JPMC Mate Posted November 5, 2011 Share Posted November 5, 2011 Could you make a lesser guide for those who can't do sub 20s, but want to improve dging? Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Pfohlol Posted November 6, 2011 Share Posted November 6, 2011 Look around, plenty of those exist. Link to comment Share on other sites More sharing options...
JPMC Mate Posted November 6, 2011 Share Posted November 6, 2011 I only see either VERY basic ones or VERY advanced. Never in-between. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Obtaurian Posted November 6, 2011 Share Posted November 6, 2011 I only see either VERY basic ones or VERY advanced. Never in-between. This guide applies to you regardless of your dungeoneering skill. It's something you need to understand early on if you ever hope to get better. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
AHappySeeker Posted November 6, 2011 Share Posted November 6, 2011 All you need to understand for this guide to benefit you is what dungeoneering is. Link to comment Share on other sites More sharing options...
JPMC Mate Posted November 6, 2011 Share Posted November 6, 2011 I only see either VERY basic ones or VERY advanced. Never in-between. This guide applies to you regardless of your dungeoneering skill. It's something you need to understand early on if you ever hope to get better.Even when I sell myself short it is not correct. :P Alright, will do. EDIT: No comment to above. Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Jadinko Posted November 7, 2011 Share Posted November 7, 2011 Very nice guide. I liked the part where you and tui are arguing but then become best friends. Miseryism | Completionist Link to comment Share on other sites More sharing options...
MightyMuddy Posted November 7, 2011 Share Posted November 7, 2011 Question to the DGS guys, should we recruits solo gds? Since we don't have plates and a lot of us don't even have third binds. Blog Link to comment Share on other sites More sharing options...
Tui Posted November 8, 2011 Share Posted November 8, 2011 Question to the DGS guys, should we recruits solo gds? Since we don't have plates and a lot of us don't even have third binds.[spoiler=Quote from Tui's guide] In this example, yellow cursor has reached a gd, while the rest of the team is also at a gd. For a fast floor, the ggs has to be on the biggest path usually, so it is favourable if yellow cursor can solo their gd. It is very beneficial to the floor time for yellow cursor to solo their gd - even if youre going to take a hit prayer wise and food wise it is worth it. Only if the gd is very bad should you require team assistance. If this is the case, then you should only mgt when the team has no gds. The team completes their gd, and you might think, AHA, heres my chance! And mgt to the se corner, but no, since the gd is branching 3 ways, and is a much bigger path, it will very likely lead to another gd. Once the team explores and leads to something other than a gd, or at the end of a gd without many branches, then you should mgt to the se corner. For example, if the gd the team was at was only a gd going n, with the other 2 doors being key doors, then the yellow cursor would want to mgt to the se corner at the end of the gd. Have you read v2 of my guide, mighty? It's required for dgs'ers :s (v2 was released 2 months ago) Link to comment Share on other sites More sharing options...
MightyMuddy Posted November 8, 2011 Share Posted November 8, 2011 Question to the DGS guys, should we recruits solo gds? Since we don't have plates and a lot of us don't even have third binds.[spoiler=Quote from Tui's guide] In this example, yellow cursor has reached a gd, while the rest of the team is also at a gd. For a fast floor, the ggs has to be on the biggest path usually, so it is favourable if yellow cursor can solo their gd. It is very beneficial to the floor time for yellow cursor to solo their gd - even if youre going to take a hit prayer wise and food wise it is worth it. Only if the gd is very bad should you require team assistance. If this is the case, then you should only mgt when the team has no gds. The team completes their gd, and you might think, AHA, heres my chance! And mgt to the se corner, but no, since the gd is branching 3 ways, and is a much bigger path, it will very likely lead to another gd. Once the team explores and leads to something other than a gd, or at the end of a gd without many branches, then you should mgt to the se corner. For example, if the gd the team was at was only a gd going n, with the other 2 doors being key doors, then the yellow cursor would want to mgt to the se corner at the end of the gd. Have you read v2 of my guide, mighty? It's required for dgs'ers :s (v2 was released 2 months ago)Okay thanks Tui, sorry I haven't read v2 I'll read it now. Thank you :) Blog Link to comment Share on other sites More sharing options...
Youmu Posted November 9, 2011 Share Posted November 9, 2011 Tui why don't you post your guide here? It's better if it's in multiple places, easier to find :s BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Tui Posted November 9, 2011 Share Posted November 9, 2011 It's really for dgs'ers and we use xpw. DGS has a bit of a vendetta with TIF aswell. Link to comment Share on other sites More sharing options...
Kimberly Posted November 9, 2011 Share Posted November 9, 2011 It's really for dgs'ers and we use xpw. DGS has a bit of a vendetta with TIF aswell. Stuff like that is really important for all DG'ers to learn though--the information you guys have and the times you're able to achieve are nothing less than astounding. I know it sounds a bit skewed considering I'm also part of TIF's staff, but as a DG'er wanting to improve and learn, I really wish information like yours was more widely available. :/ Link to comment Share on other sites More sharing options...
