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#81
The_Mather1
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The_Mather1

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Or you know we can play games that don't necessarily take place on the forum or via IRC or Maptools.

New forum's up and running btw, http://faladortavern.forumotion.org/ for those who want to give it a try.

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#82
Nexaduro
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Nexaduro

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You don't know how much I want to Stork-bomb that forum right now Mather.

You really have no idea.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;


#83
archimage_a
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archimage_a

    You can't direct the wind

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Personally I have really wanted to GM for a while now (I keep getting ideas so its driving me crazy not running them), its mainly that:

Retech disagrees with my version of commonsense (Which is understandable) so rarely takes part.
Mather does not obey roleplaying conventions, making everything a protracted discussion.

Aside from that...I really need players who will take charge of their own destiny.


Anywho, as to themather's forum...really bad colour for the 'admins'...its barely readable and the title really looks ugly.
Partly because the Tavern isn't a refined letterhead but a rough and ready sort of a bar which doesn't set too much score by how it looks. (Ironically looking highclass is bad)
Partly because yellow is a god awful colour on gray.

Really, you want a title that doesn't take itself too seriously and ultimately...a title that says nothing because it really doesn't matter and will annoy people the more they see it.
For instance, this is far less ghastly:
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http://www.uzzisoft..../archimage.jpeg
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Well I knew you wouldn't agree. I know how you hate facing facts.


#84
The_Mather1
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The_Mather1

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Yeah, I just put it together using a fancy font in Pain.NET in a few minutes. And I don't think I can change the Admin color.Fixed.
If you have anything further to comment on when it comes to the design, please put it in the Feedback subforum I just created.

Also if you don't mind, I'll just swipe your suggestion there and remove the gray.

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#85
archimage_a
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archimage_a

    You can't direct the wind

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If I don't mind you swiping the name that I came up with originally... =P

Seriously, I appreciate when anyone uses anything I create so feel free =)


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#86
Icuownage
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Been a bit inactive and I too have also wanted to GM the game I started to create a few pages back, the trouble with me is that I have no time. Taking a large amount of subjects and trying to do well in them, and also keeping up with my own personal gaming and hobbies means I don't really find time.

I however have begun actually coding a game, obviously wont support multiplayer and it is more a project to see how far I can stretch my programming skills so wont really be taken seriously, but I'd glady send people it if they would like to play test it and would like to put in some ideas for it.

I have considered re-attending Wryvren's Pathfnder but what holds me back is, I'm pretty sure it's rude to leave and come back, I'm not sure if I will be able to go to every session which would annoy any GM and I can't really decide on a character (Was feeling creating a rouge multi classed with a bard)

I have also recently started to play Eu3 again, however modded with MEIOU which has made it very fun with the addition of a ton of nations, which really ramps up Japan (which now has like 15 diamyos).

If I start getting serious interest in the concept I came up with earlier, I will probably be more inclined to run it.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?


#87
archimage_a
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archimage_a

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I think Wyvern would only be annoyed if you decided to play a OP character =P


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#88
archimage_a
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archimage_a

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Hey peoples,

I am looking for some feedback on a game I am thinking of running for outside of Tavern, so any help would be much appreciated.

Basically, Space.
The difference is that there will be a money system, the puzzle system will be altered to focus on science tasks, there is a new command system and a slightly different respawn system.

So, from the top:
The money system will be based broadly on the DnD system. You do adventures, you get loot, huzzah. The money will then be used to buy better weapons for players. As well as armour, buying new ships, ect.
Money would be awarded (in addition) for the extent to which you, individually, succeeded (Percentage based, as discussed later).


The puzzle system would be a mix of crosswords, anagrams and other such. They would mainly be used for interpreting sensor data (Hacking, repairing a peice of alien tech, conducting a surgical procedure) and would be based on the number of successes within a time limit. Aka if scanning for cloaked ships in a DC 8 task, then you would need 8 successes within the time limit.

The command system would be broken down into four stripes:
Medical - Green shirts
Science - Blue shirts
Command - Gold shirts
Engineering - Gray shirts

Medical would get 1 free success in medical tasks, Science same in Science tasks, Engineering same in Engineering tasks.
Command works in a different way, with a hierachy for bonuses in ground/space combat, or diplomacy.

Now, the respawn system and level system work like so:
The game is set on a Space Station, with a fleet of ships for missions.
Players have 'main' characters and a collective pool of 10 respawns per session with no ill effects. Going over that limit causes loss of levels. (Left-over respawns don't have any effect, however you can 'increase the difficulty' by having less respawns, which increases the rewards.)
Players can also have secondary characters (since the group will be split fairly often).
They also have 'red shirts' who they can use in place of their main character. The first death (per person) is free, but after that the number of group loses cuts into the extra money (no matter what alignment you are).

Leveling is very simple, you choose one of the 4 catagories when you gain a level. You level dependant on mission score, which is given as a percentage. The amount of % adds up, with level 2 requiring 100, level 3 requring 125, level 4 - 150 and so on. (Ergo it is designed for rapid advancement to begin with, with slower advancement later on)

Your Rank has minor ingame value, basically allowing you to boss other players about. Rank increases are given on an exceptional completion of a mission, or continually high mission scores.
It is generally assumed that people start as Captains or Commanders, though one person may start as a Commodore. (Simply put, Captain's command ships, Commanders are just below them, and Commodores are just below Admiral)

The game itself varies between fleet action (Planet X is under attack by Aliens Y), though degrees of fleet management also come into it, since flying around with your whole fleet in tow leaves your base under-defended, and sometimes there will be multiple threats. (added to percieved threats)
Then there is ship to ship interactions, as well as ground actions, of course.

