 1.1x bonus?

The "time displacement" for summoning is a whole factor more than any other skill. The charm gathering forms a large part of the training activity. This time cannot be modified in any other way. (You can only collect charms yourself)

The uniqueness of this training activity, and the exceptionally good constructive feedback, meant that we felt it was a skill that the full bonus might not be the best way of adding to that activity.

All the other skills don't have that "front loading" of time. That's why we did Summoning only.

I'm not around that weekend. Will I be able to use my quota another time?

No. The bonus XP effects will only be available over this weekend.

 

Is this for free players or is it only for members?

 

This bonus XP weekend is only available to members. Future bonus XP events may well be opened up to free players as well.

 

But what if I don't want to play for the whole weekend?

 

The ideal time for training with bonus XP is during your first few hours of in-game time over the weekend - the diminishing returns means that once you’ve played for more than 10 hours you will no longer be getting a significant advantage in your training. The exception to this is Summoning, which will receive only a flat multiplier of 1.1x over the course of this entire Bonus XP Weekend.

 

Don’t you think this cheapens training?/I already have 99 in all skills.

 

We think this is an update which appeals to a wide spectrum of players - from people who have just started out and will welcome a boost, to mid-level players striving for a goal, to high-level players training their last few skills, and even to those maxed-out players who are aiming for the 200 million mark in a skill. As everyone is being given the same opportunity, and that the significant benefit only lasts for ten hours, we do not feel it cheapens anything.

 

Isn’t this going to ruin the economy?

 

Previous Bonus XP Weekends have shown that ten hours of increased XP had no more or less influence on the economy than any other new way of training skills. We do expect prices for certain items to rise in the run-up to this weekend, but to then naturally level out afterward. This is one of the reasons we are giving plenty of advance warning.

What will you do to stop merchant clans, etc, taking advantage of this knowledge?

To effectively manipulate a price you need a unique item that doesn't usually have a lot of variation in value. We're expecting demand to go up for certain items in the run-up to this update, but this isn't something which can be set by a single agenda as the economy as a whole is going to be up.

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12500 mahogany planks banked, 20k broad arrow heads and headless arrows... buying another 20k of those probably. Bring it on :thumbup:.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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12500 mahogany planks banked, 20k broad arrow heads and headless arrows... buying another 20k of those probably. Bring it on :thumbup:.

25k mahog planks to get 91-99. Did I overkill? Serious question.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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25k planks is normally 3m xp. 91-99 is about 7.2m xp? So you need a multiplier of 2.4 on average to get 99. It's about 5000 planks per hour.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

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I'm hoping super energys go up to 10-15k like they did last time. 10k banked. But even if they just go to 5k i'll make decent proffit since i got them all for 2-3k ea.

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25k planks is normally 3m xp. 91-99 is about 7.2m xp? So you need a multiplier of 2.4 on average to get 99. It's about 5000 planks per hour.

Thats cutting it sooo damn close for 99 construction! lmfao. Here are my figures if I did 650k xp an hour to be safe (I hear upwards of 700-800k an hour):

 

Figures in thousands.

 

Hour 1 (2.7, 2.55): 877+828=1705

Hour 2 (2.4, 2.25): 780+731=1511

Hour 3 (2.1, 2.0): 682+650=1332

Hour 4 (1.9, 1.8): 617+585=1202

Hour 5 (1.7, 1.6): 552+520=1072

Hour 5.5 (1.5): 487

 

Total: 7,309,000 xp

 

Note: I trunkated anything below 1,000 xp.



Maxed [February 14, 2012] | Completionist [October 25, 2012] | Trimmed Completionist [in Progress]

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Isn’t this going to ruin the economy?

 

Previous Bonus XP Weekends have shown that ten hours of increased XP had no more or less influence on the economy than any other new way of training skills. We do expect prices for certain items to rise in the run-up to this weekend, but to then naturally level out afterward. This is one of the reasons we are giving plenty of advance warning.

What will you do to stop merchant clans, etc, taking advantage of this knowledge?

To effectively manipulate a price you need a unique item that doesn't usually have a lot of variation in value. We're expecting demand to go up for certain items in the run-up to this update, but this isn't something which can be set by a single agenda as the economy as a whole is going to be up.

 

 

Wait what? 2 weeks is not plenty of advance warning. Plenty of advanced warning would be announcing it months ago.

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I'll be getting 99 herblore, possibly do some smithing, and then summoning. :)

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1k extreme sets and torstols + 60k red china banked. 99 ranged / herb ftw :D

 

Pssh, good luck finding an empty world for chinning skeletons or mummies. You're probably better off going into the wilderness and chinning the swathes of idorts and bots trying desperately to find a place to train.

 

Personally, I'm going to be sitting in a bank somewhere making potions. Getting 86 herblore hopefully. I had all the supplies for months now, except I have to buy like 1k papayas... Hope it won't end up like last time where I wait until the last minute to buy some supplies and find they quadrupled in price! But I'm 95% prepared for this, anyway.

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