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How to crash/anti-crash with 99% efficiency at Bandos. (Duo)


Powerfrog
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This method is to be used on a NONE LS world. Player two must trust player one to share any loots.

 

Requirments for player one:


  •  
  • High melee stats
  • Dragon claws
  • Good offensive armour
  • Special restore potions
  • Extremes or overloads very much recommended, not essential.
  • Turmoil very much recommended, not essential.
  • Unicorn would be useful.

Requirments for player two:


  •  
  • High defense
  • Lunar magicks
  • 91+ magic
  • Good tanking armour
  • Special restore potions
  • Soulsplit would be extremely useful.
  • Unicorn would be very useful.
     

Inventory setup for player one:


  •  
  • Hammer
  • 40 doses of special restore potions
  • 12 doses of overloads, or 12 doses of each extreme/super
  • Primary weapon, preferably chaotic maul.
  • If overloads, lots of brews and super restore potions.
  • If extreme/supers, 12 doses of brew, 12 doses of super restore, lots of rocktails. (Bring some extra prayer potions)
  • Best BoB you can use full of brews or rocktails.
     

Inventory setup for player two:


  •  
  • Hammer
  • 40 doses of special restore potions
  • 12 doses of overloads (If you do not have overloads, ignore this part.)
  • 300+ astral runes
  • 200+ law runes
  • 100+ nature runes
  • All brews and super restore potions.
  • Best BoB you can use full of brews.

 

The method: Player two will tank the boss as he spawns. Player one will run up and use two dragon claw specials. Player two will use the lunar spell 'Energy transfer' on player one and immediatley drink a special restore potion. Player one will use another 2 claw specials on the boss and immediatley drink a special restore potion. Both players will finish the kill with their standard weapons, drinking special restore potions whenever possible. Even on a high pop world, you will both have 100 special points by the next spawn. Repeat.

 

You're likely to be crashed on a high pop world almost constantly. This is great. Let the crasher tank for you, and use the method above. Your 4 claw attacks will almost always beat their 2, giving you the kill. If you're lucky, the crasher will tank several kills before giving up, saving you food and speeding up kills.

 

What are the advantages of this method over normal duos in a lootshare world?

First and foremost. You will not be crashed and you can crash anyone you want, even that maxed guy in the full pop world that would usually destroy you.

Secondly, the offensive guy gets effigies and clue scrolls, and can use a RoW swap for better loot if they believe it's worth the inventory space.

 

What are the disadvantages?

Player two must trust player one with the drops. This isn't really an issue if you go with a trusted friend, but it prevents you from using any old random guy you just met in the GE.

Energy transfer takes a little lifepoints every cast from player two. It isn't much, but it can eat into their food supply a little and result in a few less kills. (Soulsplitting the minons will easily heal this.)

 

 

 

I've never wrote a guide for this forum before and i'm not really sure i like the run-on style of this one, i'll probably change it up a little tomorrow. I'll also record a few kills of this method in action and possibly add some pictures. I thought of this idea myself a few days ago but i DO NOT claim to be the first person to do it, i'm sure there have been many, i just havn't seen one yet. :P

 

This guide is aimed at players that are not capable of soloing efficiently without being crashed. If you want to solo and keep all the loot to yourself, go ahead and do that. I'm very sorry if you happen to wander upon 2 noobs using this method and they steal all your kills. :)

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Not a bad guide but wouldn't two people clawing be the same with more inventory space? All the while i see how it could be useful with a lower leveled partner who can energy transfer.

It's for a non ls world so the damage from both players wouldn't be combined so it'd just be better to get one player to have the very best damage output rather than two with pretty good damage output.

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Not a bad guide but wouldn't two people clawing be the same with more inventory space? All the while i see how it could be useful with a lower leveled partner who can energy transfer.

 

I'm quite sure this guide was aimed towards using a non-lootshare world, where the single person doing most damage gets the kill. So one people doing all possible specs is the thing that matters here.

 

For the guide, the strategy is definitely nice and well played. However, I also know how it feels to get crashed on your trip, and I don't like it at all. That's maybe the main reason why I have given up with GWD as whole. I don't want to crash anybody, and I still tend to get crashed myself. I know for most people it's just part of the game and right of the player with better account or gear. I simply think it's rude so I don't do it. I'll do things where I don't have to worry about being crashed. :thumbup:

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Me and a friend go to LS worlds and just both bring claw/spec recovers, and we manage to crash teams of 3+ maxed players with neither of us being anywhere close to max cb. I don't see why you just don't go to an LS world, duo is enough to crash LS teams if they're under 5 people.

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I use a variation of this method. You don't have enough time for 4 specs with 3 people involved. Plus, duo Bandos should be done with both players in void anyway.

Yeah that is one of the killers of this method. If you happen to be at a mass, or there are 2+ maxed crashers that double spec making you effectively 6 hit the boss (Still kinda rare.)

 

If there are two threatening crashers, the energy transferer should just attack minions, to save more boss hp for you, to help you get extra hits in. In my experience though, you'll still get 3 and often 4 specials in with two crashers, you only really have to worry about 3+ double speccers, or 4+ regular bando-ers.

 

You actually hit considerabley higher in bandos+bgloves+nez than you do with void, with claws. Due to void being a % of current strength modifier, and claws have relativley low strength.

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You hit approximately 5% higher in max str gear. The accuracy bonus offsets that significantly.

Again. It's based on %. With dclaws and strength gear your slash bonus will be around 68. 10% increase makes that by 6.8, to 74.8

 

Barrows gloves alone give +12 slash bonus, making you 80 slash bonus. Considerabley more accurate, considerabley higher hits.

 

Void is only good for chaotics and range.

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You hit approximately 5% higher in max str gear. The accuracy bonus offsets that significantly.

Again. It's based on %. With dclaws and strength gear your slash bonus will be around 68. 10% increase makes that by 6.8, to 74.8

 

Barrows gloves alone give +12 slash bonus, making you 80 slash bonus. Considerabley more accurate, considerabley higher hits.

 

Void is only good for chaotics and range.

 

Oh, my mistake. You're right. Void duo is actually a bad idea. Glad someone made me actually do the maths there.

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Not a bad guide but wouldn't two people clawing be the same with more inventory space? All the while i see how it could be useful with a lower leveled partner who can energy transfer.

 

Also, this solves the problems of certain items not being LS-able. Also of use when one of the persons has better gear/stats.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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  • 2 weeks later...

What does the energy transfer guy do when not crashing/anticrashing? Would you also have him kill graar, or would you just have him logged out on standby to occasionally log in to anticrash?

My guess would be just kill graar like normal bandos duo.

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What does the energy transfer guy do when not crashing/anticrashing? Would you also have him kill graar, or would you just have him logged out on standby to occasionally log in to anticrash?

He would fight just like a normal duo, the tank would tank and do some damage while the offensive one does most of the work. If the tank has significantly worse stats than the offensive one he may still energy transfer to him, just to speed the kills up.

 

Sorry about not updating this thread by the way, i kinda posted it and forgot it existed >.>

 

Now that they're out, both players should definatley bring a 100+ dreadnips and use them on the boss. This will speed up kills significantly.

CNqWHdA.jpg

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