Tui Posted November 11, 2011 Share Posted November 11, 2011 It's really for dgs'ers and we use xpw. DGS has a bit of a vendetta with TIF aswell. Stuff like that is really important for all DG'ers to learn though--the information you guys have and the times you're able to achieve are nothing less than astounding. I know it sounds a bit skewed considering I'm also part of TIF's staff, but as a DG'er wanting to improve and learn, I really wish information like yours was more widely available. :/ Personally I wouldn't mind publishing guides on tif if we could link to xp-w as an advertisement for dgs. And also that they don't claim complete ownership of my guides or whatever. I don't mind people hosting important information on the main site, but I wouldn't want people randomly taking snippets without my consent. Though afaik xp-w has no plans to back down from it's stance on ahk (and for example, in my "main" guide I link to the ahk thread for DGSweeper[Caution: Executable File])I heard the censor on xp-w was removed, but I'm not sure what the stance on the whole issue is now. Sorry mazz for the off-topic. Link to comment Share on other sites More sharing options...
Kimberly Posted November 11, 2011 Share Posted November 11, 2011 Those are fair concerns, I think. About the XPW, it's treated the same as any other link now. I think a few people have it advertised in their signatures, and there have been some helpful posters who have linked to equally helpful data on XPW. Posting the link to XPW's AHK thread does get removed though, so I understand that's probably still frustrating. (Mentioning or discussing the Dungeonsweepers app should be fine.) But the upside is that guides are permitted to reference or link-back to xp-waste.com for giving credit where it's due--to you guys--while still helping out the community at large. As for taking information, the Crew wouldn't rip guides without the consent of the authors. They might use it as a reference in their own research, though that's speculation on my part, but you don't have to worry about theft of your hard work. And if other users rip without contacting you first, the guide will likely be locked--same as everyone else. And when it comes to ownership, honestly...I can't ask anyone to simply 'forget' that kerfuffle. It was a nightmare for everyone involved. But if a user erases their guide, it gets locked like any other blank topic. It gives control in your hands, if that helps, and that will always remain the right of the user. Link to comment Share on other sites More sharing options...
Stev Posted December 11, 2011 Share Posted December 11, 2011 Posting the link to XPW's AHK thread does get removed though, so I understand that's probably still frustrating.I removed my AHK functions from the DGSweeper thread on XP-Waste. This was to encourage allowing us to link to it (The DGSweeper). I do, however, intend to add an AHK thread on it's own thread once I fully update the functions to Jagex' "tweakings". Link to comment Share on other sites More sharing options...
Kimberly Posted December 11, 2011 Share Posted December 11, 2011 I hadn't noticed, since I don't visit that thread having already downloaded your DGSweeper. Thanks for the update. Link to comment Share on other sites More sharing options...
JPMC Mate Posted December 11, 2011 Share Posted December 11, 2011 I wish this guide was updated more. :/ Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous. Link to comment Share on other sites More sharing options...
Youmu Posted December 11, 2011 Share Posted December 11, 2011 I wish this guide was updated more. :/No major changes to the dg meta, therefore no need to update now. BlogTrimmed | Master Quester | Final BossBoss pets: Bombi | Shrimpy | Ellie | Tz-Rek Jad | Karil the Bobbled | Mega Ducklings120s: Dungeoneering | Invention Link to comment Share on other sites More sharing options...
Stev Posted December 12, 2011 Share Posted December 12, 2011 ^ Just added the names window. :D. Kind of a legend for your map. ^^. I hadn't noticed, since I don't visit that thread having already downloaded your DGSweeper. Thanks for the update. Which version have you got? It's been updated 17 times since the beginning of November. :P. It also auto-updates now. Link to comment Share on other sites More sharing options...
The_Fray Posted December 13, 2011 Share Posted December 13, 2011 Useful guide I will be sure to look into it quite a bit once I start DGing again. Link to comment Share on other sites More sharing options...
Kimberly Posted December 14, 2011 Share Posted December 14, 2011 ^ Just added the names window. :D. Kind of a legend for your map. ^^. Which version have you got? It's been updated 17 times since the beginning of November. :P. It also auto-updates now. That is awesome. I'm having such a hard time looking at the map and remembering who is what color. >_< I don't think I've updated it since I've downloaded it a month ago. I'll do it now. :) Link to comment Share on other sites More sharing options...
Arien Posted February 18, 2012 Share Posted February 18, 2012 This is a big factor of speeding up floors but another thing is the team itself this wouldn't really be working if for example you have 1 player with 2450+ total and the rest arn't really near him. most of the doors would be suitable to his levels but not for the others which will cause an unnecessary slow down to move the gatestone there for him and the time that it would take for him to respond to a certain call for opening that door. so aside of this guide I would advise putting a team together that matches each others total so everyone has access to all skill doors in order to avoid this. TokHaar Fight Kiln - Indepth GuideDominion Tower Special's Guide [sunfreet] Link to comment Share on other sites More sharing options...
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