Fleet management comes up every so often, while most sessions would have ship-ground action.




So yeah, any thoughts?


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#89
Ieyfura
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So, this is sort of an RPG, where occasionally the character will have to "command" more than one unit in the case of a space-like battle or something along those lines? Well, it's caught my interest, I'll be waiting on more information after others have shown interest before I fully say I'm in or I'm out, but I'm up for it.
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

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#90
archimage_a
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archimage_a

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Somewhat along those lines.
Its a straight forwards RPG, where you control one person at a time.


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#91
Ieyfura
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Ieyfura

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Somewhat along those lines.
Its a straight forwards RPG, where you control one person at a time.


Ah, sounds interesting. I forgot to mention above, if you want, I'll add it to the games in draft section so you can quickfind the post for editting.

EDIT: Cleaned up the OP as well since nothing is really progressing at the moment.
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

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#92
Retech
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Retech

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Questions:

IRC? Yes or no?
Puzzles are dependant on the kind of thing you are doing them on? (Like would repairing a piece of alien weaponary, which might rely on engineering + math, differ from creating a new chemical, which is more like balancing equations. Or is it just all anagrams?)
Difference between science and engineering?
Can you research your own technology with puzzles/improve your stuffs?

Space is more of a lighthearted game, so I don't mind having different commonsense from Archi. One or two deaths doesn't really matter. Just gotta stay out of the way of Archi's logic and view of reality. :P
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The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

#93
archimage_a
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archimage_a

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IRC most probably.
Play by Post is all very well and good, but slow and you can never 'get away' from it.
Maptools/ect is fun up to a certain point...really it needs programmers and more time than we have =P


Puzzles are dependant on the kind of thing you are doing them on? (Like would repairing a piece of alien weaponary, which might rely on engineering + math, differ from creating a new chemical, which is more like balancing equations. Or is it just all anagrams?)


I would be more incline to favour crosswords and other word puzzles...They are easier to create, easier to solve and don't require as much specialist knowledge as math puzzles or engineering issues.

Really, I would want to get a number of set forms. Crosswords, Sodoku, Rebuses...Coffee break grade puzzles, designed to be 'difficult' but solvable within 15 minutes (Or an hour :wink: )



Science and Engineering are closely linked and there is crossover, for example:
The party comes to a locked door. The scientist proposes that they might be able to decode the lock, while the Engineer proposes they may be able to hotwire the lock.

Othertimes one is more important than the other:
The ship is trying to scan something. The Scientist does some scanning, but can't get good readings(Rolls), so asks the Engineer to divert more power to the sensors. The Engineer does so(Rolls), giving the Scientist a boost that allows them to get better readings(The original Scientist's roll + a bonus of between 1 and 5).

Rarely are they totally seperate, since the Science person can always* scan/suggest something for a bonus on Engineering, while the Engineer can always* tinker or fiddle with something for a bonus on Science checks.
(*can't think of a reason right now, but doubtless there will be one somewhere :grin: Organic circuitry for example, in which case medics would be useful.)




Independant research...Probably not. The same with building your own battle armour and such.
I like modding the sessions where all I have to do is keep track of a couple of figures on a peice of paper, but I'd like the game to be more about exploring new worlds/ect, rather than resource gathering and building more powerful ways to shoot through each other's armour.
If people really want it, then I would consider it.




Space is more of a lighthearted game, so I don't mind having different commonsense from Archi. One or two deaths doesn't really matter. Just gotta stay out of the way of Archi's logic and view of reality

:grin:
With a little more 'schooling' from Wyvern and from outside RPG sessions, I think I will go for a less 'all or nothing' approach.


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#94
The_Mather1
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The_Mather1

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My thoughts:

YES!!! Do want!

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#95
Jehosaphat
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Jehosaphat

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Looks fairly interesting.
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#96
Leiana
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Leiana

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Absolutly sorry that I havent worked on Dream Ender 2 in awhile. School work is important. Gotta get it done to get to culinary school.

I should have the Dream Ender stuffs done soon though.

#97
Ieyfura
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Ieyfura

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Absolutly sorry that I havent worked on Dream Ender 2 in awhile. School work is important. Gotta get it done to get to culinary school.

I should have the Dream Ender stuffs done soon though.


Don't worry about it. School is important, so it's understandable. IRL>Internet is something I always go by, so no pressure from me to get it done. :P I'll bump it back into drafts though, just because I know you want to get it done eventually.
"Don't get in my face, don't invade my space. I'll put you in your place.
I'll only tell you once, I'll never tell you twice. This is me being nice." ~Porcelain and the Tramps

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#98
Earth
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Earth

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Archi, if I can get IRCto work again then hells yes, I'm all for it.
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Memorable Crossroads Quotes.

#99
Resistance
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Resistance

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I will play ANYTHING unless I don't understand it.

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#100
jasignhagj
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jasignhagj

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So, the Paradox pack is on for only $75 on steam and includes pretty much every newer Paradox game. If you guys can afford that, I think we could have a fun time with it. If you can't afford the whole thing, EUIII with all expansions is only $15 and even better Victoria 2 is only $12.




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