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The Fireplace


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211 replies to this topic

#21
Leiana
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Leiana

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Reserved for my Dream Ender 2 idea (obviously its not complete)


Look! It's so much more organized!
Into the New Game
Rules (Majorly edited from the original Dream Ender)
Character related stuff

players

This is where Leiana says stuff


#22
Earth
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Earth

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Okay, so I rolled a dice over my idea and ended up with Protoss. So Protoss it is.
Name of the game: Mechanists of Aiur.

Basic Story


Game basics



Game stuff


And finally, Players.
Player List

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Memorable Crossroads Quotes.

#23
Resistance
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Resistance

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Stork, often stickied threads are ignored. Its logical to keep it floating.

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#24
archimage_a
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archimage_a

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I am having an idea to restart Dungeoneering...

[Game Town] is the city-state in which the [Guild Name] Guild is based. The Guild is a city guild aimed at those who take on far ranging jobs and issues for either their own amusement or for their living. As far as the game is concerned it is effectively a way to involve all players with gameworld events, providing a reasonable basis for meetings (both professional and social), events and coordination, and ensuring that characters have some common ground.


The premise draws on Space, and Pathfinder Experiances as well...Basically the game is "The Guild". People play members(high or low ranking) members of [place name here] Guild, complete with Guild Tower.

You can, if you so choose, form a second Guild and compete with the first guild...entirely up to you.


Anyway, if you decide to be a high ranking member of the guild (This is an example peice, you may choose different High Ranking members...such as Blacksmith, for instance)

Guild Master - The Guild Master is the overall leader of the AAG. They have to deal with the city council, but have a position on the Council of Guilds.

Guild Champion - Guild Champion is the war-leader and is traditionally given to the greatest warrior within the guild and the best strategist. In times of war this person leads the guild into battle. First into battle, last to leave combat. The Champion is second in command and liaises with the militia if the Guild Master is missing.

Guild Healer - Guild Healer is a position granted to not only the person within the guild who has the greatest healing ability but to the person who can best apply the healing. In times of war and combat this person will distribute healing and ensure all survive. The Healer is third in command and is in position to talk to the hospital.

Guild Enforcer - Guild Enforcer ensures that order is kept within the guild, and follows the orders of his superiors. He is the defender of the guild and it's property.

Guild Lore Master - Guild Lore Master is the member of the guild widely regarded to know the most lore wise. Note this excluded magical affairs, for which the Guild Mage governs over.

Guild Lawmaster - Guild Lawmaster is the person who deals with external matters regarding laws or guild members acting outside guild purviews. If a member of the AAG has broken a law it is the Lawmaster's job to fix the problem.

Guild Mage - Guild Mage is the person who deals with the magical aspects of the world, analysing and dealing with magical items the guild obtains. He deals with the Mages Guild and identifies magical problems.

Guild Secretery - The Guild Secretery does the paperwork.


Then you rule over the Wing of the Guild you control. This means different things for different positions...For instance the Enforcer gets a number of guards and such, while the Mage mostly works on their own, or with their apprentice(s).


If you decide to be a lower ranking member then you have 1 buddy who you also control, and both must belong to one of the Wings(not neccessarily the same).


Character Creation:
http://www.aberddu.c...cter_Generation
http://www.aberddu.c.../Category:Races
http://www.aberddu.c...ategory:Classes
http://www.aberddu.c...Category:Skills
http://www.aberddu.c....php/Skill_Cost

For reference, each character starts with 50 XP to be spent (Purebloods get 15 extra).


Any questions?


http://www.uzzisoft..../archimage.jpeg
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Well I knew you wouldn't agree. I know how you hate facing facts.


#25
Jehosaphat
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Jehosaphat

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Stork, often stickied threads are ignored. Its logical to keep it floating.

Eh, we'll see how it works out. If people end up making games and don't ask to have them listed because they've forgotten that the Fireplace exists, then I'll unsticky it. But for now, I think it would be more convenient to have it at the top of the board for easy access.
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#26
Earth
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Earth

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Question, Archie. Why would anyone choose the Secretary?
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Memorable Crossroads Quotes.

#27
Corvus
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Corvus

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Question, Archie. Why would anyone choose the Secretary?

Because Secretary is by far the most powerful position above or on par with the Guildmaster to a talented player. (not being Sarcastic)
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#28
Earth
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Earth

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Because power over the paperwork that gets things done around the Guild makes it far mroe powerful than most think?
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#29
Corvus
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Corvus

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Because power over the paperwork that gets things done around the Guild makes it far mroe powerful than most think?

Well, the Secretary is the core manager of the guild, as all orders from the other positions end up going across the Secretary's desk, along with any indirect information on the situation, so the Secretary has the ability to modify any indirect orders given by the other positions and is able to control what information gets to them in order to decide what orders to give. So as a whole the Secretary has the ability to directly manipulate every single aspect of the guild that is not being micromanaged directly by a powerful position, and is able to manipulate the other people in powerful positions. Additionally the Secretary can fairly easily embezzle large amounts of funds from the guild.
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#30
Earth
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Earth

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Yeah, but that'd make me feel like a douche when I took over Secretary. I'd just want to figure out ways to invest and prosper, increase group efficiency and equipment, production and rescource, and hagggle like a bastard, Thats always fun.
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#31
Ieyfura
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Ieyfura

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Editted in both games. Will move Mechanists of Aiur once enrollment is finished.
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

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#32
Earth
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Earth

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I kinda just made a thread for it already. Izzat okay?
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#33
Ieyfura
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I kinda just made a thread for it already. Izzat okay?


That's perfectly ok. You only skipped the draft step. I'll just be bumping if people create threads instead of use this for their draft versions. (That way people will have one easy thread to access and I'll make sure to bump it after every new addition)

There's no law that says you HAVE to use this thread if you don't want to. It's just something for any newcomers or members of the Tavern to see and look around at what's going on. :) (or for current members to create their games if they aren't ready to enroll just yet)
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

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#34
Jehosaphat
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Jehosaphat

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Added Stork's RTD to Games in Draft.

Input would be appreciated.
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#35
Earth
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Earth

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Throw me a bone, Stork. Is it just a medival game or what?
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#36
Jehosaphat
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Jehosaphat

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Throw me a bone, Stork. Is it just a medival game or what?

I edited in the mechanics and stuff to the first post I had made about it, sorry. It's modern fantasy with magic having only been recently discovered. So there's a bunch of amateur scientists/magicians who have absolutely no fricking idea what they're doing, government folks trying to get their soldiers to learn magic for war purposes, and all sorts of crazy stuff like that.
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#37
Earth
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Earth

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And what would like suggestions for?
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#38
Jehosaphat
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Jehosaphat

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And what would like suggestions for?

Do you guys think that there's anything I should change about they system, or do you think it's ready to roll?
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#39
Ieyfura
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Stork, I only have one suggesstion, it's with the enchant system. If someone gets a low roll for their enchantment, that pretty much forces them to hunt down an equally powerful weapon in order to try and achieve a better enchantment rating. I'd suggest maybe making the enchantments just take certain materials (or a scroll or something simple, but rare) so that players can re-enchant.
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

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#40
Earth
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Earth

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I think it's ready to roll, but maybe make the Enchantment system like... Cleansible, with considerable expense.
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Memorable Crossroads Quotes.




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